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update_lite()の先頭の光源半径0の時の特殊処理そのものが不要。
author
mogami
<mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Tue, 10 Jun 2003 13:17:48 +0000
(13:17 +0000)
committer
mogami
<mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Tue, 10 Jun 2003 13:17:48 +0000
(13:17 +0000)
src/cave.c
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diff --git
a/src/cave.c
b/src/cave.c
index
eb4da54
..
84fb1bf
100644
(file)
--- a/
src/cave.c
+++ b/
src/cave.c
@@
-2864,6
+2864,7
@@
void update_lite(void)
/*** Special case ***/
+#if 0
/* Hack -- Player has no lite */
if (p <= 0)
{
@@
-2873,7
+2874,7
@@
void update_lite(void)
/* Draw the player */
lite_spot(py, px);
}
-
+#endif
/*** Save the old "lite" grids for later ***/