*/
HIT_POINT spell_RF6_SPECIAL_B(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE)
{
- HIT_POINT dam = -1;
floor_type *floor_ptr = target_ptr->current_floor_ptr;
monster_type *m_ptr = &floor_ptr->m_list[m_idx];
monster_type *t_ptr = &floor_ptr->m_list[t_idx];
teleport_away(target_ptr, m_idx, 10, TELEPORT_NONMAGICAL);
target_ptr->update |= (PU_MONSTERS);
- return dam;
+ return 0;
}
- int get_damage = 0;
- bool fear, dead; /* dummy */
simple_monspell_message(target_ptr, m_idx, t_idx, _("%^sがあなたを掴んで空中から投げ落とした。", "%^s snatches you, soars into the sky, and drops you."),
_("%^sが%sを掴んで空中から投げ落とした。", "%^s snatches %s, soars into the sky, and releases its grip."), TARGET_TYPE);
- dam = damroll(4, 8);
+ bool fear, dead; /* dummy */
+ HIT_POINT dam = damroll(4, 8);
if (monster_to_player || t_idx == target_ptr->riding)
teleport_player_to(target_ptr, m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
}
if (monster_to_player || (monster_to_monster && target_ptr->riding == t_idx)) {
- get_damage = take_hit(target_ptr, DAMAGE_NOESCAPE, dam, m_name, -1);
+ int get_damage = take_hit(target_ptr, DAMAGE_NOESCAPE, dam, m_name, -1);
if (target_ptr->tim_eyeeye && get_damage > 0 && !target_ptr->is_dead) {
GAME_TEXT m_name_self[MAX_MONSTER_NAME];
monster_desc(target_ptr, m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
else
return -1;
}
-}
\ No newline at end of file
+}