1 /* NetHack 3.6 patchlevel.h $NHDT-Date: 1557254337 2019/05/07 18:38:57 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.126 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /*-Copyright (c) Michael Allison, 2012. */
4 /* NetHack may be freely redistributed. See license for details. */
7 #define VERSION_MAJOR 3
8 #define VERSION_MINOR 6
10 * PATCHLEVEL is updated for each release.
14 * Incrementing EDITLEVEL can be used to force invalidation of old bones
19 #define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2019"
20 #define COPYRIGHT_BANNER_B \
21 " By Stichting Mathematisch Centrum and M. Stephenson."
22 /* COPYRIGHT_BANNER_C is generated by makedefs into date.h */
23 #define COPYRIGHT_BANNER_D " See license for details."
26 * If two or more successive releases have compatible data files, define
27 * this with the version number of the oldest such release so that the
28 * new release will accept old save and bones files. The format is
30 * 0x = literal prefix "0x", MM = major version, mm = minor version,
31 * PP = patch level, ee = edit level, L = literal suffix "L",
32 * with all four numbers specified as two hexadecimal digits.
34 #define VERSION_COMPATIBILITY 0x03060002L
36 /****************************************************************************/
39 /* Patch 2, May 7, 2019
41 * Over 320 bug fixes including a couple of crash bug fixes
42 * More than 15 enhancements or improvements
43 * Ensuring that unix Makefiles do not rely on features unique to gnu make
44 * Improvements to hilite_status parsing in an effort to ensure that expected
45 * and sensible values ranges are more easily specified and accepted
46 * Performance optimizations for tty
47 * Windows console tty via use of a back buffer
48 * Mac OS X build improvements and inclusion of an Xcode project
49 * Adopted the community curses window port
52 /* Patch 1, April 27, 2018
53 * Over four hundred and seventy bug fixes and improvements.
57 * NetHack 3.6.0, December 7, 2015
59 * Hundreds of bug fixes.
60 * Some code reorganization.
62 * Variations of some community patches rolled in.
65 /****************************************************************************/
68 /* Version 3.5 was never officially released.
71 /****************************************************************************/
74 /* Patch 3, December 7, 2003
75 * Several dozen general bug fixes including at least one fatal bug
76 * Correct several inconsistencies
77 * Handle level completely filled with monsters better
78 * Performance enhancements for win32tty port on Windows 98 and Me
79 * win32gui player selection fixes
80 * X11 player selection fixes, one of which could be fatal
81 * Eliminated a gold-in-shop-container cheat
82 * Include bones file version compatibility info in options file
85 /* Patch 2, August 30, 2003
86 * Fix a fatal bug that caused a crash when applying figurine, candle, or
87 * bell that gets used up
88 * Fix a fatal bug that triggered a panic when your secondary weapon was
89 * cursed during bones file creation
90 * Several dozen general bug fixes
91 * Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
92 * Fixed a problem in the util Makefile
93 * Use random() by default under linux instead of lrand48()
94 * win32 tty adjustments and support for loading alternative key handlers
97 /* Patch 1, February 22, 2003
98 * Fix a few fatal errors including one for reentering shops, one
99 * involving land mines and boulders/statues, one for delayed
100 * polymorph, and one from a chest trap exploding ball and chain
101 * Fix a buffer overflow that could lead to security problems
102 * Hundreds of general bug fixes
103 * Several message and other glitches corrected
