/* ordered by command name */
struct ext_func_tab extcmdlist[] = {
+#if 0 /*JP:T*/
{ '#', "#", "perform an extended command",
+#else
+ { '#', "#", "\8ag\92£\83R\83}\83\93\83h\82ð\8eÀ\8ds\82·\82é",
+#endif
doextcmd, IFBURIED | GENERALCMD },
#if 0 /*JP:T*/
{ M('?'), "?", "list all extended commands",
#else
- { M('?'), "?", "\82±\82Ì\8ag\92£\83R\83}\83\93\83h\88ê\97\97\82ð\95\\8e¦\82·\82é",
+ { M('?'), "?", "\8ag\92£\83R\83}\83\93\83h\88ê\97\97\82ð\95\\8e¦\82·\82é",
#endif
doextlist, IFBURIED | AUTOCOMPLETE | GENERALCMD },
#if 0 /*JP:T*/
{ M('A'), "annotate", "\8c»\8dÝ\82Ì\8aK\82É\96¼\91O\82ð\82Â\82¯\82é",
#endif
donamelevel, IFBURIED | AUTOCOMPLETE },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ 'a', "apply", "apply (use) a tool (pick-axe, key, lamp...)",
#else
{ 'a', "apply", "\93¹\8bï\82ð\8eg\82¤\81D(\82Â\82é\82Í\82µ, \8c®, \83\89\83\93\83v\81c)",
#endif
doapply },
+#if 0 /*JP:T*/
{ C('x'), "attributes", "show your attributes",
+#else
+ { C('x'), "attributes", "\91®\90«\82ð\95\\8e¦\82·\82é",
+#endif
doattributes, IFBURIED },
#if 0 /*JP:T*/
{ '@', "autopickup", "toggle the pickup option on/off",
#else
{ M('d'), "dip", "\89½\82©\82É\95¨\82ð\90Z\82·", dodip, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ '>', "down", "go down a staircase", dodown },
+#else
+ { '>', "down", "\8aK\92i\82ð\8d~\82è\82ée", dodown },
+#endif
+#if 0 /*JP:T*/
{ 'd', "drop", "drop an item", dodrop },
+#else
+ { 'd', "drop", "\95¨\82ð\92u\82", dodrop },
+#endif
+#if 0 /*JP:T*/
{ 'D', "droptype", "drop specific item types", doddrop },
+#else
+ { 'D', "droptype", "\8ew\92è\82µ\82½\8eí\97Þ\82Ì\95¨\82ð\92u\82", doddrop },
+#endif
+#if 0 /*JP:T*/
{ 'e', "eat", "eat something", doeat },
+#else
+ { 'e', "eat", "\89½\82©\82ð\90H\82×\82é", doeat },
+#endif
+#if 0 /*JP:T*/
{ 'E', "engrave", "engrave writing on the floor", doengrave },
+#else
+ { 'E', "engrave", "\8f°\82É\95¶\8e\9a\82ð\8f\91\82", doengrave },
+#endif
#if 0 /*JP:T*/
{ M('e'), "enhance", "advance or check weapon and spell skills",
#else
{ '\0', "exploremode", "\92T\8c\9f(\94\8c©)\83\82\81[\83h\82É\93ü\82é",
#endif
enter_explore_mode, IFBURIED },
+#if 0 /*JP:T*/
{ 'f', "fire", "fire ammunition from quiver", dofire },
+#else
+ { 'f', "fire", "\91\95\93U\82³\82ê\82½\95¨\82ð\8eË\82é", dofire },
+#endif
#if 0 /*JP:T*/
{ M('f'), "force", "force a lock", doforce, AUTOCOMPLETE },
#else
{ M('f'), "force", "\8c®\82ð\82±\82¶\82 \82¯\82é", doforce, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ ';', "glance", "show what type of thing a map symbol corresponds to",
+#else
+ { ';', "glance", "\92n\90}\8fã\82Ì\83V\83\93\83{\83\8b\82ª\89½\82É\91Î\89\9e\82·\82é\82©\82ð\8c©\82é",
+#endif
doquickwhatis, IFBURIED | GENERALCMD },
+#if 0 /*JP:T*/
