{
OBJECT_IDX item;
OBJECT_SUBTYPE_VALUE sval;
- int16_t use_realm = 0;
int j, line;
SPELL_IDX spell = -1;
int num = 0;
SPELL_IDX spells[64];
char temp[62 * 4];
- ItemEntity *o_ptr;
-
- concptr q, s;
-
/* Warriors are illiterate */
PlayerClass pc(player_ptr);
if (!(player_ptr->realm1 || player_ptr->realm2) && !pc.is_every_magic()) {
/* Restrict choices to "useful" books */
auto item_tester = get_learnable_spellbook_tester(player_ptr);
- q = _("どの本を読みますか? ", "Browse which book? ");
- s = _("読める本がない。", "You have no books that you can read.");
-
- o_ptr = choose_object(player_ptr, &item, q, s, USE_INVEN | USE_FLOOR | (pc.equals(PlayerClassType::FORCETRAINER) ? USE_FORCE : 0), item_tester);
-
- if (!o_ptr) {
+ const auto q = _("どの本を読みますか? ", "Browse which book? ");
+ const auto s = _("読める本がない。", "You have no books that you can read.");
+ const auto *o_ptr = choose_object(player_ptr, &item, q, s, USE_INVEN | USE_FLOOR | (pc.equals(PlayerClassType::FORCETRAINER) ? USE_FORCE : 0), item_tester);
+ if (o_ptr == nullptr) {
if (item == INVEN_FORCE) /* the_force */
{
do_cmd_mind_browse(player_ptr);
/* Access the item's sval */
sval = o_ptr->sval;
- use_realm = tval2realm(o_ptr->tval);
+ short use_realm = tval2realm(o_ptr->tval);
/* Track the object kind */
object_kind_track(player_ptr, o_ptr->bi_id);
*/
void do_cmd_study(PlayerType *player_ptr)
{
- int i;
- OBJECT_IDX item;
- OBJECT_SUBTYPE_VALUE sval;
- int increment = 0;
- bool learned = false;
+ auto increment = 0;
+ auto learned = false;
/* Spells of realm2 will have an increment of +32 */
SPELL_IDX spell = -1;
- concptr p = spell_category_name(mp_ptr->spell_book);
- ItemEntity *o_ptr;
- concptr q, s;
-
+ const auto p = spell_category_name(mp_ptr->spell_book);
if (!player_ptr->realm1) {
msg_print(_("本を読むことができない!", "You cannot read books!"));
return;
}
- if (cmd_limit_blind(player_ptr)) {
- return;
- }
- if (cmd_limit_confused(player_ptr)) {
+ if (cmd_limit_blind(player_ptr) || cmd_limit_confused(player_ptr)) {
return;
}
- if (!(player_ptr->new_spells)) {
+ if (player_ptr->new_spells == 0) {
msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
return;
}
/* Restrict choices to "useful" books */
auto item_tester = get_learnable_spellbook_tester(player_ptr);
- q = _("どの本から学びますか? ", "Study which book? ");
- s = _("読める本がない。", "You have no books that you can read.");
+ const auto q = _("どの本から学びますか? ", "Study which book? ");
+ const auto s = _("読める本がない。", "You have no books that you can read.");
- o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester);
-
- if (!o_ptr) {
+ short item;
+ const auto *o_ptr = choose_object(player_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester);
+ if (o_ptr == nullptr) {
return;
}
- /* Access the item's sval */
- sval = o_ptr->sval;
-
+ const auto sval = o_ptr->sval;
if (o_ptr->tval == get_realm2_book(player_ptr)) {
increment = 32;
} else if (o_ptr->tval != get_realm1_book(player_ptr)) {
msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, new_rank_str);
} else {
/* Find the next open entry in "player_ptr->spell_order[]" */
+ int i;
for (i = 0; i < 64; i++) {
/* Stop at the first empty space */
if (player_ptr->spell_order[i] == 99) {
*/
bool do_cmd_cast(PlayerType *player_ptr)
{
- OBJECT_IDX item;
- OBJECT_SUBTYPE_VALUE sval;
SPELL_IDX spell;
int16_t realm;
int chance;
- int increment = 0;
+ auto increment = 0;
int16_t use_realm;
MANA_POINT need_mana;
- concptr prayer;
- ItemEntity *o_ptr;
const magic_type *s_ptr;
- concptr q, s;
-
- bool over_exerted = false;
+ auto over_exerted = false;
/* Require spell ability */
PlayerClass pc(player_ptr);
msg_print(_("目が見えない!", "You cannot see!"));
flush();
}
+
return false;
}
}
}
- prayer = spell_category_name(mp_ptr->spell_book);
-
- q = _("どの呪文書を使いますか? ", "Use which book? ");
- s = _("呪文書がない!", "You have no spell books!");
-
+ const auto prayer = spell_category_name(mp_ptr->spell_book);
+ const auto q = _("どの呪文書を使いますか? ", "Use which book? ");
+ const auto s = _("呪文書がない!", "You have no spell books!");
auto item_tester = get_castable_spellbook_tester(player_ptr);
-
- o_ptr = choose_object(player_ptr, &item, q, s, USE_INVEN | USE_FLOOR | (pc.equals(PlayerClassType::FORCETRAINER) ? USE_FORCE : 0), item_tester);
- if (!o_ptr) {
- if (item == INVEN_FORCE) /* the_force */
- {
+ const auto options = USE_INVEN | USE_FLOOR | (pc.equals(PlayerClassType::FORCETRAINER) ? USE_FORCE : 0);
+ short item;
+ const auto *o_ptr = choose_object(player_ptr, &item, q, s, options, item_tester);
+ if (o_ptr == nullptr) {
+ if (item == INVEN_FORCE) {
do_cmd_mind(player_ptr);
return true; //!< 錬気キャンセル時の処理がない
}
+
return false;
}
- /* Access the item's sval */
- sval = o_ptr->sval;
-
+ const auto sval = o_ptr->sval;
if (!is_every_magic && (o_ptr->tval == get_realm2_book(player_ptr))) {
increment = 32;
}