1 // Copyright (C) 2019 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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18 using ExpressionToCodeLib;
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19 using KancolleSniffer.Model;
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20 using Microsoft.VisualStudio.TestTools.UnitTesting;
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22 namespace KancolleSniffer.Test
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25 public class QuestCountTest
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28 public void AdjustCount()
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30 var count = new QuestCount
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32 Spec = new QuestSpec {Max = 7},
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35 count.AdjustCount(0);
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36 Assert.AreEqual(3, count.Now);
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37 count.AdjustCount(50);
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38 Assert.AreEqual(4, count.Now);
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39 count.AdjustCount(80);
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40 Assert.AreEqual(6, count.Now);
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41 count.AdjustCount(100);
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42 Assert.AreEqual(7, count.Now);
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44 count.AdjustCount(100);
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45 Assert.AreEqual(14, count.Now);
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46 count.AdjustCount(80);
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47 Assert.AreEqual(6, count.Now);
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48 count.AdjustCount(50);
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49 Assert.AreEqual(5, count.Now);
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50 count.AdjustCount(0);
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51 Assert.AreEqual(3, count.Now);
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55 public void AdjustCountWithShift()
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57 var count = new QuestCount
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59 Spec = new QuestSpec {Max = 7, Shift = 1},
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62 count.AdjustCount(0);
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63 Assert.AreEqual(2, count.Now);
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64 count.AdjustCount(50);
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65 Assert.AreEqual(3, count.Now);
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66 count.AdjustCount(80);
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67 Assert.AreEqual(6, count.Now);
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68 count.AdjustCount(100);
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69 Assert.AreEqual(7, count.Now);
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71 count.AdjustCount(100);
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72 Assert.AreEqual(14, count.Now);
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73 count.AdjustCount(80);
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74 Assert.AreEqual(6, count.Now);
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75 count.AdjustCount(50);
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76 Assert.AreEqual(5, count.Now);
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77 count.AdjustCount(0);
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78 Assert.AreEqual(2, count.Now);
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82 public void AdjustCountMax3WithShift2()
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84 var count = new QuestCount
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86 Spec = new QuestSpec {Max = 3, Shift = 2},
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89 count.AdjustCount(0);
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90 Assert.AreEqual(0, count.Now);
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91 count.AdjustCount(50);
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92 Assert.AreEqual(1, count.Now);
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93 count.AdjustCount(80);
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94 Assert.AreEqual(2, count.Now);
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95 count.AdjustCount(100);
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96 Assert.AreEqual(3, count.Now);
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98 count.AdjustCount(100);
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99 Assert.AreEqual(4, count.Now);
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100 count.AdjustCount(80);
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101 Assert.AreEqual(2, count.Now);
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102 count.AdjustCount(50);
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103 Assert.AreEqual(1, count.Now);
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104 count.AdjustCount(0);
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105 Assert.AreEqual(0, count.Now);
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109 public void AdjustCount80Percent()
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111 var count = new QuestCount
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113 Spec = new QuestSpec()
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115 for (var shift = 0; shift <= 1; shift++)
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117 for (var max = 2; max <= 6; max++)
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119 count.Spec.Max = max;
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120 count.Spec.Shift = shift;
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122 count.AdjustCount(80);
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123 Assert.AreEqual(count.Spec.Max - 1, count.Now);
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129 public void AdjustCountNowArray()
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131 var count = new QuestCount
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133 Spec = new QuestSpec {MaxArray = new[] {36, 6, 24, 12}},
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134 NowArray = new[] {1, 2, 3, 4}
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136 count.AdjustCount(50);
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137 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {1, 2, 3, 4}));
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138 count.AdjustCount(100);
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139 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {36, 6, 24, 12}));
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140 count.NowArray = new[] {38, 12, 19, 12};
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141 count.AdjustCount(100);
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142 Assert.IsTrue(count.NowArray.SequenceEqual(new[] {38, 12, 24, 12}));
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149 public void ToStringTest()
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151 var status = new Status
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153 QuestCountList = new[]
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155 new QuestCount {Id = 211, Now = 2},
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156 new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},
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157 new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},
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158 new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},
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159 new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},
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160 new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},
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161 new QuestCount {Id = 888, NowArray = new[] {1, 1, 1}},
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162 new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}},
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163 new QuestCount {Id = 893, NowArray = new[] {1, 1, 1, 1}},
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164 new QuestCount {Id = 894, NowArray = new[] {1, 1, 1, 1, 1}},
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165 new QuestCount {Id = 280, NowArray = new[] {1, 1, 1, 1}},
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166 new QuestCount {Id = 872, NowArray = new[] {1, 1, 1, 1}},
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167 new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},
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168 new QuestCount {Id = 226, Now = 2},
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169 new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},
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170 new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}}
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173 var countList = new QuestCountList();
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174 countList.SetMissionNames(new JsonObject(new[]
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176 new {api_id = 1, api_name = "練習航海"},
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177 new {api_id = 2, api_name = "長距離練習航海"},
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178 new {api_id = 3, api_name = "警備任務"},
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179 new {api_id = 4, api_name = "対潜警戒任務"},
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180 new {api_id = 5, api_name = "海上護衛任務"},
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181 new {api_id = 10, api_name = "強行偵察任務"},
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182 new {api_id = 101, api_name = "海峡警備行動"},
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183 new {api_id = 102, api_name = "長時間対潜警戒"},
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184 new {api_id = 104, api_name = "小笠原沖哨戒線"},
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185 new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},
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186 new {api_id = 110, api_name = "南西方面航空偵察作戦"},
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188 new QuestInfo(countList).LoadState(status);
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189 Assert.AreEqual("2/3", status.QuestCountList[0].ToString());
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190 Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());
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191 var z = status.QuestCountList[2];
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192 Assert.AreEqual("2\u200a1\u200a1\u200a1", z.ToString());
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193 Assert.AreEqual("2-4:2 6-1:1 6-3:1 6-4:1", z.ToToolTip());
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194 z.NowArray = new[] {0, 0, 0, 0};
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195 Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());
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196 var q426 = status.QuestCountList[3];
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197 Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());
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198 Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());
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199 var q428 = status.QuestCountList[4];
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200 Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());
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201 q428.NowArray = new[] {0, 1, 0};
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202 Assert.AreEqual("対潜警戒任務0 海峡警備行動1 長時間対潜警戒0", q428.ToToolTip());
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203 var q873 = status.QuestCountList[5];
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204 Assert.AreEqual("1\u200a1\u200a1", q873.ToString());
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205 Assert.AreEqual("3-1:1 3-2:1 3-3:1", q873.ToToolTip());
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206 var q888 = status.QuestCountList[6];
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207 Assert.AreEqual("1\u200a1\u200a1", q888.ToString());
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208 Assert.AreEqual("5-1:1 5-3:1 5-4:1", q888.ToToolTip());
