otmp = getobj(lubricables, "grease");
if (!otmp)
return;
+/*JP
if (inaccessible_equipment(otmp, "grease", FALSE))
+*/
+ if (inaccessible_equipment(otmp, "\82É\8e\89\82ð\93h\82é", FALSE))
return;
consume_obj_charge(obj, TRUE);
boolean hilite_state = FALSE;
if (!goal)
+/*JP
goal = "desired location";
+*/
+ goal = "\96Ú\93I\92n";
if (flags.verbose) {
/*JP
pline("(For instructions type a ?)");
#endif
for (;;) {
if (show_goal_msg) {
+/*JP
pline("Move cursor to %s:", goal);
+*/
+ pline("\83J\81[\83\\83\8b\82ð%s\82É\93®\82©\82µ\82Ä\82\82¾\82³\82¢:", goal);
curs(WIN_MAP, cx, cy);
flush_screen(0);
show_goal_msg = FALSE;
goto nxtc;
} else if (c == '#') {
auto_msg = !auto_msg;
+#if 0 /*JP*/
pline("Automatic description %sis %s.",
flags.verbose ? "of features under cursor " : "",
auto_msg ? "on" : "off");
+#else
+ pline("%s\90à\96¾\8e©\93®\95\\8e¦\81F%s",
+ flags.verbose ? "\83J\81[\83\\83\8b\82Ì\89º\82É\82 \82é\82à\82Ì\82Ì" : "",
+ auto_msg ? "\83I\83\93" : "\83I\83t");
+#endif
if (!auto_msg)
show_goal_msg = TRUE;
msg_given = TRUE;
}
if (!obj) {
/* "under you" is safe here since there's no object to hide under */
+#if 0 /*JP*/
pline("There doesn't seem to be any object %s.",
(cc.x == u.ux && cc.y == u.uy) ? "under you" : "there");
+#else
+ pline("%s\82É\82Í\89½\82à\82È\82¢\82æ\82¤\82¾\81D",
+ (cc.x == u.ux && cc.y == u.uy) ? "\82 \82È\82½\82Ì\89º" : "\82»\82±");
+#endif
return;
}
/* note well: 'obj' might be as instance of STRANGE_OBJECT if target
/* traditional */
unames[4] = roguename();
/* silly */
+/*JP
unames[5] = "Wibbly Wobbly";
+*/
+ unames[5] = "\82¤\82ë\82¤\82ë";
+#if 0 /*JP*/
pline("%s %s to call you \"%s.\"",
The(buf), use_plural ? "decide" : "decides",
unames[rn2(SIZE(unames))]);
+#else
+ pline("%s\82Í\82 \82È\82½\82ð\81u%s\81v\82Æ\8cÄ\82Ô\82±\82Æ\82É\8c\88\82ß\82½\81D",
+ buf,
+ unames[rn2(SIZE(unames))]);
+#endif
} else if (!objtyp_is_callable(obj->otyp)) {
+#if 0 /*JP*/
pline("%s %s can't be assigned a type name.",
use_plural ? "Those" : "That", buf);
+#else
+ pline("%s\82É\8eí\97Þ\82Ì\96¼\91O\82ð\8a\84\82è\93\96\82Ä\82é\82±\82Æ\82Í\82Å\82«\82È\82¢\81D",
+ buf);
+#endif
} else if (!obj->dknown) {
+#if 0 /*JP*/
You("don't know %s %s well enough to name %s.",
use_plural ? "those" : "that", buf, use_plural ? "them" : "it");
+#else
+ You("\96¼\91O\82ð\95t\82¯\82ç\82ê\82é\82Ù\82Ç%s\82Ì\82±\82Æ\82ð\82æ\82\92m\82ç\82È\82¢\81D",
+ buf);
+#endif
} else {
docall(obj);
}
/* an "aligned priest" not flagged as a priest or minion should be
"priest" or "priestess" (normally handled by priestname()) */
if (mdat == &mons[PM_ALIGNED_PRIEST])
+/*JP
pm_name = mtmp->female ? "priestess" : "priest";
+*/
+ pm_name = mtmp->female ? "\93ò\91m" : "\91m\97µ";
else if (mdat == &mons[PM_HIGH_PRIEST] && mtmp->female)
+/*JP
pm_name = "high priestess";
+*/
+ pm_name = "\96@\89¤";
/* Shopkeepers: use shopkeeper name. For normal shopkeepers, just
* "Asidonhopo"; for unusual ones, "Asidonhopo the invisible
*/
Your("\90Ã\82©\82É\93®\82¯\82é\82æ\82¤\82É\82È\82Á\82½\81D");
else if (Levitation || Flying)
+/*JP
You("float imperceptibly.");
+*/
+ You("\82¢\82Â\82Ì\82Ü\82É\82©\95\82\82¢\82Ä\82¢\82½\81D");
else
/*JP
You("walk very quietly.");
|| Detect_monsters))) {
makeknown(obj->otyp);
+#if 0 /*JP*/
You_feel("that monsters%s have difficulty pinpointing your location.",
on ? "" : " no longer");
+#else
+ You_feel("\89ö\95¨\82Í\82 \82È\82½\82Ì\88Ê\92u\82ª\82Í\82Á\82«\82è\82Æ\95ª\82©%s\82È\82Á\82½\82æ\82¤\82¾\81D",
+ on ? "\82ç\82È\82" : "\82é\82æ\82¤\82É");
+#endif
}
}
You("%s\82æ\82¤\82È\8bC\82ª\82µ\82½\81D",
ACURR(A_INT)
<= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT))
- ? "\8aX\8ap\82É\8dÀ\82Á\82Ä\82¢\82é"
+ ? "\8b÷\82Á\82±\82É\8dÀ\82Á\82Ä\82¢\82é"
: "\96Ú\82ª\82Ü\82í\82Á\82½");
#endif
} else {
by unmul() since the on or off action isn't completing */
afternmv = 0;
if (putting_on || otmp != stolenobj) {
+#if 0 /*JP*/
Sprintf(buf, "You stop %s %s.",
putting_on ? "putting on" : "taking off",
thesimpleoname(otmp));
+#else
+ Sprintf(buf, "\82 \82È\82½\82Í%s\82ð%s\82Ì\82ð\8e~\82ß\82½\81D",
+ thesimpleoname(otmp),
+ putting_on ? "\90g\82É\82Â\82¯\82é" : "\8aO\82·");
+#endif
} else {
buf[0] = '\0'; /* silently stop doffing stolenobj */
result = -multi; /* remember this before calling unmul() */
struct obj *obj;
{
if (!(obj->owornmask & (W_ARMOR | W_ACCESSORY))) {
+/*JP
You("are not wearing that.");
+*/
+ You("\82»\82ê\82ð\90g\82É\82Â\82¯\82Ä\82¢\82È\82¢\81D");
return 0;
}
/*JP
You("cannot make the ring stick to your body.");
*/
- You("\8ew\97Ö\82ð\82Í\82ß\82ê\82È\82¢\91Ì\82¾\81D");
+ You("\8ew\97Ö\82ð\82Í\82ß\82ç\82ê\82È\82¢\91Ì\82¾\81D");
return 0;
}
if (uleft && uright) {
/*JP
You_cant("wear that!");
*/
- You_cant("wear that!");
+ You_cant("\82»\82ê\82ð\90g\82É\82Â\82¯\82ç\82ê\82È\82¢\81I");
return 0;
}
}
if (uarm && uarmu && uarmc && uarmh && uarms && uarmg && uarmf
&& uleft && uright && uamul && ublindf) {
/* 'W' message doesn't mention accessories */
+/*JP
You("are already wearing a full complement of armor.");
+*/
+ You("\82·\82Å\82É\8a®\91S\91\95\94õ\82µ\82Ä\82¢\82é\81D");
return 0;
}
otmp = getobj(clothes, "wear");
inaccessible_equipment(obj, verb, only_if_known_cursed)
struct obj *obj;
const char *verb; /* "dip" or "grease", or null to avoid messages */
+/*JP:\93ú\96{\8cê\82Å\82Í "\82ð\90Z\82·", "\82É\8e\89\82ð\93h\82é", null \82Ì\82¢\82¸\82ê\82©*/
boolean only_if_known_cursed; /* ignore covering unless known to be cursed */
{
+#if 0 /*JP*/
static NEARDATA const char need_to_take_off_outer_armor[] =
"need to take off %s to %s %s.";
+#else /*JP:\88ø\90\94\82ª\8c´\95¶\82Æ\95Ï\82í\82Á\82Ä\82¢\82é\82±\82Æ\82É\92\8d\88Ó*/
+ static NEARDATA const char need_to_take_off_outer_armor[] =
+ "%s%s\82É\82Í%s\82ð%s\95K\97v\82ª\82 \82é\81D";
+#endif
char buf[BUFSZ];
boolean anycovering = !only_if_known_cursed; /* more comprehensible... */
#define BLOCKSACCESS(x) (anycovering || ((x)->cursed && (x)->bknown))
if (obj == uarm && uarmc && BLOCKSACCESS(uarmc)) {
if (verb) {
Strcpy(buf, yname(uarmc));
+#if 0 /*JP*/
You(need_to_take_off_outer_armor, buf, verb, yname(obj));
+#else /*JP:\91Î\8fÛ\82Í\83N\83\8d\81[\83N\82È\82Ì\82Åjoffmsg\82ð\8eg\82í\82¸\8c\88\82ß\8c\82\82¿*/
+ You(need_to_take_off_outer_armor, xname(obj), verb, buf, "\92E\82®");
+#endif
}
return TRUE;
}
if (uarmc)
Strcat(buf, yname(uarmc));
if (uarm && uarmc)
+/*JP
Strcat(buf, " and ");
+*/
+ Strcat(buf, "\82Æ");
if (uarm)
