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2021-06-13 DeskullMerge pull request #1207 from sikabane-works/release... 3.0.0Alpha27
2021-06-13 Deskull[Release] 3.0.0Alpha27
2021-06-12 shimiteiMerge pull request #1199 from shimitei/feature/migrate_...
2021-06-10 shimitei[Feature] Windows版の効果音再生waveOut APIへ移行
2021-06-09 shimiteiMerge pull request #1200 from shimitei/feature/fix_memo...
2021-06-09 shimitei[Fix] Windows版のマルチバイト/ワイド文字列変換のメモリリーク修正
2021-06-07 HabuMerge pull request #1195 from habu1010/feature/fix...
2021-06-07 Habu[Fix] ピット/ネストが生成されない #1189
2021-06-06 DeskullMerge pull request #1191 from hengband/feature/3.0...
2021-06-06 DeskullMerge pull request #1192 from hengband/feature/3.0... 3.0.0Alpha26
2021-06-06 deskull[Release] 3.0.0Alpha26
2021-06-05 dis-Merge pull request #1186 from dis-/feature/Fix-calc_num...
2021-06-04 dis-[Fix] 【バグ】 運搬中状態のヘヴィ・クロスボウで射撃すると異常終了 #1182
2021-06-04 dis-Merge pull request #1185 from dis-/feature/Add-Warrior...
2021-06-04 dis-Merge pull request #1184 from dis-/feature/Fix-TwoHand...
2021-06-04 HabuMerge pull request #1179 from habu1010/feature/fix...
2021-06-04 dis-[Feature] 戦士/狂戦士の両手持ちボーナスを強化
2021-06-04 dis-[Fix] ドラゴンころしの重量再調整
2021-06-04 dis-[Fix] 両手持ちボーナスを得られる条件がおそらく意図せず変わっている #1134
2021-06-01 Habu[Fix] 弓が重すぎて運搬中になると命中率が上がる #1133
2021-05-30 DeskullMerge pull request #1176 from sikabane-works/release... 3.0.0Alpha25
2021-05-30 DeskullMerge pull request #1175 from sikabane-works/release...
2021-05-30 Deskull[Release] 3.0.0Alpha25
2021-05-30 HourierMerge pull request #1163 from Hourier/feature/Divide...
2021-05-30 HourierMerge branch 'develop' into feature/Divide-World-Turn...
2021-05-30 HourierMerge pull request #1173 from Hourier/feature/Replace...
2021-05-30 Hourier[Refactpr] #1172 WinMain() の戻り値が1箇所FALSEだったので0に変更した...
2021-05-30 Hourier[Refactor] #1173 Windows APIを叩いている箇所はtrue/false からTRUE...
2021-05-29 Hourier[Refactor] #1172 Finally removed TRUE/FALSE in source...
2021-05-29 Hourier[Refactor] #1172 Changed TRUE/FALSE to true/false for...
2021-05-29 Hourier[Refactor] #1172 Changed remaining FALSE to false
2021-05-29 Hourier[Refactor] #1172 Changed remaining TRUE to true
2021-05-29 Hourier[Refactor] #1172 Changed ', TRUE,' and ', FALSE,' to...
2021-05-29 Hourier[Refactor] #1172 Changed '{TRUE, ', ', TRUE}', '{FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed 'TRUE : FALSE' to small charac...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE, ', '(FALSE, ', ',...
2021-05-29 Hourier[Refactor] #1172 Changed '(FALSE)', 'TRUE);' and 'FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE)', 'TRUE;' and 'FALSE...
2021-05-29 HourierMerge pull request #1171 from Hourier/feature/Fix-Foot...
2021-05-29 Hourier[Fix] #1156 足元のアイテムを表示する時に見かけのモンスターを表示するようにした / Resolve...
2021-05-28 DeskullMerge pull request #1164 from sikabane-works/feature...
2021-05-28 Deskull[Refactor] パトロンの褒賞IDをenum化。
2021-05-28 HourierMerge pull request #1162 from Hourier/feature/Adjust...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world_monsters()
2021-05-28 Hourier[Refactor] #969 Separated process_world_monsters()...
2021-05-28 Hourier[Refactor] #969 Separated decide_alloc_monster() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world()
2021-05-28 Hourier[Refactor] #969 Reshaped ring_nightmare_bell()
2021-05-28 Hourier[Refactor] #969 Separated ring_nightmare_bell() from...
