1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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18 using ExpressionToCodeLib;
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19 using KancolleSniffer.Model;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCountMax3WithShift2()
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84 var count = new QuestCount
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86 Spec = new QuestSpec {Max = 3, Shift = 2},
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89 count.AdjustCount(0);
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90 Assert.AreEqual(0, count.Now);
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91 count.AdjustCount(50);
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92 Assert.AreEqual(1, count.Now);
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93 count.AdjustCount(80);
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94 Assert.AreEqual(2, count.Now);
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95 count.AdjustCount(100);
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96 Assert.AreEqual(3, count.Now);
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98 count.AdjustCount(100);
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99 Assert.AreEqual(4, count.Now);
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100 count.AdjustCount(80);
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101 Assert.AreEqual(2, count.Now);
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102 count.AdjustCount(50);
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103 Assert.AreEqual(1, count.Now);
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104 count.AdjustCount(0);
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105 Assert.AreEqual(0, count.Now);
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109 public void AdjustCount80Percent()
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111 var count = new QuestCount
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113 Spec = new QuestSpec()
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115 for (var shift = 0; shift <= 1; shift++)
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117 for (var max = 2; max <= 6; max++)
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119 count.Spec.Max = max;
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120 count.Spec.Shift = shift;
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122 count.AdjustCount(80);
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123 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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129 public void AdjustCountNowArray()
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131 var count = new QuestCount
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133 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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134 NowArray = new[] {1, 2, 3, 4}
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136 count.AdjustCount(50);
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137 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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138 count.AdjustCount(100);
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139 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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140 count.NowArray = new[] {38, 12, 19, 12};
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141 count.AdjustCount(100);
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142 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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149 public void ToStringTest()
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151 var status = new Status
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153 QuestCountList = new[]
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155 new QuestCount {Id = 211, Now = 2},
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156 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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157 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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158 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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159 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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160 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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163 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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164 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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165 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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166 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 226, Now = 2},
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169 new QuestCount {Id = 434, NowArray = new[] {1, 0, 1, 0, 1}},
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170 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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171 new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}},
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172 new QuestCount {Id = 438, NowArray = new[] {1, 0, 1, 1}},
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173 new QuestCount {Id = 439, NowArray = new[] {1, 0, 1, 1}},
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174 new QuestCount {Id = 440, NowArray = new[] {1, 0, 1, 1, 1}}
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177 var countList = new QuestCountList();
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178 countList.SetMissionNames(new JsonObject(new[]
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180 new {api_id = 1, api_name = "練習航海"},
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181 new {api_id = 2, api_name = "長距離練習航海"},
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182 new {api_id = 3, api_name = "警備任務"},
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183 new {api_id = 4, api_name = "対潜警戒任務"},
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184 new {api_id = 5, api_name = "海上護衛任務"},
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185 new {api_id = 9, api_name = "タンカー護衛任務"},
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186 new {api_id = 10, api_name = "強行偵察任務"},
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187 new {api_id = 11, api_name = "ボーキサイト輸送任務"},
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188 new {api_id = 40, api_name = "水上機前線輸送"},
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189 new {api_id = 41, api_name = "ブルネイ泊地沖哨戒"},
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190 new {api_id = 46, api_name = "南西海域戦闘哨戒"},
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191 new {api_id = 100, api_name = "兵站強化任務"},
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192 new {api_id = 101, api_name = "海峡警備行動"},
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193 new {api_id = 102, api_name = "長時間対潜警戒"},
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194 new {api_id = 104, api_name = "小笠原沖哨戒線"},
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195 new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},
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196 new {api_id = 110, api_name = "南西方面航空偵察作戦"},
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197 new {api_id = 114, api_name = "南西諸島捜索撃滅戦"},
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198 new {api_id = 142, api_name = "強行鼠輸送作戦"}
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200 new QuestInfo(countList).LoadState(status);
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201 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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202 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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203 var z = status.QuestCountList[2];
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204 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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205 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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206 z.NowArray = new[] {0, 0, 0, 0};
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207 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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208 var q426 = status.QuestCountList[3];
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209 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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210 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());
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211 var q428 = status.QuestCountList[4];
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212 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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213 q428.NowArray = new[] {0, 1, 0};
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214 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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215 var q873 = status.QuestCountList[5];
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216 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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217 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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218 var q888 = status.QuestCountList[6];
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219 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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220 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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221 var q688 = status.QuestCountList[7];
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222 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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223 var q893 = status.QuestCountList[8];
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224 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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225 var q894 = status.QuestCountList[9];
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226 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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227 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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228 var q280 = status.QuestCountList[10];
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229 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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230 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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231 var q872 = status.QuestCountList.First(q => q.Id == 872);
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232 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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233 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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234 var q284 = status.QuestCountList.First(q => q.Id == 284);
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235 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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236 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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237 var q226 = status.QuestCountList.First(q => q.Id == 226);
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238 Assert.AreEqual("2/5", q226.ToString());
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239 Assert.AreEqual("", q226.ToToolTip());
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240 var q434 = status.QuestCountList.First(q => q.Id == 434);
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241 Assert.AreEqual("1\u200a0\u200a1\u200a0\u200a1", q434.ToString());
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242 Assert.AreEqual("警備任務1 海上護衛任務0 兵站強化任務1 海峡警備行動0 タンカー護衛任務1", q434.ToToolTip());
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243 var q436 = status.QuestCountList.First(q => q.Id == 436);
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244 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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245 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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246 var q437 = status.QuestCountList.First(q => q.Id == 437);
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247 Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());
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248 Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());
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249 var q438 = status.QuestCountList.First(q => q.Id == 438);
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250 Assert.AreEqual("1\u200a0\u200a1\u200a1", q438.ToString());
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251 Assert.AreEqual("対潜警戒任務1 兵站強化任務0 タンカー護衛任務1 南西諸島捜索撃滅戦1", q438.ToToolTip());
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252 var q439 = status.QuestCountList.First(q => q.Id == 439);
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253 Assert.AreEqual("1\u200a0\u200a1\u200a1", q439.ToString());
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254 Assert.AreEqual("海上護衛任務1 兵站強化任務0 ボーキサイト輸送任務1 南西方面航空偵察作戦1", q439.ToToolTip());