Strcat(buf, sameprefix ? xname(uarm) : yname(uarm));
+#if 0 /*JP*/
You(need_to_take_off_outer_armor, buf, verb, yname(obj));
+#else /*JP:\91Î\8fÛ\82Í\83N\83\8d\81[\83N\82©\8aZ\82È\82Ì\82Åjoffmsg\82ð\8eg\82í\82¸\8c\88\82ß\8c\82\82¿*/
+ You(need_to_take_off_outer_armor, xname(obj), verb, buf, "\92E\82®");
+#endif
}
return TRUE;
}
if ((obj == uleft || obj == uright) && uarmg && BLOCKSACCESS(uarmg)) {
if (verb) {
Strcpy(buf, yname(uarmg));
+#if 0 /*JP*/
You(need_to_take_off_outer_armor, buf, verb, yname(obj));
+#else /*JP:\91Î\8fÛ\82Í\8f¬\8eè\82È\82Ì\82Åjoffmsg\82ð\8eg\82í\82¸\8c\88\82ß\8c\82\82¿*/
+ You(need_to_take_off_outer_armor, xname(obj), verb, buf, "\82Í\82¸\82·");
+#endif
}
return TRUE;
}
/* edible item owned by shop has been thrown or kicked
by hero and caught by tame or food-tameable monst */
oprice = unpaid_cost(obj, TRUE);
+#if 0 /*JP*/
pline("That %s will cost you %ld %s.", objnambuf, oprice,
currency(oprice));
+#else
+ pline("\82 \82Ì%s\82Í%ld%s\82¾\81D", objnambuf, oprice,
+ currency(oprice));
+#endif
/* delobj->obfree will handle actual shop billing update */
}
delobj(obj);
(on the other hand, perhaps you're sensing a brief glimpse
of its mind as it changes form) */
newsym(mtmp->mx, mtmp->my);
+#if 0 /*JP*/
You("%s %s appear where %s was!",
cansee(mtmp->mx, mtmp->my) ? "see" : "sense",
(mtmp->m_ap_type == M_AP_FURNITURE)
? an(mons[mtmp->mappearance].mname)
: something,
buf);
+#else
+ You("%s\82ª\82 \82Á\82½\82Æ\82±\82ë\82É%s\82ª\8c»\82ê\82½\82Ì%s\81I",
+ buf,
+ (mtmp->m_ap_type == M_AP_FURNITURE)
+ ? an(defsyms[mtmp->mappearance].explanation)
+ : (mtmp->m_ap_type == M_AP_OBJECT
+ && OBJ_DESCR(objects[mtmp->mappearance]))
+ ? an(OBJ_DESCR(objects[mtmp->mappearance]))
+ : (mtmp->m_ap_type == M_AP_OBJECT
+ && OBJ_NAME(objects[mtmp->mappearance]))
+ ? an(OBJ_NAME(objects[mtmp->mappearance]))
+ : (mtmp->m_ap_type == M_AP_MONSTER)
+ ? an(mons[mtmp->mappearance].mname)
+ : something,
+ cansee(mtmp->mx, mtmp->my) ? "\82ð\8c©\82½" : "\82É\8bC\82Ã\82¢\82½");
+#endif
display_nhwindow(WIN_MAP, TRUE);
}
}
map_invisible(x, y);
else
newsym(x, y);
+#if 0 /*JP*/
There("is %s here.",
canspotmon(mon) ? a_monnam(mon) : "something hidden");
+#else
+ There("%s\82ª\82¢\82é\81D",
+ canspotmon(mon) ? a_monnam(mon) : "\89½\82©\89B\82ê\82Ä\82¢\82é\82à\82Ì");
+#endif
}
/* Kick attacks by kicking monsters are normal attacks, not special.
out of the vault. If he did do that, player
could try fighting, then weasle out of being
killed by throwing his/her gold when losing. */
+#if 0 /*JP*/
verbalize(
umoney
? "Drop the rest and follow me."
: mtmp->mpeaceful
? "I'll take care of that; please move along."
: "I'll take that; now get moving.");
+#else
+ verbalize(
+ umoney
+ ? "\8ec\82è\82ð\92u\82¢\82Ä\82Â\82¢\82Ä\82«\82È\82³\82¢\81D"
+ : hidden_gold()
+ ? "\82Ü\82¾\8bà\82ð\89B\82µ\82Ä\82¢\82é\82È\81D\92u\82«\82È\82³\82¢\81D"
+ : mtmp->mpeaceful
+ ? "\82»\82ê\82Í\8e\84\82ª\8fE\82Á\82Ä\82¨\82«\82Ü\82·\82©\82ç\82Â\82¢\82Ä\82«\82Ä\82\82¾\82³\82¢\81D"
+ : "\82»\82ê\82Í\8fE\82Á\82Ä\82¨\82\81D\97\88\82È\82³\82¢\81D");
+#endif
} else if (is_mercenary(mtmp->data)) {
long goldreqd = 0L;
kickedobj = splitobj(kickedobj, 1L);
} else {
if (rn2(20)) {
+#if 0 /*JP*/
static NEARDATA const char *const flyingcoinmsg[] = {
"scatter the coins", "knock coins all over the place",
"send coins flying in all directions",
};
+#else
+ static NEARDATA const char *const flyingcoinmsg[] = {
+ "\8bà\89Ý\82ð\82Ü\82«\8eU\82ç\82µ\82½", "\8bà\89Ý\82ð\82Î\82ç\82Ü\82¢\82½",
+ "\8bà\89Ý\82ð\82 \82¿\82±\82¿\82É\94ò\82Î\82µ\82½",
+ };
+#endif
+/*JP
pline("Thwwpingg!");
+*/
+ pline("\83K\83V\83\83\81[\83\93\81I");
+/*JP
You("%s!", flyingcoinmsg[rn2(SIZE(flyingcoinmsg))]);
+*/
+ You("%s\81I", flyingcoinmsg[rn2(SIZE(flyingcoinmsg))]);
(void) scatter(x, y, rn2(3) + 1, VIS_EFFECTS | MAY_HIT,
kickedobj);
newsym(x, y);
return 1;
}
if (kickedobj->quan > 300L) {
+/*JP
pline("Thump!");
+*/
+ pline("\83S\83c\83\93\81I");
return (!rn2(3) || martial());
}
}
if (wl == BOTH_SIDES)
bp = makeplural(bp);
+#if 0 /*JP*/
Your("%s%s %s in no shape for kicking.",
(wl == LEFT_SIDE) ? "left " : (wl == RIGHT_SIDE) ? "right " : "",
bp, (wl == BOTH_SIDES) ? "are" : "is");
+#else
+ Your("%s%s\82Í\8fR\82è\82ª\82Å\82«\82é\8fó\91Ô\82¶\82á\82È\82¢\81D",
+ (wl == LEFT_SIDE) ? "\8d¶" : (wl == RIGHT_SIDE) ? "\89E" : "",
+ bp);
+#endif
no_kick = TRUE;
} else if (near_capacity() > SLT_ENCUMBER) {
/*JP
(void) mksobj_at(ROCK, x, y, TRUE, FALSE);
del_engr_at(x, y);
if (Blind)
+#if 0 /*JP*/
pline("Crack! %s broke!", Something);
+#else
+ pline("\83S\83c\83\93\81I\89½\82©\82ª\89ó\82ê\82½\81I");
+#endif
else {
+/*JP
pline_The("headstone topples over and breaks!");
+*/
+ pline("\95æ\90Î\82Í\93|\82ê\82Ä\89ó\82ê\82½\81I");
newsym(x, y);
}
return 1;
You("\89½\82©\82ð\93\8a\82°\82é\82Ì\82Í\95¨\97\9d\93I\82É\96³\97\9d\82¾\81D");
return FALSE;
} else if (nohands(youmonst.data)) {
+#if 0 /*JP*/
You_cant("throw or shoot without hands."); /* not body_part(HAND) */
+#else
+ You("\8eè\82ª\82È\82¢\81D"); /* not body_part(HAND) */
+#endif
return FALSE;
/*[what about !freehand(), aside from cursed missile launcher?]*/
}
/* give feedback if quiver has now been filled */
if (uquiver) {
uquiver->owornmask &= ~W_QUIVER; /* less verbose */
+/*JP
prinv("You ready:", uquiver, 0L);
+*/
+ prinv("\8f\80\94õ\81F", uquiver, 0L);
uquiver->owornmask |= W_QUIVER;
}
}
/* egg ends up "all over your face"; perhaps
visored helmet should still save you here */
if (uarmh)
+/*JP
Your("%s fails to protect you.", helm_simple_name(uarmh));
+*/
+ Your("%s\82Í\82 \82È\82½\82ð\8eç\82ê\82È\82©\82Á\82½\81D", helm_simple_name(uarmh));
goto petrify;
}
case CREAM_PIE:
&& (mtmp = makemon(&mons[rn2(3) ? PM_HOMUNCULUS : PM_IMP], x, y,
NO_MM_FLAGS)) != 0) {
if (canspotmon(mtmp))
+#if 0 /*JP*/
pline("%s is released!", Hallucination
? An(rndmonnam(NULL))
: "The picture-painting demon");
+#else
+ pline("%s\82ª\89ð\95ú\82³\82ê\82½\81I", Hallucination
+ ? rndmonnam(NULL)
+ : "\82¨\8aG\95`\82«\82Ì\88«\96\82");
+#endif
mtmp->mpeaceful = !obj->cursed;
set_malign(mtmp);
}
nhsym r_syms[SYM_MAX] = DUMMY; /* rogue symbols */
nhsym warnsyms[WARNCOUNT] = DUMMY; /* the current warning display symbols */
+/*JP
const char invisexplain[] = "remembered, unseen, creature";
+*/
+const char invisexplain[] = "\8ao\82¦\82Ä\82¢\82é\82ª\8c©\82¦\82Ä\82¢\82È\82¢\89ö\95¨";
/* Default object class symbols. See objclass.h.