{ '?', "help", "give a help message", dohelp, IFBURIED | GENERALCMD },
+#else
+ { '?', "help", "\83w\83\8b\83v\83\81\83b\83Z\81[\83W\82ð\95\\8e¦\82·\82é", dohelp, IFBURIED | GENERALCMD },
+#endif
+#if 0 /*JP:T*/
{ '\0', "herecmdmenu", "show menu of commands you can do here",
+#else
+ { '\0', "herecmdmenu", "\82±\82±\82Å\8fo\97\88\82é\83R\83}\83\93\83h\82Ì\83\81\83j\83\85\81[\82ð\95\\8e¦\82·\82é",
+#endif
doherecmdmenu, IFBURIED },
+#if 0 /*JP:T*/
{ 'V', "history", "show long version and game history",
+#else
+ { 'V', "history", "\92·\82¢\83o\81[\83W\83\87\83\93\82Æ\83Q\81[\83\80\82Ì\97ð\8ej\82ð\95\\8e¦\82·\82é",
+#endif
dohistory, IFBURIED | GENERALCMD },
+#if 0 /*JP:T*/
{ 'i', "inventory", "show your inventory", ddoinv, IFBURIED },
+#else
+ { 'i', "inventory", "\8e\9d\95¨\82ð\95\\8e¦\82·\82é", ddoinv, IFBURIED },
+#endif
+#if 0 /*JP:T*/
{ 'I', "inventtype", "inventory specific item types",
+#else
+ { 'I', "inventtype", "\8ew\92è\82µ\82½\8eí\97Þ\82Ì\8e\9d\95¨\82ð\8c©\82é",
+#endif
dotypeinv, IFBURIED },
#if 0 /*JP:T*/
{ M('i'), "invoke", "invoke an object's special powers",
#else
{ M('j'), "jump", "\91¼\82Ì\88Ê\92u\82É\94ò\82Ñ\82¤\82Â\82é", dojump, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ C('d'), "kick", "kick something", dokick },
+#else
+ { C('d'), "kick", "\89½\82©\82ð\8fR\82é", dokick },
+#endif
+#if 0 /*JP:T*/
{ '\\', "known", "show what object types have been discovered",
+#else
+ { '\\', "known", "\94\8c©\82µ\82½\95¨\82Ì\8eí\97Þ\82ð\95\\8e¦\82·\82é",
+#endif
dodiscovered, IFBURIED | GENERALCMD },
+#if 0 /*JP:T*/
{ '`', "knownclass", "show discovered types for one class of objects",
+#else
+ { '`', "knownclass", "\88ê\82Â\82Ì\8eí\97Þ\82Ì\92\86\82Å\94\8c©\82µ\82½\95¨\82ð\95\\8e¦\82·\82é",
+#endif
doclassdisco, IFBURIED | GENERALCMD },
#if 0 /*JP:T*/
{ '\0', "levelchange", "change experience level",
{ '\0', "lightsources", "\88Ú\93®\8cõ\8c¹\82ð\8c©\82é",
#endif
wiz_light_sources, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP:T*/
{ ':', "look", "look at what is here", dolook, IFBURIED },
+#else
+ { ':', "look", "\82±\82±\82É\89½\82ª\82 \82é\82Ì\82©\8c©\82é", dolook, IFBURIED },
+#endif
#if 0 /*JP:T*/
{ M('l'), "loot", "loot a box on the floor", doloot, AUTOCOMPLETE },
#else
{ M('o'), "offer", "\90_\82É\8b\9f\95¨\82ð\95ù\82°\82é",
#endif
dosacrifice, AUTOCOMPLETE },
+#if 0 /*JP:T*/
{ 'o', "open", "open a door", doopen },
+#else
+ { 'o', "open", "\94à\82ð\8aJ\82¯\82é", doopen },
+#endif
+#if 0 /*JP:T*/
{ 'O', "options", "show option settings, possibly change them",
+#else
+ { 'O', "options", "\8c»\8dÝ\82Ì\83I\83v\83V\83\87\83\93\90Ý\92è\82ð\95\\8e¦\82µ\89Â\94\\82È\82ç\95Ï\8dX\82·\82é",
+#endif
doset, IFBURIED | GENERALCMD },
#if 0 /*JP:T*/
{ C('o'), "overview", "show a summary of the explored dungeon",