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209 var q688 = status.QuestCountList[7];
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210 Assert.AreEqual("艦戦2 艦爆1 艦攻2 水偵1", q688.ToToolTip());
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211 var q893 = status.QuestCountList[8];
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212 Assert.AreEqual("1-5:1 7-1:1 7-2G:1 7-2M:1", q893.ToToolTip());
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213 var q894 = status.QuestCountList[9];
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214 Assert.AreEqual("1\u200a1\u200a1\u200a1\u200a1", q894.ToString());
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215 Assert.AreEqual("1-3:1 1-4:1 2-1:1 2-2:1 2-3:1", q894.ToToolTip());
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216 var q280 = status.QuestCountList[10];
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217 Assert.AreEqual("1\u200a1\u200a1\u200a1", q280.ToString());
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218 Assert.AreEqual("1-2:1 1-3:1 1-4:1 2-1:1", q280.ToToolTip());
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219 var q872 = status.QuestCountList.First(q => q.Id == 872);
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220 Assert.AreEqual("1\u200a1\u200a1\u200a1", q872.ToString());
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221 Assert.AreEqual("7-2M:1 5-5:1 6-2:1 6-5:1", q872.ToToolTip());
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222 var q284 = status.QuestCountList.First(q => q.Id == 284);
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223 Assert.AreEqual("1\u200a1\u200a1\u200a1", q284.ToString());
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224 Assert.AreEqual("1-4:1 2-1:1 2-2:1 2-3:1", q284.ToToolTip());
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225 var q226 = status.QuestCountList.First(q => q.Id == 226);
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226 Assert.AreEqual("2/5", q226.ToString());
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227 Assert.AreEqual("", q226.ToToolTip());
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228 var q436 = status.QuestCountList.First(q => q.Id == 436);
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229 Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());
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230 Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());
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231 var q437 = status.QuestCountList.First(q => q.Id == 437);
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232 Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());
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233 Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());
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238 public class QuestCounterTest
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240 private JsonObject Js(object obj) => new JsonObject(obj);
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242 private object CreateQuestList(int[] ids) => Js(new
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245 ids.Select(id => new
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248 api_category = id / 100,
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253 api_get_material = new int[0],
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254 api_progress_flag = 0
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258 private QuestCount InjectQuest(int id)
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260 InjectQuestList(new[] {id});
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261 return _questInfo.Quests[0].Count;
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264 private void InjectQuestList(int[] ids)
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266 _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));
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269 private void InjectMapStart(int map, int eventId)
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271 _questCounter.InspectMapStart(CreateMap(map, eventId));
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274 private void InjectMapNext(int map, int eventId)
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276 _questCounter.InspectMapNext(CreateMap(map, eventId));
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279 private object CreateMap(int map, int eventId)
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283 api_maparea_id = map / 10,
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284 api_mapinfo_no = map % 10,
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285 api_event_id = eventId
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289 private void InjectBattleResult(string result)
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291 _questCounter.InspectBattleResult(Js(new {api_win_rank = result}));
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294 private void InjectPracticeResult(string result)
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296 _questCounter.InspectPracticeResult(Js(new {api_win_rank = result}));
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299 private ShipStatus[] ShipStatusList(params int[] shipTypes)
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301 return shipTypes.Select(sType => ShipStatus(sType)).ToArray();
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304 private ShipStatus ShipStatus(int shipType, int specId = 0)
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306 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType}};
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309 private ShipStatus ShipStatus(int shipType, int shipClass, int specId)
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311 return new ShipStatus
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312 {NowHp = 1, Spec = new ShipSpec {Id = specId, ShipType = shipType, ShipClass = shipClass}};
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315 private ShipStatus ShipStatus(string name)
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317 return new ShipStatus {NowHp = 1, Spec = new ShipSpec {Name = name}};
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321 private BattleInfo _battleInfo;
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322 private ItemInfo _itemInfo;
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323 private QuestInfo _questInfo;
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324 private QuestCounter _questCounter;
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327 public void Initialize()
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329 _battleInfo = new BattleInfo(null, null, null);
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330 _itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());
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331 _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));
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332 _questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);
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337 /// 210: 敵艦隊を10回邀撃せよ!
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339 /// 216: 敵艦隊主力を撃滅せよ!
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342 public void BattleResult_201_216_210_214()
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344 InjectQuestList(new[] {201, 216, 210, 214});
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346 InjectMapStart(11, 4);
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347 var counts = _questInfo.Quests.Select(q => q.Count).ToArray();
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349 Assert.AreEqual(214, counts[2].Id);
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350 Assert.AreEqual(1, counts[2].NowArray[0]);
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351 InjectBattleResult("S");
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353 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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355 new {Id = 201, Now = 1}, new {Id = 210, Now = 1},
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356 new {Id = 214, Now = 0}, new {Id = 216, Now = 1}
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358 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 0, 0}));
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360 InjectMapNext(11, 5);
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362 InjectBattleResult("B");
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363 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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365 new {Id = 201, Now = 2}, new {Id = 210, Now = 2},
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366 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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369 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
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370 InjectBattleResult("C");
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371 PAssert.That(() => counts.Select(c => new {c.Id, c.Now}).SequenceEqual(new[]
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373 new {Id = 201, Now = 2}, new {Id = 210, Now = 3},
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374 new {Id = 214, Now = 0}, new {Id = 216, Now = 2}
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376 PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));
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380 /// 211: 敵空母を3隻撃沈せよ!
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383 /// 218: 敵補給艦を3隻撃沈せよ!
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386 public void BattleResult_211_212_213_218_220_221()
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388 InjectQuestList(new[] {211, 212, 213, 218, 220, 221});
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390 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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392 new ShipStatus {NowHp = 0, MaxHp = 130, Spec = new ShipSpec {Id = 1558, ShipType = 15}},
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393 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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394 new ShipStatus {NowHp = 0, MaxHp = 90, Spec = new ShipSpec {Id = 1543, ShipType = 8}},
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395 new ShipStatus {NowHp = 0, MaxHp = 96, Spec = new ShipSpec {Id = 1528, ShipType = 11}},
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396 new ShipStatus {NowHp = 0, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}},
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397 new ShipStatus {NowHp = 1, MaxHp = 70, Spec = new ShipSpec {Id = 1523, ShipType = 7}}
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398 }, new ShipStatus[0]);
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399 InjectBattleResult("A");
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401 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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402 .SequenceEqual(new[]
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404 new {Id = 211, Now = 2}, new {Id = 212, Now = 1}, new {Id = 213, Now = 1},
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405 new {Id = 218, Now = 1}, new {Id = 220, Now = 2}, new {Id = 221, Now = 1}
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411 /// 230: 敵潜水艦を制圧せよ!
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414 public void BattleResult_228_230()
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416 InjectQuestList(new[] {228, 230});
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418 _battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]
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420 new ShipStatus {NowHp = 0, MaxHp = 27, Spec = new ShipSpec {Id = 1532, ShipType = 13}},
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421 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}},
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422 new ShipStatus {NowHp = 0, MaxHp = 19, Spec = new ShipSpec {Id = 1530, ShipType = 13}}
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423 }, new ShipStatus[0]);
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424 InjectBattleResult("S");
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426 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
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427 .SequenceEqual(new[]
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429 new {Id = 228, Now = 3}, new {Id = 230, Now = 3}
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434 /// 226: 南西諸島海域の制海権を握れ!