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255 var q440 = status.QuestCountList.First(q => q.Id == 440);
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256 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q440.ToString());
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257 Assert.AreEqual("海上護衛任務1 ブルネイ泊地沖哨戒0 南西海域戦闘哨戒1 水上機前線輸送1 強行鼠輸送作戦1", q440.ToToolTip());
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262 public class QuestCounterTest
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264 private JsonObject Js(object obj) => new JsonObject(obj);
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266 private object CreateQuestList(int[] ids) => Js(new
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269 ids.Select(id => new
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272 api_category = id / 100,
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277 api_get_material = new int[0],
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278 api_progress_flag = 0
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282 private QuestCount InjectQuest(int id)
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284 InjectQuestList(new[] {id});
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285 return _questInfo.Quests[0].Count;
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288 private void InjectQuestList(int[] ids)
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290 _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));
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293 private void InjectMapStart(int map, int eventId)
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295 _questCounter.InspectMapStart(CreateMap(map, eventId));
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298 private void InjectMapNext(int map, int eventId)
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300 _questCounter.InspectMapNext(CreateMap(map, eventId));
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303 private object CreateMap(int map, int eventId)
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307 api_maparea_id = map / 10,
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308 api_mapinfo_no = map % 10,
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309 api_event_id = eventId
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313 private void InjectBattleResult(string result)
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315 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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318 private void InjectPracticeResult(string result)
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320 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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323 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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325 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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328 private ShipStatus ShipStatus(int shipType, int specId = 0)
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330 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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333 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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335 return new ShipStatus
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336 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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339 private ShipStatus ShipStatus(string name)
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341 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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345 private BattleInfo _battleInfo;
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346 private ItemInfo _itemInfo;
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347 private QuestInfo _questInfo;
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348 private QuestCounter _questCounter;
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351 public void Initialize()
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353 _battleInfo = new BattleInfo(null, null, null);
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354 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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355 _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));
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356 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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361 /// 210: 敵艦隊を10回邀撃せよ!
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363 /// 216: 敵艦隊主力を撃滅せよ!
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366 public void BattleResult_201_216_210_214()
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368 InjectQuestList(new[] {201, 216, 210, 214});
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370 InjectMapStart(11, 4);
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371 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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373 Assert.AreEqual(214, counts[2].Id);
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374 Assert.AreEqual(1, counts[2].NowArray[0]);
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375 InjectBattleResult("S");
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377 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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379 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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380 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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382 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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384 InjectMapNext(11, 5);
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386 InjectBattleResult("B");
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387 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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389 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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390 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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393 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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394 InjectBattleResult("C");
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395 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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397 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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398 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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400 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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403 InjectMapNext(16,8);
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404 Assert.AreEqual(2, counts[0].Now);
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408 /// 211: 敵空母を3隻撃沈せよ!
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411 /// 218: 敵補給艦を3隻撃沈せよ!
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414 public void BattleResult_211_212_213_218_220_221()
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416 InjectQuestList(new[] {211, 212, 213, 218, 220, 221});
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418 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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420 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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421 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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422 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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423 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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424 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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425 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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426 }, new ShipStatus[0]);
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427 InjectBattleResult("A");
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429 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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430 .SequenceEqual(new[]
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432 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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433 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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439 /// 230: 敵潜水艦を制圧せよ!
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442 public void BattleResult_228_230()
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444 InjectQuestList(new[] {228, 230});
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446 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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448 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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449 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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450 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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451 }, new ShipStatus[0]);
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452 InjectBattleResult("S");
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454 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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455 .SequenceEqual(new[]
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457 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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462 /// 226: 南西諸島海域の制海権を握れ!
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465 public void BattleResult_226()
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467 var count = InjectQuest(226);
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469 InjectMapStart(21, 4);
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470 InjectBattleResult("S");
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471 Assert.AreEqual(0, count.Now);
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473 InjectMapNext(21, 5);
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474 InjectBattleResult("S");
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475 Assert.AreEqual(1, count.Now);
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476 InjectBattleResult("B");
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477 Assert.AreEqual(2, count.Now);
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481 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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484 public void BattleResult_243()
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486 var count = InjectQuest(243);
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488 InjectMapNext(52, 4);
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489 InjectBattleResult("S");
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490 Assert.AreEqual(0, count.Now);
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492 InjectMapNext(52, 5);
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493 InjectBattleResult("A");
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494 Assert.AreEqual(0, count.Now);
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495 InjectBattleResult("S");
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496 Assert.AreEqual(1, count.Now);
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500 /// 249: 「第五戦隊」出撃せよ!
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503 public void BattleResult_249()
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505 var count = InjectQuest(249);
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507 _battleInfo.InjectResultStatus(new[]
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509 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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510 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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511 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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513 InjectMapNext(25, 4);
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514 InjectBattleResult("S");
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515 Assert.AreEqual(0, count.Now);
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517 InjectMapNext(25, 5);
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518 InjectBattleResult("A");
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519 Assert.AreEqual(0, count.Now);
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520 InjectBattleResult("S");
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521 Assert.AreEqual(1, count.Now);
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523 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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524 InjectBattleResult("S");
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525 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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527 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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528 InjectBattleResult("S");
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529 Assert.AreEqual(2, count.Now, "那智改二轟沈");
\r
533 /// 257: 「水雷戦隊」南西へ!