{ '\0', "panic", "\83p\83j\83b\83N\83\8b\81[\83`\83\93\82ð\83e\83X\83g\82·\82é(\92v\96½\93I)",
#endif
wiz_panic, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP:T*/
{ 'p', "pay", "pay your shopping bill", dopay },
+#else
+ { 'p', "pay", "\94\83\82¢\95¨\82Ì\8a¨\92è\82ð\95¥\82¤", dopay },
+#endif
+#if 0 /*JP:T*/
{ ',', "pickup", "pick up things at the current location", dopickup },
+#else
+ { ',', "pickup", "\8c»\8dÝ\82Ì\88Ê\92u\82É\82 \82é\95¨\82ð\8fE\82¤", dopickup },
+#endif
#if 0 /*JP:T*/
{ '\0', "polyself", "polymorph self",
#else
{ M('p'), "pray", "\90_\82É\8bF\82é",
#endif
dopray, IFBURIED | AUTOCOMPLETE },
+#if 0 /*JP:T*/
{ C('p'), "prevmsg", "view recent game messages",
+#else
+ { C('p'), "prevmsg", "\8dÅ\8bß\82Ì\83\81\83b\83Z\81[\83W\82ð\8c©\82é",
+#endif
doprev_message, IFBURIED | GENERALCMD },
+#if 0 /*JP:T*/
{ 'P', "puton", "put on an accessory (ring, amulet, etc)", doputon },
+#else
+ { 'P', "puton", "\83A\83N\83Z\83T\83\8a\82ð\82Â\82¯\82é (\8ew\97Ö\81C\96\82\8f\9c\82¯\82È\82Ç)", doputon },
+#endif
+#if 0 /*JP:T*/
{ 'q', "quaff", "quaff (drink) something", dodrink },
+#else
+ { 'q', "quaff", "\89½\82©\82ð\88ù\82Þ", dodrink },
+#endif
#if 0 /*JP:T*/
{ M('q'), "quit", "exit without saving current game",
#else
{ M('q'), "quit", "\83Z\81[\83u\82µ\82È\82¢\82Å\8fI\97¹",
#endif
done2, IFBURIED | AUTOCOMPLETE | GENERALCMD },
+#if 0 /*JP:T*/
{ 'Q', "quiver", "select ammunition for quiver", dowieldquiver },
+#else
+ { 'Q', "quiver", "\91\95\93U\82·\82é\95¨\82ð\91I\91ð\82·\82é", dowieldquiver },
+#endif
+#if 0 /*JP:T*/
{ 'r', "read", "read a scroll or spellbook", doread },
+#else
+ { 'r', "read", "\8aª\95¨\82â\96\82\96@\8f\91\82ð\93Ç\82Þ", doread },
+#endif
+#if 0 /*JP:T*/
{ C('r'), "redraw", "redraw screen", doredraw, IFBURIED | GENERALCMD },
+#else
+ { C('r'), "redraw", "\89æ\96Ê\82ð\8dÄ\95\\8e¦\82·\82é", doredraw, IFBURIED | GENERALCMD },
+#endif
+#if 0 /*JP:T*/
{ 'R', "remove", "remove an accessory (ring, amulet, etc)", doremring },
+#else
+ { 'R', "remove", "\83A\83N\83Z\83T\83\8a\82ð\82Í\82¸\82· (\8ew\97Ö\81C\96\82\8f\9c\82¯\82È\82Ç)", doremring },
+#endif
#if 0 /*JP:T*/
{ M('R'), "ride", "mount or dismount a saddled steed",
#else
#else
{ M('r'), "rub", "\83\89\83\93\83v\82ð\82±\82·\82é", dorub, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ 'S', "save", "save the game and exit", dosave, IFBURIED | GENERALCMD },
+#else
+ { 'S', "save", "\83Q\81[\83\80\82ð\95Û\91¶\82µ\82Ä\8fI\97¹\82·\82é", dosave, IFBURIED | GENERALCMD },
+#endif
#if 0 /*JP:T*/
{ 's', "search", "search for traps and secret doors",
dosearch, IFBURIED, "searching" },
{ 's', "search", "ã©\82â\89B\82µ\94à\82ð\92T\82·",
dosearch, IFBURIED, "\92T\82·" },
#endif
+#if 0 /*JP:T*/
