*/
static int calc_basic_stat(player_type *creature_ptr, int stat_num)
{
- int e_adj = 0;
- if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] > 18))
- e_adj = (creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num]) / 10;
+ int e_adj = 0;
+ if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] > 18))
+ e_adj = (creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num]) / 10;
- if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] <= 18))
- e_adj = creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num];
+ if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] <= 18))
+ e_adj = creature_ptr->stat_top[stat_num] - creature_ptr->stat_max[stat_num];
- if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] > 18))
- e_adj = (creature_ptr->stat_top[stat_num] - 18) / 10 - creature_ptr->stat_max[stat_num] + 18;
+ if ((creature_ptr->stat_max[stat_num] <= 18) && (creature_ptr->stat_top[stat_num] > 18))
+ e_adj = (creature_ptr->stat_top[stat_num] - 18) / 10 - creature_ptr->stat_max[stat_num] + 18;
- if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] <= 18))
- e_adj = creature_ptr->stat_top[stat_num] - (creature_ptr->stat_max[stat_num] - 19) / 10 - 19;
+ if ((creature_ptr->stat_max[stat_num] > 18) && (creature_ptr->stat_top[stat_num] <= 18))
+ e_adj = creature_ptr->stat_top[stat_num] - (creature_ptr->stat_max[stat_num] - 19) / 10 - 19;
- return e_adj;
+ return e_adj;
}
-
/*!
* @brief 特殊な種族の時、腕力等の基礎パラメータを変動させる
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static int compensate_special_race(player_type *creature_ptr, int stat_num)
{
- if (!is_specific_player_race(creature_ptr, RACE_ENT)) return 0;
-
- int r_adj = 0;
- switch (stat_num)
- {
- case A_STR:
- case A_CON:
- if (creature_ptr->lev > 25) r_adj++;
- if (creature_ptr->lev > 40) r_adj++;
- if (creature_ptr->lev > 45) r_adj++;
- break;
- case A_DEX:
- if (creature_ptr->lev > 25) r_adj--;
- if (creature_ptr->lev > 40) r_adj--;
- if (creature_ptr->lev > 45) r_adj--;
- break;
- }
-
- return r_adj;
+ if (!is_specific_player_race(creature_ptr, RACE_ENT))
+ return 0;
+
+ int r_adj = 0;
+ switch (stat_num) {
+ case A_STR:
+ case A_CON:
+ if (creature_ptr->lev > 25)
+ r_adj++;
+ if (creature_ptr->lev > 40)
+ r_adj++;
+ if (creature_ptr->lev > 45)
+ r_adj++;
+ break;
+ case A_DEX:
+ if (creature_ptr->lev > 25)
+ r_adj--;
+ if (creature_ptr->lev > 40)
+ r_adj--;
+ if (creature_ptr->lev > 45)
+ r_adj--;
+ break;
+ }
+
+ return r_adj;
}
-
/*!
* @brief 能力値名を(もし一時的減少なら'x'を付けて)表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_basic_stat_name(player_type *creature_ptr, int stat_num, int row, int stat_col)
{
- if (creature_ptr->stat_cur[stat_num] < creature_ptr->stat_max[stat_num])
- c_put_str(TERM_WHITE, stat_names_reduced[stat_num], row + stat_num + 1, stat_col + 1);
- else
- c_put_str(TERM_WHITE, stat_names[stat_num], row + stat_num + 1, stat_col + 1);
+ if (creature_ptr->stat_cur[stat_num] < creature_ptr->stat_max[stat_num])
+ c_put_str(TERM_WHITE, stat_names_reduced[stat_num], row + stat_num + 1, stat_col + 1);
+ else
+ c_put_str(TERM_WHITE, stat_names[stat_num], row + stat_num + 1, stat_col + 1);
}
-
/*!
* @brief 能力値を、基本・種族補正・職業補正・性格補正・装備補正・合計・現在 (一時的減少のみ) の順で表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_basic_stat_value(player_type *creature_ptr, int stat_num, int r_adj, int e_adj, int row, int stat_col, char *buf)
{
- (void)sprintf(buf, "%3d", r_adj);
- c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 13);
+ (void)sprintf(buf, "%3d", r_adj);
+ c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 13);
- (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[stat_num]);
- c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 16);
+ (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[stat_num]);
+ c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 16);
- (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[stat_num]);
- c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 19);
+ (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[stat_num]);
+ c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 19);
- (void)sprintf(buf, "%3d", (int)e_adj);
- c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 22);
+ (void)sprintf(buf, "%3d", (int)e_adj);
+ c_put_str(TERM_L_BLUE, buf, row + stat_num + 1, stat_col + 22);
- cnv_stat(creature_ptr->stat_top[stat_num], buf);
- c_put_str(TERM_L_GREEN, buf, row + stat_num + 1, stat_col + 26);
+ cnv_stat(creature_ptr->stat_top[stat_num], buf);
+ c_put_str(TERM_L_GREEN, buf, row + stat_num + 1, stat_col + 26);
- if (creature_ptr->stat_use[stat_num] < creature_ptr->stat_top[stat_num])
- {
- cnv_stat(creature_ptr->stat_use[stat_num], buf);
- c_put_str(TERM_YELLOW, buf, row + stat_num + 1, stat_col + 33);
- }
+ if (creature_ptr->stat_use[stat_num] < creature_ptr->stat_top[stat_num]) {
+ cnv_stat(creature_ptr->stat_use[stat_num], buf);
+ c_put_str(TERM_YELLOW, buf, row + stat_num + 1, stat_col + 33);
+ }
}
-
/*!
