#define MAX_EVOL_DEPTH 64
-/*
+/*!
+ * @brief intÇÛÎó¤Çstrncmp()¤È»÷¤¿Èæ³Ó½èÍý¤ò¹Ô¤¦ /
* Compare two int-type array like strncmp() and return TRUE if equals
+ * @param a Èæ³Ó¤¹¤ëintÇÛÎó1
+ * @param b Èæ³Ó¤¹¤ëintÇÛÎó2
+ * @param length
+ * @return ξ¼Ô¤ÎÃͤ¬Åù¤·¤±¤ì¤ÐTRUE¤òÊÖ¤¹
*/
static bool int_n_cmp(int *a, int *b, int length)
{
}
-/*
+/*!
+ * @brief ¤¢¤ëÌÚ¤¬»ØÄꤵ¤ì¤¿ÌÚ¤ÎÉôʬÌÚ¤«¤É¤¦¤«¤òÊÖ¤¹ /
* Returns TRUE if an evolution tree is "partial tree"
+ * @param tree ¸µ¤È¤Ê¤ëÌÚ¹½Â¤¥ê¥¹¥È
+ * @param partical_tree ÉôʬÌÚ¤«¤É¤¦¤«È½Äꤷ¤¿¤¤ÌÚ¹½Â¤¥ê¥¹¥È
+ * @return ÉôʬÌڤʤé¤ÐTRUE¤òÊÖ¤¹
*/
static bool is_partial_tree(int *tree, int *partial_tree)
{
}
-/*
+/*!
+ * @brief ¿Ê²½¥Ä¥ê¡¼¤ò¥½¡¼¥È¤¹¤ë¤¿¤á¥â¥ó¥¹¥¿¡¼¼ï²¤ÎȽÄê´Ø¿ô /
* Sorting hook -- Comp function
+ * @param u ¿Ê²½ÌÚ¹½Â¤¥Ç¡¼¥¿
+ * @param v ̤»ÈÍÑ
+ * @param a Èæ³Ó¤·¤¿¤¤¥â¥ó¥¹¥¿¡¼¼ï²ID1
+ * @param b Èæ³Ó¤·¤¿¤¤¥â¥ó¥¹¥¿¡¼¼ï²ID2
+ * @return 2¤¬Â礤±¤ì¤ÐTRUE¤òÊÖ¤¹
*/
static bool ang_sort_comp_evol_tree(vptr u, vptr v, int a, int b)
{
return w1 <= w2;
}
-
-/*
+/*!
+ * @brief ¿Ê²½¥Ä¥ê¡¼¤ò¥½¡¼¥È¤¹¤ë¤¿¤áÌÚ¹½Â¤¤Î¥¹¥ï¥Ã¥×´Ø¿ô /
* Sorting hook -- Swap function
+ * @param u ¿Ê²½ÌÚ¹½Â¤¥Ç¡¼¥¿
+ * @param v ̤»ÈÍÑ
+ * @param a ¥¹¥ï¥Ã¥×¤·¤¿¤¤ÌÚ¹½Â¤1
+ * @param b ¥¹¥ï¥Ã¥×¤·¤¿¤¤ÌÚ¹½Â¤2
+ * @return 2¤¬Â礤±¤ì¤ÐTRUE¤òÊÖ¤¹
*/
static void ang_sort_swap_evol_tree(vptr u, vptr v, int a, int b)
{
evol_tree[b] = holder;
}
-
-/*
+/*!
+ * @brief ¿Ê²½¥Ä¥ê¡¼¤ò¥¹¥Ý¥¤¥é¡¼½ÐÎϤ¹¤ë¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Print monsters' evolution information to file
+ * @param ½ÐÎÏ¥Õ¥¡¥¤¥ë̾
+ * @return ¤Ê¤·
*/
static void spoil_mon_evol(cptr fname)
{
*/
extern void do_cmd_spoilers(void);
-/*
+/*!
+ * @brief ¥¹¥Ý¥¤¥é¡¼½ÐÎϤò¹Ô¤¦¥³¥Þ¥ó¥É¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Create Spoiler files -BEN-
+ * @return ¤Ê¤·
*/
void do_cmd_spoilers(void)
{
}
}
-/*
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È£±·ï¤ò²òÀϤ¹¤ë /
* Fill in an object description structure for a given object
+ * @param o_ptr ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param desc_ptr µ½ÒÆâÍƤò¼ý¤á¤ë¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void random_artifact_analyze(object_type *o_ptr, obj_desc_list *desc_ptr)
{
#endif
}
-/* Create a spoiler file entry for an artifact */
-
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È£±·ï¤ò¥¹¥Ý¥¤¥é¡¼½ÐÎϤ¹¤ë /
+ * Create a spoiler file entry for an artifact
+ * @param o_ptr ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param desc_ptr µ½ÒÆâÍƤò¼ý¤á¤¿¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * Fill in an object description structure for a given object
+ * @return ¤Ê¤·
+ */
static void spoiler_print_randart(object_type *o_ptr, obj_desc_list *art_ptr)
{
pval_info_type *pval_ptr = &art_ptr->pval_info;
fprintf(fff, "%s%s\n\n", INDENT1, art_ptr->misc_desc);
}
-/* Create a part of file for random artifacts */
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÆâÍƤò¥¹¥Ý¥¤¥é¡¼½ÐÎϤ¹¤ë¥µ¥Ö¥ë¡¼¥Á¥ó /
+ * @param o_ptr ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤Âλ²¾È¥Ý¥¤¥ó¥¿
+ * @param i ½ÐÎϤ·¤¿¤¤µÏ¿¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈID
+ * @return ¤Ê¤·
+ */
static void spoil_random_artifact_aux(object_type *o_ptr, int i)
{
obj_desc_list artifact;
spoiler_print_randart(o_ptr, &artifact);
}
-/*
+/*!
+ * @brief ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥ÈÆâÍƤò¥¹¥Ý¥¤¥é¡¼½ÐÎϤ¹¤ë¥á¥¤¥ó¥ë¡¼¥Á¥ó /
* Create a list file for random artifacts
+ * @param fname ½ÐÎÏ¥Õ¥¡¥¤¥ë̾
+ * @return ¤Ê¤·
*/
void spoil_random_artifact(cptr fname)
{