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437 public void BattleResult_226()
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439 var count = InjectQuest(226);
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441 InjectMapStart(21, 4);
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442 InjectBattleResult("S");
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443 Assert.AreEqual(0, count.Now);
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445 InjectMapNext(21, 5);
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446 InjectBattleResult("S");
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447 Assert.AreEqual(1, count.Now);
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448 InjectBattleResult("B");
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449 Assert.AreEqual(2, count.Now);
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453 /// // 243: 南方海域珊瑚諸島沖の制空権を握れ!
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456 public void BattleResult_243()
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458 var count = InjectQuest(243);
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460 InjectMapNext(52, 4);
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461 InjectBattleResult("S");
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462 Assert.AreEqual(0, count.Now);
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464 InjectMapNext(52, 5);
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465 InjectBattleResult("A");
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466 Assert.AreEqual(0, count.Now);
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467 InjectBattleResult("S");
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468 Assert.AreEqual(1, count.Now);
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472 /// 249: 「第五戦隊」出撃せよ!
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475 public void BattleResult_249()
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477 var count = InjectQuest(249);
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479 _battleInfo.InjectResultStatus(new[]
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481 ShipStatus("妙高改二"), ShipStatus("那智改二"), ShipStatus("羽黒改二"),
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482 ShipStatus("足柄改二"), ShipStatus("筑摩改二"), ShipStatus("利根改二")
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483 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
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485 InjectMapNext(25, 4);
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486 InjectBattleResult("S");
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487 Assert.AreEqual(0, count.Now);
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489 InjectMapNext(25, 5);
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490 InjectBattleResult("A");
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491 Assert.AreEqual(0, count.Now);
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492 InjectBattleResult("S");
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493 Assert.AreEqual(1, count.Now);
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495 _battleInfo.Result.Friend.Main[3].NowHp = 0;
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496 InjectBattleResult("S");
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497 Assert.AreEqual(2, count.Now, "足柄改二轟沈");
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499 _battleInfo.Result.Friend.Main[1].NowHp = 0;
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500 InjectBattleResult("S");
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501 Assert.AreEqual(2, count.Now, "那智改二轟沈");
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505 /// 257: 「水雷戦隊」南西へ!
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508 public void BattleResult_257()
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510 var count = InjectQuest(257);
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512 _battleInfo.InjectResultStatus(
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513 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
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514 new ShipStatus[0], new ShipStatus[0]);
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516 InjectMapNext(14, 4);
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517 InjectBattleResult("S");
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518 Assert.AreEqual(0, count.Now);
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520 InjectMapNext(14, 5);
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521 InjectBattleResult("A");
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522 Assert.AreEqual(0, count.Now);
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523 InjectBattleResult("S");
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524 Assert.AreEqual(1, count.Now);
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525 _questInfo.Quests[0].Count.Now = 0;
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527 _battleInfo.Result.Friend.Main[0].NowHp = 0;
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528 InjectBattleResult("S");
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529 Assert.AreEqual(0, count.Now, "軽巡轟沈");
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530 _battleInfo.Result.Friend.Main[0].NowHp = 1;
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532 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
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533 _battleInfo.Result.Friend.Main[1].Spec.ShipType = 3;
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534 InjectBattleResult("S");
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535 Assert.AreEqual(0, count.Now, "旗艦が駆逐");
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536 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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538 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
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539 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
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540 InjectBattleResult("S");
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541 Assert.AreEqual(0, count.Now, "軽巡が4隻");
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543 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
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544 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 4;
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545 InjectBattleResult("S");
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546 Assert.AreEqual(0, count.Now, "駆逐軽巡以外");
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550 /// 257: 「水上打撃部隊」南方へ!
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553 public void BattleResult_259()
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555 var count = InjectQuest(259);
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559 ShipStatus(3, 52, 321), ShipStatus(9, 19, 276), ShipStatus(10, 26, 411),
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560 ShipStatus(10, 26, 412), ShipStatus(5, 29, 193), ShipStatus(5, 29, 194)
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562 _battleInfo.InjectResultStatus(
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563 org.ToArray(), new ShipStatus[0],
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564 new ShipStatus[0], new ShipStatus[0]);
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566 InjectMapNext(51, 4);
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567 InjectBattleResult("S");
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568 Assert.AreEqual(0, count.Now);
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570 InjectMapNext(51, 5);
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571 InjectBattleResult("A");
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572 Assert.AreEqual(0, count.Now);
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573 InjectBattleResult("S");
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574 Assert.AreEqual(1, count.Now);
\r
575 _questInfo.Quests[0].Count.Now = 0;
\r
577 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
578 InjectBattleResult("S");
\r
579 Assert.AreEqual(0, count.Now, "軽巡轟沈");
\r
580 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
582 _battleInfo.Result.Friend.Main[4] = ShipStatus(9, 37, 136);
\r
583 InjectBattleResult("S");
\r
584 Assert.AreEqual(0, count.Now, "戦艦4隻");
\r
585 _battleInfo.Result.Friend.Main[4] = org[4];
\r
587 _battleInfo.Result.Friend.Main[0] = ShipStatus(4, 4, 58);
\r
588 InjectBattleResult("S");
\r
589 Assert.AreEqual(0, count.Now, "軽巡なし");
\r
590 _battleInfo.Result.Friend.Main[0] = org[0];
\r
592 _battleInfo.Result.Friend.Main[2] = ShipStatus(10, 2, 553);
\r
593 InjectBattleResult("S");
\r
594 Assert.AreEqual(1, count.Now, "伊勢改二");
\r
598 /// 264: 「空母機動部隊」西へ!
\r
601 public void BattleResult_264()
\r
603 var count = InjectQuest(264);
\r
605 _battleInfo.InjectResultStatus(
\r
606 ShipStatusList(7, 11, 3, 3, 2, 2), new ShipStatus[0],
\r
607 new ShipStatus[0], new ShipStatus[0]);
\r
609 InjectMapNext(42, 4);
\r
610 InjectBattleResult("S");
\r
611 Assert.AreEqual(0, count.Now);
\r
613 InjectMapNext(42, 5);
\r
614 InjectBattleResult("A");
\r
615 Assert.AreEqual(0, count.Now);
\r
616 InjectBattleResult("S");
\r
617 Assert.AreEqual(1, count.Now);
\r
619 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
620 InjectBattleResult("S");
\r
621 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
625 /// 266: 「水上反撃部隊」突入せよ!
\r
628 public void BattleResult_266()
\r
630 var count = InjectQuest(266);
\r
632 _battleInfo.InjectResultStatus(
\r
633 ShipStatusList(2, 5, 3, 2, 2, 2), new ShipStatus[0],
\r
634 new ShipStatus[0], new ShipStatus[0]);
\r
636 InjectMapNext(25, 4);
\r
637 InjectBattleResult("S");
\r
638 Assert.AreEqual(0, count.Now);
\r
640 InjectMapNext(25, 5);
\r
641 InjectBattleResult("A");
\r
642 Assert.AreEqual(0, count.Now);
\r
643 InjectBattleResult("S");
\r
644 Assert.AreEqual(1, count.Now);
\r
646 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
647 InjectBattleResult("S");
\r
648 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
649 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
651 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
652 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 2;
\r
653 InjectBattleResult("S");
\r
654 Assert.AreEqual(1, count.Now, "旗艦が軽巡");
\r
655 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
656 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 3;
\r
658 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
659 InjectBattleResult("S");
\r
660 Assert.AreEqual(1, count.Now, "軽巡が2隻");
\r
664 /// 280: 兵站線確保!海上警備を強化実施せよ!
