POSITION x = floor_ptr->redraw_x[i];
grid_type *g_ptr;
g_ptr = &floor_ptr->grid_array[y][x];
- if (!(g_ptr->info & CAVE_REDRAW))
+ if (!test_bit(g_ptr->info, CAVE_REDRAW))
continue;
- if (g_ptr->info & CAVE_NOTE)
+ if (test_bit(g_ptr->info, CAVE_NOTE))
note_spot(player_ptr, y, x);
lite_spot(player_ptr, y, x);
if (g_ptr->m_idx)
update_monster(player_ptr, g_ptr->m_idx, FALSE);
- g_ptr->info &= ~(CAVE_NOTE | CAVE_REDRAW);
+ reset_bit(g_ptr->info, (CAVE_NOTE | CAVE_REDRAW));
}
floor_ptr->redraw_n = 0;
creature_ptr->lite = has_lite(creature_ptr);
- if (creature_ptr->special_defense & KAMAE_MASK) {
- if (!(empty_hands_status & EMPTY_HAND_MAIN)) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_MASK)) {
+ if (!test_bit(empty_hands_status, EMPTY_HAND_MAIN)) {
set_action(creature_ptr, ACTION_NONE);
}
}
}
if (creature_ptr->telepathy != old_telepathy) {
- creature_ptr->update |= (PU_MONSTERS);
+ set_bit(creature_ptr->update, PU_MONSTERS);
}
if ((creature_ptr->esp_animal != old_esp_animal) || (creature_ptr->esp_undead != old_esp_undead) || (creature_ptr->esp_demon != old_esp_demon)
|| (creature_ptr->esp_orc != old_esp_orc) || (creature_ptr->esp_troll != old_esp_troll) || (creature_ptr->esp_giant != old_esp_giant)
|| (creature_ptr->esp_dragon != old_esp_dragon) || (creature_ptr->esp_human != old_esp_human) || (creature_ptr->esp_evil != old_esp_evil)
|| (creature_ptr->esp_good != old_esp_good) || (creature_ptr->esp_nonliving != old_esp_nonliving) || (creature_ptr->esp_unique != old_esp_unique)) {
- creature_ptr->update |= (PU_MONSTERS);
+ set_bit(creature_ptr->update, PU_MONSTERS);
}
if (creature_ptr->see_inv != old_see_inv) {
- creature_ptr->update |= (PU_MONSTERS);
+ set_bit(creature_ptr->update, PU_MONSTERS);
}
if (creature_ptr->pspeed != old_speed) {
- creature_ptr->redraw |= (PR_SPEED);
+ set_bit(creature_ptr->redraw, PR_SPEED);
}
if ((creature_ptr->dis_ac != old_dis_ac) || (creature_ptr->dis_to_a != old_dis_to_a)) {
- creature_ptr->redraw |= (PR_ARMOR);
- creature_ptr->window_flags |= (PW_PLAYER);
+ set_bit(creature_ptr->redraw, PR_ARMOR);
+ set_bit(creature_ptr->window_flags, PW_PLAYER);
}
if (current_world_ptr->character_xtra)
if (!is_pet(m_ptr))
continue;
- if (r_ptr->flags3 & RF3_GOOD)
+ if (test_bit(r_ptr->flags3, RF3_GOOD))
creature_ptr->align += r_ptr->level;
- if (r_ptr->flags3 & RF3_EVIL)
+ if (test_bit(r_ptr->flags3, RF3_EVIL))
creature_ptr->align -= r_ptr->level;
}
int num_boukyaku = 0;
for (int j = 0; j < 64; j++) {
- if ((j < 32) ? (creature_ptr->spell_forgotten1 & (1UL << j)) : (creature_ptr->spell_forgotten2 & (1UL << (j - 32)))) {
+ if ((j < 32) ? test_bit(creature_ptr->spell_forgotten1, (1UL << j)) : test_bit(creature_ptr->spell_forgotten2, (1UL << (j - 32)))) {
num_boukyaku++;
}
}
if (s_ptr->slevel <= creature_ptr->lev)
continue;
- bool is_spell_learned = (j < 32) ? (creature_ptr->spell_learned1 & (1UL << j)) : (creature_ptr->spell_learned2 & (1UL << (j - 32)));
+ bool is_spell_learned = (j < 32) ? test_bit(creature_ptr->spell_learned1, (1UL << j)) : test_bit(creature_ptr->spell_learned2, (1UL << (j - 32)));
if (!is_spell_learned)
continue;
REALM_IDX which;
if (j < 32) {
- creature_ptr->spell_forgotten1 |= (1UL << j);
+ set_bit(creature_ptr->spell_forgotten1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_forgotten2 |= (1UL << (j - 32));
+ set_bit(creature_ptr->spell_forgotten2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (j < 32) {
- creature_ptr->spell_learned1 &= ~(1UL << j);