\r
536 public void BattleResult_257()
\r
538 var count = InjectQuest(257);
\r
540 _battleInfo.InjectResultStatus(
\r
541 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
542 new ShipStatus[0], new ShipStatus[0]);
\r
544 InjectMapNext(14, 4);
\r
545 InjectBattleResult("S");
\r
546 Assert.AreEqual(0, count.Now);
\r
548 InjectMapNext(14, 5);
\r
549 InjectBattleResult("A");
\r
550 Assert.AreEqual(0, count.Now);
\r
551 InjectBattleResult("S");
\r
552 Assert.AreEqual(1, count.Now);
\r
553 _questInfo.Quests[0].Count.Now = 0;
\r
555 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
556 InjectBattleResult("S");
\r
557 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
558 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
560 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
561 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
\r
562 InjectBattleResult("S");
\r
563 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
\r
564 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
566 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
567 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
568 InjectBattleResult("S");
\r
569 Assert.AreEqual(0, count.Now, "軽巡が4隻");
\r
571 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
572 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
\r
573 InjectBattleResult("S");
\r
574 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
\r
578 /// 257: 「水上打撃部隊」南方へ!
\r
581 public void BattleResult_259()
\r
583 var count = InjectQuest(259);
\r
587 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
\r
588 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
\r
590 _battleInfo.InjectResultStatus(
\r
591 org.ToArray(), new ShipStatus[0],
\r
592 new ShipStatus[0], new ShipStatus[0]);
\r
594 InjectMapNext(51, 4);
\r
595 InjectBattleResult("S");
\r
596 Assert.AreEqual(0, count.Now);
\r
598 InjectMapNext(51, 5);
\r
599 InjectBattleResult("A");
\r
600 Assert.AreEqual(0, count.Now);
\r
601 InjectBattleResult("S");
\r
602 Assert.AreEqual(1, count.Now);
\r
603 _questInfo.Quests[0].Count.Now = 0;
\r
605 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
606 InjectBattleResult("S");
\r
607 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
608 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
610 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
611 InjectBattleResult("S");
\r
612 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
613 _battleInfo.Result.Friend.Main[4] = org[4];
\r
615 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
616 InjectBattleResult("S");
\r
617 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
618 _battleInfo.Result.Friend.Main[0] = org[0];
\r
620 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
621 InjectBattleResult("S");
\r
622 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
626 /// 264: 「空母機動部隊」西へ!
\r
629 public void BattleResult_264()
\r
631 var count = InjectQuest(264);
\r
633 _battleInfo.InjectResultStatus(
\r
634 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
635 new ShipStatus[0], new ShipStatus[0]);
\r
637 InjectMapNext(42, 4);
\r
638 InjectBattleResult("S");
\r
639 Assert.AreEqual(0, count.Now);
\r
641 InjectMapNext(42, 5);
\r
642 InjectBattleResult("A");
\r
643 Assert.AreEqual(0, count.Now);
\r
644 InjectBattleResult("S");
\r
645 Assert.AreEqual(1, count.Now);
\r
647 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
648 InjectBattleResult("S");
\r
649 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
653 /// 266: 「水上反撃部隊」突入せよ!
\r
656 public void BattleResult_266()
\r
658 var count = InjectQuest(266);
\r
660 _battleInfo.InjectResultStatus(
\r
661 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
662 new ShipStatus[0], new ShipStatus[0]);
\r
664 InjectMapNext(25, 4);
\r
665 InjectBattleResult("S");
\r
666 Assert.AreEqual(0, count.Now);
\r
668 InjectMapNext(25, 5);
\r
669 InjectBattleResult("A");
\r
670 Assert.AreEqual(0, count.Now);
\r
671 InjectBattleResult("S");
\r
672 Assert.AreEqual(1, count.Now);
\r
674 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
675 InjectBattleResult("S");
\r
676 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
677 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
679 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
680 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
681 InjectBattleResult("S");
\r
682 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
683 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
684 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
686 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
687 InjectBattleResult("S");
\r
688 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
692 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
695 public void BattleResult_280()
\r
697 var count = InjectQuest(280);
\r
699 _battleInfo.InjectResultStatus(
\r
700 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
701 new ShipStatus[0], new ShipStatus[0]);
\r
703 InjectMapNext(12, 4);
\r
704 InjectBattleResult("S");
\r
705 InjectMapNext(12, 5);
\r
706 InjectBattleResult("A");
\r
707 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
709 InjectBattleResult("S");
\r
710 InjectMapNext(13, 5);
\r
711 InjectBattleResult("S");
\r
712 InjectMapNext(14, 5);
\r
713 InjectBattleResult("S");
\r
714 InjectMapNext(21, 5);
\r
715 InjectBattleResult("S");
\r
716 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
718 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
719 InjectBattleResult("S");
\r
720 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
722 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
723 InjectBattleResult("S");
\r
724 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
726 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
727 InjectBattleResult("S");
\r
728 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
730 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
731 InjectBattleResult("S");
\r
732 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
734 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
735 InjectBattleResult("S");
\r
736 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
740 /// 284: 南西諸島方面「海上警備行動」発令!