{ '*', "seeall", "show all equipment in use", doprinuse, IFBURIED },
+#else
+ { '*', "seeall", "\8eg\97p\82µ\82Ä\82¢\82é\91S\82Ä\82Ì\91\95\94õ\97Þ\82ð\95\\8e¦\82·\82é", doprinuse, IFBURIED },
+#endif
+#if 0 /*JP:T*/
{ AMULET_SYM, "seeamulet", "show the amulet currently worn",
+#else
+ { AMULET_SYM, "seeamulet", "\90g\82É\82Â\82¯\82Ä\82¢\82é\96\82\8f\9c\82¯\82ð\95\\8e¦\82·\82é",
+#endif
dopramulet, IFBURIED },
- { ARMOR_SYM, "seearmor", "show the armor currently worn",
+#if 0 /*JP:T*/
+#else
+#endif
+ { ARMOR_SYM, "seearmor", "\8eg\82Á\82Ä\82¢\82é\96h\8bï\82ð\95\\8e¦\82·\82é",
doprarm, IFBURIED },
+#if 0 /*JP:T*/
{ GOLD_SYM, "seegold", "count your gold", doprgold, IFBURIED },
+#else
+ { GOLD_SYM, "seegold", "\8e\9d\82Á\82Ä\82¢\82é\8bà\89Ý\82Ì\90\94\82ð\90\94\82¦\82é", doprgold, IFBURIED },
+#endif
#if 0 /*JP:T*/
{ '\0', "seenv", "show seen vectors",
#else
{ '\0', "seenv", "\8e\8b\90ü\83x\83N\83g\83\8b\82ð\8c©\82é",
#endif
wiz_show_seenv, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP:T*/
{ RING_SYM, "seerings", "show the ring(s) currently worn",
+#else
+ { RING_SYM, "seerings", "\82Í\82ß\82Ä\82¢\82é\8ew\97Ö\82ð\95\\8e¦\82·\82é",
+#endif
doprring, IFBURIED },
+#if 0 /*JP:T*/
{ SPBOOK_SYM, "seespells", "list and reorder known spells",
+#else
+ { SPBOOK_SYM, "seespells", "\92m\82Á\82Ä\82¢\82é\8eô\95¶\82ð\95\\8e¦\82µ\82Ä\95À\82×\91Ö\82¦\82é",
+#endif
dovspell, IFBURIED },
+#if 0 /*JP:T*/
{ TOOL_SYM, "seetools", "show the tools currently in use",
+#else
+ { TOOL_SYM, "seetools", "\8eg\82Á\82Ä\82¢\82é\93¹\8bï\82ð\95\\8e¦\82·\82é",
+#endif
doprtool, IFBURIED },
+#if 0 /*JP:T*/
{ '^', "seetrap", "show the type of adjacent trap", doidtrap, IFBURIED },
+#else
+ { '^', "seetrap", "\97×\82É\82 \82éã©\82Ì\8eí\97Þ\82ð\95\\8e¦\82·\82é", doidtrap, IFBURIED },
+#endif
+#if 0 /*JP:T*/
{ WEAPON_SYM, "seeweapon", "show the weapon currently wielded",
+#else
+ { WEAPON_SYM, "seeweapon", "\8eg\82Á\82Ä\82¢\82é\95\90\8aí\82ð\95\\8e¦\82·\82é",
+#endif
doprwep, IFBURIED },
+#if 0 /*JP:T*/
{ '!', "shell", "do a shell escape",
+#else
+ { '!', "shell", "\83V\83F\83\8b\82É\94²\82¯\82é",
+#endif
dosh_core, IFBURIED | GENERALCMD
#ifndef SHELL
| CMD_NOT_AVAILABLE
{ '\0', "stats", "\83\81\83\82\83\8a\8fó\91Ô\82ð\8c©\82é",
#endif
wiz_show_stats, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP:T*/
{ C('z'), "suspend", "suspend the game",
+#else
+ { C('z'), "suspend", "\83Q\81[\83\80\82ð\92\86\92f\82·\82é",
+#endif
dosuspend_core, IFBURIED | GENERALCMD
#ifndef SUSPEND
| CMD_NOT_AVAILABLE
#endif /* SUSPEND */
},
+#if 0 /*JP:T*/
{ 'x', "swap", "swap wielded and secondary weapons", doswapweapon },
+#else
+ { 'x', "swap", "\8d¶\89E\82Ì\95\90\8aí\82ð\8cð\8a·\82·\82é", doswapweapon },
+#endif
+#if 0 /*JP:T*/