104 * Travel command adjustments and ability to disable travel command
105 * message recall window extensions (by Christian Cooper)
106 * win32: some interface improvements
107 * unix: improved tile support
108 * gnome: some fixes, and some enhancements by Dylan Alex Simon
109 * winCE: Windows CE port included (by Alex Kompel)
113 * NetHack 3.4.0, March 20, 2002
115 * Hundreds of general bug fixes including some for sliming, zapping,
117 * and several more for riding
118 * Eliminated a few potentially fatal bugs including one for stone-to-flesh,
119 * trouble-fixing during prayer, riding down stairs while punished,
120 * polyd player demon summoning, throwing digging tools into shops, and
121 * a couple from having the vision system enabled at inappropriate times
122 * Corrected some incorrect calculations in final scoring
123 * Enhanced config file processing and alert to duplication of entries
124 * Player selection prompt enhancements for TTY and X11
125 * Objects merge in containers
126 * Wish for "nothing", and genocide "none" to preserve your conduct
127 * Changes to Wizard quest
128 * Added the travel command which works by mouse click or '_' command
129 * Config file BOULDER option to specify the symbol for displaying boulders
130 * Incorporate modified versions of several 3.3.1 patches that have been
131 * in circulation in the NetHack community
132 * New Gnomish Mines levels (courtesy Kelly Bailey)
133 * Mac: command-key shortcuts in the player selection dialog
134 * Amiga: screenmode requester, and several amiga specific bug fixes
135 * Win32 graphical port contributed by Alex Kompel is now included
140 /****************************************************************************/
143 /* Patch 1, August 9, 2000
144 * Many, many general fixes, including a number for riding, twoweapon,
145 * and invisible monsters
146 * A security fix for a couple of potentially exploitable buffer overflows
147 * in previous versions
149 * Introduction of differentiation between different causes of blindness
150 * Overhaul of warning
151 * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
152 * (courtesy Christian "Marvin" Bressler) ports
153 * Mac: multiple interface fixes
154 * win32: fixed bug that caused messages to stop displaying after escape
155 * tty: use ANSI color (AF) over standard color (Sf) when given the choice
156 * several ports: offer for player selection only choices consistent with
157 * those already made by config file/command line (e.g., only offer roles
158 * that are compatible with specified race)
162 * NetHack 3.3.0, December 10, 1999
164 * Implement the differentiation of character class or role from the
166 * Removal of the Elf class, in preference to the Elf as a race.
167 * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
168 * addition to the Human "norm".
169 * Addition of the Monk and Ranger classes.
170 * Integrate some of the features of several branch versions of the game,
171 * notably NetHack--, NHplus, SLASH, and Slash'em.
172 * Adopt "the wizard patch" spellcasting system.
173 * Support for the Qt widget set.
174 * Y2K fix: use 4 digit year values for the dates in the score file
175 * updated COPYRIGHT_BANNER_A to reflect year of release.
176 * Dozens of other bug fixes, and minor improvements.
181 /****************************************************************************/
184 /* Patch 3, December 10, 1999
185 * Released simultaneously with 3.3.0 for the benefit of
186 * ports and platforms that were unable to get working
187 * versions of 3.3.0 ready prior to the year 2000. It
188 * consisted of just a few bug fixes and offered no new
189 * functionality changes over 3.2.2.
