#ifdef JP
info[i++] = "¤½¤ì¤Ï²óÉüÎϤò¼å¤á¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It slows your regenerative powers.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¼å¤¤¼ö¤¤¤òÁý¤ä¤¹¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It adds weak curses.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤òÁý¤ä¤¹¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It adds heavy curses.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ïưʪ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It attracts animals.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï°Ëâ¤ò¸Æ¤Ó´ó¤»¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It attracts demons.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¥É¥é¥´¥ó¤ò¸Æ¤Ó´ó¤»¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It attracts dragons.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¶²ÉÝ´¶¤ò°ú¤µ¯¤³¤¹¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It makes you subject to cowardice.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It causes you miss blows.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It helps your enemys' blows.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤ÏËâË¡¤ò¾§¤¨¤Ë¤¯¤¯¤¹¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It is unsuitable for spellcasting.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤Î¿·ÄÄÂå¼Õ¤ò®¤¯¤¹¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It speeds your metabolism.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¤¤¼è¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It drains you.";
#endif
}
#ifdef JP
info[i++] = "¤½¤ì¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¤¤¼è¤ë¡£";
#else
- info[i++] = "It nanka.";
+ info[i++] = "It drains your mana.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï¼Ù°¤Ê±åÇ°¤ËÊñ¤Þ¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You carry an ancient foul curse.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï·Ð¸³ÃͤòµÛ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are drained.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Î²óÉüÎϤÏÈó¾ï¤ËÃÙ¤¤¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You regenerate slowly.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï..."; /* nanka */
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are ...";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï..."; /* nanka */
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are ...";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ïưʪ¤ËÁÀ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You attract animals.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï°Ëâ¤ËÁÀ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You attract demons.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï¥É¥é¥´¥ó¤ËÁÀ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You attract dragons.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤ÎÉð´ï¤Ï¹¶·â¤ò³°¤·¤ä¤¹¤¤¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "Your weapon causes you miss blows.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï¹¶·â¤ò¼õ¤±¤ä¤¹¤¤¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are subject to be hit.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤ÏËâË¡¤ò¼ºÇÔ¤·¤ä¤¹¤¤¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are subject to fail spellcasting.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤Ï¤¹¤°¤ªÊ¢¤¬¤Ø¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You have a good appetite.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤ÏÂÎÎϤòµÛ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You are drained.";
#endif
}
#ifdef JP
info[i++] = "¤¢¤Ê¤¿¤ÏËâÎϤòµÛ¤ï¤ì¤Æ¤¤¤ë¡£";
#else
- info[i++] = "You nanka.";
+ info[i++] = "You brain is drained.";
#endif
}