+++ /dev/null
-#
-# NetHack 3.6 sysconf $NHDT-Date: 1524689357 2018/04/25 20:49:17 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.22 $
-# Copyright (c) 2015 by Michael Allison
-# NetHack may be freely redistributed. See license for details.
-#
-# Sample sysconf file.
-# The sysconf file is only used if NetHack is compiled with SYSCF defined.
-# This file uses the same syntax as nethack.cf.
-
-# Which users can use WIZARD (debugging) mode (the -D flag).
-# A value of * allows anyone to enter debugging mode.
-WIZARDS=*
-
-# Users allowed to use the ! (shell escape) command or to suspend the game.
-# Uses the same syntax as the WIZARDS option above.
-#SHELLERS=
-
-# Show debugging information originating from these source files.
-# Use '*' for all, or list source files separated by spaces.
-# Only available if game has been compiled with DEBUG.
-#DEBUGFILES=*
-
-# Save end of game dump log to this file.
-# Only available if NetHack was compiled with DUMPLOG
-# Allows following placeholders:
-# %% literal '%'
-# %v version (eg. "3.6.2-0")
-# %u game UID
-# %t game start time, UNIX timestamp format
-# %T current time, UNIX timestamp format
-# %d game start time, YYYYMMDDhhmmss format
-# %D current time, YYYYMMDDhhmmss format
-# %n player name
-# %N first character of player name
-#DUMPLOGFILE=nethack-%n-%d.log
-
-# Number of bones file pools.
-# The pool you belong to is determined at game start. You will
-# load and save bones only from that pool. Generally useful
-# for public servers only.
-# Changing this might make existing bones inaccessible.
-# Disabled by setting to 0, or commenting out.
-#BONES_POOLS=10
-
-# Limit the number of simultaneous games (see also nethack.sh).
-#MAXPLAYERS=10
-
-# If not null, added to string "To get local support, " in the support
-# information help.
-#SUPPORT=call Izchak at extension 42.
-
-# Uncomment the next line to disable the SEDUCE option.
-#SEDUCE=0
-
-# Record (high score) file options.
-# CAUTION: changing these after people have started playing games can
-# lead to lost high scores!
-# Maximum entries for one person.
-#PERSMAX=10
-# Maximum entries in the record file.
-#ENTRYMAX=100
-# Minimum points to get an entry.
-#POINTSMIN=1
-# Determine identity of "person" in the score file with name (0) or
-# numeric (1) user id.
-#PERS_IS_UID=1
-
-# Maximum number of score file entries to use for random statue names
-#MAX_STATUENAME_RANK=10
-
-# *** LOCATIONS ***
-# IMPORTANT: If you change any of these locations, the directories they
-# point at must exist. NetHack will not create them for you.
-#
-# HACKDIR is the default location for everything.
-# Note: On Windows HACKDIR defaults to the location
-# of the NetHack.exe or NetHackw.exe file so
-# setting HACKDIR below to override that is
-# not usually necessary or recommended.
-#HACKDIR=c:\games\nethack
-#
-# The location that users can adjust their config file startup options
-#CONFIGDIR=c:\games\nethack
-#
-# The location that level files in progress are stored (default=HACKDIR, writeable)
-#LEVELDIR=c:\nethack\levels
-#
-# The location where saved games are kept (default=HACKDIR, writeable)
-#SAVEDIR=c:\nethack\save
-#
-# The location that bones files are kept (default=HACKDIR, writeable)
-#BONESDIR=c:\nethack\save
-#
-# The location that file synchronization locks are stored (default=HACKDIR, writeable)
-#LOCKDIR=c:\nethack\levels
-#
-# The location that a record of game aborts and self-diagnosed game problems
-# is kept (default=HACKDIR, writeable)
-#TROUBLEDIR=c:\nethack\trouble
-
-