* @brief 能力値を補正しつつ表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void process_stats(player_type *creature_ptr, int row, int stat_col)
{
- char buf[80];
- for (int i = 0; i < A_MAX; i++)
- {
- int r_adj = creature_ptr->mimic_form
- ? mimic_info[creature_ptr->mimic_form].r_adj[i]
- : rp_ptr->r_adj[i];
- int e_adj = calc_basic_stat(creature_ptr, i);
- r_adj += compensate_special_race(creature_ptr, i);
- e_adj -= r_adj;
- e_adj -= cp_ptr->c_adj[i];
- e_adj -= ap_ptr->a_adj[i];
-
- display_basic_stat_name(creature_ptr, i, row, stat_col);
- cnv_stat(creature_ptr->stat_max[i], buf);
- if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
- c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
-
- c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
-
- display_basic_stat_value(creature_ptr, i, r_adj, e_adj, row, stat_col, buf);
- }
+ char buf[80];
+ for (int i = 0; i < A_MAX; i++) {
+ int r_adj = creature_ptr->mimic_form ? mimic_info[creature_ptr->mimic_form].r_adj[i] : rp_ptr->r_adj[i];
+ int e_adj = calc_basic_stat(creature_ptr, i);
+ r_adj += compensate_special_race(creature_ptr, i);
+ e_adj -= r_adj;
+ e_adj -= cp_ptr->c_adj[i];
+ e_adj -= ap_ptr->a_adj[i];
+
+ display_basic_stat_name(creature_ptr, i, row, stat_col);
+ cnv_stat(creature_ptr->stat_max[i], buf);
+ if (creature_ptr->stat_max[i] == creature_ptr->stat_max_max[i])
+ c_put_str(TERM_WHITE, "!", row + i + 1, _(stat_col + 6, stat_col + 4));
+
+ c_put_str(TERM_BLUE, buf, row + i + 1, stat_col + 13 - strlen(buf));
+
+ display_basic_stat_value(creature_ptr, i, r_adj, e_adj, row, stat_col, buf);
+ }
}
-
/*!
* @brief pval付きの装備に依るステータス補正を表示する
* @param c 補正後の表示記号
*/
static void compensate_stat_by_weapon(char *c, TERM_COLOR *a, object_type *o_ptr, int stat, BIT_FLAGS *flags)
{
- *c = '*';
-
- if (o_ptr->pval > 0)
- {
- *a = TERM_L_GREEN;
- if (o_ptr->pval < 10) *c = '0' + o_ptr->pval;
- }
-
- if (has_flag(flags, stat + TR_SUST_STR))
- {
- *a = TERM_GREEN;
- }
-
- if (o_ptr->pval < 0)
- {
- *a = TERM_RED;
- if (o_ptr->pval > -10) *c = '0' - o_ptr->pval;
- }
+ *c = '*';
+
+ if (o_ptr->pval > 0) {
+ *a = TERM_L_GREEN;
+ if (o_ptr->pval < 10)
+ *c = '0' + o_ptr->pval;
+ }
+
+ if (has_flag(flags, stat + TR_SUST_STR)) {
+ *a = TERM_GREEN;
+ }
+
+ if (o_ptr->pval < 0) {
+ *a = TERM_RED;
+ if (o_ptr->pval > -10)
+ *c = '0' - o_ptr->pval;
+ }
}
-
/*!
