case TV_SHOT:
case TV_ARROW:
case TV_BOLT: {
- if ((has_flag(flgs, TR_SLAY_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL)) {
+ if ((has_flag(flgs, TR_SLAY_ANIMAL)) && (test_bit(r_ptr->flags3, RF3_ANIMAL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_ANIMAL;
+ set_bit(r_ptr->r_flags3, RF3_ANIMAL);
}
if (mult < 17)
mult = 17;
}
- if ((has_flag(flgs, TR_KILL_ANIMAL)) && (r_ptr->flags3 & RF3_ANIMAL)) {
+ if ((has_flag(flgs, TR_KILL_ANIMAL)) && (test_bit(r_ptr->flags3, RF3_ANIMAL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_ANIMAL;
+ set_bit(r_ptr->r_flags3, RF3_ANIMAL);
}
if (mult < 27)
mult = 27;
}
- if ((has_flag(flgs, TR_SLAY_EVIL)) && (r_ptr->flags3 & RF3_EVIL)) {
+ if ((has_flag(flgs, TR_SLAY_EVIL)) && (test_bit(r_ptr->flags3, RF3_EVIL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_EVIL;
+ set_bit(r_ptr->r_flags3, RF3_EVIL);
}
if (mult < 15)
mult = 15;
}
- if ((has_flag(flgs, TR_KILL_EVIL)) && (r_ptr->flags3 & RF3_EVIL)) {
+ if ((has_flag(flgs, TR_KILL_EVIL)) && (test_bit(r_ptr->flags3, RF3_EVIL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_EVIL;
+ set_bit(r_ptr->r_flags3, RF3_EVIL);
}
if (mult < 25)
mult = 25;
}
- if ((has_flag(flgs, TR_SLAY_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN)) {
+ if ((has_flag(flgs, TR_SLAY_HUMAN)) && (test_bit(r_ptr->flags2, RF2_HUMAN))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags2 |= RF2_HUMAN;
+ set_bit(r_ptr->r_flags2, RF2_HUMAN);
}
if (mult < 17)
mult = 17;
}
- if ((has_flag(flgs, TR_KILL_HUMAN)) && (r_ptr->flags2 & RF2_HUMAN)) {
+ if ((has_flag(flgs, TR_KILL_HUMAN)) && (test_bit(r_ptr->flags2, RF2_HUMAN))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags2 |= RF2_HUMAN;
+ set_bit(r_ptr->r_flags2, RF2_HUMAN);
}
if (mult < 27)
mult = 27;
}
- if ((has_flag(flgs, TR_SLAY_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD)) {
+ if ((has_flag(flgs, TR_SLAY_UNDEAD)) && (test_bit(r_ptr->flags3, RF3_UNDEAD))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_UNDEAD;
+ set_bit(r_ptr->r_flags3, RF3_UNDEAD);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_UNDEAD)) && (r_ptr->flags3 & RF3_UNDEAD)) {
+ if ((has_flag(flgs, TR_KILL_UNDEAD)) && (test_bit(r_ptr->flags3, RF3_UNDEAD))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_UNDEAD;
+ set_bit(r_ptr->r_flags3, RF3_UNDEAD);
}
if (mult < 30)
mult = 30;
}
- if ((has_flag(flgs, TR_SLAY_DEMON)) && (r_ptr->flags3 & RF3_DEMON)) {
+ if ((has_flag(flgs, TR_SLAY_DEMON)) && (test_bit(r_ptr->flags3, RF3_DEMON))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_DEMON;
+ set_bit(r_ptr->r_flags3, RF3_DEMON);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_DEMON)) && (r_ptr->flags3 & RF3_DEMON)) {
+ if ((has_flag(flgs, TR_KILL_DEMON)) && (test_bit(r_ptr->flags3, RF3_DEMON))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_DEMON;
+ set_bit(r_ptr->r_flags3, RF3_DEMON);
}
if (mult < 30)
mult = 30;
}
- if ((has_flag(flgs, TR_SLAY_ORC)) && (r_ptr->flags3 & RF3_ORC)) {
+ if ((has_flag(flgs, TR_SLAY_ORC)) && (test_bit(r_ptr->flags3, RF3_ORC))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_ORC;
+ set_bit(r_ptr->r_flags3, RF3_ORC);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_ORC)) && (r_ptr->flags3 & RF3_ORC)) {
+ if ((has_flag(flgs, TR_KILL_ORC)) && (test_bit(r_ptr->flags3, RF3_ORC))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_ORC;
+ set_bit(r_ptr->r_flags3, RF3_ORC);
}
if (mult < 30)
mult = 30;
}
- if ((has_flag(flgs, TR_SLAY_TROLL)) && (r_ptr->flags3 & RF3_TROLL)) {