191 * Y2K fix: use 4 digit year values for the dates in the score file
192 * updated COPYRIGHT_BANNER_A to reflect year of release
193 * Fatal Mac bug removed
194 * DOS Makefile problem removed
195 * several bugs that could potentially trigger crashes removed
198 /* Patch 2, December 10, 1996
199 * fix the `recover' utility
200 * fix priest/minion name overflow which could cause Astral Plane crashes
201 * avoid crash when hit by own thrown boomerang
202 * " " " worn blindfold pushed off by applying cursed towel
203 * handle returning live Wizard correctly in deep dungeon levels
204 * don't occasionally display unseen areas of new levels during level change
205 * other minor display fixes
206 * fix several minor reason for death inconsistencies and shop bugs
207 * high dexterity doesn't guarantee that thrown eggs & potions will hit
209 * Selected platform- or configuration-specific changes:
210 * Mac: update `mrecover'
211 * MSDOS: don't switch into tiles mode when resuming play on rogue level
212 * tty: support object class characters for 'I' command in menu mode
213 * Unix: work around several <curses.h> compilation problems
214 * X11: as tty above, plus implement tty-style count handling in menus;
215 * better window placement support for old window managers
218 /* Patch 1, May 28, 1996
219 * eliminate `#qualifications'; fix weapon proficiency handling for missiles
220 * keep Medusa from continuing to move after she's been killed by reflection
221 * of her own gaze (fixes relmon panic)
222 * make monsters a little smarter; assorted eating and chatting changes
223 * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
224 * fix bullwhip usage for case of having recently been in a trap
225 * egg hatching fixes, oil potion fixes, magic marker fixes
226 * support object class chars as selection accelerators for some menus
227 * stricter parsing of run-time options at startup time
228 * interactive setting of options via menu (courtesy Per Liboriussen)
230 * Selected platform- or configuration-specific changes:
231 * Amiga: fix panic for tiles display in Gnomish mines
232 * BeOS: preliminary support for new BeBox platform; initially tty only
233 * DLB: avoid excessive fseek calls (major performance hit for MSDOS)
234 * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
235 * Mac: avoid MW 68K struct copy optimization bug which caused crashes;
236 * fix dragging of scrollbar; boost partitions to 2MB minimum
237 * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
238 * fix re-entry into game after "!" (shell escape) + chdir + EXIT;
239 * F3/F4/F5 display interface swapping improvements;
240 * add support for preloading all tiles in protected mode environment
241 * TERMINFO: colors were wrong for some systems, such as Linux
242 * X11: display help files properly
246 * NetHack 3.2.0, April 11, 1996
247 * enhancements to the windowing systems including "tiles" or icons to
248 * visually represent monsters and objects (courtesy Warwick Allison)
249 * window based menu system introduced for inventory and selection
250 * moving light sources besides the player
251 * improved #untrap (courtesy Helge Hafting)
252 * spellcasting logic changes to balance spellcasting towards magic-using
253 * classes (courtesy Stephen White)
254 * many, many bug fixes and abuse eliminations
259 /****************************************************************************/
263 * Patch 3, July 12, 1993
264 * further revise Mac windowing and extend to Think C (courtesy
266 * fix confusing black/gray/white display on some MSDOS hardware
267 * remove fatal bugs dealing with horns of plenty and VMS bones levels,
268 * as well as more minor ones
272 * Patch 2, June 1, 1993
273 * add tty windowing to Mac and Amiga ports and revise native windowing
274 * allow direct screen I/O for MS-DOS versions instead of going through
275 * termcap routines (courtesy Michael Allison and Kevin Smolkowski)
276 * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
277 * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
278 * SCO UNIX (courtesy Andreas Arens)
279 * enhanced pickup and disclosure options
280 * removed fatal bugs dealing with cursed bags of holding, renaming
281 * shopkeepers, objects falling through trapdoors on deep levels,
282 * and kicking embedded objects loose, and many more minor ones
286 * Patch 1, February 25, 1993
287 * add Windows NT console port (courtesy Michael Allison)
288 * polishing of Amiga, Mac, and X11 windowing
289 * fixing many small bugs, including the infamous 3.0 nurse relmon bug
293 * NetHack 3.1.0, January 25, 1993
294 * many, many changes and bugfixes -- some of the highlights include:
295 * display rewrite using line-of-sight vision
296 * general window interface, with the ability to use multiple interfaces
297 * in the same executable
298 * intelligent monsters
299 * enhanced dungeon mythology
