1 /* NetHack 3.6 minion.c $NHDT-Date: 1544998886 2018/12/16 22:21:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.40 $ */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /*-Copyright (c) Robert Patrick Rankin, 2008. */
4 /* NetHack may be freely redistributed. See license for details. */
6 /* JNetHack Copyright */
7 /* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
8 /* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2019 */
9 /* JNetHack may be freely redistributed. See license for details. */
18 mtmp->mextra = newmextra();
20 EMIN(mtmp) = (struct emin *) alloc(sizeof(struct emin));
21 (void) memset((genericptr_t) EMIN(mtmp), 0, sizeof(struct emin));
29 if (mtmp->mextra && EMIN(mtmp)) {
30 free((genericptr_t) EMIN(mtmp));
31 EMIN(mtmp) = (struct emin *) 0;
36 /* count the number of monsters on the level */
38 monster_census(spotted)
39 boolean spotted; /* seen|sensed vs all */
44 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
45 if (DEADMONSTER(mtmp))
47 if (spotted && !canspotmon(mtmp))
54 /* mon summons a monster */
60 int dtype = NON_PM, cnt = 0, result = 0, census;
67 if (uwep && uwep->oartifact == ART_DEMONBANE && is_demon(ptr)) {
70 pline("%s looks puzzled for a moment.", Monnam(mon));
72 pline("%s
\82Í
\8f
\82µ
\8d¢
\98f
\82µ
\82Ä
\82¢
\82é
\82æ
\82¤
\82¾
\81D", Monnam(mon));
76 atyp = mon->ispriest ? EPRI(mon)->shralign
77 : mon->isminion ? EMIN(mon)->min_align
78 : (ptr->maligntyp == A_NONE)
80 : sgn(ptr->maligntyp);
82 ptr = &mons[PM_WIZARD_OF_YENDOR];
83 atyp = (ptr->maligntyp == A_NONE) ? A_NONE : sgn(ptr->maligntyp);
86 if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
87 dtype = (!rn2(20)) ? dprince(atyp) : (!rn2(4)) ? dlord(atyp)
89 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
90 } else if (is_dlord(ptr)) {
91 dtype = (!rn2(50)) ? dprince(atyp) : (!rn2(20)) ? dlord(atyp)
93 cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
94 } else if (is_ndemon(ptr)) {
95 dtype = (!rn2(20)) ? dlord(atyp) : (!rn2(6)) ? ndemon(atyp)
98 } else if (is_lminion(mon)) {
99 dtype = (is_lord(ptr) && !rn2(20))
101 : (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
102 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
103 } else if (ptr == &mons[PM_ANGEL]) {
104 /* non-lawful angels can also summon */
106 switch (atyp) { /* see summon_minion */
108 dtype = PM_AIR_ELEMENTAL + rn2(4);
112 dtype = ndemon(atyp);
118 cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
125 if (cnt > 1 && (mons[dtype].geno & G_UNIQ))
128 * If this daemon is unique and being re-summoned (the only way we
129 * could get this far with an extinct dtype), try another.