+ if ((has_flag(flgs, TR_SLAY_TROLL)) && (test_bit(r_ptr->flags3, RF3_TROLL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_TROLL;
+ set_bit(r_ptr->r_flags3, RF3_TROLL);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_TROLL)) && (r_ptr->flags3 & RF3_TROLL)) {
+ if ((has_flag(flgs, TR_KILL_TROLL)) && (test_bit(r_ptr->flags3, RF3_TROLL))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_TROLL;
+ set_bit(r_ptr->r_flags3, RF3_TROLL);
}
if (mult < 30)
mult = 30;
}
- if ((has_flag(flgs, TR_SLAY_GIANT)) && (r_ptr->flags3 & RF3_GIANT)) {
+ if ((has_flag(flgs, TR_SLAY_GIANT)) && (test_bit(r_ptr->flags3, RF3_GIANT))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_GIANT;
+ set_bit(r_ptr->r_flags3, RF3_GIANT);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_GIANT)) && (r_ptr->flags3 & RF3_GIANT)) {
+ if ((has_flag(flgs, TR_KILL_GIANT)) && (test_bit(r_ptr->flags3, RF3_GIANT))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_GIANT;
+ set_bit(r_ptr->r_flags3, RF3_GIANT);
}
if (mult < 30)
mult = 30;
}
- if ((has_flag(flgs, TR_SLAY_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON)) {
+ if ((has_flag(flgs, TR_SLAY_DRAGON)) && (test_bit(r_ptr->flags3, RF3_DRAGON))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_DRAGON;
+ set_bit(r_ptr->r_flags3, RF3_DRAGON);
}
if (mult < 20)
mult = 20;
}
- if ((has_flag(flgs, TR_KILL_DRAGON)) && (r_ptr->flags3 & RF3_DRAGON)) {
+ if ((has_flag(flgs, TR_KILL_DRAGON)) && (test_bit(r_ptr->flags3, RF3_DRAGON))) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_DRAGON;
+ set_bit(r_ptr->r_flags3, RF3_DRAGON);
}
if (mult < 30)
mult = 30;
if (has_flag(flgs, TR_BRAND_ACID)) {
/* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK) {
+ if (test_bit(r_ptr->flagsr, RFR_EFF_IM_ACID_MASK)) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK);
+ set_bit(r_ptr->r_flagsr, (r_ptr->flagsr & RFR_EFF_IM_ACID_MASK));
}
} else {
if (mult < 17)
if (has_flag(flgs, TR_BRAND_ELEC)) {
/* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK) {
+ if (test_bit(r_ptr->flagsr, RFR_EFF_IM_ELEC_MASK)) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
+ set_bit(r_ptr->r_flagsr, (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK));
}
} else {
if (mult < 17)
if (has_flag(flgs, TR_BRAND_FIRE)) {
/* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK) {
+ if (test_bit(r_ptr->flagsr, RFR_EFF_IM_FIRE_MASK)) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
+ set_bit(r_ptr->r_flagsr, (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK));
}
}
/* Otherwise, take the damage */
else {
- if (r_ptr->flags3 & RF3_HURT_FIRE) {
+ if (test_bit(r_ptr->flags3, RF3_HURT_FIRE)) {
if (mult < 25)
mult = 25;
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_HURT_FIRE;
+ set_bit(r_ptr->r_flags3, RF3_HURT_FIRE);
}
} else if (mult < 17)
mult = 17;
if (has_flag(flgs, TR_BRAND_COLD)) {
/* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK) {
+ if (test_bit(r_ptr->flagsr, RFR_EFF_IM_COLD_MASK)) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
+ set_bit(r_ptr->r_flagsr, (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK));
}
}
/* Otherwise, take the damage */
else {
- if (r_ptr->flags3 & RF3_HURT_COLD) {
+ if (test_bit(r_ptr->flags3, RF3_HURT_COLD)) {
if (mult < 25)
mult = 25;
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flags3 |= RF3_HURT_COLD;
+ set_bit(r_ptr->r_flags3, RF3_HURT_COLD);
}
} else if (mult < 17)
mult = 17;