\r
667 public void BattleResult_280()
\r
669 var count = InjectQuest(280);
\r
671 _battleInfo.InjectResultStatus(
\r
672 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
673 new ShipStatus[0], new ShipStatus[0]);
\r
675 InjectMapNext(12, 4);
\r
676 InjectBattleResult("S");
\r
677 InjectMapNext(12, 5);
\r
678 InjectBattleResult("A");
\r
679 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
681 InjectBattleResult("S");
\r
682 InjectMapNext(13, 5);
\r
683 InjectBattleResult("S");
\r
684 InjectMapNext(14, 5);
\r
685 InjectBattleResult("S");
\r
686 InjectMapNext(21, 5);
\r
687 InjectBattleResult("S");
\r
688 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
690 _battleInfo.Result.Friend.Main = ShipStatusList(7, 1, 1, 8, 8, 8);
\r
691 InjectBattleResult("S");
\r
692 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
694 _battleInfo.Result.Friend.Main = ShipStatusList(8, 1, 1, 1, 8, 8);
\r
695 InjectBattleResult("S");
\r
696 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
698 _battleInfo.Result.Friend.Main = ShipStatusList(3, 2, 1, 1, 8, 8);
\r
699 InjectBattleResult("S");
\r
700 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}));
\r
702 _battleInfo.Result.Friend.Main = ShipStatusList(2, 4, 2, 1, 8, 8);
\r
703 InjectBattleResult("S");
\r
704 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 3}));
\r
706 _battleInfo.Result.Friend.Main = ShipStatusList(2, 2, 21, 2, 8, 8);
\r
707 InjectBattleResult("S");
\r
708 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 4}));
\r
712 /// 284: 南西諸島方面「海上警備行動」発令!
\r
715 public void BattleResult_284()
\r
717 var count = InjectQuest(284);
\r
719 _battleInfo.InjectResultStatus(
\r
720 ShipStatusList(7, 2, 1, 1, 8, 8), new ShipStatus[0],
\r
721 new ShipStatus[0], new ShipStatus[0]);
\r
723 InjectMapNext(14, 4);
\r
724 InjectBattleResult("S");
\r
725 InjectMapNext(14, 5);
\r
726 InjectBattleResult("A");
\r
727 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
729 InjectBattleResult("S");
\r
730 InjectMapNext(21, 5);
\r
731 InjectBattleResult("S");
\r
732 InjectMapNext(22, 5);
\r
733 InjectBattleResult("S");
\r
734 InjectMapNext(23, 5);
\r
735 InjectBattleResult("S");
\r
736 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
743 /// 854: 戦果拡張任務!「Z作戦」前段作戦
\r
746 public void BattleResult_822_854()
\r
748 InjectQuestList(new[] {822, 854});
\r
749 var c822 = _questInfo.Quests[0].Count;
\r
750 var c854 = _questInfo.Quests[1].Count;
\r
752 InjectMapNext(24, 4);
\r
753 InjectBattleResult("S");
\r
755 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
756 Assert.AreEqual(0, c822.Now);
\r
758 InjectMapNext(24, 5);
\r
759 InjectBattleResult("A");
\r
760 InjectMapNext(61, 5);
\r
761 InjectBattleResult("A");
\r
762 InjectMapNext(63, 5);
\r
763 InjectBattleResult("A");
\r
764 InjectMapNext(64, 5);
\r
765 InjectBattleResult("S");
\r
766 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
767 Assert.AreEqual(0, c822.Now);
\r
768 InjectMapNext(24, 5);
\r
769 InjectBattleResult("S");
\r
770 PAssert.That(() => c854.NowArray.SequenceEqual(new[] {2, 1, 1, 1}));
\r
771 Assert.AreEqual(1, c822.Now);
\r
775 /// 845: 発令!「西方海域作戦」
\r
778 public void BattleResult_845()
\r
780 var count = InjectQuest(845);
\r
782 InjectMapNext(41, 4);
\r
783 InjectBattleResult("S");
\r
784 InjectMapNext(41, 5);
\r
785 InjectBattleResult("A");
\r
786 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}));
\r
788 InjectMapNext(41, 5);
\r
789 InjectBattleResult("S");
\r
790 InjectMapNext(42, 5);
\r
791 InjectBattleResult("S");
\r
792 InjectMapNext(43, 5);
\r
793 InjectBattleResult("S");
\r
794 InjectMapNext(44, 5);
\r
795 InjectBattleResult("S");
\r
796 InjectMapNext(45, 5);
\r
797 InjectBattleResult("S");
\r
798 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
802 /// 861: 強行輸送艦隊、抜錨!
\r
805 public void MapNext_861()
\r
807 var count = InjectQuest(861);
\r
809 _battleInfo.InjectResultStatus(
\r
810 ShipStatusList(10, 22, 2, 2, 2, 2), new ShipStatus[0],
\r
811 new ShipStatus[0], new ShipStatus[0]);
\r
813 InjectMapNext(16, 4);
\r
814 Assert.AreEqual(0, count.Now);
\r
816 InjectMapNext(16, 8);
\r
817 Assert.AreEqual(1, count.Now);
\r
819 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
820 InjectMapNext(16, 8);
\r
821 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
822 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
824 _battleInfo.Result.Friend.Main[2].Spec.ShipType = 10;
\r
825 InjectMapNext(16, 8);
\r
826 Assert.AreEqual(1, count.Now, "補給・航戦が3隻");
\r
830 /// 862: 前線の航空偵察を実施せよ!
\r
833 public void BattleResult_862()
\r
835 var count = InjectQuest(862);
\r
837 _battleInfo.InjectResultStatus(
\r
838 ShipStatusList(2, 3, 3, 2, 2, 16), new ShipStatus[0],
\r
839 new ShipStatus[0], new ShipStatus[0]);
\r
841 InjectMapNext(63, 4);
\r
842 InjectBattleResult("A");
\r
843 Assert.AreEqual(0, count.Now);
\r
845 InjectMapNext(63, 5);
\r
846 InjectBattleResult("B");
\r
847 Assert.AreEqual(0, count.Now);
\r
848 InjectBattleResult("A");
\r
849 Assert.AreEqual(1, count.Now);
\r
851 _battleInfo.Result.Friend.Main[1].NowHp = 0;
\r
852 InjectBattleResult("A");
\r
853 Assert.AreEqual(1, count.Now, "轟沈あり");
\r
854 _battleInfo.Result.Friend.Main[1].NowHp = 1;
\r
856 _battleInfo.Result.Friend.Main[3].Spec.ShipType = 3;
\r
857 _battleInfo.Result.Friend.Main[4].Spec.ShipType = 16;
\r
858 InjectBattleResult("A");
\r
859 Assert.AreEqual(2, count.Now, "軽巡3隻水母2隻");
\r
863 /// 872: 戦果拡張任務!「Z作戦」後段作戦
\r
866 public void BattleResult_872()
\r
868 var count = InjectQuest(872);
\r
870 InjectMapNext(55, 4);
\r
871 InjectBattleResult("A");
\r
872 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
873 InjectBattleResult("S");
\r
874 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
875 InjectMapNext(55, 5);
\r
876 InjectBattleResult("S");
\r
877 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 0, 0}));
\r
879 InjectMapNext(62, 5);
\r
880 InjectBattleResult("S");
\r
881 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 0}));
\r
882 InjectMapNext(65, 5);
\r
883 InjectBattleResult("S");
\r
884 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 1, 1, 1}));
\r
885 _questCounter.InspectMapNext(Js(new
\r
887 api_maparea_id = 7,
\r
888 api_mapinfo_no = 2,
\r
892 InjectBattleResult("S");
\r
893 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
897 /// 873: 北方海域警備を実施せよ!