131 if (mvitals[dtype].mvflags & G_GONE) {
132 dtype = ndemon(atyp);
137 /* some candidates can generate a group of monsters, so simple
138 count of non-null makemon() result is not sufficient */
139 census = monster_census(FALSE);
142 mtmp = makemon(&mons[dtype], u.ux, u.uy, MM_EMIN);
145 /* an angel's alignment should match the summoner */
146 if (dtype == PM_ANGEL) {
148 EMIN(mtmp)->min_align = atyp;
149 /* renegade if same alignment but not peaceful
150 or peaceful but different alignment */
151 EMIN(mtmp)->renegade =
152 (atyp != u.ualign.type) ^ !mtmp->mpeaceful;
154 if (is_demon(ptr) && canseemon(mtmp))
155 pline("%s appears in a cloud of smoke!", Amonnam(mtmp));
160 /* how many monsters exist now compared to before? */
162 result = monster_census(FALSE) - census;
168 summon_minion(alignment, talk)
172 register struct monst *mon;
175 switch ((int) alignment) {
180 mnum = PM_AIR_ELEMENTAL + rn2(4);
184 mnum = ndemon(alignment);
187 impossible("unaligned player?");
188 mnum = ndemon(A_NONE);
191 if (mnum == NON_PM) {
193 } else if (mnum == PM_ANGEL) {
194 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
197 EMIN(mon)->min_align = alignment;
198 EMIN(mon)->renegade = FALSE;
200 } else if (mnum != PM_SHOPKEEPER && mnum != PM_GUARD
201 && mnum != PM_ALIGNED_PRIEST && mnum != PM_HIGH_PRIEST) {
202 /* This was mons[mnum].pxlth == 0 but is this restriction
203 appropriate or necessary now that the structures are separate? */
204 mon = makemon(&mons[mnum], u.ux, u.uy, MM_EMIN);
207 EMIN(mon)->min_align = alignment;
208 EMIN(mon)->renegade = FALSE;
211 mon = makemon(&mons[mnum], u.ux, u.uy, NO_MM_FLAGS);
216 pline_The("voice of %s booms:", align_gname(alignment));
218 pline("%s
\82Ì
\90º
\82ª
\8b¿
\82¢
\82½:", align_gname(alignment));
220 verbalize("Thou shalt pay for thine indiscretion!");
222 verbalize("
\93ð
\81C
\96³
\95ª
\95Ê
\82È
\82é
\8ds
\82¢
\82Ì
\94±
\82ð
\8eó
\82¯
\82é
\82×
\82µ
\81I");
225 pline("%s appears before you.", Amonnam(mon));
227 pline("%s
\82ª
\82 \82È
\82½
\82Ì
\91O
\82É
\8c»
\82í
\82ê
\82½
\81D", Amonnam(mon));
228 mon->mstrategy &= ~STRAT_APPEARMSG;
230 mon->mpeaceful = FALSE;
231 /* don't call set_malign(); player was naughty */
235 #define Athome (Inhell && (mtmp->cham == NON_PM))
237 /* returns 1 if it won't attack. */
240 register struct monst *mtmp;
242 long cash, demand, offer;
244 if (uwep && uwep->oartifact == ART_EXCALIBUR) {
246 pline("%s looks very angry.", Amonnam(mtmp));
248 pline("%s
\82Í
\82Æ
\82Ä
\82à
\93{
\82Á
\82Ä
\82¢
\82é
\82æ
\82¤
\82É
\8c©
\82¦
\82é
\81D", Amonnam(mtmp));
249 mtmp->mpeaceful = mtmp->mtame = 0;
251 newsym(mtmp->mx, mtmp->my);
256 reset_faint(); /* if fainted - wake up */
265 /* Slight advantage given. */
266 if (is_dprince(mtmp->data) && mtmp->minvis) {
267 boolean wasunseen = !canspotmon(mtmp);
269 mtmp->minvis = mtmp->perminvis = 0;
270 if (wasunseen && canspotmon(mtmp)) {
272 pline("%s appears before you.", Amonnam(mtmp));
274 pline("%s
\82ª
\96Ú
\82Ì
\91O
\82É
\8c»
\82í
\82ê
\82½
\81D", Amonnam(mtmp));
275 mtmp->mstrategy &= ~STRAT_APPEARMSG;
277 newsym(mtmp->mx, mtmp->my);
279 if (youmonst.data->mlet == S_DEMON) { /* Won't blackmail their own. */
281 pline("%s says, \"Good hunting, %s.\"", Amonnam(mtmp),
282 flags.female ? "Sister" : "Brother");
284 pline("%s
\82Í
\8c¾
\82Á
\82½
\81u
\82æ
\82¤
\8cZ%s
\81I
\81v
\81D
\82»
\82µ
\82Ä
\8fÁ
\82¦
\82½