* @brief 装備品を走査してpval付きのものをそれと分かるように表示する
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_equipments_compensation(player_type *creature_ptr, BIT_FLAGS *flags, int row, int *col)
{
- for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++)
- {
- object_type *o_ptr;
- o_ptr = &creature_ptr->inventory_list[i];
- object_flags_known(creature_ptr, o_ptr, flags);
- for (int stat = 0; stat < A_MAX; stat++)
- {
- TERM_COLOR a = TERM_SLATE;
- char c = '.';
- if (has_flag(flags, stat))
- {
- compensate_stat_by_weapon(&c, &a, o_ptr, stat, flags);
- }
- else if (has_flag(flags, stat + TR_SUST_STR))
- {
- a = TERM_GREEN;
- c = 's';
- }
-
- term_putch(*col, row + stat + 1, a, c);
- }
-
- (*col)++;
- }
+ for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
+ object_type *o_ptr;
+ o_ptr = &creature_ptr->inventory_list[i];
+ object_flags_known(creature_ptr, o_ptr, flags);
+ for (int stat = 0; stat < A_MAX; stat++) {
+ TERM_COLOR a = TERM_SLATE;
+ char c = '.';
+ if (has_flag(flags, stat)) {
+ compensate_stat_by_weapon(&c, &a, o_ptr, stat, flags);
+ } else if (has_flag(flags, stat + TR_SUST_STR)) {
+ a = TERM_GREEN;
+ c = 's';
+ }
+
+ term_putch(*col, row + stat + 1, a, c);
+ }
+
+ (*col)++;
+ }
}
-
/*!
* @brief 各能力値の補正
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static int compensation_stat_by_mutation(player_type *creature_ptr, int stat)
{
- int compensation = 0;
- if (stat == A_STR)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_STR) compensation += 4;
- if (creature_ptr->muta3 & MUT3_PUNY) compensation -= 4;
- if (creature_ptr->tsuyoshi) compensation += 4;
- return compensation;
- }
-
- if (stat == A_WIS || stat == A_INT)
- {
- if (creature_ptr->muta3 & MUT3_HYPER_INT) compensation += 4;
- if (creature_ptr->muta3 & MUT3_MORONIC) compensation -= 4;
- return compensation;
- }
-
- if (stat == A_DEX)
- {
- if (creature_ptr->muta3 & MUT3_IRON_SKIN) compensation -= 1;
- if (creature_ptr->muta3 & MUT3_LIMBER) compensation += 3;
- if (creature_ptr->muta3 & MUT3_ARTHRITIS) compensation -= 3;
- return compensation;
- }
-
- if (stat == A_CON)
- {
- if (creature_ptr->muta3 & MUT3_RESILIENT) compensation += 4;
- if (creature_ptr->muta3 & MUT3_XTRA_FAT) compensation += 2;
- if (creature_ptr->muta3 & MUT3_ALBINO) compensation -= 4;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) compensation -= 2;
- if (creature_ptr->tsuyoshi) compensation += 4;
- return compensation;
- }
-
- if (stat == A_CHR)
- {
- if (creature_ptr->muta3 & MUT3_SILLY_VOI) compensation -= 4;
- if (creature_ptr->muta3 & MUT3_BLANK_FAC) compensation -= 1;
- if (creature_ptr->muta3 & MUT3_FLESH_ROT) compensation -= 1;
- if (creature_ptr->muta3 & MUT3_SCALES) compensation -= 1;
- if (creature_ptr->muta3 & MUT3_WART_SKIN) compensation -= 2;
- if (creature_ptr->muta3 & MUT3_ILL_NORM) compensation = 0;
- return compensation;
- }
-
- return 0;
+ int compensation = 0;
+ if (stat == A_STR) {
+ if (creature_ptr->muta3 & MUT3_HYPER_STR)
+ compensation += 4;
+ if (creature_ptr->muta3 & MUT3_PUNY)
+ compensation -= 4;
+ if (creature_ptr->tsuyoshi)
+ compensation += 4;
+ return compensation;
+ }
+
+ if (stat == A_WIS || stat == A_INT) {
+ if (creature_ptr->muta3 & MUT3_HYPER_INT)
+ compensation += 4;
+ if (creature_ptr->muta3 & MUT3_MORONIC)
+ compensation -= 4;
+ return compensation;
+ }
+
+ if (stat == A_DEX) {
+ if (creature_ptr->muta3 & MUT3_IRON_SKIN)
+ compensation -= 1;
+ if (creature_ptr->muta3 & MUT3_LIMBER)
+ compensation += 3;
+ if (creature_ptr->muta3 & MUT3_ARTHRITIS)
+ compensation -= 3;
+ return compensation;
+ }
+
+ if (stat == A_CON) {
+ if (creature_ptr->muta3 & MUT3_RESILIENT)
+ compensation += 4;
+ if (creature_ptr->muta3 & MUT3_XTRA_FAT)
+ compensation += 2;
+ if (creature_ptr->muta3 & MUT3_ALBINO)
+ compensation -= 4;
+ if (creature_ptr->muta3 & MUT3_FLESH_ROT)
+ compensation -= 2;
+ if (creature_ptr->tsuyoshi)
+ compensation += 4;
+ return compensation;
+ }
+
+ if (stat == A_CHR) {
+ if (creature_ptr->muta3 & MUT3_SILLY_VOI)
+ compensation -= 4;
+ if (creature_ptr->muta3 & MUT3_BLANK_FAC)
+ compensation -= 1;
+ if (creature_ptr->muta3 & MUT3_FLESH_ROT)
+ compensation -= 1;
+ if (creature_ptr->muta3 & MUT3_SCALES)
+ compensation -= 1;
+ if (creature_ptr->muta3 & MUT3_WART_SKIN)
+ compensation -= 2;
+ if (creature_ptr->muta3 & MUT3_ILL_NORM)
+ compensation = 0;
+ return compensation;
+ }
+
+ return 0;
}
-
/*!