\r
900 public void BattleResult_873()
\r
902 var count = InjectQuest(873);
\r
904 _battleInfo.InjectResultStatus(
\r
905 ShipStatusList(3, 2, 2, 2, 2, 2), new ShipStatus[0],
\r
906 new ShipStatus[0], new ShipStatus[0]);
\r
908 InjectMapNext(31, 4);
\r
909 InjectBattleResult("A");
\r
910 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
912 InjectMapNext(31, 5);
\r
913 InjectBattleResult("B");
\r
914 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
915 InjectBattleResult("A");
\r
916 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
918 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 2;
\r
919 InjectBattleResult("A");
\r
920 Assert.AreEqual(1, _questInfo.Quests[0].Count.NowArray[0], "軽巡なし");
\r
921 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 3;
\r
923 InjectMapNext(32, 5);
\r
924 InjectBattleResult("A");
\r
925 InjectMapNext(33, 5);
\r
926 InjectBattleResult("A");
\r
927 Assert.IsTrue(_questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
931 /// 875: 精鋭「三一駆」、鉄底海域に突入せよ!
\r
934 public void BattleResult_875()
\r
936 var count = InjectQuest(875);
\r
938 _battleInfo.InjectResultStatus(new[]
\r
940 ShipStatus("長波改二"), ShipStatus("Iowa改"), ShipStatus("Saratoga Mk.II"),
\r
941 ShipStatus("瑞鶴改二甲"), ShipStatus("望月改"), ShipStatus("朝霜改")
\r
942 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
944 InjectMapNext(54, 4);
\r
945 InjectBattleResult("S");
\r
946 Assert.AreEqual(0, count.Now);
\r
948 InjectMapNext(54, 5);
\r
949 InjectBattleResult("A");
\r
950 Assert.AreEqual(0, count.Now);
\r
951 InjectBattleResult("S");
\r
952 Assert.AreEqual(1, count.Now);
\r
954 _battleInfo.Result.Friend.Main[5].NowHp = 0;
\r
955 InjectBattleResult("S");
\r
956 Assert.AreEqual(1, count.Now, "朝霜改轟沈");
\r
957 _battleInfo.Result.Friend.Main[5].NowHp = 1;
\r
959 _battleInfo.Result.Friend.Main[0] = ShipStatus("高波改");
\r
960 InjectBattleResult("S");
\r
961 Assert.AreEqual(1, count.Now, "長波改二なし");
\r
962 _battleInfo.Result.Friend.Main[0] = ShipStatus("長波改二");
\r
964 _battleInfo.Result.Friend.Main[5] = ShipStatus("高波改");
\r
965 InjectBattleResult("S");
\r
966 Assert.AreEqual(2, count.Now, "高波改");
\r
967 _battleInfo.Result.Friend.Main[5] = ShipStatus("沖波改");
\r
968 InjectBattleResult("S");
\r
969 Assert.AreEqual(3, count.Now, "沖波改");
\r
970 _battleInfo.Result.Friend.Main[5] = ShipStatus("朝霜改二");
\r
971 InjectBattleResult("S");
\r
972 Assert.AreEqual(4, count.Now, "朝霜改二");
\r
976 /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!
\r
979 public void BattleResult_888()
\r
981 var count = InjectQuest(888);
\r
983 _battleInfo.InjectResultStatus(new[]
\r
985 ShipStatus("鳥海改二"), ShipStatus("青葉改"), ShipStatus("衣笠改二"),
\r
986 ShipStatus("加古改二"), ShipStatus("夕立改二"), ShipStatus("綾波改二")
\r
987 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
989 InjectMapNext(51, 4);
\r
990 InjectBattleResult("S");
\r
991 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
993 InjectMapNext(51, 5);
\r
994 InjectBattleResult("A");
\r
995 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));
\r
996 InjectBattleResult("S");
\r
997 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}));
\r
998 _battleInfo.Result.Friend.Main[0].NowHp = 0;
\r
999 InjectBattleResult("S");
\r
1000 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "轟沈あり");
\r
1001 _battleInfo.Result.Friend.Main[0].NowHp = 1;
\r
1003 _battleInfo.Result.Friend.Main[0] = ShipStatus("妙高改二");
\r
1004 InjectBattleResult("S");
\r
1005 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0}), "三川艦隊3隻");
\r
1007 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改二特");
\r
1008 InjectMapNext(53, 5);
\r
1009 InjectBattleResult("S");
\r
1010 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));
\r
1012 _battleInfo.Result.Friend.Main[0] = ShipStatus("天龍改二");
\r
1013 _battleInfo.Result.Friend.Main[1] = ShipStatus("古鷹改二");
\r
1014 InjectMapNext(54, 5);
\r
1015 InjectBattleResult("S");
\r
1016 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1020 /// 893: 泊地周辺海域の安全確保を徹底せよ!