{ 'T', "takeoff", "take off one piece of armor", dotakeoff },
+#else
+ { 'T', "takeoff", "\96h\8bï\82ð\88ê\82Â\8aO\82·", dotakeoff },
+#endif
+#if 0 /*JP:T*/
{ 'A', "takeoffall", "remove all armor", doddoremarm },
+#else
+ { 'A', "takeoffall", "\91S\82Ä\82Ì\96h\8bï\82ð\8aO\82·", doddoremarm },
+#endif
+#if 0 /*JP:T*/
{ C('t'), "teleport", "teleport around the level", dotelecmd, IFBURIED },
+#else
+ { C('t'), "teleport", "\93¯\82¶\8aK\82Ì\92\86\82Å\8fu\8aÔ\88Ú\93®\82·\82é", dotelecmd, IFBURIED },
+#endif
#if 0 /*JP:T*/
{ '\0', "terrain", "show map without obstructions",
#else
{ '\0', "terrain", "\8e×\96\82\82³\82ê\82¸\82É\92n\90}\82ð\8c©\82é",
#endif
doterrain, IFBURIED | AUTOCOMPLETE },
+#if 0 /*JP:T*/
{ '\0', "therecmdmenu",
"menu of commands you can do from here to adjacent spot",
+#else
+ { '\0', "therecmdmenu",
+ "\82±\82±\82©\82ç\97×\82Ì\83}\83X\82É\91Î\82µ\82Ä\8fo\97\88\82é\83R\83}\83\93\83h\82Ì\83\81\83j\83\85\81[",
+#endif
dotherecmdmenu },
+#if 0 /*JP:T*/
{ 't', "throw", "throw something", dothrow },
+#else
+ { 't', "throw", "\89½\82©\82ð\93\8a\82°\82é", dothrow },
+#endif
#if 0 /*JP:T*/
{ '\0', "timeout", "look at timeout queue and hero's timed intrinsics",
#else
#else
{ M('T'), "tip", "\93ü\82ê\95¨\82ð\8bó\82É\82·\82é", dotip, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ '_', "travel", "travel to a specific location on the map", dotravel },
+#else
+ { '_', "travel", "\92n\90}\82Å\8ew\92è\82³\82ê\82½\88Ê\92u\82Ü\82Å\88Ú\93®\82·\82é", dotravel },
+#endif
#if 0 /*JP:T*/
{ M('t'), "turn", "turn undead away", doturn, IFBURIED | AUTOCOMPLETE },
#else
#else
{ M('u'), "untrap", "ã©\82ð\82Í\82¸\82·", dountrap, AUTOCOMPLETE },
#endif
+#if 0 /*JP:T*/
{ '<', "up", "go up a staircase", doup },
+#else
+ { '<', "up", "\8aK\92i\82ð\8fã\82é", doup },
+#endif
#if 0 /*JP:T*/
{ '\0', "vanquished", "list vanquished monsters",
#else
"\83R\83\93\83p\83C\83\8b\8e\9e\82Ì\83I\83v\83V\83\87\83\93\82ð\95\\8e¦\82·\82é",
#endif
doextversion, IFBURIED | AUTOCOMPLETE | GENERALCMD },
+#if 0 /*JP:T*/
{ 'v', "versionshort", "show version", doversion, IFBURIED | GENERALCMD },
+#else
+ { 'v', "versionshort", "\83o\81[\83W\83\87\83\93\82ð\95\\8e¦\82·\82é", doversion, IFBURIED | GENERALCMD },
+#endif
#if 0 /*JP:T*/
{ '\0', "vision", "show vision array",
#else
{ '.', "wait", "\88ê\95à\95ª\89½\82à\82µ\82È\82¢",
donull, IFBURIED, "\8bx\8ce\82·\82é" },
#endif
+#if 0 /*JP:T*/
{ 'W', "wear", "wear a piece of armor", dowear },
+#else
+ { 'W', "wear", "\96h\8bï\82ð\88ê\82Â\82Â\82¯\82é", dowear },
+#endif
+#if 0 /*JP:T*/
{ '&', "whatdoes", "tell what a command does", dowhatdoes, IFBURIED },
+#else
+ { '&', "whatdoes", "\83R\83}\83\93\83h\82Ì\88Ó\96¡\82ð\95\\8e¦\82·\82é", dowhatdoes, IFBURIED },
+#endif
+#if 0 /*JP:T*/