* {symbol, name, explain}
*/
const struct class_sym def_oc_syms[MAXOCLASSES] = {
{ '\0', "", "" }, /* placeholder for the "random class" */
+/*JP
{ ILLOBJ_SYM, "illegal objects", "strange object" },
+*/
+ { ILLOBJ_SYM, "\8aï\96\82È\95¨\91Ì", "\8aï\96\82È\95¨\91Ì" },
+/*JP
{ WEAPON_SYM, "weapons", "weapon" },
+*/
+ { WEAPON_SYM, "\95\90\8aí", "\95\90\8aí" },
+/*JP
{ ARMOR_SYM, "armor", "suit or piece of armor" },
+*/
+ { ARMOR_SYM, "\8aZ", "\95\9e\82Ü\82½\82Í\8aZ\82Ì\82½\82®\82¢" },
+/*JP
{ RING_SYM, "rings", "ring" },
+*/
+ { RING_SYM, "\8ew\97Ö", "\8ew\97Ö" },
+/*JP
{ AMULET_SYM, "amulets", "amulet" },
+*/
+ { AMULET_SYM, "\96\82\8f\9c\82¯", "\96\82\8f\9c\82¯" },
+/*JP
{ TOOL_SYM, "tools", "useful item (pick-axe, key, lamp...)" },
+*/
+ { TOOL_SYM, "\93¹\8bï", "\95Ö\97\98\82È\93¹\8bï(\82Â\82é\82Í\82µ\81C\8c®\81C\83\89\83\93\83v\81D\81D\81D)" },
+/*JP
{ FOOD_SYM, "food", "piece of food" },
+*/
+ { FOOD_SYM, "\90H\97¿", "\90H\97¿" },
+/*JP
{ POTION_SYM, "potions", "potion" },
+*/
+ { POTION_SYM, "\96ò", "\96ò" },
+/*JP
{ SCROLL_SYM, "scrolls", "scroll" },
+*/
+ { SCROLL_SYM, "\8aª\95¨", "\8aª\95¨" },
+/*JP
{ SPBOOK_SYM, "spellbooks", "spellbook" },
+*/
+ { SPBOOK_SYM, "\96\82\96@\8f\91", "\96\82\96@\8f\91" },
+/*JP
{ WAND_SYM, "wands", "wand" },
+*/
+ { WAND_SYM, "\8fñ", "\8fñ" },
+/*JP
{ GOLD_SYM, "coins", "pile of coins" },
+*/
+ { GOLD_SYM, "\8bà\89Ý", "\8bà\89Ý\82Ì\8eR" },
+/*JP
{ GEM_SYM, "rocks", "gem or rock" },
+*/
+ { GEM_SYM, "\90Î", "\95ó\90Î\82Ü\82½\82Í\90Î" },
+/*JP
{ ROCK_SYM, "large stones", "boulder or statue" },
+*/
+ { ROCK_SYM, "\8b\90\90Î", "\8aâ\82Ü\82½\82Í\91\9c" },
+/*JP
{ BALL_SYM, "iron balls", "iron ball" },
+*/
+ { BALL_SYM, "\93S\8b\85", "\93S\8b\85" },
+/*JP
{ CHAIN_SYM, "chains", "iron chain" },
+*/
+ { CHAIN_SYM, "\8d½", "\93S\82Ì\8d½" },
+/*JP
{ VENOM_SYM, "venoms", "splash of venom" }
+*/
+ { VENOM_SYM, "\93Å", "\93Å\89t" }
};
/* Default monster class symbols. See monsym.h. */
const struct class_sym def_monsyms[MAXMCLASSES] = {
{ '\0', "", "" },
+/*JP
{ DEF_ANT, "", "ant or other insect" },
+*/
+ { DEF_ANT, "", "\8ba\82Ü\82½\82Í\91¼\82Ì\8d©\92\8e" },
+/*JP
{ DEF_BLOB, "", "blob" },
+*/
+ { DEF_BLOB, "", "\83u\83\8d\83b\83u" },
+/*JP
{ DEF_COCKATRICE, "", "cockatrice" },
+*/
+ { DEF_COCKATRICE, "", "\83R\83J\83g\83\8a\83X" },
+/*JP
{ DEF_DOG, "", "dog or other canine" },
+*/
+ { DEF_DOG, "", "\8c¢\82Ü\82½\82Í\83C\83k\89È\82Ì\93®\95¨" },
+/*JP
{ DEF_EYE, "", "eye or sphere" },
+*/
+ { DEF_EYE, "", "\96Ú\82Ü\82½\82Í\8b\85\91Ì" },
+/*JP
{ DEF_FELINE, "", "cat or other feline" },
+*/
+ { DEF_FELINE, "", "\94L\82Ü\82½\82Í\83l\83R\89È\82Ì\93®\95¨" },
+/*JP
{ DEF_GREMLIN, "", "gremlin" },
+*/
+ { DEF_GREMLIN, "", "\83O\83\8c\83\80\83\8a\83\93" },
+/*JP
{ DEF_HUMANOID, "", "humanoid" },
+*/
+ { DEF_HUMANOID, "", "\83q\83\85\81[\83}\83m\83C\83h" },
+/*JP
{ DEF_IMP, "", "imp or minor demon" },
+*/
+ { DEF_IMP, "", "\83C\83\93\83v\82Ü\82½\82Í\89º\8b\89\88«\96\82" },
+/*JP
{ DEF_JELLY, "", "jelly" },
+*/
+ { DEF_JELLY, "", "\83[\83\8a\81[" },
+/*JP
{ DEF_KOBOLD, "", "kobold" },
+*/
+ { DEF_KOBOLD, "", "\83R\83{\83\8b\83g" },
+/*JP
{ DEF_LEPRECHAUN, "", "leprechaun" },
+*/
+ { DEF_LEPRECHAUN, "", "\83\8c\83v\83\89\83R\81[\83\93" },
+/*JP
{ DEF_MIMIC, "", "mimic" },
+*/
+ { DEF_MIMIC, "", "\83~\83~\83b\83N" },
+/*JP
{ DEF_NYMPH, "", "nymph" },
+*/
+ { DEF_NYMPH, "", "\83j\83\93\83t" },
+/*JP
{ DEF_ORC, "", "orc" },
+*/
+ { DEF_ORC, "", "\83I\81[\83N" },
+/*JP
{ DEF_PIERCER, "", "piercer" },
+*/
+ { DEF_PIERCER, "", "\8c\8a\8bò\82¢" },
+/*JP
{ DEF_QUADRUPED, "", "quadruped" },
+*/
+ { DEF_QUADRUPED, "", "\8el\91«\93®\95¨" },
+/*JP
{ DEF_RODENT, "", "rodent" },
+*/
+ { DEF_RODENT, "", "ê\96\8e\95\93®\95¨" },
+/*JP
{ DEF_SPIDER, "", "arachnid or centipede" },
+*/
+ { DEF_SPIDER, "", "\83N\83\82\8c`\97Þ\93®\95¨\82Ü\82½\82Í\83\80\83J\83f" },
+/*JP
{ DEF_TRAPPER, "", "trapper or lurker above" },
+*/
+ { DEF_TRAPPER, "", "\83g\83\89\83b\83p\81[\82Ü\82½\82Í\83\89\81[\83J\81[" },
+/*JP
{ DEF_UNICORN, "", "unicorn or horse" },
+*/
+ { DEF_UNICORN, "", "\83\86\83j\83R\81[\83\93\82Ü\82½\82Í\94n" },
+/*JP
{ DEF_VORTEX, "", "vortex" },
+*/
+ { DEF_VORTEX, "", "\89Q" },
+/*JP
{ DEF_WORM, "", "worm" },
+*/
+ { DEF_WORM, "", "\83\8f\81[\83\80" },
+/*JP
{ DEF_XAN, "", "xan or other mythical/fantastic insect" },
+*/
+ { DEF_XAN, "", "\83U\83\93\82Ü\82½\82Í\90_\98b\82â\83t\83@\83\93\83^\83W\81[\82Ì\8d©\92\8e" },
+/*JP
{ DEF_LIGHT, "", "light" },
+*/
+ { DEF_LIGHT, "", "\8cõ" },
+/*JP
{ DEF_ZRUTY, "", "zruty" },
+*/
+ { DEF_ZRUTY, "", "\83Y\83\8b\83e\83B" },
+/*JP
{ DEF_ANGEL, "", "angelic being" },
+*/
+ { DEF_ANGEL, "", "\93V\8eg" },
+/*JP
{ DEF_BAT, "", "bat or bird" },
+*/
+ { DEF_BAT, "", "\82±\82¤\82à\82è\82Ü\82½\82Í\92¹" },
+/*JP
{ DEF_CENTAUR, "", "centaur" },
+*/
+ { DEF_CENTAUR, "", "\83P\83\93\83^\83E\83\8d\83X" },
+/*JP
{ DEF_DRAGON, "", "dragon" },
+*/
+ { DEF_DRAGON, "", "\83h\83\89\83S\83\93" },
+/*JP
{ DEF_ELEMENTAL, "", "elemental" },
+*/
+ { DEF_ELEMENTAL, "", "\90¸\97ì" },
+/*JP
{ DEF_FUNGUS, "", "fungus or mold" },
+*/
+ { DEF_FUNGUS, "", "\83L\83m\83R\82Ü\82½\82Í\83\82\81[\83\8b\83h" },
+/*JP
{ DEF_GNOME, "", "gnome" },
+*/
+ { DEF_GNOME, "", "\83m\81[\83\80" },
+/*JP
{ DEF_GIANT, "", "giant humanoid" },
+*/
+ { DEF_GIANT, "", "\8b\90\90l" },
+/*JP
{ '\0', "", "invisible monster" },
+*/
+ { '\0', "", "\93§\96¾\82È\89ö\95¨" },
+/*JP
{ DEF_JABBERWOCK, "", "jabberwock" },
+*/
+ { DEF_JABBERWOCK, "", "\83W\83\83\83o\83E\83H\83b\83N" },
+/*JP
{ DEF_KOP, "", "Keystone Kop" },
+*/
+ { DEF_KOP, "", "\8cx\94õ\88õ" },
+/*JP
{ DEF_LICH, "", "lich" },
+*/
+ { DEF_LICH, "", "\83\8a\83b\83`" },
+/*JP
{ DEF_MUMMY, "", "mummy" },
+*/
+ { DEF_MUMMY, "", "\83~\83C\83\89" },
+/*JP
{ DEF_NAGA, "", "naga" },
+*/
+ { DEF_NAGA, "", "\83i\81[\83K" },
+/*JP
{ DEF_OGRE, "", "ogre" },
+*/
+ { DEF_OGRE, "", "\83I\81[\83K" },
+/*JP