if (has_flag(flgs, TR_BRAND_POIS)) {
/* Notice immunity */
- if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK) {
+ if (test_bit(r_ptr->flagsr, RFR_EFF_IM_POIS_MASK)) {
if (is_original_ap_and_seen(sniper_ptr, m_ptr)) {
- r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
+ set_bit(r_ptr->r_flagsr, r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
}
}
/* Otherwise, take the damage */
if ((has_flag(flgs, TR_FORCE_WEAPON)) && (sniper_ptr->csp > (sniper_ptr->msp / 30))) {
sniper_ptr->csp -= (1 + (sniper_ptr->msp / 30));
- sniper_ptr->redraw |= (PR_MANA);
+ set_bit(sniper_ptr->redraw, PR_MANA);
mult = mult * 5 / 2;
}
break;
g_ptr = &shooter_ptr->current_floor_ptr->grid_array[ny][nx];
if (cave_has_flag_grid(g_ptr, FF_HURT_ROCK) && !g_ptr->m_idx) {
- if (g_ptr->info & (CAVE_MARK))
+ if (test_bit(g_ptr->info, (CAVE_MARK)))
msg_print(_("岩が砕け散った。", "Wall rocks were shattered."));
/* Forget the wall */
- g_ptr->info &= ~(CAVE_MARK);
- shooter_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
+ reset_bit(g_ptr->info, (CAVE_MARK));
+ set_bit(shooter_ptr->update, PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE);
/* Destroy the wall */
cave_alter_feat(shooter_ptr, ny, nx, FF_HURT_ROCK);
/* Sniper */
if (snipe_type == SP_LITE) {
- shooter_ptr->current_floor_ptr->grid_array[ny][nx].info |= (CAVE_GLOW);
+ set_bit(shooter_ptr->current_floor_ptr->grid_array[ny][nx].info, CAVE_GLOW);
note_spot(shooter_ptr, ny, nx);
lite_spot(shooter_ptr, ny, nx);
}
/* Sniper */
if (snipe_type == SP_EVILNESS) {
- shooter_ptr->current_floor_ptr->grid_array[ny][nx].info &= ~(CAVE_GLOW | CAVE_MARK);
+ reset_bit(shooter_ptr->current_floor_ptr->grid_array[ny][nx].info, (CAVE_GLOW | CAVE_MARK));
note_spot(shooter_ptr, ny, nx);
lite_spot(shooter_ptr, ny, nx);
}
hit_body = TRUE;
if (monster_csleep_remaining(m_ptr)) {
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5))
+ if (!test_bit(r_ptr->flags3, RF3_EVIL) || one_in_(5))
chg_virtue(shooter_ptr, V_COMPASSION, -1);
- if (!(r_ptr->flags3 & RF3_EVIL) || one_in_(5))
+ if (!test_bit(r_ptr->flags3, RF3_EVIL) || one_in_(5))
chg_virtue(shooter_ptr, V_HONOUR, -1);
}
else if (shooter_ptr->lev > 34)
amount = 2;
shooter_ptr->weapon_exp[0][j_ptr->sval] += amount;
- shooter_ptr->update |= (PU_BONUS);
+ set_bit(shooter_ptr->update, PU_BONUS);
}
}
< r_info[shooter_ptr->current_floor_ptr->m_list[shooter_ptr->riding].r_idx].level)
&& one_in_(2)) {
shooter_ptr->skill_exp[GINOU_RIDING] += 1;
- shooter_ptr->update |= (PU_BONUS);
+ set_bit(shooter_ptr->update, PU_BONUS);
}
}
}
if (snipe_type == SP_NEEDLE) {
- if ((randint1(randint1(r_ptr->level / (3 + shooter_ptr->concent)) + (8 - shooter_ptr->concent)) == 1) && !(r_ptr->flags1 & RF1_UNIQUE)
- && !(r_ptr->flags7 & RF7_UNIQUE2)) {
+ if ((randint1(randint1(r_ptr->level / (3 + shooter_ptr->concent)) + (8 - shooter_ptr->concent)) == 1) && !(test_bit(r_ptr->flags1, RF1_UNIQUE))
+ && !(test_bit(r_ptr->flags7, RF7_UNIQUE2))) {
GAME_TEXT m_name[MAX_NLEN];
/* Get "the monster" or "it" */
/* Sniper */
if (snipe_type == SP_HOLYNESS) {
- shooter_ptr->current_floor_ptr->grid_array[ny][nx].info |= (CAVE_GLOW);
+ set_bit(shooter_ptr->current_floor_ptr->grid_array[ny][nx].info, CAVE_GLOW);
note_spot(shooter_ptr, ny, nx);
lite_spot(shooter_ptr, ny, nx);
}
object_copy(o_ptr, q_ptr);
/* Forget mark */
- o_ptr->marked &= OM_TOUCHED;
+ reset_bit(o_ptr->marked, OM_TOUCHED);
/* Forget location */
o_ptr->iy = o_ptr->ix = 0;
}
return num;
-}
\ No newline at end of file
+}