+ reset_bit(creature_ptr->spell_learned1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_learned2 &= ~(1UL << (j - 32));
+ reset_bit(creature_ptr->spell_learned2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (j >= 99)
continue;
- bool is_spell_learned = (j < 32) ? (creature_ptr->spell_learned1 & (1UL << j)) : (creature_ptr->spell_learned2 & (1UL << (j - 32)));
+ bool is_spell_learned = (j < 32) ? test_bit(creature_ptr->spell_learned1, (1UL << j)) : test_bit(creature_ptr->spell_learned2, (1UL << (j - 32)));
if (!is_spell_learned)
continue;
REALM_IDX which;
if (j < 32) {
- creature_ptr->spell_forgotten1 |= (1UL << j);
+ set_bit(creature_ptr->spell_forgotten1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_forgotten2 |= (1UL << (j - 32));
+ set_bit(creature_ptr->spell_forgotten2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (j < 32) {
- creature_ptr->spell_learned1 &= ~(1UL << j);
+ reset_bit(creature_ptr->spell_learned1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_learned2 &= ~(1UL << (j - 32));
+ reset_bit(creature_ptr->spell_learned2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (s_ptr->slevel > creature_ptr->lev)
continue;
- bool is_spell_learned = (j < 32) ? (creature_ptr->spell_forgotten1 & (1UL << j)) : (creature_ptr->spell_forgotten2 & (1UL << (j - 32)));
+ bool is_spell_learned = (j < 32) ? test_bit(creature_ptr->spell_forgotten1, (1UL << j)) : test_bit(creature_ptr->spell_forgotten2, (1UL << (j - 32)));
if (!is_spell_learned)
continue;
REALM_IDX which;
if (j < 32) {
- creature_ptr->spell_forgotten1 &= ~(1UL << j);
+ reset_bit(creature_ptr->spell_forgotten1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_forgotten2 &= ~(1UL << (j - 32));
+ reset_bit(creature_ptr->spell_forgotten2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (j < 32) {
- creature_ptr->spell_learned1 |= (1UL << j);
+ set_bit(creature_ptr->spell_learned1, (1UL << j));
which = creature_ptr->realm1;
} else {
- creature_ptr->spell_learned2 |= (1UL << (j - 32));
+ set_bit(creature_ptr->spell_learned2, (1UL << (j - 32)));
which = creature_ptr->realm2;
}
if (s_ptr->slevel > creature_ptr->lev)
continue;
- if (creature_ptr->spell_learned1 & (1UL << j)) {
+ if (test_bit(creature_ptr->spell_learned1, (1UL << j))) {
continue;
}
}
creature_ptr->old_spells = creature_ptr->new_spells;
- creature_ptr->redraw |= PR_STUDY;
- creature_ptr->window_flags |= PW_OBJECT;
+ set_bit(creature_ptr->redraw, PR_STUDY);
+ set_bit(creature_ptr->window_flags, PW_OBJECT);
}
/*!
} else {
if (mp_ptr->spell_first > creature_ptr->lev) {
creature_ptr->msp = 0;
- creature_ptr->redraw |= (PR_MANA);
+ set_bit(creature_ptr->redraw, PR_MANA);
return;
}
msp += msp * (25 + creature_ptr->lev) / 100;
}
- if (mp_ptr->spell_xtra & MAGIC_GLOVE_REDUCE_MANA) {
+ if (test_bit(mp_ptr->spell_xtra, MAGIC_GLOVE_REDUCE_MANA)) {
BIT_FLAGS flgs[TR_FLAG_SIZE];
creature_ptr->cumber_glove = FALSE;
object_type *o_ptr;
}
#endif
creature_ptr->msp = msp;
- creature_ptr->redraw |= (PR_MANA);
- creature_ptr->window_flags |= (PW_PLAYER | PW_SPELL);
+ set_bit(creature_ptr->redraw, PR_MANA);
+ set_bit(creature_ptr->window_flags, (PW_PLAYER | PW_SPELL));
}
if (current_world_ptr->character_xtra)
pow = tmp_rp_ptr->infra;
- if (creature_ptr->muta3 & MUT3_INFRAVIS) {
+ if (test_bit(creature_ptr->muta3, MUT3_INFRAVIS)) {
pow += 3;
}
pow += o_ptr->pval;
}
- if (creature_ptr->muta3 & MUT3_XTRA_NOIS) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_NOIS)) {
pow -= 3;
}
- if (creature_ptr->muta3 & MUT3_MOTION) {
+ if (test_bit(creature_ptr->muta3, MUT3_MOTION)) {