300 * branching dungeons with more special levels, quest dungeons, and
301 * multi-level endgame
302 * more artifacts and more uses for artifacts
303 * generalization to multiple shops with damage repair
305 * ability to recover crashed games
306 * full rewrite of Macintosh port
308 * directory rearrangement (dat, doc, sys, win, util)
313 /****************************************************************************/
317 * Patch 10, February 5, 1991
318 * extend overlay manager to multiple files for easier binary distribution
319 * allow for more system and compiler variance
320 * remove more small insects
324 * Patch 9, June 26, 1990
325 * clear up some confusing documentation
326 * smooth some more rough edges in various ports
327 * and fix a couple more bugs
331 * Patch 8, June 3, 1990
332 * further debug and refine Macintosh port
333 * refine the overlay manager, rearrange the OVLx breakdown for better
334 * efficiency, rename the overlay macros, and split off the overlay
335 * instructions to Install.ovl
336 * introduce NEARDATA for better Amiga efficiency
337 * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
339 * better support for common graphics (DEC VT and IBM)
340 * and a number of simple fixes and consistency extensions
344 * Patch 7, February 19, 1990
345 * refine overlay support to handle portions of .c files through OVLx
346 * (courtesy above plus Kevin Smolkowski)
347 * update and extend Amiga port and documentation (courtesy Richard Addison,
348 * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
349 * and Gregg Wonderly)
350 * refine and extend Macintosh port and documentation (courtesy Johnny Lee,
351 * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
352 * refine VMS documentation
353 * continuing ANSIfication, this time of const usage
354 * teach '/' about differences within monster classes
355 * smarter eating code (yet again), death messages, and treatment of
356 * non-animal monsters, monster unconsciousness, and naming
357 * extended version command to give compilation options
358 * and the usual bug fixes and hole plugs
362 * Patch 6, November 19, 1989
363 * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
364 * Spackman, and Norm Meluch)
365 * refine Macintosh port
366 * different door states show as different symbols (courtesy Ari Huttunen)
367 * smarter drawbridges (courtesy Kevin Darcy)
368 * add CLIPPING and split INFERNO off HARD
369 * further refine eating code wrt picking up and resumption
370 * make first few levels easier, by adding :x monsters and increasing initial
371 * attribute points and hitting probability
372 * teach '/' about configurable symbols
376 * Patch 5, October 15, 1989
377 * add support for Macintosh OS (courtesy Johnny Lee)
378 * fix annoying dependency loop via new color.h file
379 * allow interruption while eating -- general handling of partially eaten
381 * smarter treatment of iron balls (courtesy Kevin Darcy)
382 * a handful of other bug fixes
386 * Patch 4, September 27, 1989
387 * add support for VMS (courtesy David Gentzel)
388 * move monster-on-floor references into functions and implement the new
389 * lookup structure for both objects and monsters
390 * extend the definitions of objects and monsters to provide "living color"
391 * in the dungeon, instead of a single monster color
392 * ifdef varargs usage to satisfy ANSI compilers
393 * standardize on the color 'gray'
398 * Patch 3, September 6, 1989
399 * add war hammers and revise object prices
400 * extend prototypes to ANSI compilers in addition to the previous MSDOS ones
401 * move object-on-floor references into functions in preparation for planned
402 * data structures to allow faster access and better colors
403 * fix some more bugs, and extend the portability of things added in earlier
408 * Patch 2, August 16, 1989
409 * add support for OS/2 (courtesy Timo Hakulinen)
410 * add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
411 * more accommodation of compilers and preprocessors
412 * add better screen-size sensing
413 * expand color use for PCs and introduce it for SVR3 UNIX machines
414 * extend '/' to multiple identifications
415 * allow meta key to be used to invoke extended commands
416 * fix various minor bugs, and do further code cleaning
420 * Patch 1, July 31, 1989
421 * add support for Atari TOS (courtesy Eric Smith) and Andrew File System
422 * (courtesy Ralf Brown)
423 * include the uuencoded version of termcap.arc for the MSDOS versions that
424 * was included with 2.2 and 2.3
425 * make a number of simple changes to accommodate various compilers
426 * fix a handful of bugs, and do some code cleaning elsewhere
427 * add more instructions for new environments and things commonly done wrong
431 * NetHack 3.0 baseline release, July, 1989
436 /****************************************************************************/