\r
743 public void BattleResult_284()
\r
745 var count = InjectQuest(284);
\r
747 _battleInfo.InjectResultStatus(
\r
748 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
749 new ShipStatus[0], new ShipStatus[0]);
\r
751 InjectMapNext(14, 4);
\r
752 InjectBattleResult("S");
\r
753 InjectMapNext(14, 5);
\r
754 InjectBattleResult("A");
\r
755 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
757 InjectBattleResult("S");
\r
758 InjectMapNext(21, 5);
\r
759 InjectBattleResult("S");
\r
760 InjectMapNext(22, 5);
\r
761 InjectBattleResult("S");
\r
762 InjectMapNext(23, 5);
\r
763 InjectBattleResult("S");
\r
764 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
771 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
774 public void BattleResult_822_854()
\r
776 InjectQuestList(new[] {822, 854});
\r
777 var c822 = _questInfo.Quests[0].Count;
\r
778 var c854 = _questInfo.Quests[1].Count;
\r
780 InjectMapNext(24, 4);
\r
781 InjectBattleResult("S");
\r
783 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
784 Assert.AreEqual(0, c822.Now);
\r
786 InjectMapNext(24, 5);
\r
787 InjectBattleResult("A");
\r
788 InjectMapNext(61, 5);
\r
789 InjectBattleResult("A");
\r
790 InjectMapNext(63, 5);
\r
791 InjectBattleResult("A");
\r
792 InjectMapNext(64, 5);
\r
793 InjectBattleResult("S");
\r
794 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
795 Assert.AreEqual(0, c822.Now);
\r
796 InjectMapNext(24, 5);
\r
797 InjectBattleResult("S");
\r
798 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
799 Assert.AreEqual(1, c822.Now);
\r
803 /// 845: 発令!「西方海域作戦」
\r
806 public void BattleResult_845()
\r
808 var count = InjectQuest(845);
\r
810 InjectMapNext(41, 4);
\r
811 InjectBattleResult("S");
\r
812 InjectMapNext(41, 5);
\r
813 InjectBattleResult("A");
\r
814 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
816 InjectMapNext(41, 5);
\r
817 InjectBattleResult("S");
\r
818 InjectMapNext(42, 5);
\r
819 InjectBattleResult("S");
\r
820 InjectMapNext(43, 5);
\r
821 InjectBattleResult("S");
\r
822 InjectMapNext(44, 5);
\r
823 InjectBattleResult("S");
\r
824 InjectMapNext(45, 5);
\r
825 InjectBattleResult("S");
\r
826 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
830 /// 861: 強行輸送艦隊、抜錨!
\r
833 public void MapNext_861()
\r
835 var count = InjectQuest(861);
\r
837 _battleInfo.InjectResultStatus(
\r
838 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
839 new ShipStatus[0], new ShipStatus[0]);
\r
841 InjectMapNext(16, 4);
\r
842 Assert.AreEqual(0, count.Now);
\r
844 InjectMapNext(16, 8);
\r
845 Assert.AreEqual(1, count.Now);
\r
847 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
848 InjectMapNext(16, 8);
\r
849 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
850 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
852 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
853 InjectMapNext(16, 8);
\r
854 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
858 /// 862: 前線の航空偵察を実施せよ!
\r
861 public void BattleResult_862()
\r
863 var count = InjectQuest(862);
\r
865 _battleInfo.InjectResultStatus(
\r
866 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
867 new ShipStatus[0], new ShipStatus[0]);
\r
869 InjectMapNext(63, 4);
\r
870 InjectBattleResult("A");
\r
871 Assert.AreEqual(0, count.Now);
\r
873 InjectMapNext(63, 5);
\r
874 InjectBattleResult("B");
\r
875 Assert.AreEqual(0, count.Now);
\r
876 InjectBattleResult("A");
\r
877 Assert.AreEqual(1, count.Now);
\r
879 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
880 InjectBattleResult("A");
\r
881 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
882 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
884 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
885 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
886 InjectBattleResult("A");
\r
887 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
891 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
894 public void BattleResult_872()
\r
896 var count = InjectQuest(872);
\r
898 InjectMapNext(55, 4);
\r
899 InjectBattleResult("A");
\r
900 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
901 InjectBattleResult("S");
\r
902 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
903 InjectMapNext(55, 5);
\r
904 InjectBattleResult("S");
\r
905 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
907 InjectMapNext(62, 5);
\r
908 InjectBattleResult("S");
\r
909 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
910 InjectMapNext(65, 5);
\r
911 InjectBattleResult("S");
\r
912 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
913 _questCounter.InspectMapNext(Js(new
\r
915 api_maparea_id = 7,
\r
916 api_mapinfo_no = 2,
\r
920 InjectBattleResult("S");
\r
921 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
925 /// 873: 北方海域警備を実施せよ!