pow += 1;
}
if (creature_ptr->realm1 == REALM_HEX) {
pow = tmp_rp_ptr->r_sav + c_ptr->c_sav + a_ptr->a_sav;
pow += ((cp_ptr->x_sav * creature_ptr->lev / 10) + (ap_ptr->a_sav * creature_ptr->lev / 50));
- if (creature_ptr->muta3 & MUT3_MAGIC_RES)
+ if (test_bit(creature_ptr->muta3, MUT3_MAGIC_RES))
pow += (15 + (creature_ptr->lev / 5));
pow += adj_wis_sav[creature_ptr->stat_ind[A_WIS]];
pow += (o_ptr->pval * 5);
}
- if (creature_ptr->muta3 & MUT3_XTRA_EYES) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_EYES)) {
pow += 15;
}
pow -= 15;
}
- if (creature_ptr->muta3 & MUT3_XTRA_EYES) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_EYES)) {
pow += 15;
}
static bool is_martial_arts_mode(player_type *creature_ptr)
{
return ((creature_ptr->pclass == CLASS_MONK) || (creature_ptr->pclass == CLASS_FORCETRAINER) || (creature_ptr->pclass == CLASS_BERSERKER))
- && (empty_hands(creature_ptr, TRUE) & EMPTY_HAND_MAIN) && !can_attack_with_sub_hand(creature_ptr);
+ && (test_bit(empty_hands(creature_ptr, TRUE), EMPTY_HAND_MAIN)) && !can_attack_with_sub_hand(creature_ptr);
}
static s16b calc_num_blow(player_type *creature_ptr, int i)
else if ((creature_ptr->pclass == CLASS_ROGUE) && (o_ptr->weight < 50) && (creature_ptr->stat_ind[A_DEX] >= 30))
num_blow++;
- if (creature_ptr->special_defense & KATA_FUUJIN)
+ if (test_bit(creature_ptr->special_defense, KATA_FUUJIN))
num_blow -= 1;
if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_POISON_NEEDLE))
if (heavy_armor(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER))
num_blow /= 2;
- if (creature_ptr->special_defense & KAMAE_GENBU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
num_blow -= 2;
if ((creature_ptr->pclass == CLASS_MONK) && (creature_ptr->lev > 42))
num_blow--;
if (num_blow < 0)
num_blow = 0;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
num_blow /= 2;
}
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
- if (creature_ptr->special_defense & KAMAE_BYAKKO) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_BYAKKO)) {
pow += 2;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
pow -= 2;
}
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_HYPER_STR) {
+ if (test_bit(creature_ptr->muta3, MUT3_HYPER_STR)) {
pow += 4;
}
- if (creature_ptr->muta3 & MUT3_PUNY) {
+ if (test_bit(creature_ptr->muta3, MUT3_PUNY)) {
pow -= 4;
}
}
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
- if (creature_ptr->special_defense & KAMAE_GENBU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
pow -= 1;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
pow += 1;
}
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_HYPER_INT) {
+ if (test_bit(creature_ptr->muta3, MUT3_HYPER_INT)) {
pow += 4;
}
- if (creature_ptr->muta3 & MUT3_MORONIC) {
+ if (test_bit(creature_ptr->muta3, MUT3_MORONIC)) {
pow -= 4;
}
}
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
- if (creature_ptr->special_defense & KAMAE_GENBU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
pow -= 1;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
pow += 1;
}
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_HYPER_INT) {
+ if (test_bit(creature_ptr->muta3, MUT3_HYPER_INT)) {
pow += 4;
}
- if (creature_ptr->muta3 & MUT3_MORONIC) {
+ if (test_bit(creature_ptr->muta3, MUT3_MORONIC)) {
pow -= 4;
}
}
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
- if (creature_ptr->special_defense & KAMAE_BYAKKO) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_BYAKKO)) {
pow += 2;