\81D", Amonnam(mtmp),
285 flags.female ? "
\96\85" : "
\92í");
287 if (!tele_restrict(mtmp))
288 (void) rloc(mtmp, TRUE);
291 cash = money_cnt(invent);
293 (cash * (rnd(80) + 20 * Athome))
294 / (100 * (1 + (sgn(u.ualign.type) == sgn(mtmp->data->maligntyp))));
296 if (!demand || multi < 0) { /* you have no gold or can't move */
301 /* make sure that the demand is unmeetable if the monster
302 has the Amulet, preventing monster from being satisfied
303 and removed from the game (along with said Amulet...) */
304 if (mon_has_amulet(mtmp))
305 demand = cash + (long) rn1(1000, 40);
308 pline("%s demands %ld %s for safe passage.", Amonnam(mtmp), demand,
311 pline("%s
\82Í
\92Ê
\8ds
\97¿
\82Æ
\82µ
\82Ä%ld%s
\97v
\8b\81\82µ
\82½
\81D", Amonnam(mtmp), demand,
315 if ((offer = bribe(mtmp)) >= demand) {
317 pline("%s vanishes, laughing about cowardly mortals.",
319 pline("
\89°
\95a
\82È
\92è
\96½
\82Ì
\82à
\82Ì
\82ð
\8fÎ
\82¢
\82È
\82ª
\82ç
\81C%s
\82Í
\8fÁ
\82¦
\82½
\81D",
321 } else if (offer > 0L
322 && (long) rnd(5 * ACURR(A_CHA)) > (demand - offer)) {
324 pline("%s scowls at you menacingly, then vanishes.",
326 pline("%s
\82Í
\82 \82È
\82½
\82ð
\88Ð
\8ad
\82µ
\81C
\8fÁ
\82¦
\82½
\81D",
330 pline("%s gets angry...", Amonnam(mtmp));
332 pline("%s
\82Í
\93{
\82Á
\82½
\81D
\81D
\81D", Amonnam(mtmp));
346 char buf[BUFSZ] = DUMMY;
348 long umoney = money_cnt(invent);
351 getlin("How much will you offer?", buf);
353 getlin("
\82¨
\8bà
\82ð
\82¢
\82
\82ç
\97^
\82¦
\82é
\81H", buf);
354 if (sscanf(buf, "%ld", &offer) != 1)
357 /*Michael Paddon -- fix for negative offer to monster*/
361 You("try to shortchange %s, but fumble.", mon_nam(mtmp));
363 You("%s
\82ð
\82¾
\82Ü
\82»
\82¤
\82Æ
\82µ
\82½
\82ª
\81C
\8e¸
\94s
\82µ
\82½
\81D", mon_nam(mtmp));
365 } else if (offer == 0L) {
369 You("
\8b\91\82ñ
\82¾
\81D");
371 } else if (offer >= umoney) {
373 You("give %s all your gold.", mon_nam(mtmp));
375 You("%s
\82É
\82¨
\8bà
\82ð
\91S
\82Ä
\97^
\82¦
\82½
\81D", mon_nam(mtmp));
379 You("give %s %ld %s.", mon_nam(mtmp), offer, currency(offer));
381 You("%s
\82É%ld%s
\97^
\82¦
\82½
\81D", mon_nam(mtmp), offer, currency(offer));
383 (void) money2mon(mtmp, offer);
394 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
395 pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
396 if (!(mvitals[pm].mvflags & G_GONE)
397 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
400 return dlord(atyp); /* approximate */
409 for (tryct = !In_endgame(&u.uz) ? 20 : 0; tryct > 0; --tryct) {
410 pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
411 if (!(mvitals[pm].mvflags & G_GONE)
412 && (atyp == A_NONE || sgn(mons[pm].maligntyp) == sgn(atyp)))
415 return ndemon(atyp); /* approximate */
418 /* create lawful (good) lord */
422 if (!(mvitals[PM_ARCHON].mvflags & G_GONE))
425 return lminion(); /* approximate */
432 struct permonst *ptr;
434 for (tryct = 0; tryct < 20; tryct++) {
435 ptr = mkclass(S_ANGEL, 0);
436 if (ptr && !is_lord(ptr))
445 aligntyp atyp; /* A_NONE is used for 'any alignment' */
447 struct permonst *ptr;
450 * 3.6.2: [fix #H2204, 22-Dec-2010, eight years later...]
451 * pick a correctly aligned demon in one try. This used to
452 * use mkclass() to choose a random demon type and keep trying
453 * (up to 20 times) until it got one with the desired alignment.
454 * mkclass_aligned() skips wrongly aligned potential candidates.
