OSDN Git Service

It's not currently used in hengband, but bring over the change to mouse event handlin...
[hengbandforosx/hengbandosx.git] / src / effects.c
2020-02-17 Eric BranlundMerge branch 'master' of git://git.osdn.net/gitroot...
2020-02-13 Eric BranlundMerge branch 'master' of git://git.osdn.net/gitroot...
2020-01-28 Eric BranlundMerge branch 'master' of git://git.osdn.net/gitroot...
2020-01-19 Eric BranlundInserted missing period in English message. Brings...
2019-12-15 Eric BranlundChanged "posture" to "special stance" in English messag...
2019-12-15 Eric BranlundReplaced another instance of "spelling" in an English...
2019-12-15 Eric BranlundFor the English message about the onset of the force...
2019-10-18 Eric BranlundMerge pull request #39637 (taotao/hengband/refresh_mon_...
2019-10-10 Eric BranlundChanged the stat increase or decrease phrases to be...
2019-09-26 Eric BranlundIn English messages, replaced "spelling" with "casting...
2019-09-25 Eric BranlundChanged past perfect tense in English messages about...
2019-09-25 Eric BranlundExcept in files.c, replaced "posture" or "form" with...
2019-09-25 Eric BranlundFor one of the English messages related to CHECK_MULTIS...
2019-09-25 Eric BranlundChanged English message about ending the "tsuyoshi...
2019-09-25 Eric BranlundIn English prompts for selecting an elemental immunity...
2019-09-25 Eric BranlundIn English messages, replaced "ethereal form" with...
2019-09-25 Eric Branlund"Extremely faster" is an awkward expression in English...
2019-09-25 Eric BranlundChanged "Berserk" to "berserk" since the capitalization...
2019-09-25 Eric BranlundIn English changed "Learning", in reference to the...
2019-09-03 Eric BranlundWhen increasing a stat, use "more" rather than "less...
2019-08-30 Eric BranlundReplaced "current_world_ptr->game_turn" with "turn...
2019-03-22 deskull[Refactor] #39076 "/* Paranoia */" を削除.
2019-03-13 deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-03-05 deskull[Refactor] #37353 mutate_player() to status_shuffle...
2019-03-04 deskull[Refactor] #37353 player-move.h を追加。 / Add player-move.h.
2019-03-03 deskull[Refactor] #38844 player_type 構造体に resting を取り込む。 ...
2019-03-02 deskull[Refactor] #38844 player_type 構造体に now_damaged を取り込む...
2019-02-28 deskull[Refactor] #38997 gain_random_mutation() を gain_mutatio...
2019-02-28 deskull[Refactor] #38995 world_type 構造体に turn を game_turn...
2019-02-26 deskull[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
2019-02-26 deskull[Fix] #38993 current_floor -> current_floor_ptr
2019-02-26 deskull[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
2019-02-21 Deskull[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
2019-02-20 Deskull[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
2019-02-20 Deskull[Refactor] #37353 wild.h 追加。 / Add wild.h.
2019-02-18 DeskullMerge branch 'master' into For2.2.2-Refactoring
2019-02-16 Deskull[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
2019-02-16 Deskull[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
2019-02-13 Deskull[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
2019-02-11 Deskull[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
2019-02-04 Deskull[Refactor] #37353 world_player を timewalk に改名して player_...
2019-02-03 Deskull[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
2019-02-03 Deskull[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
2019-01-31 Deskull[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
2019-01-29 Deskull[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
2019-01-27 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-26 Deskull[Refactor] #37353 メッセージ整理。 / Refactor messages.
2019-01-26 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-26 Deskull[Refactor] #37353 stop_singing() を spell-status.c へ移動...
2019-01-25 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-24 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-24 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-22 Deskull[Refactor] #37353 buki_motteruka() を has_melee_weapon...
2019-01-21 Deskull[Refactor] #37353 externs.h から player-status.hへ移動。...
2019-01-21 Deskull[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
2019-01-20 Deskull[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
2019-01-17 Deskull[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/CHARGEMAN'
2019-01-14 DeskullMerge remote-tracking branch 'remotes/origin/MERFOLK'
2019-01-13 Deskull[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
2019-01-11 Deskull[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
2019-01-08 Deskull[Refactor] #38852 p_ptr->notice を p_ptr->update へ統合...
2019-01-08 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-08 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2019-01-08 Deskull[Refactor] #37353 コメント整理。 / Refactor comments.
2018-12-14 DeskullMerge branch 'master' into MERFOLK
2018-12-14 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-07 Deskull[Feature] #38790 新性格『チャージマン』台詞部と特性部実装。 / Implement...
2018-12-06 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-03 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-03 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-02 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-01 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-01 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-12-01 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-25 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-24 Deskull[Refactor] #37353 型の置換。 / Type replacement.
2018-11-24 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-24 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-22 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-21 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-17 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-17 Deskull[Refactor] #37353 コメント整理 / Refactor comments.
2018-11-14 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2018-11-14 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-07 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-11-02 Deskull[Refactor] #37353 ソース整形。
2018-09-28 Deskull[Refactor] #37287 #37353 型の置換。 / Type replacement.
2018-09-28 Deskull#37353 狂戦士化の効果をberserk()にまとめる。
2018-09-27 Deskull[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
2018-09-27 Deskull[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
2018-09-27 Deskull[Refactor] #37353 ソース整形。
2018-09-11 Deskull[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
2018-08-02 DeskullMerge branch 'v2.2.1r'
2018-04-21 DeskullMerge branch 'master' of git.sourceforge.jp:/gitroot...
2018-04-18 Habu[merge](2.2.1.3) fix-gcc-warningブランチをマージ
2018-04-16 Habu[fix]gccによるwarningの指摘に対応
2018-04-11 DeskullMerge branch 'Fix2.2.0Bugs'
next