{ DEF_PUDDING, "", "pudding or ooze" },
+*/
+ { DEF_PUDDING, "", "\83v\83\8a\83\93\82Ü\82½\82Í\83E\81[\83Y" },
+/*JP
{ DEF_QUANTMECH, "", "quantum mechanic" },
+*/
+ { DEF_QUANTMECH, "", "\97Ê\8eq\8fê" },
+/*JP
{ DEF_RUSTMONST, "", "rust monster or disenchanter" },
+*/
+ { DEF_RUSTMONST, "", "\8eK\82Ì\89ö\95¨\82Ü\82½\82Í\8bz\96\82\82Ì\89ö\95¨" },
+/*JP
{ DEF_SNAKE, "", "snake" },
+*/
+ { DEF_SNAKE, "", "\83w\83r" },
+/*JP
{ DEF_TROLL, "", "troll" },
+*/
+ { DEF_TROLL, "", "\83g\83\8d\83\8b" },
+/*JP
{ DEF_UMBER, "", "umber hulk" },
+*/
+ { DEF_UMBER, "", "\83A\83\93\83o\81[\83n\83\8b\83N" },
+/*JP
{ DEF_VAMPIRE, "", "vampire" },
+*/
+ { DEF_VAMPIRE, "", "\8bz\8c\8c\8bS" },
+/*JP
{ DEF_WRAITH, "", "wraith" },
+*/
+ { DEF_WRAITH, "", "\83\8c\83C\83X" },
+/*JP
{ DEF_XORN, "", "xorn" },
+*/
+ { DEF_XORN, "", "\83]\81[\83\93" },
+/*JP
{ DEF_YETI, "", "apelike creature" },
+*/
+ { DEF_YETI, "", "\89\8e\82Ì\82æ\82¤\82È\90¶\95¨" },
+/*JP
{ DEF_ZOMBIE, "", "zombie" },
+*/
+ { DEF_ZOMBIE, "", "\83]\83\93\83r" },
+/*JP
{ DEF_HUMAN, "", "human or elf" },
+*/
+ { DEF_HUMAN, "", "\90l\8aÔ\82Ü\82½\82Í\83G\83\8b\83t" },
+/*JP
{ DEF_GHOST, "", "ghost" },
+*/
+ { DEF_GHOST, "", "\88«\96\82" },
+/*JP
{ DEF_GOLEM, "", "golem" },
+*/
+ { DEF_GOLEM, "", "\83S\81[\83\8c\83\80" },
+/*JP
{ DEF_DEMON, "", "major demon" },
+*/
+ { DEF_DEMON, "", "\88«\96\82" },
+/*JP
{ DEF_EEL, "", "sea monster" },
+*/
+ { DEF_EEL, "", "\8aC\82Ì\89ö\95¨" },
+/*JP
{ DEF_LIZARD, "", "lizard" },
+*/
+ { DEF_LIZARD, "", "\83g\83J\83Q" },
+/*JP
{ DEF_WORM_TAIL, "", "long worm tail" },
+*/
+ { DEF_WORM_TAIL, "", "\83\8d\83\93\83O\83\8f\81[\83\80\82Ì\90K\94ö" },
+/*JP
{ DEF_MIMIC_DEF, "", "mimic" },
+*/
+ { DEF_MIMIC_DEF, "", "\83~\83~\83b\83N" },
};
const struct symdef def_warnsyms[WARNCOUNT] = {
* Default screen symbols with explanations and colors.
*/
const struct symdef defsyms[MAXPCHARS] = {
+#if 0 /*JP*/
/* 0*/ { ' ', "dark part of a room", C(NO_COLOR) }, /* stone */
{ '|', "wall", C(CLR_GRAY) }, /* vwall */
{ '-', "wall", C(CLR_GRAY) }, /* hwall */
{ '-', "wall", C(CLR_GRAY) }, /* crwall */
{ '-', "wall", C(CLR_GRAY) }, /* tuwall */
{ '-', "wall", C(CLR_GRAY) }, /* tdwall */
+#else
+/* 0*/ { ' ', "\95\94\89®\82Ì\88Ã\82¢\95\94\95ª", C(NO_COLOR) }, /* stone */
+ { '|', "\95Ç", C(CLR_GRAY) }, /* vwall */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* hwall */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* tlcorn */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* trcorn */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* blcorn */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* brcorn */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* crwall */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* tuwall */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* tdwall */
+#endif
+#if 0 /*JP*/
/*10*/ { '|', "wall", C(CLR_GRAY) }, /* tlwall */
{ '|', "wall", C(CLR_GRAY) }, /* trwall */
{ '.', "doorway", C(CLR_GRAY) }, /* ndoor */
{ '#', "iron bars", C(HI_METAL) }, /* bars */
{ '#', "tree", C(CLR_GREEN) }, /* tree */
{ '.', "floor of a room", C(CLR_GRAY) }, /* room */
+#else
+/*10*/ { '|', "\95Ç", C(CLR_GRAY) }, /* tlwall */
+ { '|', "\95Ç", C(CLR_GRAY) }, /* trwall */
+ { '.', "\8fo\93ü\8cû", C(CLR_GRAY) }, /* ndoor */
+ { '-', "\8aJ\82¢\82½\94à", C(CLR_BROWN) }, /* vodoor */
+ { '|', "\8aJ\82¢\82½\94à", C(CLR_BROWN) }, /* hodoor */
+ { '+', "\95Â\82¶\82½\94à", C(CLR_BROWN) }, /* vcdoor */
+ { '+', "\95Â\82¶\82½\94à", C(CLR_BROWN) }, /* hcdoor */
+ { '#', "\93S\96_", C(HI_METAL) }, /* bars */
+ { '#', "\96Ø", C(CLR_GREEN) }, /* tree */
+ { '.', "\95\94\89®\82Ì\8f°", C(CLR_GRAY) }, /* room */
+#endif
+#if 0 /*JP*/
/*20*/ { '.', "dark part of a room", C(CLR_BLACK) }, /* dark room */
{ '#', "corridor", C(CLR_GRAY) }, /* dark corr */
{ '#', "lit corridor", C(CLR_GRAY) }, /* lit corr (see mapglyph.c) */
{ '_', "altar", C(CLR_GRAY) }, /* altar */
{ '|', "grave", C(CLR_GRAY) }, /* grave */
{ '\\', "opulent throne", C(HI_GOLD) }, /* throne */
+#else
+/*20*/ { '.', "\95\94\89®\82Ì\88Ã\82¢\95\94\95ª", C(CLR_BLACK) }, /* dark room */
+ { '#', "\92Ê\98H", C(CLR_GRAY) }, /* dark corr */
+ { '#', "\96¾\82é\82¢\92Ê\98H", C(CLR_GRAY) }, /* lit corr (see mapglyph.c) */
+ { '<', "\8fã\82è\8aK\92i", C(CLR_GRAY) }, /* upstair */
+ { '>', "\89º\82è\8aK\92i", C(CLR_GRAY) }, /* dnstair */
+ { '<', "\8fã\82è\82Í\82µ\82²", C(CLR_BROWN) }, /* upladder */
+ { '>', "\89º\82è\82Í\82µ\82²", C(CLR_BROWN) }, /* dnladder */
+ { '_', "\8dÕ\92d", C(CLR_GRAY) }, /* altar */
+ { '|', "\95æ", C(CLR_GRAY) }, /* grave */
+ { '\\', "\89Ø\82â\82©\82È\8bÊ\8dÀ", C(HI_GOLD) }, /* throne */
+#endif
+#if 0 /*JP*/
/*30*/ { '#', "sink", C(CLR_GRAY) }, /* sink */
{ '{', "fountain", C(CLR_BLUE) }, /* fountain */
{ '}', "water", C(CLR_BLUE) }, /* pool */
{ '#', "raised drawbridge", C(CLR_BROWN) }, /* vcdbridge */
{ '#', "raised drawbridge", C(CLR_BROWN) }, /* hcdbridge */
{ ' ', "air", C(CLR_CYAN) }, /* open air */
+#else
+/*30*/ { '#', "\97¬\82µ\91ä", C(CLR_GRAY) }, /* sink */
+ { '{', "\90ò", C(CLR_BLUE) }, /* fountain */
+ { '}', "\90\85\82Ì\82½\82Ü\82Á\82½\8fê\8f\8a", C(CLR_BLUE) }, /* pool */
+ { '.', "\95X", C(CLR_CYAN) }, /* ice */
+ { '}', "\97n\8aâ", C(CLR_RED) }, /* lava */
+ { '.', "\8d~\82è\82Ä\82¢\82é\92µ\82Ë\8b´", C(CLR_BROWN) }, /* vodbridge */
+ { '.', "\8d~\82è\82Ä\82¢\82é\92µ\82Ë\8b´", C(CLR_BROWN) }, /* hodbridge */
+ { '#', "\8fã\82Á\82Ä\82¢\82é\92µ\82Ë\8b´", C(CLR_BROWN) }, /* vcdbridge */
+ { '#', "\8fã\82Á\82Ä\82¢\82é\92µ\82Ë\8b´", C(CLR_BROWN) }, /* hcdbridge */
+ { ' ', "\8bó\8bC\82Ì\82½\82Ü\82Á\82½\8fê\8f\8a", C(CLR_CYAN) }, /* open air */
+#endif
+#if 0 /*JP*/
/*40*/ { '#', "cloud", C(CLR_GRAY) }, /* [part of] a cloud */
{ '}', "water", C(CLR_BLUE) }, /* under water */
{ '^', "arrow trap", C(HI_METAL) }, /* trap */
{ '^', "land mine", C(CLR_RED) }, /* trap */
