put_str(" ", 4, 40);
put_str(" ", 5, 40);
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp);
+ roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 74, temp, sizeof(temp));
t = temp;
for (i = 0; i< 6; i++)
{
put_str(" ", 4, 40);
put_str(" ", 5, 40);
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp);
+ roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 74, temp, sizeof(temp));
t = temp;
for (i = 0; i< 6; i++)
{
{
char temp[64*4];
- roff_to_buf(s, 60, temp);
+ roff_to_buf(s, 60, temp, sizeof(temp));
t = temp;
for(i=0 ; i<4 ; i++){
if(t[0]==0)break;
clear_from(10);
- roff_to_buf(race_jouhou[p_ptr->prace], 74, temp);
+ roff_to_buf(race_jouhou[p_ptr->prace], 74, temp, sizeof(temp));
t = temp;
for (i = 0; i< 10; i++)
if (!get_player_class()) return FALSE;
clear_from(10);
- roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp);
+ roff_to_buf(class_jouhou[p_ptr->pclass], 74, temp, sizeof(temp));
t = temp;
for (i = 0; i< 9; i++)
if (!get_player_seikaku()) return FALSE;
clear_from(10);
- roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp);
+ roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 74, temp, sizeof(temp));
t = temp;
for (i = 0; i< 6; i++)
void dump_yourself(FILE *fff)
{
- char temp[80*8];
+ char temp[80*10];
int i;
cptr t;
if (!fff) return;
- roff_to_buf(race_jouhou[p_ptr->prace], 78, temp);
+ roff_to_buf(race_jouhou[p_ptr->prace], 78, temp, sizeof(temp));
fprintf(fff, "\n\n");
#ifdef JP
fprintf(fff, "¼ï²: %s\n", race_info[p_ptr->prace].title);
fprintf(fff, "Race: %s\n", race_info[p_ptr->prace].title);
#endif
t = temp;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < 10; i++)
{
if(t[0] == 0)
break;
fprintf(fff, "%s\n",t);
t += strlen(t) + 1;
}
- roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp);
+ roff_to_buf(class_jouhou[p_ptr->pclass], 78, temp, sizeof(temp));
fprintf(fff, "\n");
#ifdef JP
fprintf(fff, "¿¦¶È: %s\n", class_info[p_ptr->pclass].title);
fprintf(fff, "Class: %s\n", class_info[p_ptr->pclass].title);
#endif
t = temp;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < 10; i++)
{
if(t[0] == 0)
break;
fprintf(fff, "%s\n",t);
t += strlen(t) + 1;
}
- roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp);
+ roff_to_buf(seikaku_jouhou[p_ptr->pseikaku], 78, temp, sizeof(temp));
fprintf(fff, "\n");
#ifdef JP
fprintf(fff, "À³Ê: %s\n", seikaku_info[p_ptr->pseikaku].title);
fprintf(fff, "\n");
if (p_ptr->realm1)
{
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp);
+ roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm1)-1], 78, temp, sizeof(temp));
#ifdef JP
fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm1]);
#else
fprintf(fff, "\n");
if (p_ptr->realm2)
{
- roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp);
+ roff_to_buf(realm_jouhou[technic2magic(p_ptr->realm2)-1], 78, temp, sizeof(temp));
#ifdef JP
fprintf(fff, "ËâË¡: %s\n", realm_names[p_ptr->realm2]);
#else