\r
1023 public void BattleResult_893()
\r
1025 var count = InjectQuest(893);
\r
1027 InjectMapNext(15, 4);
\r
1028 InjectBattleResult("S");
\r
1029 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}));
\r
1031 InjectMapNext(15, 5);
\r
1032 InjectBattleResult("A");
\r
1033 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1034 InjectBattleResult("S");
\r
1035 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "1-5");
\r
1037 InjectMapNext(71, 5);
\r
1038 InjectBattleResult("S");
\r
1039 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "7-1");
\r
1041 _questCounter.InspectMapNext(Js(new
\r
1043 api_maparea_id = 7,
\r
1044 api_mapinfo_no = 2,
\r
1048 InjectBattleResult("S");
\r
1049 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "7-2G");
\r
1051 _questCounter.InspectMapNext(Js(new
\r
1053 api_maparea_id = 7,
\r
1054 api_mapinfo_no = 2,
\r
1058 InjectBattleResult("S");
\r
1059 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "7-2M");
\r
1063 /// 894: 空母戦力の投入による兵站線戦闘哨戒
\r
1066 public void BattleResult_894()
\r
1068 var count = InjectQuest(894);
\r
1069 _battleInfo.InjectResultStatus(
\r
1070 ShipStatusList(2, 2, 2, 2, 2, 2),
\r
1071 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1073 InjectMapNext(13, 5);
\r
1074 InjectBattleResult("S");
\r
1075 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "空母なしはカウントしない");
\r
1077 _battleInfo.Result.Friend.Main[0].Spec.ShipType = 7;
\r
1078 InjectBattleResult("A");
\r
1079 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "A勝利はカウントしない");
\r
1081 InjectBattleResult("S");
\r
1082 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1084 InjectMapNext(14, 4);
\r
1085 InjectBattleResult("S");
\r
1086 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-4");
\r
1088 InjectMapNext(14, 5);
\r
1089 InjectBattleResult("S");
\r
1090 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-4");
\r
1092 InjectMapNext(21, 5);
\r
1093 InjectBattleResult("S");
\r
1094 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-1");
\r
1096 InjectMapNext(22, 5);
\r
1097 InjectBattleResult("S");
\r
1098 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-2");
\r
1100 InjectMapNext(23, 5);
\r
1101 InjectBattleResult("S");
\r
1102 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "2-3");
\r
1109 public void BattleResult_903()
\r
1111 var count = InjectQuest(903);
\r
1112 _battleInfo.InjectResultStatus(new[] {ShipStatus("夕張改二"), ShipStatus("睦月"), ShipStatus("綾波")},
\r
1113 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1115 InjectMapNext(51, 5);
\r
1116 InjectBattleResult("S");
\r
1117 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "六水戦駆逐が1隻");
\r
1119 _battleInfo.Result.Friend.Main[2] = ShipStatus("如月");
\r
1120 InjectBattleResult("A");
\r
1121 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1123 InjectBattleResult("S");
\r
1124 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "5-1");
\r
1126 InjectMapNext(54, 4);
\r
1127 InjectBattleResult("S");
\r
1128 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1130 _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");
\r
1131 InjectBattleResult("S");
\r
1132 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");
\r
1134 _battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};
\r
1135 InjectMapNext(54, 5);
\r
1136 InjectBattleResult("S");
\r
1137 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改二ではない");
\r
1139 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("弥生"), ShipStatus("卯月")};
\r
1140 InjectMapNext(54, 5);
\r
1141 InjectBattleResult("S");
\r
1142 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "5-4");
\r
1144 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("菊月"), ShipStatus("望月")};
\r
1145 InjectMapNext(64, 5);
\r
1146 InjectBattleResult("S");
\r
1147 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "6-4");
\r
1149 InjectMapNext(65, 5);
\r
1150 InjectBattleResult("S");
\r
1151 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");
\r
1153 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};
\r
1154 InjectBattleResult("S");
\r
1155 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");
\r
1157 _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};
\r
1158 InjectBattleResult("S");
\r
1159 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");
\r
1163 /// 904: 精鋭「十九駆」、躍り出る!
\r
1166 public void BattleResult_904()
\r
1168 var count = InjectQuest(904);
\r
1169 _battleInfo.InjectResultStatus(
\r
1170 new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},
\r
1171 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1173 InjectMapNext(25, 5);
\r
1174 InjectBattleResult("S");
\r
1175 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "敷波はカウントしない");
\r
1177 _battleInfo.Result.Friend.Main[1] = ShipStatus("敷波改二");
\r
1178 InjectBattleResult("A");
\r
1179 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "A勝利はカウントしない");
\r
1181 InjectBattleResult("S");
\r
1182 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "2-5");
\r
1184 InjectMapNext(34, 4);
\r
1185 InjectBattleResult("S");
\r
1186 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1188 InjectMapNext(34, 5);
\r
1189 InjectBattleResult("S");
\r
1190 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "3-4");
\r
1192 InjectMapNext(45, 5);
\r
1193 InjectBattleResult("S");
\r
1194 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-5");
\r
1196 InjectMapNext(53, 5);
\r
1197 InjectBattleResult("S");
\r
1198 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "5-3");
\r
1202 /// 905: 「海防艦」、海を護る!
\r
1205 public void BattleResult_905()
\r
1207 var count = InjectQuest(905);
\r
1208 _battleInfo.InjectResultStatus(
\r
1209 ShipStatusList(1, 1, 1, 2, 2, 2),
\r
1210 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1212 InjectMapNext(11, 5);
\r
1213 InjectBattleResult("A");
\r
1214 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "6隻はカウントしない");
\r
1216 _battleInfo.Result.Friend.Main[5] = new ShipStatus();
\r
1217 InjectBattleResult("B");
\r
1218 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1220 InjectBattleResult("A");
\r
1221 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-1");
\r
1223 InjectMapNext(12, 4);
\r
1224 InjectBattleResult("A");
\r
1225 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1227 InjectMapNext(12, 5);
\r
1228 InjectBattleResult("A");
\r
1229 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "1-2");
\r
1231 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1232 InjectMapNext(13, 5);
\r
1233 InjectBattleResult("A");
\r
1234 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "海防艦2隻はカウントしない");
\r
1236 _battleInfo.Result.Friend.Main[0] = ShipStatus(1);
\r
1237 InjectBattleResult("A");
\r
1238 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "1-3");
\r
1240 InjectMapNext(15, 5);
\r
1241 InjectBattleResult("A");
\r
1242 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "1-5");
\r
1244 InjectMapNext(16, 8);
\r
1245 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1249 /// 912: 工作艦「明石」護衛任務
\r
1252 public void BattleResult_912()
\r
1254 var count = InjectQuest(912);
\r
1255 _battleInfo.InjectResultStatus(
\r
1256 new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},
\r
1257 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1259 InjectMapNext(13, 5);
\r
1260 InjectBattleResult("A");
\r
1261 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");
\r
1263 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1264 InjectBattleResult("B");
\r
1265 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");
\r
1267 InjectBattleResult("A");
\r
1268 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");
\r
1270 InjectMapNext(21, 4);
\r
1271 InjectBattleResult("A");
\r
1272 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");
\r
1274 _battleInfo.Result.Friend.Main[0] = ShipStatus(2);
\r
1275 _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");
\r
1276 InjectMapNext(21, 5);
\r
1277 InjectBattleResult("A");
\r
1278 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");
\r
1280 _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");
\r
1281 _battleInfo.Result.Friend.Main[1] = ShipStatus(2);
\r
1282 InjectBattleResult("A");
\r
1283 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");
\r
1285 InjectMapNext(22, 5);
\r
1286 InjectBattleResult("A");
\r
1287 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");
\r
1289 InjectMapNext(23, 5);
\r
1290 InjectBattleResult("A");
\r
1291 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");
\r
1293 InjectMapNext(16, 8);
\r
1294 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");
\r
1301 public void BattleResult_914()
\r
1303 var count = InjectQuest(914);
\r
1304 _battleInfo.InjectResultStatus(
\r
1305 new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},
\r
1306 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1308 InjectMapNext(41, 5);
\r
1309 InjectBattleResult("A");
\r
1310 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");
\r
1312 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1313 InjectBattleResult("B");
\r
1314 PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");
\r
1316 InjectBattleResult("A");
\r
1317 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");
\r
1319 InjectMapNext(42, 4);
\r
1320 InjectBattleResult("A");
\r
1321 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");
\r
1323 InjectMapNext(42, 5);
\r
1324 _battleInfo.Result.Friend.Main[0] = ShipStatus(6);
\r
1325 InjectBattleResult("A");
\r
1326 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");
\r
1328 _battleInfo.Result.Friend.Main[0] = ShipStatus(5);
\r
1329 InjectBattleResult("A");
\r
1330 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");
\r
1332 InjectMapNext(43, 5);
\r
1333 InjectBattleResult("A");
\r
1334 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");
\r
1336 InjectMapNext(44, 5);
\r
1337 InjectBattleResult("A");
\r
1338 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");
\r
1342 /// 280と854以降を同時に遂行していると854以降がカウントされないことがある
\r
1345 public void BattleResult_280_854()
\r
1347 InjectQuestList(new[] {280, 854});
\r
1349 _battleInfo.InjectResultStatus(
\r
1350 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1351 new ShipStatus[0], new ShipStatus[0]);
\r
1353 InjectMapNext(24, 5);
\r
1354 InjectBattleResult("S");
\r
1355 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[0]);
\r
1359 /// 888と893以降を同時に遂行していると893以降がカウントされないことがある
\r
1362 public void BattleResult_888_893()
\r
1364 InjectQuestList(new[] {888, 893});
\r
1366 _battleInfo.InjectResultStatus(
\r
1367 ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],
\r
1368 new ShipStatus[0], new ShipStatus[0]);
\r
1370 InjectMapNext(71, 5);
\r
1371 InjectBattleResult("S");
\r
1372 Assert.AreEqual(1, _questInfo.Quests[1].Count.NowArray[1]);
\r
1377 /// 303: 「演習」で練度向上!
