#ifdef JP
msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
#else
- msg_print("Your feel your head clear.");
+ msg_print("You feel your head clear.");
#endif
p_ptr->window |= (PW_PLAYER);
ident = TRUE;
#ifdef JP
msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
#else
- msg_print("Your feel your head clear.");
+ msg_print("You feel your head clear.");
#endif
p_ptr->redraw |= (PR_MANA);
#ifdef JP
msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
#else
- msg_print("Your feel your head clear.");
+ msg_print("You feel your head clear.");
#endif
p_ptr->redraw |= (PR_MANA);
#ifdef JP
msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
#else
- msg_print("Your feel your head clear.");
+ msg_print("You feel your head clear.");
#endif
p_ptr->window |= (PW_PLAYER);
}
#ifdef JP
msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
#else
- msg_print("Your feel your head clear.");
+ msg_print("You feel your head clear.");
#endif
p_ptr->redraw |= (PR_MANA);
#ifdef JP
msg_print("¤¢¤Ê¤¿¤ÏÌ¿¤¬Çö¤Þ¤Ã¤Æ¤¤¤¯¤è¤¦¤Ë´¶¤¸¤¿¡ª");
#else
- msg_print("Your feel your life fade away!");
+ msg_print("You feel your life fade away!");
#endif
get_damage = take_hit(DAMAGE_ATTACK, dam, m_name, MS_HAND_DOOM);