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2021-06-27 DeskullMerge pull request #1233 from hengband/release/3.0... 3.0.0Alpha29
2021-06-27 Deskull[Release] 3.0.0Alpha29
2021-06-26 DeskullMerge pull request #1226 from sikabane-works/feature...
2021-06-26 DeskullMerge pull request #1202 from sikabane-works/feature...
2021-06-26 DeskullMerge pull request #1230 from sikabane-works/feature...
2021-06-26 deskull[Fix] ラッキーマンが変異を他に持たない状態でも突然変異一覧に表示できるよう修正.
2021-06-26 Deskull[Implement] NO_QUESTモンスターフラグ実装。
2021-06-20 DeskullMerge pull request #1221 from sikabane-works/release...
2021-06-20 deskull[Release] 3.0.0Alpha28
2021-06-17 shimiteiMerge pull request #1214 from shimitei/feature/#1213_so...
2021-06-17 shimiteiMerge pull request #1217 from shimitei/feature/#1201_fi...
2021-06-17 shimitei[Fix] 数の指定で受け付けない入力値がある
2021-06-17 shimitei[Feature] モンスターからプレイヤーへの射撃音を復活
2021-06-17 shimitei[Feature] 装備した/装備を外した時の効果音を追加
2021-06-16 DeskullMerge pull request #1208 from sikabane-works/feature...
2021-06-16 HabuMerge pull request #1215 from habu1010/feature/fix...
2021-06-15 HabuMerge pull request #1216 from habu1010/feature/fix...
2021-06-15 Habu[Fix] EASY_SPELL の表記ゆれ
2021-06-15 Habu[Fix] 呪いの一時効果の狂戦士化の説明文が*鑑定*時に出ない #1059
2021-06-15 shimiteiMerge pull request #1212 from shimitei/feature/#1181_fi...
2021-06-15 shimitei[Fix] モンスターボールで広域マップ移動が重くなる
2021-06-14 HabuMerge pull request #1209 from habu1010/feature/fix...
2021-06-14 Habu[Fix] ダンプに過去に使えた領域が記録されない #1205
2021-06-14 Deskull[Fix] フェーズアウト状態(カジノ闘技場観戦)時にプレイヤーがテレポートアウェイ効果の影響そのものを受けな...
2021-06-13 DeskullMerge pull request #1206 from sikabane-works/release...
2021-06-13 Deskull[Release] 3.0.0Alpha27
2021-06-12 shimiteiMerge pull request #1199 from shimitei/feature/migrate_...
2021-06-12 Deskull[Fix] 固定護衛生成数を可能な限り最低数保証できるよう生成処理をある程度改善。
2021-06-10 shimitei[Feature] Windows版の効果音再生waveOut APIへ移行
2021-06-09 shimiteiMerge pull request #1200 from shimitei/feature/fix_memo...
2021-06-09 shimitei[Fix] Windows版のマルチバイト/ワイド文字列変換のメモリリーク修正
2021-06-07 HabuMerge pull request #1195 from habu1010/feature/fix...
2021-06-07 Habu[Fix] ピット/ネストが生成されない #1189
2021-06-06 DeskullMerge pull request #1191 from hengband/feature/3.0...
2021-06-06 deskull[Release] 3.0.0Alpha26
2021-06-05 dis-Merge pull request #1186 from dis-/feature/Fix-calc_num...
2021-06-04 dis-[Fix] 【バグ】 運搬中状態のヘヴィ・クロスボウで射撃すると異常終了 #1182
2021-06-04 dis-Merge pull request #1185 from dis-/feature/Add-Warrior...
2021-06-04 dis-Merge pull request #1184 from dis-/feature/Fix-TwoHand...
2021-06-04 HabuMerge pull request #1179 from habu1010/feature/fix...
2021-06-04 dis-[Feature] 戦士/狂戦士の両手持ちボーナスを強化
2021-06-04 dis-[Fix] ドラゴンころしの重量再調整
2021-06-04 dis-[Fix] 両手持ちボーナスを得られる条件がおそらく意図せず変わっている #1134
2021-06-01 Habu[Fix] 弓が重すぎて運搬中になると命中率が上がる #1133
2021-05-30 DeskullMerge pull request #1175 from sikabane-works/release...
2021-05-30 Deskull[Release] 3.0.0Alpha25
2021-05-30 HourierMerge pull request #1163 from Hourier/feature/Divide...