\r
928 public void BattleResult_873()
\r
930 var count = InjectQuest(873);
\r
932 _battleInfo.InjectResultStatus(
\r
933 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
934 new ShipStatus[0], new ShipStatus[0]);
\r
936 InjectMapNext(31, 4);
\r
937 InjectBattleResult("A");
\r
938 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
940 InjectMapNext(31, 5);
\r
941 InjectBattleResult("B");
\r
942 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
943 InjectBattleResult("A");
\r
944 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
946 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
947 InjectBattleResult("A");
\r
948 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
949 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
951 InjectMapNext(32, 5);
\r
952 InjectBattleResult("A");
\r
953 InjectMapNext(33, 5);
\r
954 InjectBattleResult("A");
\r
955 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
959 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
962 public void BattleResult_875()
\r
964 var count = InjectQuest(875);
\r
966 _battleInfo.InjectResultStatus(new[]
\r
968 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
969 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
970 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
972 InjectMapNext(54, 4);
\r
973 InjectBattleResult("S");
\r
974 Assert.AreEqual(0, count.Now);
\r
976 InjectMapNext(54, 5);
\r
977 InjectBattleResult("A");
\r
978 Assert.AreEqual(0, count.Now);
\r
979 InjectBattleResult("S");
\r
980 Assert.AreEqual(1, count.Now);
\r
982 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
983 InjectBattleResult("S");
\r
984 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
985 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
987 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
988 InjectBattleResult("S");
\r
989 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
990 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
992 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
993 InjectBattleResult("S");
\r
994 Assert.AreEqual(2, count.Now, "高波改");
\r
995 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
996 InjectBattleResult("S");
\r
997 Assert.AreEqual(3, count.Now, "沖波改");
\r
998 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
999 InjectBattleResult("S");
\r
1000 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
1004 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
1007 public void BattleResult_888()
\r
1009 var count = InjectQuest(888);
\r
1011 _battleInfo.InjectResultStatus(new[]
\r
1013 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
1014 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
1015 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1017 InjectMapNext(51, 4);
\r
1018 InjectBattleResult("S");
\r
1019 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1021 InjectMapNext(51, 5);
\r
1022 InjectBattleResult("A");
\r
1023 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
1024 InjectBattleResult("S");
\r
1025 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
1026 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
1027 InjectBattleResult("S");
\r
1028 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
1029 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
1031 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
1032 InjectBattleResult("S");
\r
1033 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
1035 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
1036 InjectMapNext(53, 5);
\r
1037 InjectBattleResult("S");
\r
1038 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1040 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
1041 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
1042 InjectMapNext(54, 5);
\r
1043 InjectBattleResult("S");
\r
1044 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1048 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
1051 public void BattleResult_893()
\r
1053 var count = InjectQuest(893);
\r
1055 InjectMapNext(15, 4);
\r
1056 InjectBattleResult("S");
\r
1057 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1059 InjectMapNext(15, 5);
\r
1060 InjectBattleResult("A");
\r
1061 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1062 InjectBattleResult("S");
\r
1063 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1065 InjectMapNext(71, 5);
\r
1066 InjectBattleResult("S");
\r
1067 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1069 _questCounter.InspectMapNext(Js(new
\r
1071 api_maparea_id = 7,
\r
1072 api_mapinfo_no = 2,
\r
1076 InjectBattleResult("S");
\r
1077 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1079 _questCounter.InspectMapNext(Js(new
\r
1081 api_maparea_id = 7,
\r
1082 api_mapinfo_no = 2,
\r
1086 InjectBattleResult("S");
\r
1087 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1091 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1094 public void BattleResult_894()
\r
1096 var count = InjectQuest(894);
\r
1097 _battleInfo.InjectResultStatus(
\r
1098 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1099 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1101 InjectMapNext(13, 5);
\r
1102 InjectBattleResult("S");
\r
1103 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1105 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1106 InjectBattleResult("A");
\r
1107 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1109 InjectBattleResult("S");
\r
1110 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1112 InjectMapNext(14, 4);
\r
1113 InjectBattleResult("S");
\r
1114 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1116 InjectMapNext(14, 5);
\r
1117 InjectBattleResult("S");
\r
1118 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1120 InjectMapNext(21, 5);
\r
1121 InjectBattleResult("S");
\r
1122 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1124 InjectMapNext(22, 5);
\r
1125 InjectBattleResult("S");
\r
1126 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1128 InjectMapNext(23, 5);
\r
1129 InjectBattleResult("S");
\r
1130 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1137 public void BattleResult_903()
\r
1139 var count = InjectQuest(903);
\r
1140 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1141 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1143 InjectMapNext(51, 5);
\r
1144 InjectBattleResult("S");
\r
1145 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1147 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1148 InjectBattleResult("A");
\r
1149 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1151 InjectBattleResult("S");
\r
1152 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1154 InjectMapNext(54, 4);
\r
1155 InjectBattleResult("S");
\r
1156 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1158 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1159 InjectBattleResult("S");
\r
1160 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1162 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1163 InjectMapNext(54, 5);
\r
1164 InjectBattleResult("S");
\r
1165 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1167 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1168 InjectMapNext(54, 5);
\r
1169 InjectBattleResult("S");
\r
1170 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1172 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1173 InjectMapNext(64, 5);
\r
1174 InjectBattleResult("S");
\r
1175 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1177 InjectMapNext(65, 5);
\r
1178 InjectBattleResult("S");
\r
1179 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1181 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1182 InjectBattleResult("S");
\r
1183 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1185 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1186 InjectBattleResult("S");
\r
1187 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1191 /// 904: 精鋭「十九駆」、躍り出る!
\r
1194 public void BattleResult_904()
\r
1196 var count = InjectQuest(904);
\r
1197 _battleInfo.InjectResultStatus(
\r
1198 new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1199 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1201 InjectMapNext(25, 5);
\r
1202 InjectBattleResult("S");
\r
1203 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1205 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1206 InjectBattleResult("A");
\r
1207 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1209 InjectBattleResult("S");
\r
1210 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1212 InjectMapNext(34, 4);
\r
1213 InjectBattleResult("S");
\r
1214 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1216 InjectMapNext(34, 5);
\r
1217 InjectBattleResult("S");
\r
1218 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1220 InjectMapNext(45, 5);
\r
1221 InjectBattleResult("S");
\r
1222 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1224 InjectMapNext(53, 5);
\r
1225 InjectBattleResult("S");
\r
1226 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1230 /// 905: 「海防艦」、海を護る!
