また、抹殺後にモンスターの光源がアップデートされていなかったバグ修正。
if (use_bigtile)
Term_queue_char(panel_col_of(x)+1, y-panel_row_prt, 255, -1);
#endif /* USE_TRANSPARENCY */
+
+ /* Update sub-windows */
+ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
}
/* Redraw the new grid */
lite_spot(ny, nx);
- /* Update sub-windows */
- p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
-
if (p_ptr->riding == m_idx)
{
verify_panel();
/* Update the monsters */
p_ptr->update |= (PU_DISTANCE);
+
+ /* Update sub-windows */
+ p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
}
/* Possible disturb */
/* Visual update */
lite_spot(y, x);
+
+ /* Update some things */
+ p_ptr->update |= (PU_MON_LITE);
}