- } else if (creature_ptr->special_defense & KAMAE_GENBU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
pow -= 2;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
pow += 2;
}
- if (creature_ptr->muta3 & MUT3_IRON_SKIN) {
+ if (test_bit(creature_ptr->muta3, MUT3_IRON_SKIN)) {
pow -= 1;
}
- if (creature_ptr->muta3 & MUT3_LIMBER) {
+ if (test_bit(creature_ptr->muta3, MUT3_LIMBER)) {
pow += 3;
}
- if (creature_ptr->muta3 & MUT3_ARTHRITIS) {
+ if (test_bit(creature_ptr->muta3, MUT3_ARTHRITIS)) {
pow -= 3;
}
}
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
- if (creature_ptr->special_defense & KAMAE_BYAKKO) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_BYAKKO)) {
pow -= 3;
- } else if (creature_ptr->special_defense & KAMAE_GENBU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
pow += 3;
- } else if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
pow -= 2;
}
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_RESILIENT) {
+ if (test_bit(creature_ptr->muta3, MUT3_RESILIENT)) {
pow += 4;
}
- if (creature_ptr->muta3 & MUT3_ALBINO) {
+ if (test_bit(creature_ptr->muta3, MUT3_ALBINO)) {
pow -= 4;
}
- if (creature_ptr->muta3 & MUT3_XTRA_FAT) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_FAT)) {
pow += 2;
}
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) {
+ if (test_bit(creature_ptr->muta3, MUT3_FLESH_ROT)) {
pow -= 2;
}
}
pow += o_ptr->pval;
}
- if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
pow += 5;
}
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) {
+ if (test_bit(creature_ptr->muta3, MUT3_FLESH_ROT)) {
pow -= 1;
}
- if (creature_ptr->muta3 & MUT3_SILLY_VOI) {
+ if (test_bit(creature_ptr->muta3, MUT3_SILLY_VOI)) {
pow -= 4;
}
- if (creature_ptr->muta3 & MUT3_BLANK_FAC) {
+ if (test_bit(creature_ptr->muta3, MUT3_BLANK_FAC)) {
pow -= 1;
}
- if (creature_ptr->muta3 & MUT3_WART_SKIN) {
+ if (test_bit(creature_ptr->muta3, MUT3_WART_SKIN)) {
pow -= 2;
}
- if (creature_ptr->muta3 & MUT3_SCALES) {
+ if (test_bit(creature_ptr->muta3, MUT3_SCALES)) {
pow -= 1;
}
- if (creature_ptr->muta3 & MUT3_ILL_NORM) {
+ if (test_bit(creature_ptr->muta3, MUT3_ILL_NORM)) {
pow = 0;
}
}
if (!o_ptr->k_idx)
continue;
object_flags(creature_ptr, o_ptr, flgs);
- if (o_ptr->curse_flags & TRC_LOW_MAGIC) {
- if (o_ptr->curse_flags & TRC_HEAVY_CURSE) {
+ if (test_bit(o_ptr->curse_flags, TRC_LOW_MAGIC)) {
+ if (test_bit(o_ptr->curse_flags, TRC_HEAVY_CURSE)) {
chance += 10;
} else {
chance += 3;
if (is_real_value || object_is_known(o_ptr))
ac += o_ptr->to_a;
- if (o_ptr->curse_flags & TRC_LOW_AC) {
- if (o_ptr->curse_flags & TRC_HEAVY_CURSE) {
+ if (test_bit(o_ptr->curse_flags, TRC_LOW_AC)) {
+ if (test_bit(o_ptr->curse_flags, TRC_HEAVY_CURSE)) {
if (is_real_value || object_is_fully_known(o_ptr))
ac -= 30;
} else {
ac += 10;
}
- if (creature_ptr->muta3 & MUT3_WART_SKIN) {
+ if (test_bit(creature_ptr->muta3, MUT3_WART_SKIN)) {
ac += 5;
}
- if (creature_ptr->muta3 & MUT3_SCALES) {
+ if (test_bit(creature_ptr->muta3, MUT3_SCALES)) {
ac += 10;
}
- if (creature_ptr->muta3 & MUT3_IRON_SKIN) {
+ if (test_bit(creature_ptr->muta3, MUT3_IRON_SKIN)) {
ac += 25;
}
continue;
if (!object_is_cursed(o_ptr))
continue;
- if (o_ptr->curse_flags & TRC_CURSED)
+ if (test_bit(o_ptr->curse_flags, TRC_CURSED))
ac += 5;
- if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
+ if (test_bit(o_ptr->curse_flags, TRC_HEAVY_CURSE))
ac += 7;
- if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+ if (test_bit(o_ptr->curse_flags, TRC_PERMA_CURSE))
ac += 13;
}
}