{ '^', "rolling boulder trap", C(CLR_GRAY) }, /* trap */
{ '^', "sleeping gas trap", C(HI_ZAP) }, /* trap */
+#else
+/*40*/ { '#', "\89_", C(CLR_GRAY) }, /* [part of] a cloud */
+ { '}', "\90\85", C(CLR_BLUE) }, /* under water */
+ { '^', "\96î\82Ìã©", C(HI_METAL) }, /* trap */
+ { '^', "\93\8a\82°\96î\82Ìã©", C(HI_METAL) }, /* trap */
+ { '^', "\97\8e\90Î\82Ìã©", C(CLR_GRAY) }, /* trap */
+ { '^', "\82«\82µ\82Þ\94Â", C(CLR_BROWN) }, /* trap */
+ { '^', "\8cF\82Ìã©", C(HI_METAL) }, /* trap */
+ { '^', "\92n\97\8b", C(CLR_RED) }, /* trap */
+ { '^', "\8b\90\8aâ\82Ìã©", C(CLR_GRAY) }, /* trap */
+ { '^', "\90\87\96°\83K\83X\82Ìã©", C(HI_ZAP) }, /* trap */
+#endif
+#if 0 /*JP*/
/*50*/ { '^', "rust trap", C(CLR_BLUE) }, /* trap */
{ '^', "fire trap", C(CLR_ORANGE) }, /* trap */
{ '^', "pit", C(CLR_BLACK) }, /* trap */
{ '^', "level teleporter", C(CLR_MAGENTA) }, /* trap */
{ '^', "magic portal", C(CLR_BRIGHT_MAGENTA) }, /* trap */
{ '"', "web", C(CLR_GRAY) }, /* web */
+#else
+/*50*/ { '^', "\95\85\90H\82Ìã©", C(CLR_BLUE) }, /* trap */
+ { '^', "\89Î\82Ìã©", C(CLR_ORANGE) }, /* trap */
+ { '^', "\97\8e\82µ\8c\8a", C(CLR_BLACK) }, /* trap */
+ { '^', "\83g\83Q\82¾\82ç\82¯\82Ì\97\8e\82µ\8c\8a", C(CLR_BLACK) }, /* trap */
+ { '^', "\8c\8a", C(CLR_BROWN) }, /* trap */
+ { '^', "\97\8e\82µ\94à", C(CLR_BROWN) }, /* trap */
+ { '^', "\8fu\8aÔ\88Ú\93®\82Ìã©", C(CLR_MAGENTA) }, /* trap */
+ { '^', "\95Ê\82Ì\8aK\82Ö\82Ì\8fu\8aÔ\88Ú\93®\82Ìã©", C(CLR_MAGENTA) }, /* trap */
+ { '^', "\96\82\96@\82Ìã©", C(CLR_BRIGHT_MAGENTA) }, /* trap */
+ { '"', "\82\82à\82Ì\91\83", C(CLR_GRAY) }, /* web */
+#endif
+#if 0 /*JP*/
/*60*/ { '^', "statue trap", C(CLR_GRAY) }, /* trap */
{ '^', "magic trap", C(HI_ZAP) }, /* trap */
{ '^', "anti-magic field", C(HI_ZAP) }, /* trap */
{ '*', "", C(CLR_WHITE) }, /* dig beam */
{ '!', "", C(CLR_WHITE) }, /* camera flash beam */
{ ')', "", C(HI_WOOD) }, /* boomerang open left */
+#else
+/*60*/ { '^', "\92¤\91\9c\82Ìã©", C(CLR_GRAY) }, /* trap */
+ { '^', "\96\82\96@\82Ìã©", C(HI_ZAP) }, /* trap */
+ { '^', "\94½\96\82\96@\8bó\8aÔ\82Ìã©", C(HI_ZAP) }, /* trap */
+ { '^', "\95Ï\89»\82Ìã©", C(CLR_BRIGHT_GREEN) }, /* trap */
+ { '^', "\90U\93®\82µ\82Ä\82¢\82é\8fê\8f\8a", C(CLR_YELLOW) }, /* trap */
+ { '|', "\95Ç", C(CLR_GRAY) }, /* vbeam */
+ { '-', "\95Ç", C(CLR_GRAY) }, /* hbeam */
+ { '\\', "\95Ç", C(CLR_GRAY) }, /* lslant */
+ { '/', "\95Ç", C(CLR_GRAY) }, /* rslant */
+ { '*', "", C(CLR_WHITE) }, /* dig beam */
+ { '!', "", C(CLR_WHITE) }, /* camera flash beam */
+ { ')', "", C(HI_WOOD) }, /* boomerang open left */
+#endif
/*70*/ { '(', "", C(HI_WOOD) }, /* boomerang open right */
{ '0', "", C(HI_ZAP) }, /* 4 magic shield symbols */
{ '#', "", C(HI_ZAP) },
{ '@', "", C(HI_ZAP) },
{ '*', "", C(HI_ZAP) },
+#if 0 /*JP*/
{ '#', "poison cloud", C(CLR_BRIGHT_GREEN) }, /* part of a cloud */
{ '?', "valid position", C(CLR_BRIGHT_GREEN) }, /* target position */
+#else
+ { '#', "\93Å\89_", C(CLR_BRIGHT_GREEN) }, /* part of a cloud */
+ { '?', "\97L\8cø\82È\88Ê\92u", C(CLR_BRIGHT_GREEN) }, /* target position */
+#endif
{ '/', "", C(CLR_GREEN) }, /* swallow top left */
{ '-', "", C(CLR_GREEN) }, /* swallow top center */
{ '\\', "", C(CLR_GREEN) }, /* swallow top right */
if (mptr->custom) {
char tmpbuf[BUFSZ];
+#if 0 /*JP*/
Sprintf(tmpbuf, "Replace annotation \"%.30s%s\" with?", mptr->custom,
strlen(mptr->custom) > 30 ? "..." : "");
getlin(tmpbuf, nbuf);
+#else
+ Sprintf(tmpbuf, "\8c»\8dÝ\82Ì\96¼\91O\81u%.30s%s\81v\82ð\89½\82É\8f\91\82«\8a·\82¦\82é\81H", mptr->custom,
+ strlen(mptr->custom) > 30 ? "..." : "");
+ getlin(tmpbuf, nbuf);
+#endif
} else
+/*JP
getlin("What do you want to call this dungeon level?", nbuf);
+*/
+ getlin("\82±\82Ì\8aK\82ð\89½\82Æ\8cÄ\82Ô\81H", nbuf);
if (index(nbuf, '\033'))
return 0;
(void) mungspaces(nbuf);
if (is_obj_mappear(&youmonst,ORANGE) && !Hallucination) {
/* revert from hallucinatory to "normal" mimicking */
+/*JP
altmsg = "You now prefer mimicking yourself.";
+*/
+ altmsg = "\82 \82È\82½\82Í\8e©\95ª\8e©\90g\82Ì\82Ü\82Ë\82ð\82·\82é\82±\82Æ\82ð\91I\82ñ\82¾\81D";
altapp = GOLD_PIECE;
} else if (is_obj_mappear(&youmonst,GOLD_PIECE) && Hallucination) {
/* won't happen; anything which might make immobilized
hero begin hallucinating (black light attack, theft
of Grayswandir) will terminate the mimicry first */
+/*JP
altmsg = "Your rind escaped intact.";
+*/
+ altmsg = "\82 \82È\82½\82Ì\94ç\82ª\82»\82Ì\82Ü\82Ü\82Ì\8c`\82Å\93¦\82°\82Ä\82¢\82Á\82½\81D";
altapp = ORANGE;
}
if (noncorporeal(pd)) {
if (visflag)
+#if 0 /*JP*/
pline("%s brain is unharmed.",
(mdef == &youmonst) ? "Your" : s_suffix(Monnam(mdef)));
+#else
+ pline("%s\82Ì\94]\82Í\96³\8e\96\82¾\82Á\82½\81D",
+ (mdef == &youmonst) ? "\82 \82È\82½" : Monnam(mdef));
+#endif
return MM_MISS; /* side-effects can't occur */
} else if (magr == &youmonst) {
+/*JP
You("eat %s brain!", s_suffix(mon_nam(mdef)));
+*/
+ You("%s\82Ì\94]\82ð\90H\82×\82½\81I", mon_nam(mdef));
} else if (mdef == &youmonst) {
+/*JP
Your("brain is eaten!");
+*/
+ Your("\94]\82Í\90H\82×\82ç\82ê\82½\81I");
} else { /* monster against monster */
if (visflag)
+/*JP
pline("%s brain is eaten!", s_suffix(Monnam(mdef)));
+*/
+ pline("%s\82Ì\94]\82Í\90H\82×\82ç\82ê\82½\81I", Monnam(mdef));
}
if (flesh_petrifies(pd)) {
/* no need to check for poly_when_stoned or Stone_resistance;
mind flayers don't have those capabilities */
if (visflag)
+/*JP
pline("%s turns to stone!", Monnam(magr));
+*/
+ pline("%s\82Í\90Î\82É\82È\82Á\82½\81I", Monnam(magr));
monstone(magr);
if (magr->mhp > 0) {
/* life-saved; don't continue eating the brains */
} else {
if (magr->mtame && !visflag)
/* parallels mhitm.c's brief_feeling */
+/*JP
You("have a sad thought for a moment, then is passes.");
+*/
+ You("\94ß\82µ\82¢\8dl\82¦\82É\82¨\82»\82í\82ê\82½\82ª\81A\82·\82®\82É\89ß\82¬\82³\82Á\82½\81D");
return MM_AGR_DIED;
}
}
*/
