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It's not currently used in hengband, but bring over the change to mouse event handlin...
[hengbandforosx/hengbandosx.git]
/
src
/
racial.c
2020-02-17
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2020-02-13
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2020-01-28
Eric Branlund
Merge branch 'master' of git://git.osdn.net/gitroot...
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2020-01-23
Eric Branlund
Replaced "spelling" with "spell casting" in English...
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2019-10-18
Eric Branlund
Merge pull request #39637 (taotao/hengband/refresh_mon_...
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2019-09-26
Eric Branlund
Changed "bare hand" to "barehanded" for normal English...
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2019-09-25
Eric Branlund
Except in files.c, replaced "posture" or "form" with...
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2019-04-02
deskull
[Refactor] #37353 cmd-mane.h を作成して変数宣言移動。 mane.c を...
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diff to current
2019-03-11
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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diff to current
2019-03-06
deskull
[Refactor] #37353 explosive_rune() to spells-floor.c.
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2019-03-04
deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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diff to current
2019-02-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-18
Deskull
[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 /...
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diff to current
2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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diff to current
2019-02-07
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費解除を take_turn() で再定義。 / Redefi...
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2019-01-31
Deskull
[Refactor] #37353 行動パワー消費処理を take_turn() で再定義 / Redefin...
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2019-01-31
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (BASE_STATU...
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2019-01-30
Deskull
[Refactor] #37353 can_do_cmd_cast() を cmd_limit_cast...
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diff to current
2019-01-30
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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diff to current
2019-01-30
Deskull
[Refactor] #37353 混乱時のコマンド制限処理を cmd_limit_confused...
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2019-01-29
Deskull
[Refactor] #37353 externs.h の宣言いくつかを realm-hex.h へ移動...
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2019-01-26
Deskull
[Refactor] #37353 cmd5.c を cmd-spell.c へ統合。 / Integrate...
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2019-01-24
Deskull
[Refactor] #37353 剣術家の「気合溜め」を concentration() に分離。...
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2019-01-24
Deskull
[Refactor] #37353 超能力者と錬気術師のレイシャル「明鏡止水」を clear_mind...
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2019-01-24
Deskull
[Refactor] #37353 騎兵のレイシャル「荒馬慣らし」を rodeo() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 混沌の戦士のレイシャル「幻惑の光」を confusing_light...
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2019-01-23
Deskull
[Refactor] #37353 戦士のレイシャル「剣の舞い」を sword_dancing() に分離...
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2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separ...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 演算整理。 / Refactor calculation.
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-12
Deskull
[Refactor] #37917 word_of_recall() と recall_player...
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換完了...
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2019-01-12
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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diff to current
2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-11
Deskull
[Refactor] #38824 get_item() を choose_object() に置換中...
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2019-01-11
Deskull
[Refactor] #37353 マジックナンバー修正(A_MAX) / Fix magic number...
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2019-01-10
Deskull
[Refactor] #38852 いくつかの do_cmd_*() をリファクタリング。 / Refacto...
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-14
Deskull
Merge branch 'master' into MERFOLK
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2018-12-14
Deskull
[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages...
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2018-12-13
Deskull
Merge branch 'master' into MERFOLK
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-04
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-03
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-24
Deskull
[Refactor] #define ALLOW_REPEAT による分岐処理削除 / Delete...
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2018-11-23
Deskull
[Refactor] #37353 メッセージ整理。
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2018-11-21
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-17
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-11-17
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-11-11
Deskull
[Refactor] #37287 #37353 TERM_POSITION を TERM_LEN に改名。
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2018-11-07
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-11-05
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-06
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37287 #37353 型の置換。 / Type replacement.
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2018-10-01
Deskull
[Refactor] #37353 ヒット&アウェイの効果をpanic_hit()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 吸血処理をvampirism()にまとめる。
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2018-09-28
Deskull
[Refactor] #37353 ratial_stop_mouth()とmutation_stop_mou...
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2018-09-28
Deskull
#37353 狂戦士化の効果をberserk()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 癒し系の効果をtrue_healing()にまとめる。
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2018-09-27
Deskull
[Refactor] #37353 全復活系の効果をrestore_all_status()にまとめる。
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2018-09-24
Deskull
[Refactor] #37353 アイテム条件処理を object-hook.c/h へ分離。
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2018-09-11
Deskull
[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
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2018-09-10
Deskull
[Refactor] fire_ball() から fire_breath() へのリファクタリング漏れ修正...
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2018-09-08
Deskull
[Refactor] #37353 cmd6.cをcmd-magiceat.cに改名しつつ整理。 /...
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2018-09-08
Deskull
[Refactor] #37353 プレイヤーの魔法棒使用処理を cmd-zapwand.c/h に分離...
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2018-09-01
Deskull
[Refactor] #37783 (2.2.1.5) 「魅了」と「支配」処理の分化作業中。 / Differ...
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2018-08-02
Deskull
Merge branch 'v2.2.1r'
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2018-04-21
Deskull
Merge branch 'master' of git.sourceforge.jp:/gitroot...
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2018-04-20
Deskull
[modify] #37914 (2.2.1.3) ブレス処理をfire_ball()からfire_breat...
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2018-04-18
Habu
[merge](2.2.1.3) fix-gcc-warningブランチをマージ
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2018-04-18
Deskull
[fix](2.2.1.2) #37582 衰弱、吸収、吸血の命名を整理完了。/ Rename Hypodyn...
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2018-04-16
Habu
[fix]gccによるwarningの指摘に対応
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2018-04-14
Deskull
[fix](2.2.1.1) #37582 drain_life()をhypodynamic_bolt...
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2018-04-11
Deskull
Merge branch 'Fix2.2.0Bugs'
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