- if (creature_ptr->special_defense & KAMAE_GENBU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_GENBU)) {
ac += (creature_ptr->lev * creature_ptr->lev) / 50;
- } else if (creature_ptr->special_defense & KAMAE_BYAKKO) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_BYAKKO)) {
ac -= 40;
- } else if (creature_ptr->special_defense & KAMAE_SEIRYU) {
+ } else if (test_bit(creature_ptr->special_defense, KAMAE_SEIRYU)) {
ac -= 50;
- } else if (creature_ptr->special_defense & KATA_KOUKIJIN) {
+ } else if (test_bit(creature_ptr->special_defense, KATA_KOUKIJIN)) {
ac -= 50;
}
- if (creature_ptr->ult_res || (creature_ptr->special_defense & KATA_MUSOU)) {
+ if (creature_ptr->ult_res || (test_bit(creature_ptr->special_defense, KATA_MUSOU))) {
ac += 100;
} else if (creature_ptr->tsubureru || creature_ptr->shield || creature_ptr->magicdef) {
ac += 50;
if (creature_ptr->food >= PY_FOOD_MAX)
pow -= 10;
- if (creature_ptr->special_defense & KAMAE_SUZAKU)
+ if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU))
pow += 10;
if (creature_ptr->muta3) {
- if (creature_ptr->muta3 & MUT3_XTRA_FAT) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_FAT)) {
pow -= 2;
}
- if (creature_ptr->muta3 & MUT3_XTRA_LEGS) {
+ if (test_bit(creature_ptr->muta3, MUT3_XTRA_LEGS)) {
pow += 3;
}
- if (creature_ptr->muta3 & MUT3_SHORT_LEG) {
+ if (test_bit(creature_ptr->muta3, MUT3_SHORT_LEG)) {
pow -= 3;
}
}
creature_ptr->stat_ind[status] = (s16b)ind;
if (status == A_CON) {
- creature_ptr->update |= (PU_HP);
+ set_bit(creature_ptr->update, PU_HP);
} else if (status == A_INT) {
if (mp_ptr->spell_stat == A_INT) {
- creature_ptr->update |= (PU_MANA | PU_SPELLS);
+ set_bit(creature_ptr->update, (PU_MANA | PU_SPELLS));
}
} else if (status == A_WIS) {
if (mp_ptr->spell_stat == A_WIS) {
- creature_ptr->update |= (PU_MANA | PU_SPELLS);
+ set_bit(creature_ptr->update, (PU_MANA | PU_SPELLS));
}
} else if (status == A_CHR) {
if (mp_ptr->spell_stat == A_CHR) {
- creature_ptr->update |= (PU_MANA | PU_SPELLS);
+ set_bit(creature_ptr->update, (PU_MANA | PU_SPELLS));
}
}
- creature_ptr->window_flags |= (PW_PLAYER);
+ set_bit(creature_ptr->window_flags, PW_PLAYER);
}
static void calc_use_status(player_type *creature_ptr, int status)
{
int use = modify_stat_value(creature_ptr->stat_cur[status], creature_ptr->stat_add[status]);
- if ((status == A_CHR) && (creature_ptr->muta3 & MUT3_ILL_NORM)) {
+ if ((status == A_CHR) && (test_bit(creature_ptr->muta3, MUT3_ILL_NORM))) {
/* 10 to 18/90 charisma, guaranteed, based on level */
if (use < 8 + 2 * creature_ptr->lev) {
use = 8 + 2 * creature_ptr->lev;
if (creature_ptr->stat_use[status] != use) {
creature_ptr->stat_use[status] = (s16b)use;
- creature_ptr->redraw |= (PR_STATS);
- creature_ptr->window_flags |= (PW_PLAYER);
+ set_bit(creature_ptr->redraw, PR_STATS);
+ set_bit(creature_ptr->window_flags, PW_PLAYER);
}
}
if (creature_ptr->stat_top[status] != top) {
creature_ptr->stat_top[status] = (s16b)top;
- creature_ptr->redraw |= (PR_STATS);
- creature_ptr->window_flags |= (PW_PLAYER);
+ set_bit(creature_ptr->redraw, PR_STATS);
+ set_bit(creature_ptr->window_flags, PW_PLAYER);
}
}
if (has_two_handed_weapons(creature_ptr) || (empty_hands(creature_ptr, FALSE) == EMPTY_HAND_NONE))
creature_ptr->riding_ryoute = TRUE;
- else if (creature_ptr->pet_extra_flags & PF_TWO_HANDS) {
+ else if (test_bit(creature_ptr->pet_extra_flags, PF_TWO_HANDS)) {
switch (creature_ptr->pclass) {
case CLASS_MONK:
case CLASS_FORCETRAINER:
if ((creature_ptr->realm1 == REALM_HEX) && object_is_cursed(o_ptr)) {
