world of Hengband. They are very good at riding, and have enough
fighting ability. The monsters that a beastmaster summons or
dominates become the beastmaster's hands and feet. Beastmasters
- can cast trump magic, and are very good at summoning spells, but
+ can cast trump magic and are very good at summoning spells, but
they can not summon non-living creatures. Charisma determines a
Beastmaster's spell casting ability.
"Imitators have enough fighting skills to survive, but rely on their ability to imitate monster spells. When monsters in line of sight use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An imitator can only repeat a spell once each time he or she observes it. Dexterity determines general imitation ability, but a stat related to the specific action is often also taken into account.",
-"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic, and are very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
+"Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding and have enough fighting ability. The monsters that a beastmaster summons or dominates become the beastmaster's hands and feet. Beastmasters can cast trump magic and are very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability.",
"Sorcerers are the all-around best magicians, being able to cast any spell from most magic realms without having to learn it. On the downside, they are the worst fighters in the dungeon, being unable to use any weapon but a Wizardstaff.",