\r
1233 public void BattleResult_905()
\r
1235 var count = InjectQuest(905);
\r
1236 _battleInfo.InjectResultStatus(
\r
1237 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1238 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1240 InjectMapNext(11, 5);
\r
1241 InjectBattleResult("A");
\r
1242 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1244 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1245 InjectBattleResult("B");
\r
1246 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1248 InjectBattleResult("A");
\r
1249 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1251 InjectMapNext(12, 4);
\r
1252 InjectBattleResult("A");
\r
1253 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1255 InjectMapNext(12, 5);
\r
1256 InjectBattleResult("A");
\r
1257 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1259 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1260 InjectMapNext(13, 5);
\r
1261 InjectBattleResult("A");
\r
1262 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1264 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1265 InjectBattleResult("A");
\r
1266 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1268 InjectMapNext(15, 5);
\r
1269 InjectBattleResult("A");
\r
1270 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1272 InjectMapNext(16, 8);
\r
1273 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1277 /// 912: 工作艦「明石」護衛任務
\r
1280 public void BattleResult_912()
\r
1282 var count = InjectQuest(912);
\r
1283 _battleInfo.InjectResultStatus(
\r
1284 new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1285 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1287 InjectMapNext(13, 5);
\r
1288 InjectBattleResult("A");
\r
1289 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1291 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1292 InjectBattleResult("B");
\r
1293 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1295 InjectBattleResult("A");
\r
1296 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1298 InjectMapNext(21, 4);
\r
1299 InjectBattleResult("A");
\r
1300 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1302 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1303 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1304 InjectMapNext(21, 5);
\r
1305 InjectBattleResult("A");
\r
1306 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1308 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1309 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1310 InjectBattleResult("A");
\r
1311 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1313 InjectMapNext(22, 5);
\r
1314 InjectBattleResult("A");
\r
1315 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1317 InjectMapNext(23, 5);
\r
1318 InjectBattleResult("A");
\r
1319 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1321 InjectMapNext(16, 8);
\r
1322 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1329 public void BattleResult_914()
\r
1331 var count = InjectQuest(914);
\r
1332 _battleInfo.InjectResultStatus(
\r
1333 new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1334 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1336 InjectMapNext(41, 5);
\r
1337 InjectBattleResult("A");
\r
1338 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1340 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1341 InjectBattleResult("B");
\r
1342 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1344 InjectBattleResult("A");
\r
1345 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1347 InjectMapNext(42, 4);
\r
1348 InjectBattleResult("A");
\r
1349 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1351 InjectMapNext(42, 5);
\r
1352 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1353 InjectBattleResult("A");
\r
1354 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1356 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1357 InjectBattleResult("A");
\r
1358 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1360 InjectMapNext(43, 5);
\r
1361 InjectBattleResult("A");
\r
1362 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1364 InjectMapNext(44, 5);
\r
1365 InjectBattleResult("A");
\r
1366 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1370 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1373 public void BattleResult_280_854()
\r
1375 InjectQuestList(new[] {280, 854});
\r
1377 _battleInfo.InjectResultStatus(
\r
1378 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1379 new ShipStatus[0], new ShipStatus[0]);
\r
1381 InjectMapNext(24, 5);
\r
1382 InjectBattleResult("S");
\r
1383 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1387 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1390 public void BattleResult_888_893()
\r
1392 InjectQuestList(new[] {888, 893});
\r
1394 _battleInfo.InjectResultStatus(
\r
1395 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1396 new ShipStatus[0], new ShipStatus[0]);
\r
1398 InjectMapNext(71, 5);
\r
1399 InjectBattleResult("S");
\r
1400 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1405 /// 303: 「演習」で練度向上!
\r
1406 /// 304: 「演習」で他提督を圧倒せよ!
\r
1411 public void PracticeResult_303_304_302_311_315()
\r
1413 InjectQuestList(new[] {302, 303, 304, 311, 315});
\r
1415 _battleInfo.InjectResultStatus(new[]
\r
1417 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1418 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1419 InjectPracticeResult("C");
\r
1420 InjectPracticeResult("A");
\r
1421 PAssert.That(() =>
\r
1422 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1423 .SequenceEqual(new[]
\r
1425 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1426 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1431 /// 318: 給糧艦「伊良湖」の支援
\r
1434 public void PracticeResult_318()
\r
1436 var count = InjectQuest(318);
\r
1438 _battleInfo.InjectResultStatus(new[]
\r
1440 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1441 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1443 InjectPracticeResult("B");
\r
1444 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1445 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1446 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1447 InjectPracticeResult("B");
\r
1448 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1449 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1450 InjectPracticeResult("C");
\r
1451 Assert.AreEqual(0, count.Now, "敗北");
\r
1452 InjectPracticeResult("B");
\r
1453 Assert.AreEqual(1, count.Now);
\r
1456 InjectQuestList(new[] {318});
\r
1457 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1461 /// 330: 空母機動部隊、演習始め!