if (hex_spelling(creature_ptr, HEX_RUNESWORD)) {
- if (o_ptr->curse_flags & (TRC_CURSED)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_CURSED))) {
damage += 5;
}
- if (o_ptr->curse_flags & (TRC_HEAVY_CURSE)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_HEAVY_CURSE))) {
damage += 7;
}
- if (o_ptr->curse_flags & (TRC_PERMA_CURSE)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_PERMA_CURSE))) {
damage += 13;
}
}
}
// 朱雀の構えをとっているとき、格闘ダメージに -(レベル)/6 の修正を得る。
- if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
if (is_martial_arts_mode(creature_ptr) && calc_hand == PLAYER_HAND_MAIN) {
damage -= (creature_ptr->lev / 6);
}
}
/* Low melee penalty */
- if ((object_is_fully_known(o_ptr) || is_real_value) && o_ptr->curse_flags & TRC_LOW_MELEE) {
- if (o_ptr->curse_flags & TRC_HEAVY_CURSE) {
+ if ((object_is_fully_known(o_ptr) || is_real_value) && test_bit(o_ptr->curse_flags, TRC_LOW_MELEE)) {
+ if (test_bit(o_ptr->curse_flags, TRC_HEAVY_CURSE)) {
hit -= 15;
} else {
hit -= 5;
/* Hex realm bonuses */
if ((creature_ptr->realm1 == REALM_HEX) && object_is_cursed(o_ptr)) {
- if (o_ptr->curse_flags & (TRC_CURSED)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_CURSED))) {
hit += 5;
}
- if (o_ptr->curse_flags & (TRC_HEAVY_CURSE)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_HEAVY_CURSE))) {
hit += 7;
}
- if (o_ptr->curse_flags & (TRC_PERMA_CURSE)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_PERMA_CURSE))) {
hit += 13;
}
- if (o_ptr->curse_flags & (TRC_TY_CURSE)) {
+ if (test_bit(o_ptr->curse_flags, (TRC_TY_CURSE))) {
hit += 5;
}
}
hit -= calc_double_weapon_penalty(creature_ptr, slot);
// 朱雀の構えをとっているとき、格闘命中に -(レベル)/3 の修正を得る。
- if (creature_ptr->special_defense & KAMAE_SUZAKU) {
+ if (test_bit(creature_ptr->special_defense, KAMAE_SUZAKU)) {
if (is_martial_arts_mode(creature_ptr) && calc_hand == PLAYER_HAND_MAIN) {
hit -= (creature_ptr->lev / 3);
}
if (o_ptr->k_idx) {
object_flags(creature_ptr, o_ptr, flgs);
- if (o_ptr->curse_flags & TRC_LOW_MELEE) {
- if (o_ptr->curse_flags & TRC_HEAVY_CURSE) {
+ if (test_bit(o_ptr->curse_flags, TRC_LOW_MELEE)) {
+ if (test_bit(o_ptr->curse_flags, TRC_HEAVY_CURSE)) {
pow -= 15;
} else {
pow -= 5;
if (!creature_ptr->inventory_list[INVEN_SUB_HAND].k_idx)
status |= EMPTY_HAND_SUB;
- if (riding_control && (status != EMPTY_HAND_NONE) && creature_ptr->riding && !(creature_ptr->pet_extra_flags & PF_TWO_HANDS)) {
- if (status & EMPTY_HAND_SUB)
- status &= ~(EMPTY_HAND_SUB);
- else if (status & EMPTY_HAND_MAIN)
- status &= ~(EMPTY_HAND_MAIN);
+ if (riding_control && (status != EMPTY_HAND_NONE) && creature_ptr->riding && !test_bit(creature_ptr->pet_extra_flags, PF_TWO_HANDS)) {
+ if (test_bit(status, EMPTY_HAND_SUB))
+ reset_bit(status, EMPTY_HAND_SUB);
+ else if (test_bit(status, EMPTY_HAND_MAIN))
+ reset_bit(status, EMPTY_HAND_MAIN);
}
return status;
return;
floor_type *floor_ptr = creature_ptr->current_floor_ptr;
- if (creature_ptr->update & (PU_AUTODESTROY)) {
- creature_ptr->update &= ~(PU_AUTODESTROY);
+ if (test_bit(creature_ptr->update, (PU_AUTODESTROY))) {
+ reset_bit(creature_ptr->update, PU_AUTODESTROY);
autopick_delayed_alter(creature_ptr);
}
- if (creature_ptr->update & (PU_COMBINE)) {
- creature_ptr->update &= ~(PU_COMBINE);
+ if (test_bit(creature_ptr->update, (PU_COMBINE))) {
+ reset_bit(creature_ptr->update, PU_COMBINE);
combine_pack(creature_ptr);
}
- if (creature_ptr->update & (PU_REORDER)) {
- creature_ptr->update &= ~(PU_REORDER);
+ if (test_bit(creature_ptr->update, (PU_REORDER))) {