* @brief 突然変異 (と、つよしスペシャル)による能力値の補正有無で表示する記号を変える
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void change_display_by_mutation(player_type *creature_ptr, int stat, char *c, TERM_COLOR *a)
{
- int compensation = compensation_stat_by_mutation(creature_ptr, stat);
- if (compensation == 0) return;
-
- *c = '*';
- if (compensation > 0)
- {
- *a = TERM_L_GREEN;
- if (compensation < 10) *c = '0' + compensation;
- }
-
- if (compensation < 0)
- {
- *a = TERM_RED;
- if (compensation > -10) *c = '0' - compensation;
- }
+ int compensation = compensation_stat_by_mutation(creature_ptr, stat);
+ if (compensation == 0)
+ return;
+
+ *c = '*';
+ if (compensation > 0) {
+ *a = TERM_L_GREEN;
+ if (compensation < 10)
+ *c = '0' + compensation;
+ }
+
+ if (compensation < 0) {
+ *a = TERM_RED;
+ if (compensation > -10)
+ *c = '0' - compensation;
+ }
}
-
/*!
* @brief 能力値を走査し、突然変異 (と、つよしスペシャル)で補正をかける必要があればかける
* @param creature_ptr プレーヤーへの参照ポインタ
*/
static void display_mutation_compensation(player_type *creature_ptr, BIT_FLAGS *flags, int row, int col)
{
- for (int stat = 0; stat < A_MAX; stat++)
- {
- byte a = TERM_SLATE;
- char c = '.';
- change_display_by_mutation(creature_ptr, stat, &c, &a);
-
- if (has_flag(flags, stat + TR_SUST_STR))
- {
- a = TERM_GREEN;
- c = 's';
- }
-
- term_putch(col, row + stat + 1, a, c);
- }
+ for (int stat = 0; stat < A_MAX; stat++) {
+ byte a = TERM_SLATE;
+ char c = '.';
+ change_display_by_mutation(creature_ptr, stat, &c, &a);
+
+ if (has_flag(flags, stat + TR_SUST_STR)) {
+ a = TERM_GREEN;
+ c = 's';
+ }
+
+ term_putch(col, row + stat + 1, a, c);
+ }
}
-
/*!
* @brief プレイヤーの特性フラグ一覧表示2b /
* Special display, part 2b
*/
void display_player_stat_info(player_type *creature_ptr)
{
- int stat_col = 22;
- int row = 3;
- c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
- c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
- c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
- c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
- c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
- process_stats(creature_ptr, row, stat_col);
-
- int col = stat_col + 41;
- c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
- c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
-
- BIT_FLAGS flags[TR_FLAG_SIZE];
- display_equipments_compensation(creature_ptr,flags, row, &col);
- player_flags(creature_ptr, flags);
- display_mutation_compensation(creature_ptr, flags, row, col);
+ int stat_col = 22;
+ int row = 3;
+ c_put_str(TERM_WHITE, _("能力", "Stat"), row, stat_col + 1);
+ c_put_str(TERM_BLUE, _(" 基本", " Base"), row, stat_col + 7);
+ c_put_str(TERM_L_BLUE, _(" 種 職 性 装 ", "RacClaPerMod"), row, stat_col + 13);
+ c_put_str(TERM_L_GREEN, _("合計", "Actual"), row, stat_col + 28);
+ c_put_str(TERM_YELLOW, _("現在", "Current"), row, stat_col + 35);
+ process_stats(creature_ptr, row, stat_col);
+
+ int col = stat_col + 41;
+ c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
+ c_put_str(TERM_L_GREEN, _("能力修正", "Modification"), row - 1, col);
+
+ BIT_FLAGS flags[TR_FLAG_SIZE];
+ display_equipments_compensation(creature_ptr, flags, row, &col);
+ player_flags(creature_ptr, flags);
+ display_mutation_compensation(creature_ptr, flags, row, col);
}