* "apply_magic()" is called immediately after we return.\n
*\n
* Note -- see "make_artifact()" and "apply_magic()"\n
- * @todo 生成基準を dun_level から obj_level に直すか検討。
*/
static bool make_artifact_special(object_type *o_ptr)
{
/*! @note アーティファクト生成階が現在に対して足りない場合は高確率で1/(不足階層*2)を満たさないと生成リストに加えられない /
* XXX XXX Enforce minimum "depth" (loosely) */
- if (a_ptr->level > dun_level)
+ if (a_ptr->level > object_level)
{
/* @note / Acquire the "out-of-depth factor". Roll for out-of-depth creation. */
- int d = (a_ptr->level - dun_level) * 2;
+ int d = (a_ptr->level - object_level) * 2;
if (!one_in_(d)) continue;
}