\r
1378 /// 304: 「演習」で他提督を圧倒せよ!
\r
1383 public void PracticeResult_303_304_302_311_315()
\r
1385 InjectQuestList(new[] {302, 303, 304, 311, 315});
\r
1387 _battleInfo.InjectResultStatus(new[]
\r
1389 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1390 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1391 InjectPracticeResult("C");
\r
1392 InjectPracticeResult("A");
\r
1393 PAssert.That(() =>
\r
1394 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1395 .SequenceEqual(new[]
\r
1397 new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},
\r
1398 new {Id = 311, Now = 1}, new {Id = 315, Now = 1}
\r
1403 /// 318: 給糧艦「伊良湖」の支援
\r
1406 public void PracticeResult_318()
\r
1408 var count = InjectQuest(318);
\r
1410 _battleInfo.InjectResultStatus(new[]
\r
1412 ShipStatus(2, 543), ShipStatus(3, 488)
\r
1413 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1415 InjectPracticeResult("B");
\r
1416 Assert.AreEqual(0, count.Now, "軽巡1隻");
\r
1417 _battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);
\r
1418 _questCounter.StartPractice("api%5Fdeck%5Fid=2");
\r
1419 InjectPracticeResult("B");
\r
1420 Assert.AreEqual(0, count.Now, "第2艦隊");
\r
1421 _questCounter.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊
\r
1422 InjectPracticeResult("C");
\r
1423 Assert.AreEqual(0, count.Now, "敗北");
\r
1424 InjectPracticeResult("B");
\r
1425 Assert.AreEqual(1, count.Now);
\r
1428 InjectQuestList(new[] {318});
\r
1429 Assert.AreEqual(2, count.Now, "進捗調節しない");
\r
1433 /// 330: 空母機動部隊、演習始め!
\r
1436 public void PracticeResult_330()
\r
1438 var count = InjectQuest(330);
\r
1440 _battleInfo.InjectResultStatus(
\r
1441 ShipStatusList(18, 7, 2, 2),
\r
1442 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1443 InjectPracticeResult("B");
\r
1444 Assert.AreEqual(0, count.Now, "B勝利でカウントしない");
\r
1446 InjectPracticeResult("A");
\r
1447 Assert.AreEqual(1, count.Now, "装甲空母、軽空母");
\r
1449 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 2, 2);
\r
1450 InjectPracticeResult("A");
\r
1451 Assert.AreEqual(2, count.Now, "正規空母、軽空母");
\r
1454 InjectPracticeResult("C");
\r
1455 Assert.AreEqual(0, count.Now, "敗北");
\r
1457 _battleInfo.Result.Friend.Main = ShipStatusList(2, 7, 11, 2);
\r
1458 InjectPracticeResult("A");
\r
1459 Assert.AreEqual(0, count.Now, "旗艦空母以外");
\r
1461 _battleInfo.Result.Friend.Main = ShipStatusList(11, 2, 2, 2);
\r
1462 InjectPracticeResult("A");
\r
1463 Assert.AreEqual(0, count.Now, "空母一隻");
\r
1465 _battleInfo.Result.Friend.Main = ShipStatusList(11, 7, 3, 2);
\r
1466 InjectPracticeResult("A");
\r
1467 Assert.AreEqual(0, count.Now, "駆逐一隻");
\r
1474 public void PracticeResult_337()
\r
1476 var count = InjectQuest(337);
\r
1478 _battleInfo.InjectResultStatus(new[]
\r
1480 ShipStatus("霰"), ShipStatus("霰"),
\r
1481 ShipStatus("陽炎"), ShipStatus("不知火"),
\r
1483 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1484 InjectPracticeResult("A");
\r
1485 Assert.AreEqual(0, count.Now, "A");
\r
1486 InjectPracticeResult("S");
\r
1487 Assert.AreEqual(1, count.Now);
\r
1488 _battleInfo.Result.Friend.Main[0] = ShipStatus("涼風");
\r
1489 InjectPracticeResult("S");
\r
1490 Assert.AreEqual(1, count.Now, "霰→涼風");
\r
1491 _battleInfo.Result.Friend.Main[4] = ShipStatus("霞改二");
\r
1492 InjectPracticeResult("S");
\r
1493 Assert.AreEqual(2, count.Now, "黒潮→霞改二");
\r
1500 public void PracticeResult_339()
\r
1502 var count = InjectQuest(339);
\r
1504 _battleInfo.InjectResultStatus(new[]
\r
1506 ShipStatus("磯波"), ShipStatus("浦波"),
\r
1507 ShipStatus("綾波"), ShipStatus("敷波"),
\r
1509 }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1510 InjectPracticeResult("A");
\r
1511 Assert.AreEqual(0, count.Now, "A");
\r
1512 InjectPracticeResult("S");
\r
1513 Assert.AreEqual(1, count.Now);
\r
1514 _battleInfo.Result.Friend.Main[0] = ShipStatus("深雪");
\r
1515 InjectPracticeResult("S");
\r
1516 Assert.AreEqual(1, count.Now, "磯波→深雪");
\r
1520 /// 342: 小艦艇群演習強化任務
\r
1523 public void PracticeResult_342()
\r
1525 var count = InjectQuest(342);
\r
1527 _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},
\r
1528 new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);
\r
1529 InjectPracticeResult("A");
\r
1530 Assert.AreEqual(0, count.Now);
\r
1532 InjectPracticeResult("B");
\r
1533 Assert.AreEqual(0, count.Now);
\r
1535 _battleInfo.Result.Friend.Main[3] = ShipStatus(2);
\r
1536 InjectPracticeResult("A");
\r
1537 Assert.AreEqual(1, count.Now);
\r
1539 _battleInfo.Result.Friend.Main[3] = ShipStatus(3);
\r
1540 InjectPracticeResult("A");
\r
1541 Assert.AreEqual(2, count.Now);
\r
1543 _battleInfo.Result.Friend.Main[3] = ShipStatus(4);
\r
1544 InjectPracticeResult("A");
\r
1545 Assert.AreEqual(3, count.Now);
\r
1547 _battleInfo.Result.Friend.Main[3] = ShipStatus(21);
\r
1548 InjectPracticeResult("A");
\r
1549 Assert.AreEqual(4, count.Now);
\r
1553 /// 402: 「遠征」を3回成功させよう!
