OSDN Git Service

[Refactor] #2644 Renamed flavor_init() to initialize_items_flavor()
authorHourier <66951241+Hourier@users.noreply.github.com>
Wed, 28 Dec 2022 13:04:57 +0000 (22:04 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Wed, 28 Dec 2022 14:22:30 +0000 (23:22 +0900)
src/core/game-play.cpp
src/item-info/flavor-initializer.cpp
src/item-info/flavor-initializer.h

index 051d585..e70d8c3 100644 (file)
@@ -273,7 +273,7 @@ static void generate_world(PlayerType *player_ptr, bool new_game)
     panel_col_min = floor_ptr->width;
 
     set_floor_and_wall(player_ptr->dungeon_idx);
-    flavor_init();
+    initialize_items_flavor();
     prt(_("お待ち下さい...", "Please wait..."), 0, 0);
     term_fresh();
     generate_wilderness(player_ptr);
index a0dd61a..0478756 100644 (file)
@@ -39,7 +39,7 @@ static void shuffle_flavors(ItemKindType tval)
 /*!
  * @brief ゲーム開始時に行われるベースアイテムの初期化ルーチン
  */
-void flavor_init()
+void initialize_items_flavor()
 {
     const auto state_backup = w_ptr->rng.get_state();
     w_ptr->rng.set_state(w_ptr->seed_flavor);
index f7e3e28..78cb77d 100644 (file)
@@ -1,3 +1,3 @@
 #pragma once
 
-void flavor_init();
+void initialize_items_flavor();