eating_conducts(pd);
if (mindless(pd)) { /* (cannibalism not possible here) */
+/*JP
pline("%s doesn't notice.", Monnam(mdef));
+*/
+ pline("%s\82Í\8bC\82Ã\82¢\82Ä\82¢\82È\82¢\81D", Monnam(mdef));
/* all done; no extra harm inflicted upon target */
return MM_MISS;
} else if (is_rider(pd)) {
+/*JP
pline("Ingesting that is fatal.");
+*/
+ pline("\8eæ\82è\8d\9e\82ñ\82¾\82ç\82·\82®\82É\8e\80\82ñ\82Å\82µ\82Ü\82Á\82½\81D");
+/*JP
Sprintf(killer.name, "unwisely ate the brain of %s", pd->mname);
+*/
+ Sprintf(killer.name, "\8bð\82©\82É\82à%s\82Ì\91Ì\82ð\90H\82×\82Ä", pd->mname);
killer.format = NO_KILLER_PREFIX;
done(DIED);
/* life-saving needed to reach here */
*/
/* no such thing as mindless players */
if (ABASE(A_INT) <= ATTRMIN(A_INT)) {
+/*JP
static NEARDATA const char brainlessness[] = "brainlessness";
+*/
+ static NEARDATA const char brainlessness[] = "\94]\82ð\8e¸\82Á\82Ä";
if (Lifesaved) {
Strcpy(killer.name, brainlessness);
killer.format = KILLED_BY;
done(DIED);
/* amulet of life saving has now been used up */
+/*JP
pline("Unfortunately your brain is still gone.");
+*/
+ pline("\8ec\94O\82È\82ª\82ç\82 \82È\82½\82É\82Í\94]\82ª\82È\82¢\81D");
/* sanity check against adding other forms of life-saving */
u.uprops[LIFESAVED].extrinsic =
u.uprops[LIFESAVED].intrinsic = 0L;
} else {
+/*JP
Your("last thought fades away.");
+*/
+ Your("\8dÅ\8cã\82Ì\8ev\82¢\82ª\91\96\94n\93\95\82Ì\82æ\82¤\82É\89¡\82¬\82Á\82½\81D");
}
Strcpy(killer.name, brainlessness);
killer.format = KILLED_BY;
/* can only get here when in wizard or explore mode and user has
explicitly chosen not to die; arbitrarily boost intelligence */
ABASE(A_INT) = ATTRMIN(A_INT) + 2;
+/*JP
You_feel("like a scarecrow.");
+*/
+ You("\82©\82©\82µ\82Ì\82æ\82¤\82È\8bC\8e\9d\82ª\82µ\82½\81D");
}
give_nutrit = TRUE; /* in case a conflicted pet is doing this */
exercise(A_WIS, FALSE);
*/
if (mindless(pd)) {
if (visflag)
+/*JP
pline("%s doesn't notice.", Monnam(mdef));
+*/
+ pline("%s\82Í\8bC\82Ã\82¢\82Ä\82¢\82È\82¢\81D", Monnam(mdef));
return MM_MISS;
} else if (is_rider(pd)) {
mondied(magr);
*dmg_p += xtra_dmg;
give_nutrit = TRUE;
if (*dmg_p >= mdef->mhp && visflag)
+/*JP
pline("%s last thought fades away...",
+*/
+ pline("%s\82Ì\8dÅ\8cã\82Ì\8ev\82¢\82ª\82æ\82¬\82é\81D\81D\81D",
s_suffix(Monnam(mdef)));
}
}
case PM_DOPPELGANGER:
case PM_SANDESTIN: /* moot--they don't leave corpses */
if (Unchanging) {
- You_feel("momentarily different."); /* same as poly trap */
+#if 0 /*JP*/
+ You_feel("\88ê\8fu\88á\82Á\82½\8a´\82¶\82ª\82µ\82½\81D"); /* same as poly trap */
+#else
+#endif
} else {
/*JP
You_feel("a change coming over you.");
*/
Strcat(buf, "\8bó\82Á\82Û\82Ì");
else {
+#if 0 /*JP*//*\93ú\96{\8cê\82Í\8cã\82Å*/
if ((obj->cknown || iflags.override_ID) && obj->spe < 0) {
if (r == ROTTEN_TIN || r == HOMEMADE_TIN) {
/* put these before the word tin */
} else {
Sprintf(eos(buf), " of %s ", tintxts[r].txt);
}
+ Sprintf(eos(buf), "%s", tintxts[r].txt);
} else {
Strcpy(eos(buf), " of ");
}
+#endif
+#if 1 /*JP*//*\81u\82Ì\81v\82Å\8en\82Ü\82é\82È\82ç\8cã\92u\81A\82»\82ê\88È\8aO\82È\82ç\91O\92u*/
+ if (strstr(tintxts[r].txt, "\82Ì") != tintxts[r].txt) {
+ Strcpy(eos(buf), tintxts[r].txt);
+ }
+#endif
if (vegetarian(&mons[mnum]))
/*JP
Sprintf(eos(buf), "%s", mons[mnum].mname);
*/
- Sprintf(eos(buf), "%s\82Ì", mons[mnum].mname);
+ Sprintf(eos(buf), "%s", mons[mnum].mname);
else
/*JP
Sprintf(eos(buf), "%s meat", mons[mnum].mname);
*/
- Sprintf(eos(buf), "%s\82Ì\93÷\82Ì", mons[mnum].mname);
+ Sprintf(eos(buf), "%s\82Ì\93÷", mons[mnum].mname);
+#if 1 /*JP*//*\81u\82Ì\81v\82Å\8en\82Ü\82é\82È\82ç\8cã\92u\81A\82»\82ê\88È\8aO\82È\82ç\91O\92u*/
+ if (strstr(tintxts[r].txt, "\82Ì") == tintxts[r].txt) {
+ Strcpy(eos(buf), tintxts[r].txt);
+ }
+ Strcpy(eos(buf), "\82Ì");
+#endif
}
}
}
r = tin_variety(tin, FALSE);
if (tin->otrapped || (tin->cursed && r != HOMEMADE_TIN && !rn2(8))) {
+/*JP
b_trapped("tin", 0);
+*/
+ b_trapped("\8aÊ", 0);
costly_tin(COST_DSTROY);
goto use_up_tin;
}
which = 0; /* 0=>plural, 1=>as-is, 2=>"the" prefix */
if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE)
&& (Stone_resistance || Hallucination)) {
+/*JP
what = "chicken";
+*/
+ what = "\8c{\93÷";
which = 1; /* suppress pluralization */
} else if (Hallucination) {
what = rndmonnam(NULL);
*/
mesg = "\8aÊ\82Í\96\82\96@\82Ì\82æ\82¤\82É\8aJ\82¢\82½\81I";
else
+/*JP
pline_The("tin seems easy to open.");
+*/
+ pline_The("\8aÊ\82Í\8aÈ\92P\82É\8aJ\82¯\82ç\82ê\82»\82¤\82¾\81D");
} else if (uwep) {
switch (uwep->otyp) {
case TIN_OPENER:
+#if 0 /*JP*/
mesg = "You easily open the tin."; /* iff tmp==0 */
+#else
+ mesg = "\82 \82È\82½\82Í\8aÈ\92P\82É\8aÊ\82ð\8aJ\82¯\82½\81D"; /* iff tmp==0 */
+#endif
tmp = rn2(uwep->cursed ? 3 : !uwep->blessed ? 2 : 1);
break;
case DAGGER:
consume_oeaten(otmp, 2); /* oeaten >>= 2 */
} else if ((mnum == PM_COCKATRICE || mnum == PM_CHICKATRICE)
&& (Stone_resistance || Hallucination)) {
+/*JP
pline("This tastes just like chicken!");
+*/
+ pline("\82±\82ê\82Í\8c{\93÷\82Ì\96¡\82¾\81I");
} else if (mnum == PM_FLOATING_EYE && u.umonnum == PM_RAVEN) {
+/*JP
You("peck the eyeball with delight.");
+*/
+ You("\96Ú\8bÊ\82ð\82Â\82ñ\82Â\82ñ\82Â\82Â\82¢\82½\81D");
} else {
/* [is this right? omnivores end up always disliking the taste] */
boolean yummy = vegan(&mons[mnum])
/*JP
: "That food really hit the spot!");
*/
- : "That food really hit the spot!");
+ : "\82±\82Ì\90H\82×\95¨\82Í\96{\93\96\82É\90\\82µ\95ª\82È\82¢\81I");
else if (u.uhunger <= 700)
/*JP
pline("That satiated your %s!", body_part(STOMACH));
not food, so we substitute cursed; fortunately our hero
won't have to wait for a prince to be rescued/revived */
if (Race_if(PM_DWARF) && Hallucination)
+/*JP
verbalize("Heigh-ho, ho-hum, I think I'll skip work today.");
+*/
+ verbalize("\83n\83C\83z\81[\81C\83n\83C\83z\81[\81C\8d¡\93ú\82Í\8bx\82Ý\81D");