2021-05-30 HourierMerge branch 'develop' into feature/Divide-World-Turn...
2021-05-30 HourierMerge pull request #1173 from Hourier/feature/Replace...
2021-05-30 Hourier[Refactpr] #1172 WinMain() の戻り値が1箇所FALSEだったので0に変更した...
2021-05-30 Hourier[Refactor] #1173 Windows APIを叩いている箇所はtrue/false からTRUE...
2021-05-29 Hourier[Refactor] #1172 Finally removed TRUE/FALSE in source...
2021-05-29 Hourier[Refactor] #1172 Changed TRUE/FALSE to true/false for...
2021-05-29 Hourier[Refactor] #1172 Changed remaining FALSE to false
2021-05-29 Hourier[Refactor] #1172 Changed remaining TRUE to true
2021-05-29 Hourier[Refactor] #1172 Changed ', TRUE,' and ', FALSE,' to...
2021-05-29 Hourier[Refactor] #1172 Changed '{TRUE, ', ', TRUE}', '{FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed 'TRUE : FALSE' to small charac...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE, ', '(FALSE, ', ',...
2021-05-29 Hourier[Refactor] #1172 Changed '(FALSE)', 'TRUE);' and 'FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE)', 'TRUE;' and 'FALSE...
2021-05-29 HourierMerge pull request #1171 from Hourier/feature/Fix-Foot...
2021-05-29 Hourier[Fix] #1156 足元のアイテムを表示する時に見かけのモンスターを表示するようにした / Resolve...
2021-05-28 DeskullMerge pull request #1164 from sikabane-works/feature...
2021-05-28 Deskull[Refactor] パトロンの褒賞IDをenum化。
2021-05-28 HourierMerge pull request #1162 from Hourier/feature/Adjust...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world_monsters()
2021-05-28 Hourier[Refactor] #969 Separated process_world_monsters()...
2021-05-28 Hourier[Refactor] #969 Separated decide_alloc_monster() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world()
2021-05-28 Hourier[Refactor] #969 Reshaped ring_nightmare_bell()
2021-05-28 Hourier[Refactor] #969 Separated ring_nightmare_bell() from...
2021-05-28 Hourier[Refactor] #969 Separated decide_auto_save() from proce...
2021-05-28 Hourier[Refactor] #969 Separated shuffle_shopkeeper() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_change_daytime_night()
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Changed TRUE/FALSE macro to true/false...
2021-05-28 Hourier[Refactor] #969 Separated process_change_daytime_night...
2021-05-28 Hourier[Refactor] #969 Reshaped process_downward()
2021-05-28 Hourier[Refactor] #969 Separated process_downward() from proce...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_draw...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_winner...
2021-05-28 Hourier[Refactor] #969 Divided if-statement in process_monster...
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena() from...
2021-05-28 Hourier[Refactor] #969 時刻に関する変数をメンバ化した / Made time-related...
2021-05-28 Hourier[Refactor] #969 Made world-turn-processor.cpp/h class
2021-05-28 Hourier[Implement] #1158 透明物体感知の杖の効果ターン数を1から12+d12ターンにした ...
2021-05-28 Hourier[Implement] #1158 『ゴゴのペンダント』を装備しているものまね師はものまねの失率を下げるように...
2021-05-28 Hourier[Fix] #1158 calc_device_ability() のDoxygenコメントを修正した...
2021-05-28 Hourier[Implement] #1158 ★を1件追加した / Added 1 fixed artifact
2021-05-28 shimiteiMerge pull request #1142 from shimitei/feature/#1141_ad...
2021-05-28 shimitei[Feature] モンスター射撃音より射撃命中音を優先する
2021-05-28 dis-Merge pull request #1160 from dis-/feature/Fix-DragonKo...
2021-05-28 dis-[Feature] 『ドラゴンころし』調整
2021-05-28 dis-Merge pull request #1150 from dis-/feature/Fix-process_...
2021-05-27 HabuMerge pull request #1159 from habu1010/feature/fix...
2021-05-27 shimitei[Feature] 射撃命中音の効果音対応
2021-05-27 Habu[Fix] モンスターがテレポート追尾しない #1157
2021-05-26 shimiteiMerge pull request #1152 from shimitei/feature/#1151_op...
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