2021-05-28 Hourier[Refactor] #969 Separated decide_auto_save() from proce...
2021-05-28 Hourier[Refactor] #969 Separated shuffle_shopkeeper() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_change_daytime_night()
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Changed TRUE/FALSE macro to true/false...
2021-05-28 Hourier[Refactor] #969 Separated process_change_daytime_night...
2021-05-28 Hourier[Refactor] #969 Reshaped process_downward()
2021-05-28 Hourier[Refactor] #969 Separated process_downward() from proce...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_draw...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_winner...
2021-05-28 Hourier[Refactor] #969 Divided if-statement in process_monster...
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena() from...
2021-05-28 Hourier[Refactor] #969 時刻に関する変数をメンバ化した / Made time-related...
2021-05-28 Hourier[Refactor] #969 Made world-turn-processor.cpp/h class
2021-05-28 Hourier[Implement] #1158 透明物体感知の杖の効果ターン数を1から12+d12ターンにした ...
2021-05-28 Hourier[Implement] #1158 『ゴゴのペンダント』を装備しているものまね師はものまねの失率を下げるように...
2021-05-28 Hourier[Fix] #1158 calc_device_ability() のDoxygenコメントを修正した...
2021-05-28 Hourier[Implement] #1158 ★を1件追加した / Added 1 fixed artifact
2021-05-28 shimiteiMerge pull request #1142 from shimitei/feature/#1141_ad...
2021-05-28 shimitei[Feature] モンスター射撃音より射撃命中音を優先する
2021-05-28 dis-Merge pull request #1160 from dis-/feature/Fix-DragonKo...
2021-05-28 dis-[Feature] 『ドラゴンころし』調整
2021-05-28 dis-Merge pull request #1150 from dis-/feature/Fix-process_...
2021-05-27 HabuMerge pull request #1159 from habu1010/feature/fix...
2021-05-27 shimitei[Feature] 射撃命中音の効果音対応
2021-05-27 Habu[Fix] モンスターがテレポート追尾しない #1157
2021-05-26 shimiteiMerge pull request #1152 from shimitei/feature/#1151_op...
2021-05-26 shimiteiMerge pull request #1147 from shimitei/feature/#1144_fi...
2021-05-26 shimiteiMerge pull request #1132 from shimitei/feature/#894_off...
2021-05-25 shimitei[Feature] Windows版の描画にダブルバッファリング導入
2021-05-24 shimitei[Fix] Windows版の2バイト文字描画を最適化
2021-05-24 shimitei[Fix] スナイパーの射撃術使用時に効果音SOUND_ZAPを再生する
2021-05-24 dis-[Fix] 杖の充填魔力を吸収されたときアンダーフロー
2021-05-23 DeskullMerge pull request #1146 from sikabane-works/release... 3.0.0Alpha24
2021-05-23 DeskullMerge pull request #1145 from sikabane-works/release...
2021-05-23 DeskullMerge branch 'master' into release/3.0.0Alpha24
2021-05-23 shimitei[Refactor] 効果音のenumに対して明示的な値の設定を止める
2021-05-23 shimitei[MISC] sound.cfgのコメント各項目へ移動
2021-05-23 Deskull[Release] 3.0.0Alpha24
2021-05-23 HabuMerge pull request #1124 from habu1010/feature/fix...
2021-05-23 HourierMerge pull request #1115 from Hourier/feature/Divide...
2021-05-23 HourierMerge pull request #1140 from Hourier/feature/Adjust...
2021-05-23 DeskullMerge pull request #1080 from sikabane-works/feature...
2021-05-23 HourierMerge pull request #1131 from Hourier/feature/Fix-Jump...
2021-05-23 Hourier[Refactor] #1116 『バストラル』及び周辺モンスターの調整を行った / Adjusted...
2021-05-23 Hourier[Refactor] #1116 『ライカ』の死亡時メッセージを削除した / Removed mondeath...
2021-05-23 Hourier[Implement] #1116 『コートード』に地上出現フラグを追加した / Added WILD_WAS...
2021-05-23 Hourier[Implement] #1116 ブラッジャーを実装した / Added Bludger
2021-05-23 Hourier[Refactor] #1113 隊士の射撃性能を少し下方修正した / Decreased the power...
2021-05-23 Hourier[Fix] #1113 フラグの付け忘れを解消させた / Resolved the issue that...
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