455 * [The only neutral demons are djinni and mail daemon and
456 * mkclass() won't pick them, but call it anyway in case either
457 * aspect of that changes someday.]
460 if (atyp == A_NEUTRAL)
463 ptr = mkclass_aligned(S_DEMON, 0, atyp);
464 return (ptr && is_ndemon(ptr)) ? monsndx(ptr) : NON_PM;
467 /* guardian angel has been affected by conflict so is abandoning hero */
469 lose_guardian_angel(mon)
470 struct monst *mon; /* if null, angel hasn't been created yet */
476 if (canspotmon(mon)) {
479 pline("%s rebukes you, saying:", Monnam(mon));
481 pline("%s
\82Í
\82 \82È
\82½
\82ð
\94ñ
\93ï
\82µ
\82½
\81F", Monnam(mon));
483 verbalize("Since you desire conflict, have some more!");
485 verbalize("
\93¬
\91\88\82ð
\96]
\82ñ
\82Å
\82¢
\82é
\82æ
\82¤
\82¾
\82©
\82ç
\81C
\82à
\82Á
\82Æ
\97^
\82¦
\82Ä
\82â
\82ë
\82¤
\81I");
488 pline("%s vanishes!", Monnam(mon));
490 pline("%s
\82Í
\8fÁ
\82¦
\82½
\81I", Monnam(mon));
495 /* create 2 to 4 hostile angels to replace the lost guardian */
496 for (i = rn1(3, 2); i > 0; --i) {
499 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL]))
500 (void) mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
505 /* just entered the Astral Plane; receive tame guardian angel if worthy */
507 gain_guardian_angel()
513 Hear_again(); /* attempt to cure any deafness now (divine
514 message will be heard even if that fails) */
517 pline("A voice booms:");
519 pline("
\90º
\82ª
\8b¿
\82¢
\82½:");
521 verbalize("Thy desire for conflict shall be fulfilled!");
523 verbalize("
\81u
\93ð
\82Ì
\93¬
\91\88\82Ö
\82Ì
\96]
\82Ý
\81C
\82©
\82È
\82¦
\82ç
\82ê
\82é
\82×
\82µ
\81I
\81v");
524 /* send in some hostile angels instead */
525 lose_guardian_angel((struct monst *) 0);
526 } else if (u.ualign.record > 8) { /* fervent */
528 pline("A voice whispers:");
530 pline("
\82³
\82³
\82â
\82«
\90º
\82ª
\95·
\82±
\82¦
\82½:");
532 verbalize("Thou hast been worthy of me!");
534 verbalize("
\81u
\93ð
\81C
\89ä
\82ª
\95]
\89¿
\82ð
\93¾
\82½
\82è
\81I
\81v");
537 if (enexto(&mm, mm.x, mm.y, &mons[PM_ANGEL])
538 && (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
540 mtmp->mstrategy &= ~STRAT_APPEARMSG;
543 pline("An angel appears near you.");
545 pline("
\93V
\8eg
\82ª
\82 \82È
\82½
\82Ì
\82»
\82Î
\82É
\8c»
\82í
\82ê
\82½
\81D");
548 You_feel("the presence of a friendly angel near you.");
550 You("
\8bß
\82
\82É
\97F
\8dD
\93I
\82È
\93V
\8eg
\82Ì
\91¶
\8dÝ
\82ð
\8a´
\82¶
\82½
\81D");
551 /* guardian angel -- the one case mtame doesn't
552 * imply an edog structure, so we don't want to
556 /* make him strong enough vs. endgame foes */
557 mtmp->m_lev = rn1(8, 15);
558 mtmp->mhp = mtmp->mhpmax =
559 d((int) mtmp->m_lev, 10) + 30 + rnd(30);
560 if ((otmp = select_hwep(mtmp)) == 0) {
561 otmp = mksobj(SILVER_SABER, FALSE, FALSE);
562 if (mpickobj(mtmp, otmp))
563 panic("merged weapon?");
568 if ((otmp = which_armor(mtmp, W_ARMS)) == 0
569 || otmp->otyp != SHIELD_OF_REFLECTION) {
570 (void) mongets(mtmp, AMULET_OF_REFLECTION);
571 m_dowear(mtmp, TRUE);