+ reset_bit(creature_ptr->update, PU_REORDER);
reorder_pack(creature_ptr);
}
- if (creature_ptr->update & (PU_BONUS)) {
- creature_ptr->update &= ~(PU_BONUS);
+ if (test_bit(creature_ptr->update, (PU_BONUS))) {
+ reset_bit(creature_ptr->update, PU_BONUS);
calc_alignment(creature_ptr);
calc_bonuses(creature_ptr);
}
- if (creature_ptr->update & (PU_TORCH)) {
- creature_ptr->update &= ~(PU_TORCH);
+ if (test_bit(creature_ptr->update, (PU_TORCH))) {
+ reset_bit(creature_ptr->update, PU_TORCH);
calc_lite_radius(creature_ptr);
}
- if (creature_ptr->update & (PU_HP)) {
- creature_ptr->update &= ~(PU_HP);
+ if (test_bit(creature_ptr->update, (PU_HP))) {
+ reset_bit(creature_ptr->update, PU_HP);
calc_hitpoints(creature_ptr);
}
- if (creature_ptr->update & (PU_MANA)) {
- creature_ptr->update &= ~(PU_MANA);
+ if (test_bit(creature_ptr->update, (PU_MANA))) {
+ reset_bit(creature_ptr->update, PU_MANA);
calc_mana(creature_ptr);
}
- if (creature_ptr->update & (PU_SPELLS)) {
- creature_ptr->update &= ~(PU_SPELLS);
+ if (test_bit(creature_ptr->update, (PU_SPELLS))) {
+ reset_bit(creature_ptr->update, PU_SPELLS);
calc_spells(creature_ptr);
}
return;
if (current_world_ptr->character_icky)
return;
- if (creature_ptr->update & (PU_UN_LITE)) {
- creature_ptr->update &= ~(PU_UN_LITE);
+ if (test_bit(creature_ptr->update, (PU_UN_LITE))) {
+ reset_bit(creature_ptr->update, PU_UN_LITE);
forget_lite(floor_ptr);
}
- if (creature_ptr->update & (PU_UN_VIEW)) {
- creature_ptr->update &= ~(PU_UN_VIEW);
+ if (test_bit(creature_ptr->update, (PU_UN_VIEW))) {
+ reset_bit(creature_ptr->update, PU_UN_VIEW);
forget_view(floor_ptr);
}
- if (creature_ptr->update & (PU_VIEW)) {
- creature_ptr->update &= ~(PU_VIEW);
+ if (test_bit(creature_ptr->update, (PU_VIEW))) {
+ reset_bit(creature_ptr->update, PU_VIEW);
update_view(creature_ptr);
}
- if (creature_ptr->update & (PU_LITE)) {
- creature_ptr->update &= ~(PU_LITE);
+ if (test_bit(creature_ptr->update, (PU_LITE))) {
+ reset_bit(creature_ptr->update, PU_LITE);
update_lite(creature_ptr);
}
- if (creature_ptr->update & (PU_FLOW)) {
- creature_ptr->update &= ~(PU_FLOW);
+ if (test_bit(creature_ptr->update, (PU_FLOW))) {
+ reset_bit(creature_ptr->update, PU_FLOW);
update_flow(creature_ptr);
}
- if (creature_ptr->update & (PU_DISTANCE)) {
- creature_ptr->update &= ~(PU_DISTANCE);
+ if (test_bit(creature_ptr->update, (PU_DISTANCE))) {
+ reset_bit(creature_ptr->update, PU_DISTANCE);
update_monsters(creature_ptr, TRUE);
}
- if (creature_ptr->update & (PU_MON_LITE)) {
- creature_ptr->update &= ~(PU_MON_LITE);
+ if (test_bit(creature_ptr->update, (PU_MON_LITE))) {
+ reset_bit(creature_ptr->update, PU_MON_LITE);
update_mon_lite(creature_ptr);
}
- if (creature_ptr->update & (PU_DELAY_VIS)) {
- creature_ptr->update &= ~(PU_DELAY_VIS);
+ if (test_bit(creature_ptr->update, (PU_DELAY_VIS))) {
+ reset_bit(creature_ptr->update, PU_DELAY_VIS);
delayed_visual_update(creature_ptr);
}
- if (creature_ptr->update & (PU_MONSTERS)) {
- creature_ptr->update &= ~(PU_MONSTERS);
+ if (test_bit(creature_ptr->update, (PU_MONSTERS))) {
+ reset_bit(creature_ptr->update, PU_MONSTERS);
update_monsters(creature_ptr, FALSE);
}
}
floor_type *floor_ptr = creature_ptr->current_floor_ptr;
for (int i = floor_ptr->grid_array[creature_ptr->y][creature_ptr->x].o_idx; i; i = o_ptr->next_o_idx) {
o_ptr = &floor_ptr->o_list[i];
- if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(creature_ptr, o_ptr->tval, o_ptr->sval))
+ if (o_ptr->k_idx && test_bit(o_ptr->marked, OM_FOUND) && check_book_realm(creature_ptr, o_ptr->tval, o_ptr->sval))
