#include "melee/melee-util.h"
#include "floor/geometry.h"
#include "grid/grid.h"
+#include "melee/melee-switcher.h"
#include "monster-race/monster-race.h"
#include "system/floor-type-definition.h"
#include "system/monster-race-definition.h"
mam_type *initialize_mam_type(PlayerType *player_ptr, mam_type *mam_ptr, MONSTER_IDX m_idx, MONSTER_IDX t_idx)
{
- mam_ptr->attribute = 0;
+ mam_ptr->attribute = BlowEffectType::NONE;
mam_ptr->m_idx = m_idx;
mam_ptr->t_idx = t_idx;
mam_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
#include "monster-attack/monster-attack-table.h"
#include "system/angband.h"
+enum class BlowEffectType;
+
/* monster-attack-monster type*/
struct monster_type;
struct mam_type {