\r
1464 public void PracticeResult_330()
\r
1466 var count = InjectQuest(330);
\r
1468 _battleInfo.InjectResultStatus(
\r
1469 ShipStatusList(18, 7, 2, 2),
\r
1470 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1471 InjectPracticeResult("B");
\r
1472 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1474 InjectPracticeResult("A");
\r
1475 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1477 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1478 InjectPracticeResult("A");
\r
1479 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1482 InjectPracticeResult("C");
\r
1483 Assert.AreEqual(0, count.Now, "敗北");
\r
1485 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1486 InjectPracticeResult("A");
\r
1487 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1489 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1490 InjectPracticeResult("A");
\r
1491 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1493 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1494 InjectPracticeResult("A");
\r
1495 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1502 public void PracticeResult_337()
\r
1504 var count = InjectQuest(337);
\r
1506 _battleInfo.InjectResultStatus(new[]
\r
1508 ShipStatus("霰"), ShipStatus("霰"),
\r
1509 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1511 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1512 InjectPracticeResult("A");
\r
1513 Assert.AreEqual(0, count.Now, "A");
\r
1514 InjectPracticeResult("S");
\r
1515 Assert.AreEqual(1, count.Now);
\r
1516 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1517 InjectPracticeResult("S");
\r
1518 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1519 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1520 InjectPracticeResult("S");
\r
1521 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1528 public void PracticeResult_339()
\r
1530 var count = InjectQuest(339);
\r
1532 _battleInfo.InjectResultStatus(new[]
\r
1534 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1535 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1537 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1538 InjectPracticeResult("A");
\r
1539 Assert.AreEqual(0, count.Now, "A");
\r
1540 InjectPracticeResult("S");
\r
1541 Assert.AreEqual(1, count.Now);
\r
1542 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1543 InjectPracticeResult("S");
\r
1544 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1548 /// 342: 小艦艇群演習強化任務
\r
1551 public void PracticeResult_342()
\r
1553 var count = InjectQuest(342);
\r
1555 _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},
\r
1556 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1557 InjectPracticeResult("A");
\r
1558 Assert.AreEqual(0, count.Now);
\r
1560 InjectPracticeResult("B");
\r
1561 Assert.AreEqual(0, count.Now);
\r
1563 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1564 InjectPracticeResult("A");
\r
1565 Assert.AreEqual(1, count.Now);
\r
1567 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1568 InjectPracticeResult("A");
\r
1569 Assert.AreEqual(2, count.Now);
\r
1571 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1572 InjectPracticeResult("A");
\r
1573 Assert.AreEqual(3, count.Now);
\r
1575 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1576 InjectPracticeResult("A");
\r
1577 Assert.AreEqual(4, count.Now);
\r
1581 /// 345: 演習ティータイム!
\r
1584 public void PracticeResult_345()
\r
1586 var count = InjectQuest(345);
\r
1588 _battleInfo.InjectResultStatus(new []{ShipStatus("Warspite"), ShipStatus("金剛"), ShipStatus("Ark Royal"), ShipStatus("Richelieu"), ShipStatus("Perth")},
\r
1589 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1590 InjectPracticeResult("B");
\r
1591 Assert.AreEqual(0, count.Now);
\r
1593 InjectPracticeResult("A");
\r
1594 Assert.AreEqual(0, count.Now);
\r
1596 _battleInfo.Result.Friend.Main[3] = ShipStatus("Jervis");
\r
1597 InjectPracticeResult("A");
\r
1598 Assert.AreEqual(1, count.Now);
\r
1600 _battleInfo.Result.Friend.Main[0] = ShipStatus("Janus");
\r
1601 InjectPracticeResult("A");
\r
1602 Assert.AreEqual(2, count.Now);
\r
1604 _battleInfo.Result.Friend.Main[1] = ShipStatus("Richelieu");
\r
1605 InjectPracticeResult("A");
\r
1606 Assert.AreEqual(2, count.Now);
\r
1610 /// 346: 最精鋭!主力オブ主力、演習開始!
\r
1613 public void PracticeResult_346()
\r
1615 var count = InjectQuest(346);
\r
1617 _battleInfo.InjectResultStatus(new []{ShipStatus("夕雲改二"), ShipStatus("巻雲改二"), ShipStatus("風雲改二"), ShipStatus("秋雲改")},
\r
1618 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1619 InjectPracticeResult("A");
\r
1620 Assert.AreEqual(0, count.Now);
\r
1622 InjectPracticeResult("S");
\r
1623 Assert.AreEqual(0, count.Now);
\r
1625 _battleInfo.Result.Friend.Main[3] = ShipStatus("秋雲改二");
\r
1626 InjectPracticeResult("S");
\r
1627 Assert.AreEqual(1, count.Now);
\r
1629 _battleInfo.Result.Friend.Main[0] = ShipStatus("綾波改二");
\r
1630 InjectPracticeResult("S");
\r
1631 Assert.AreEqual(1, count.Now);
\r
1635 /// 402: 「遠征」を3回成功させよう!
\r
1636 /// 403: 「遠征」を10回成功させよう!
\r
1637 /// 404: 大規模遠征作戦、発令!
\r
1638 /// 410: 南方への輸送作戦を成功させよ!
\r
1639 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1642 public void MissionResult_402_403_404_410_411()
\r
1644 InjectQuestList(new[] {402, 403, 404, 410, 411});
\r
1646 _questCounter.InspectDeck(Js(
\r
1649 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1650 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1651 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1653 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1654 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1655 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1656 PAssert.That(() =>
\r
1657 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1658 .SequenceEqual(new[]
\r
1660 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1661 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1666 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1669 public void MissionResult_426()
\r
1671 var count = InjectQuest(426);
\r
1673 _questCounter.InspectDeck(Js(
\r
1676 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1677 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1678 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1680 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1681 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1682 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1683 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1684 _questCounter.InspectDeck(Js(
\r
1687 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1689 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1690 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1694 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1697 public void MissionResult_428()
\r
1699 var count = InjectQuest(428);
\r
1701 _questCounter.InspectDeck(Js(
\r
1704 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1705 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1706 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1708 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1709 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1710 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1711 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1715 /// 434: 特設護衛船団司令部、活動開始!
\r
1718 public void MissionResult_434()
\r
1720 var count = InjectQuest(434);
\r
1722 _questCounter.InspectDeck(Js(
\r
1725 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1726 new {api_id = 3, api_mission = new[] {2, 5}},
\r
1727 new {api_id = 4, api_mission = new[] {2, 100}}
\r
1729 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1730 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1731 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1732 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1734 _questCounter.InspectDeck(Js(
\r
1737 new {api_id = 2, api_mission = new[] {2, 101}},
\r
1738 new {api_id = 3, api_mission = new[] {2, 9}}
\r
1740 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1741 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1742 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1746 /// 436: 練習航海及び警備任務を実施せよ!