return FALSE;
}
if (creature_ptr->max_exp > creature_ptr->max_max_exp)
creature_ptr->max_max_exp = creature_ptr->max_exp;
- creature_ptr->redraw |= (PR_EXP);
+ set_bit(creature_ptr->redraw, PR_EXP);
handle_stuff(creature_ptr);
bool android = (creature_ptr->prace == RACE_ANDROID ? TRUE : FALSE);
PLAYER_LEVEL old_lev = creature_ptr->lev;
while ((creature_ptr->lev > 1) && (creature_ptr->exp < ((android ? player_exp_a : player_exp)[creature_ptr->lev - 2] * creature_ptr->expfact / 100L))) {
creature_ptr->lev--;
- creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- creature_ptr->redraw |= (PR_LEV | PR_TITLE);
- creature_ptr->window_flags |= (PW_PLAYER);
+ set_bit(creature_ptr->update, PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+ set_bit(creature_ptr->redraw, PR_LEV | PR_TITLE);
+ set_bit(creature_ptr->window_flags, PW_PLAYER);
handle_stuff(creature_ptr);
}
if (creature_ptr->lev > creature_ptr->max_plv) {
creature_ptr->max_plv = creature_ptr->lev;
- if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || (creature_ptr->muta2 & MUT2_CHAOS_GIFT)) {
+ if ((creature_ptr->pclass == CLASS_CHAOS_WARRIOR) || test_bit(creature_ptr->muta2, MUT2_CHAOS_GIFT)) {
level_reward = TRUE;
}
if (creature_ptr->prace == RACE_BEASTMAN) {
sound(SOUND_LEVEL);
msg_format(_("レベル %d にようこそ。", "Welcome to level %d."), creature_ptr->lev);
- creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- creature_ptr->redraw |= (PR_LEV | PR_TITLE | PR_EXP);
- creature_ptr->window_flags |= (PW_PLAYER | PW_SPELL | PW_INVEN);
+ set_bit(creature_ptr->update, (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS));
+ set_bit(creature_ptr->redraw, (PR_LEV | PR_TITLE | PR_EXP));
+ set_bit(creature_ptr->window_flags, (PW_PLAYER | PW_SPELL | PW_INVEN));
creature_ptr->level_up_message = TRUE;
handle_stuff(creature_ptr);
level_reward = FALSE;
}
- creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- creature_ptr->redraw |= (PR_LEV | PR_TITLE);
- creature_ptr->window_flags |= (PW_PLAYER | PW_SPELL);
+ set_bit(creature_ptr->update, PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
+ set_bit(creature_ptr->redraw, (PR_LEV | PR_TITLE));
+ set_bit(creature_ptr->window_flags, (PW_PLAYER | PW_SPELL));
handle_stuff(creature_ptr);
}
bool is_time_limit_stealth(player_type *creature_ptr) { return creature_ptr->tim_stealth || music_singing(creature_ptr, MUSIC_STEALTH); }
-bool can_two_hands_wielding(player_type *creature_ptr) { return !creature_ptr->riding || (creature_ptr->pet_extra_flags & PF_TWO_HANDS); }
+bool can_two_hands_wielding(player_type *creature_ptr) { return !creature_ptr->riding || test_bit(creature_ptr->pet_extra_flags, PF_TWO_HANDS); }
/*!
* @brief 歌の停止を処理する / Stop singing if the player is a Bard
SINGING_SONG_EFFECT(creature_ptr) = MUSIC_NONE;
SINGING_SONG_ID(creature_ptr) = 0;
- creature_ptr->update |= (PU_BONUS);
- creature_ptr->redraw |= (PR_STATUS);
+ set_bit(creature_ptr->update, PU_BONUS);
+ set_bit(creature_ptr->redraw, PR_STATUS);
}
/*!
if (is_pet(m_ptr)) {
total_friends++;
- if (r_ptr->flags1 & RF1_UNIQUE) {
+ if (test_bit(r_ptr->flags1, RF1_UNIQUE)) {
if (creature_ptr->pclass == CLASS_CAVALRY) {
if (creature_ptr->riding == m_idx)
total_friend_levels += (r_ptr->level + 5) * 2;
- else if (!has_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
+ else if (!has_a_unique && test_bit(r_info[m_ptr->r_idx].flags7, RF7_RIDING))
total_friend_levels += (r_ptr->level + 5) * 7 / 2;
else
total_friend_levels += (r_ptr->level + 5) * 10;