else if (Deaf || !flags.acoustics)
+/*JP
You("fall asleep.");
+*/
+ You("\96°\82è\82É\97\8e\82¿\82½\81D");
else
+/*JP
You_hear("sinister laughter as you fall asleep...");
+*/
+ You_hear("\96°\82è\82É\97\8e\82¿\82é\82Æ\82«\82É\8e×\88«\82È\8fÎ\82¢\90º\82ð\95·\82¢\82½\81D\81D\81D");
fall_asleep(-rn1(11, 20), TRUE);
}
break;
int material = objects[otmp->otyp].oc_material, mnum = otmp->corpsenm;
long rotted = 0L;
+#if 0 /*JP*/
Strcpy(foodsmell, Tobjnam(otmp, "smell"));
+#else
+ Strcpy(foodsmell, xname(otmp));
+#endif
Strcpy(it_or_they, (otmp->quan == 1L) ? "it" : "they");
#if 0 /*JP*/
Sprintf(eat_it_anyway, "Eat %s anyway?",
reset_faint()
{
if (afternmv == unfaint)
+/*JP
unmul("You revive.");
+*/
+ unmul("\82 \82È\82½\82Í\8bC\82ª\82Â\82¢\82½\81D");
}
/* compute and comment on your (new?) hunger status */
if (cantvomit(youmonst.data))
/* doesn't cure food poisoning; message assumes that we aren't
dealing with some esoteric body_part() */
+/*JP
Your("jaw gapes convulsively.");
+*/
+ Your("\82 \82²\82Í\94\8dì\93I\82É\91å\82«\82\8aJ\82¢\82½\81D");
else
make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
nomul(-2);
set up fake mptr for type_is_pname/the_unique_pm */
mptr = &mons[mtmp->mappearance];
fakenm = mptr->mname;
+#if 0 /*JP*/
} else if (alt && strstri(realnm, "vampire")
&& !strcmp(fakenm, "vampire bat")) {
/* special case: use "vampire in bat form" in preference
to redundant looking "vampire in vampire bat form" */
fakenm = "bat";
+#else
+ } else if (alt && strstri(realnm, "\8bz\8c\8c\8bS")
+ && !strcmp(fakenm, "\8bz\8c\8c\82±\82¤\82à\82è")) {
+ /* \81u\8bz\8c\8c\82±\82¤\82à\82è\82Ì\8ep\82Ì\8bz\8c\8c\8bS\81v\82Í\8fç\92·\82È\82Ì\82Å
+ \81u\82±\82¤\82à\82è\82Ì\8ep\82Ì\8bz\8c\8c\8bS\81v\82Ì\8c`\82É\82·\82é */
+ fakenm = "\82±\82¤\82à\82è";
+#endif
}
+#if 0 /*JP*/
/* for the alternate format, always suppress any article;
pname and the_unique should also have s_suffix() applied,
but vampires don't take on any shapes which warrant that */
Sprintf(shape, "the %s", fakenm);
else /* "a"/"an" */
Strcpy(shape, an(fakenm));
+#else /*JP:\93ú\96{\8cê\82Å\82Í\83V\83\93\83v\83\8b*/
+ Strcpy(shape, fakenm);
+#endif
/* omit "called" to avoid excessive verbosity */
+#if 0 /*JP*/
Sprintf(eos(buf),
alt ? "%s in %s form"
: mimicker ? "%s disguised as %s"
: "%s imitating %s",
realnm, shape);
+#else
+ Sprintf(eos(buf),
+ alt ? "%s\82Ì\8ep\82Ì%s"
+ : mimicker ? "%s\82Ì\82Ó\82è\82ð\82µ\82Ä\82¢\82é%s"
+ : "%s\82Ì\82Ü\82Ë\82ð\82µ\82Ä\82¢\82é%s",
+ shape, realnm);
+#endif
mptr = mtmp->data; /* reset for mimicker case */
} else if (mptr == &mons[PM_GHOST]) {
#if 0 /*JP*/
if (!done_stopprint) {
ask = should_query_disclose_option('o', &defquery);
+#if 0 /*JP*/
c = ask ? yn_function("Do you want to see the dungeon overview?",
ynqchars, defquery)
: defquery;
+#else
+ c = ask ? yn_function("\96À\8b{\82Ì\8aT\97v\82ð\8c©\82Ü\82·\82©\81H",
+ ynqchars, defquery)
+ : defquery;
+#endif
if (c == 'y')
show_overview((how >= PANICKED) ? 1 : 2, how);
if (c == 'q')
}
} else if (defquery == 'a') {
/* #dovanquished rather than final disclosure, so pline() is ok */
+/*JP
pline("No monsters have been vanquished.");
+*/
+ pline("\93|\82µ\82½\93G\82Í\82¢\82È\82©\82Á\82½\81D");
}
}
int x, y;
boolean up, check_pit;
{
+#if 0 /*JP*/
You("can't reach the %s.",
up ? ceiling(x, y)
: (check_pit && can_reach_floor(FALSE))
? "bottom of the pit"
: surface(x, y));
+#else
+ You("%s\82É\93Í\82©\82È\82¢\81D",
+ up ? ceiling(x, y)
+ : (check_pit && can_reach_floor(FALSE))
+ ? "\97\8e\82µ\8c\8a\82Ì\92ê"
+ : surface(x, y));
+#endif
}
const char *
return 0;
if (otmp == &zeroobj) {
+/*JP
Strcat(strcpy(fbuf, "your "), makeplural(body_part(FINGER)));
+*/
+ Strcat(strcpy(fbuf, "\82 \82È\82½\82Ì"), makeplural(body_part(FINGER)));
writer = fbuf;
} else
writer = yname(otmp);
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
+/* JNetHack Copyright */
+/* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
+/* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
+/* JNetHack may be freely redistributed. See license for details. */
+
#include "hack.h"
#include <limits.h>
if (iflags.last_msg == PLNMSG_CAUGHT_IN_EXPLOSION
|| iflags.last_msg
== PLNMSG_TOWER_OF_FLAME) /*seffects()*/
+/*JP
pline("It is fatal.");
+*/
+ pline("\82»\82ê\82Í\92v\96½\93I\82¾\81D");
else
+/*JP
pline_The("%s is fatal.", str);
+*/
+ pline_The("%s\82Í\92v\96½\93I\82¾\81D", str);
/* Known BUG: BURNING suppresses corpse in bones data,
but done does not handle killer reason correctly */
done((adtyp == AD_FIRE) ? BURNING : DIED);
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
+/* JNetHack Copyright */
+/* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
+/* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
+/* JNetHack may be freely redistributed. See license for details. */
+
#include "hack.h"
#include "dlb.h"
/* Copyright Scott R. Turner, srt@ucla, 10/27/86 */
/* NetHack may be freely redistributed. See license for details. */
-/* Code for drinking from fountains. */
-
/* JNetHack Copyright */
/* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
/* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
/* JNetHack may be freely redistributed. See license for details. */
+/* Code for drinking from fountains. */
+
#include "hack.h"
STATIC_DCL void NDECL(dowatersnakes);
/*JP
pline("Yuk, this water tastes awful.");
*/
- pline("\83I\83F\81C\82Æ\82Ä\82à\82Ð\82Ç\82¢\96¡\82ª\82·\82é\81D");
+ pline("\83I\83F\81C\82Æ\82Ä\82à\82Ð\82Ç\82¢\96¡\82ª\82·\82é\81D");
more_experienced(1, 0);
newexplevel();
break;
} else if (dx && dy && worm_cross(ux, uy, x, y)) {
/* consecutive long worm segments are at <ux,y> and <x,uy> */
if (mode == DO_MOVE)
+/*JP
pline("%s is in your way.", Monnam(m_at(ux, y)));
+*/
+ pline("\93¹\82Ì\93r\92\86\82É%s\82ª\82¢\82é\81D", Monnam(m_at(ux, y)));
return FALSE;
}
/* Pick travel path that does not require crossing a trap.