{ '/', "whatis", "show what type of thing a symbol corresponds to",
+#else
+ { '/', "whatis", "\83V\83\93\83{\83\8b\82ª\89½\82ð\95\\82µ\82Ä\82¢\82é\82©\82ð\95\\8e¦\82·\82é",
+#endif
dowhatis, IFBURIED | GENERALCMD },
+#if 0 /*JP:T*/
{ 'w', "wield", "wield (put in use) a weapon", dowield },
+#else
+ { 'w', "wield", "\95\90\8aí\82ð\90g\82É\82Â\82¯\82é", dowield },
+#endif
#if 0 /*JP:T*/
{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
#else
{ '\0', "wmode", "\95Ç\83\82\81[\83h\82ð\8c©\82é",
#endif
wiz_show_wmodes, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
+#if 0 /*JP:T*/
{ 'z', "zap", "zap a wand", dozap },
+#else
+ { 'z', "zap", "\8fñ\82ð\90U\82é", dozap },
+#endif
{ '\0', (char *) 0, (char *) 0, donull, 0, (char *) 0 } /* sentinel */
};
winid datawin;
int i;
static const char
+#if 0 /*JP:T*/
run_desc[] = "Prefix: run until something very interesting is seen",
+#else
+ run_desc[] = "\90Ú\93ª\8e«: \89½\82©\82Æ\82Ä\82à\8b»\96¡\90[\82¢\82à\82Ì\82ª\8c©\82¦\82é\82Ü\82Å\91\96\82é",
+#endif
forcefight_desc[] =
+#if 0 /*JP:T*/
"Prefix: force fight even if you don't see a monster";
+#else
+ "\90Ú\93ª\8e«: \82½\82Æ\82¦\89ö\95¨\82ª\8c©\82¦\82Ä\82¢\82È\82\82Ä\82à\90í\82¤";
+#endif
static const struct {
int nhkf;
const char *desc;
boolean numpad;
} misc_keys[] = {
+#if 0 /*JP:T*/
{ NHKF_ESC, "escape from the current query/action", FALSE },
+#else
+ { NHKF_ESC, "\8c»\8dÝ\82Ì\8ds\93®\82ð\92\86\92f\82·\82é", FALSE },
+#endif
{ NHKF_RUSH,
+#if 0 /*JP:T*/
"Prefix: rush until something interesting is seen", FALSE },
+#else
+ "\90Ú\93ª\8e«: \89½\82©\8b»\96¡\90[\82¢\82à\82Ì\82ª\8c©\82¦\82é\82Ü\82Å\91\96\82é", FALSE },
+#endif
{ NHKF_RUN, run_desc, FALSE },
{ NHKF_RUN2, run_desc, TRUE },
{ NHKF_FIGHT, forcefight_desc, FALSE },
{ NHKF_FIGHT2, forcefight_desc, TRUE } ,
{ NHKF_NOPICKUP,
+#if 0 /*JP:T*/
"Prefix: move without picking up objects/fighting", FALSE },
+#else
+ "\90Ú\93ª\8e«: \95¨\82ð\8fE\82Á\82½\82è\90í\82Á\82½\82è\82¹\82¸\82É\88Ú\93®\82·\82é", FALSE },
+#endif
{ NHKF_RUN_NOPICKUP,
+#if 0 /*JP:T*/
"Prefix: run without picking up objects/fighting", FALSE },
+#else
+ "\90Ú\93ª\8e«: \95¨\82ð\8fE\82Á\82½\82è\90í\82Á\82½\82è\82¹\82¸\82É\91\96\82é", FALSE },
+#endif
+#if 0 /*JP:T*/
{ NHKF_DOINV, "view inventory", TRUE },
+#else
+ { NHKF_DOINV, "\8e\9d\95¨\82ð\95\\8e¦\82·\82é", TRUE },
+#endif
+#if 0 /*JP:T*/
{ NHKF_REQMENU, "Prefix: request a menu", FALSE },
+#else
+ { NHKF_REQMENU, "\90Ú\93ª\8e«: \83\81\83j\83\85\81[\82ð\97v\8b\81\82·\82é", FALSE },
+#endif
#ifdef REDO
+#if 0 /*JP:T*/
{ NHKF_DOAGAIN , "re-do: perform the previous command again", FALSE },
+#else
+ { NHKF_DOAGAIN , "\8dÄ\8eÀ\8ds: \91O\89ñ\82Ì\83R\83}\83\93\83h\82ð\82à\82¤\88ê\93x\8eÀ\8ds\82·\82é", FALSE },
+#endif
#endif
{ 0, (const char *) 0, FALSE }
};