\r
1749 public void MissionResult_436()
\r
1751 var count = InjectQuest(436);
\r
1753 _questCounter.InspectDeck(Js(
\r
1756 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1757 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1758 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1760 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1761 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1762 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1763 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1765 _questCounter.InspectDeck(Js(
\r
1768 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1769 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1771 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1772 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1773 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1777 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1780 public void MissionResult_437()
\r
1782 var count = InjectQuest(437);
\r
1784 _questCounter.InspectDeck(Js(
\r
1787 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1788 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1789 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1791 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1792 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1793 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1794 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1796 _questCounter.InspectDeck(Js(
\r
1799 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1801 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1802 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1806 /// 438: 南西諸島方面の海上護衛を強化せよ!
\r
1809 public void MissionResult_438()
\r
1811 var count = InjectQuest(438);
\r
1813 _questCounter.InspectDeck(Js(
\r
1816 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1817 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1818 new {api_id = 4, api_mission = new[] {2, 9}}
\r
1820 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1821 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1822 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new { api_clear_result = 1 }));
\r
1823 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 0 }));
\r
1825 _questCounter.InspectDeck(Js(
\r
1828 new {api_id = 2, api_mission = new[] {2, 114}}
\r
1830 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));
\r
1831 PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 1 }));
\r
1835 /// 439: 兵站強化遠征任務【基本作戦】
\r
1838 public void MissionResult_439()
\r
1840 var count = InjectQuest(439);
\r
1842 _questCounter.InspectDeck(Js(
\r
1845 new {api_id = 2, api_mission = new[] {2, 5}},
\r
1846 new {api_id = 3, api_mission = new[] {2, 100}},
\r
1847 new {api_id = 4, api_mission = new[] {2, 11}}
\r
1849 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1850 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1851 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1852 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1854 _questCounter.InspectDeck(Js(
\r
1857 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1859 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1860 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1864 /// 440: 兵站強化遠征任務【拡張作戦】
\r
1867 public void MissionResult_440()
\r
1869 var count = InjectQuest(440);
\r
1871 _questCounter.InspectDeck(Js(
\r
1874 new {api_id = 2, api_mission = new[] {2, 41}},
\r
1875 new {api_id = 3, api_mission = new[] {2, 5}},
\r
1876 new {api_id = 4, api_mission = new[] {2, 40}}
\r
1878 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1879 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1880 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1881 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 1, 0}));
\r
1883 _questCounter.InspectDeck(Js(
\r
1886 new {api_id = 2, api_mission = new[] {2, 142}},
\r
1887 new {api_id = 3, api_mission = new[] {2, 46}}
\r
1889 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1890 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));
\r
1891 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1899 public void PowerUp_503_504()
\r
1901 InjectQuestList(new[] {503, 504});
\r
1903 _questCounter.CountNyukyo();
\r
1904 _questCounter.CountCharge();
\r
1905 PAssert.That(() =>
\r
1906 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1907 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1911 /// 605: 新装備「開発」指令
\r
1912 /// 606: 新造艦「建造」指令
\r
1913 /// 607: 装備「開発」集中強化!
\r
1914 /// 608: 艦娘「建造」艦隊強化!
\r
1919 public void Kousyou_605_606_607_608_609_619()
\r
1921 InjectQuestList(new[] {605, 606, 607, 608, 609, 619});
\r
1923 _questCounter.InspectCreateItem(
\r
1924 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1925 _questCounter.InspectCreateItem(
\r
1926 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1927 _questCounter.CountCreateShip();
\r
1928 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1929 _questCounter.CountRemodelSlot();
\r
1930 PAssert.That(() =>
\r
1931 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1932 .SequenceEqual(new[]
\r
1934 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1935 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1942 /// 643: 主力「陸攻」の調達
\r
1943 /// 645: 「洋上補給」物資の調達
\r
1944 /// 653: 工廠稼働!次期作戦準備!
\r
1945 /// 663: 新型艤装の継続研究
\r
1948 /// 675: 運用装備の統合整備
\r
1949 /// 676: 装備開発力の集中整備
\r
1950 /// 677: 継戦支援能力の整備
\r
1951 /// 678: 主力艦上戦闘機の更新
\r
1952 /// 680: 対空兵装の整備拡充
\r
1956 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1958 _itemInfo.InjectItemSpec(new[]
\r
1960 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1961 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1962 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1963 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1964 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1965 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1966 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1967 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1968 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1969 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1970 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1971 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1972 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1973 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1974 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1975 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1976 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1978 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1979 _itemInfo.InjectItems(items);
\r
1980 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1981 InjectQuestList(questList);
\r
1982 _questCounter.InspectDestroyItem(
\r
1983 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1");
\r
1984 var scalar = new[]
\r
1986 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1987 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1989 foreach (var e in scalar)
\r
1991 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1992 Assert.AreEqual(e.Id, c.Id);
\r
1993 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1997 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1998 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1999 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
2000 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
2002 foreach (var e in array)
\r
2004 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
2005 Assert.AreEqual(e.Id, c.Id);
\r
2006 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
2011 /// 702: 艦の「近代化改修」を実施せよ!
\r
2012 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
2015 public void PowerUp_702_703()
\r
2017 InjectQuestList(new[] {702, 703});
\r
2018 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
2019 PAssert.That(() =>
\r
2020 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
2021 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r