after this successful move would have its
can't-do-that message suppressed by Norep */
if (flags.verbose)
+/*JP
Norep("You move within the chain's reach.");
+*/
+ Norep("\8d½\82ª\93Í\82\94Í\88Í\82É\88Ú\93®\82Å\82«\82é\81D");
return TRUE;
}
}
if (--u.utrap) {
if (flags.verbose) {
if (anchored) {
+#if 0 /*JP*/
predicament = "chained to the";
culprit = "buried ball";
+#else
+ predicament = "\82Æ\82Â\82È\82ª\82Á\82Ä\82¢\82é";
+ culprit = "\96\84\82Ü\82Á\82Ä\82¢\82é\8b\85";
+#endif
} else {
+#if 0 /*JP*/
predicament = "stuck in the";
culprit = surface(u.ux, u.uy);
+#else
+ predicament = "\82É\96\84\82Ü\82Á\82Ä\82¢\82é";
+ culprit = surface(u.ux, u.uy);
+#endif
}
if (u.usteed) {
if (anchored)
+#if 0 /*JP*/
Norep("You and %s are %s %s.", steedname, predicament,
culprit);
+#else
+ Norep("\82 \82È\82½\82Æ%s\82Í%s%s\81D", steedname, culprit,
+ predicament);
+#endif
else
+#if 0 /*JP*/
Norep("%s is %s %s.", upstart(steedname), predicament,
culprit);
+#else
+ Norep("%s\82Í%s%s\81D", steedname, culprit,
+ predicament);
+#endif
} else
+/*JP
Norep("You are %s %s.", predicament, culprit);
+*/
+ Norep("\82 \82È\82½\82Í%s\82É%s\81D", culprit, predicament);
}
} else {
if (u.usteed)
+#if 0 /*JP*/
pline("%s finally %s free.", upstart(steedname),
!anchored ? "lurches" : "wrenches the ball");
+#else
+ pline("%s\82Í%s\82â\82Á\82Æ\8e©\97R\82É\82È\82Á\82½\81D", upstart(steedname),
+ !anchored ? "\82à\82ª\82¢\82Ä" : "\93S\8b\85\82ð\82à\82¬\8eæ\82Á\82Ä");
+#endif
else
+#if 0 /*JP*/
You("finally %s free.",
!anchored ? "wriggle" : "wrench the ball");
+#else
+ You("%s\82â\82Á\82Æ\8e©\97R\82É\82È\82Á\82½\81D",
+ !anchored ? "\82à\82ª\82¢\82Ä" : "\93S\8b\85\82ð\82à\82¬\8eæ\82Á\82Ä");
+#endif
if (anchored)
buried_ball_to_punishment();
}
because you don't see remembered terrain while underwater;
although the hero can attack an adjacent monster this way,
assume he can't reach out far enough to distinguish terrain */
+#if 0 /*JP*/
Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
? "an air bubble"
: "nothing");
+#else
+ Sprintf(buf, (Is_waterlevel(&u.uz) && levl[x][y].typ == AIR)
+ ? "\8bó\8bC\82Ì\96A"
+ : "\89½\82à\82È\82¢\82Æ\82±\82ë");
+#endif
else if (solid)
/* glyph might indicate unseen terrain if hero is blind;
unlike searching, this won't reveal what that terrain is
(except for solid rock, where the glyph would otherwise
yield ludicrous "dark part of a room") */
+#if 0 /*JP*/
Strcpy(buf,
(levl[x][y].typ == STONE)
? "solid rock"
: glyph_is_cmap(glyph)
? the(defsyms[glyph_to_cmap(glyph)].explanation)
: (const char *) "an unknown obstacle");
+#else
+ Strcpy(buf,
+ (levl[x][y].typ == STONE)
+ ? "\90Î"
+ : glyph_is_cmap(glyph)
+ ? the(defsyms[glyph_to_cmap(glyph)].explanation)
+ : (const char *) "\95s\96¾\82È\8fá\8aQ\95¨");
+#endif
/* note: 'solid' is misleadingly named and catches pools
of water and lava as well as rock and walls */
else
+/*JP
Strcpy(buf, "thin air");
+*/
+ Strcpy(buf, "\89½\82à\82È\82¢\8bó\92\86");
+#if 0 /*JP*/
You("%s%s %s.",
!(boulder || solid) ? "" : !explo ? "harmlessly " : "futilely ",
explo ? "explode at" : "attack", buf);
+#else
+ You("%s%s%s.",
+ !(boulder || solid) ? "" : !explo ? "\8cø\89Ê\82È\82" : "\82Þ\82¾\82É",
+ buf, explo ? "\82Å\94\9a\94\82µ\82½" : "\82ð\8dU\8c\82\82µ\82½");
+#endif
nomul(0);
if (explo) {
} else if (u.ux0 != x && u.uy0 != y && NODIAG(mtmp->data - mons)) {
/* can't swap places when pet can't move to your spot */
u.ux = u.ux0, u.uy = u.uy0;
+/*JP
You("stop. %s can't move diagonally.", upstart(y_monnam(mtmp)));
+*/
+ You("\8e~\82Ü\82Á\82½\81D%s\82Í\8eÎ\82ß\82É\93®\82¯\82È\82¢\81D", upstart(y_monnam(mtmp)));
} else if (u.ux0 != x && u.uy0 != y && bad_rock(mtmp->data, x, u.uy0)
&& bad_rock(mtmp->data, u.ux0, y)
&& (bigmonst(mtmp->data) || (curr_mon_load(mtmp) > 600))) {
if (blocklev) {
/* called from spoteffects(), skip float_down() */
if (Levitation)
+/*JP
You_cant("levitate in here.");
+*/
+ You_cant("\82±\82±\82Å\82Í\95\82\97V\82Å\82«\82È\82¢\81D");
BLevitation |= FROMOUTSIDE;
} else if (BLevitation) {
BLevitation &= ~FROMOUTSIDE;
/* the same terrain that blocks levitation also blocks flight */
if (blocklev) {
if (Flying)
+/*JP
You_cant("fly in here.");
+*/
+ You_cant("\82±\82±\82Å\82Í\94ò\82×\82È\82¢\81D");
BFlying |= FROMOUTSIDE;
} else if (BFlying) {
BFlying &= ~FROMOUTSIDE;
resuming it; that could be tracked so that this message could
be adjusted to "resume flying", but isn't worth the effort...] */
if (Flying)
+/*JP
You("start flying.");
+*/
+ You("\94ò\82Ñ\82Í\82¶\82ß\82½\81D");
}
}
/* Warning alerts you to ice danger */
if (Warning && is_ice(u.ux, u.uy)) {
static const char *const icewarnings[] = {
+#if 0 /*JP*/
"The ice seems very soft and slushy.",
"You feel the ice shift beneath you!",
"The ice, is gonna BREAK!", /* The Dead Zone */
+#else
+ "\95X\82Í\82Æ\82Ä\82à\93î\82ç\82©\82\82Ä\97n\82¯\82»\82¤\82¾\81D",
+ "\82 \82È\82½\82Ì\89º\82Ì\95X\82ª\93®\82¢\82½\82æ\82¤\82È\8bC\82ª\82µ\82½\81I",
+ "\95X\82ª\89ó\82ê\82é\82¼\81I", /* The Dead Zone */
+#endif
};
long time_left = spot_time_left(u.ux, u.uy, MELT_ICE_AWAY);
if (time_left && time_left < 15L)
if (!OBJ_AT(u.ux, u.uy)) {
register struct rm *lev = &levl[u.ux][u.uy];
if (IS_THRONE(lev->typ))
+/*JP
pline("It must weigh%s a ton!", lev->looted ? " almost" : "");
+*/
+ pline("\82±\82ê\82Í%s\8fd\82¢\81I", lev->looted ? "\82©\82È\82è" : "\82·\82²\82");
else if (IS_SINK(lev->typ))
+/*JP
pline_The("plumbing connects it to the floor.");
+*/
+ pline_The("\94z\8aÇ\82Í\8f°\82É\82Â\82È\82ª\82Á\82Ä\82¢\82é\81D");
else if (IS_GRAVE(lev->typ))
+/*JP
You("don't need a gravestone. Yet.");
+*/
+ pline("\82 \82È\82½\82É\82Í\95æ\90Î\82Í\95s\97v\82¾\81D\81D\81D\8d¡\82Ì\82Æ\82±\82ë\81D");
else if (IS_FOUNTAIN(lev->typ))
+/*JP
You("could drink the water...");
+*/
+ You("\90\85\82ð\88ù\82ß\82È\82¢\81D\81D\81D");
else if (IS_DOOR(lev->typ) && (lev->doormask & D_ISOPEN))
+/*JP
pline("It won't come off the hinges.");
+*/
+ pline("\83q\83\93\83W\82ð\8aO\82¹\82È\82¢\81D");
else
/*JP
There("is nothing here to pick up.");
else if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
rider_cant_reach();
else if (Blind && !can_reach_floor(TRUE))
+/*JP
You("cannot reach anything here.");
+*/
+ You("\89½\82É\82à\93Í\82©\82È\82¢\81D");
else
/*JP
You("cannot reach the %s.", surface(u.ux, u.uy));
/* Copyright (c) Robert Patrick Rankin, 1991 */
/* NetHack may be freely redistributed. See license for details. */
+/* JNetHack Copyright */
+/* (c) Issei Numata, Naoki Hamada, Shigehiro Miyashita, 1994-2000 */
+/* For 3.4-, Copyright (c) SHIRAKATA Kentaro, 2002-2016 */
+/* JNetHack may be freely redistributed. See license for details. */
+
#include "hack.h" /* for config.h+extern.h */
/*=
Assorted 'small' utility routines. They're virtually independent of
allowall[1] = '\0';
if (!(obj = getobj(allowall, "dip")))
return 0;
+/*JP
if (inaccessible_equipment(obj, "dip", FALSE))
+*/
+ if (inaccessible_equipment(obj, "\82ð\90Z\82·", FALSE))
return 0;
#if 0 /*JP*/