-/* File: monster1.c */
-
-/*
+/*!
+ * @file monster1.c
+ * @brief ¥â¥ó¥¹¥¿¡¼¾ðÊó¤Îµ½Ò / describe monsters (using monster memory)
+ * @date 2013/12/11
+ * @author
* Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
* This software may be copied and distributed for educational, research,
* and not for profit purposes provided that this copyright and statement
* are included in all such copies. Other copyrights may also apply.
+ * 2014 Deskull rearranged comment for Doxygen.
*/
-/* Purpose: describe monsters (using monster memory) */
-
#include "angband.h"
-/*
- * Pluralizer. Args(count, singular, plural)
+/*!
+ * ±Ñ¸ì¤ÎÊ£¿ô·Ïµ½ÒÍÑ¥Þ¥¯¥í / Pluralizer. Args(count, singular, plural)
*/
#define plural(c,s,p) \
(((c) == 1) ? (s) : (p))
-
-
-
-/*
- * Determine if the "armor" is known
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤ÎAC¾ðÊó¤òÆÀ¤ë¤³¤È¤¬¤Ç¤¤ë¤«¤òÊÖ¤¹ / Determine if the "armor" is known
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @return Ũ¤ÎAC¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @details
* The higher the level, the fewer kills needed.
*/
static bool know_armour(int r_idx)
}
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤ÎÂÇ·â°ÒÎϤòÃΤ뤳¤È¤¬¤Ç¤¤ë¤«¤É¤¦¤«¤òÊÖ¤¹
* Determine if the "damage" of the given attack is known
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param i ³Îǧ¤·¤¿¤¤¹¶·â¼êÈÖ
+ * @return Ũ¤Î¥À¥á¡¼¥¸¥À¥¤¥¹¤òÃΤë¾ò·ï¤¬Ëþ¤¿¤µ¤ì¤Æ¤¤¤ë¤Ê¤éTRUE¤òÊÖ¤¹
+ * @details
+ * <pre>
* the higher the level of the monster, the fewer the attacks you need,
* the more damage an attack does, the more attacks you need
+ * </pre>
*/
static bool know_damage(int r_idx, int i)
{
}
-/*
+/*!
+ * @brief ¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð¾ðÊó¤òɽ¼¨¤¹¤ë
* Hack -- display monster information using "hooked_roff()"
- *
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼¤Î¼ï²ID
+ * @param mode ɽ¼¨¥ª¥×¥·¥ç¥ó
+ * @return ¤Ê¤·
+ * @details
* This function should only be called with the cursor placed at the
* left edge of the screen, on a cleared line, in which the recall is
* to take place. One extra blank line is left after the recall.