\r
1554 /// 403: 「遠征」を10回成功させよう!
\r
1555 /// 404: 大規模遠征作戦、発令!
\r
1556 /// 410: 南方への輸送作戦を成功させよ!
\r
1557 /// 411: 南方への鼠輸送を継続実施せよ!
\r
1560 public void MissionResult_402_403_404_410_411()
\r
1562 InjectQuestList(new[] {402, 403, 404, 410, 411});
\r
1564 _questCounter.InspectDeck(Js(
\r
1567 new {api_id = 2, api_mission = new[] {2, 6}},
\r
1568 new {api_id = 3, api_mission = new[] {2, 37}},
\r
1569 new {api_id = 4, api_mission = new[] {2, 2}}
\r
1571 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1572 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 2}));
\r
1573 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 0}));
\r
1574 PAssert.That(() =>
\r
1575 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1576 .SequenceEqual(new[]
\r
1578 new {Id = 402, Now = 2}, new {Id = 403, Now = 2}, new {Id = 404, Now = 2},
\r
1579 new {Id = 410, Now = 1}, new {Id = 411, Now = 1}
\r
1584 /// 426: 海上通商航路の警戒を厳とせよ!
\r
1587 public void MissionResult_426()
\r
1589 var count = InjectQuest(426);
\r
1591 _questCounter.InspectDeck(Js(
\r
1594 new {api_id = 2, api_mission = new[] {2, 3}},
\r
1595 new {api_id = 3, api_mission = new[] {2, 4}},
\r
1596 new {api_id = 4, api_mission = new[] {2, 5}}
\r
1598 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1599 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1600 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1601 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1602 _questCounter.InspectDeck(Js(
\r
1605 new {api_id = 2, api_mission = new[] {2, 10}}
\r
1607 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1608 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1612 /// 428: 近海に侵入する敵潜を制圧せよ!
\r
1615 public void MissionResult_428()
\r
1617 var count = InjectQuest(428);
\r
1619 _questCounter.InspectDeck(Js(
\r
1622 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1623 new {api_id = 3, api_mission = new[] {2, 101}},
\r
1624 new {api_id = 4, api_mission = new[] {2, 102}}
\r
1626 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1627 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1628 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1629 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));
\r
1633 /// 436: 練習航海及び警備任務を実施せよ!
\r
1636 public void MissionResult_436()
\r
1638 var count = InjectQuest(436);
\r
1640 _questCounter.InspectDeck(Js(
\r
1643 new {api_id = 2, api_mission = new[] {2, 1}},
\r
1644 new {api_id = 3, api_mission = new[] {2, 2}},
\r
1645 new {api_id = 4, api_mission = new[] {2, 3}}
\r
1647 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1648 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1649 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1650 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}));
\r
1652 _questCounter.InspectDeck(Js(
\r
1655 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1656 new {api_id = 3, api_mission = new[] {2, 10}}
\r
1658 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1659 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1660 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));
\r
1664 /// 437: 小笠原沖哨戒線の強化を実施せよ!
\r
1667 public void MissionResult_437()
\r
1669 var count = InjectQuest(437);
\r
1671 _questCounter.InspectDeck(Js(
\r
1674 new {api_id = 2, api_mission = new[] {2, 4}},
\r
1675 new {api_id = 3, api_mission = new[] {2, 104}},
\r
1676 new {api_id = 4, api_mission = new[] {2, 105}}
\r
1678 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1679 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));
\r
1680 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));
\r
1681 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));
\r
1683 _questCounter.InspectDeck(Js(
\r
1686 new {api_id = 2, api_mission = new[] {2, 110}}
\r
1688 _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));
\r
1689 PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));
\r
1697 public void PowerUp_503_504()
\r
1699 InjectQuestList(new[] {503, 504});
\r
1701 _questCounter.CountNyukyo();
\r
1702 _questCounter.CountCharge();
\r
1703 PAssert.That(() =>
\r
1704 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1705 .SequenceEqual(new[] {new {Id = 503, Now = 1}, new {Id = 504, Now = 1}}));
\r
1709 /// 605: 新装備「開発」指令
\r
1710 /// 606: 新造艦「建造」指令
\r
1711 /// 607: 装備「開発」集中強化!
\r
1712 /// 608: 艦娘「建造」艦隊強化!
\r
1717 public void Kousyou_605_606_607_608_609_619()
\r
1719 InjectQuestList(new[] {605, 606, 607, 608, 609, 619});
\r
1721 _questCounter.InspectCreateItem(
\r
1722 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");
\r
1723 _questCounter.InspectCreateItem(
\r
1724 "api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=1");
\r
1725 _questCounter.CountCreateShip();
\r
1726 _questCounter.InspectDestroyShip("api%5Fship%5Fid=98159%2C98166%2C98168&api%5Fverno=1");
\r
1727 _questCounter.CountRemodelSlot();
\r
1728 PAssert.That(() =>
\r
1729 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1730 .SequenceEqual(new[]
\r
1732 new {Id = 605, Now = 4}, new {Id = 606, Now = 1}, new {Id = 607, Now = 4},
\r
1733 new {Id = 608, Now = 1}, new {Id = 609, Now = 3}, new {Id = 619, Now = 1}
\r
1740 /// 643: 主力「陸攻」の調達
\r
1741 /// 645: 「洋上補給」物資の調達
\r
1742 /// 653: 工廠稼働!次期作戦準備!
\r
1743 /// 663: 新型艤装の継続研究
\r
1746 /// 675: 運用装備の統合整備
\r
1747 /// 676: 装備開発力の集中整備
\r
1748 /// 677: 継戦支援能力の整備
\r
1749 /// 678: 主力艦上戦闘機の更新
\r
1750 /// 680: 対空兵装の整備拡充
\r
1754 public void DestroyItem_613_638_643_645_653_663_673_674_675_676_677_678_680_686_688()
\r
1756 _itemInfo.InjectItemSpec(new[]
\r
1758 new ItemSpec {Id = 1, Name = "12cm単装砲", Type = 1},
\r
1759 new ItemSpec {Id = 37, Name = "7.7mm機銃", Type = 21},
\r
1760 new ItemSpec {Id = 19, Name = "九六式艦戦", Type = 6},
\r
1761 new ItemSpec {Id = 4, Name = "14cm単装砲", Type = 2},
\r
1762 new ItemSpec {Id = 11, Name = "15.2cm単装砲", Type = 4},
\r
1763 new ItemSpec {Id = 75, Name = "ドラム缶(輸送用)", Type = 30},
\r
1764 new ItemSpec {Id = 7, Name = "35.6cm連装砲", Type = 3},
\r
1765 new ItemSpec {Id = 25, Name = "零式水上偵察機", Type = 10},
\r
1766 new ItemSpec {Id = 13, Name = "61cm三連装魚雷", Type = 5},
\r
1767 new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},
\r
1768 new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},
\r
1769 new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},
\r
1770 new ItemSpec {Id = 35, Name = "三式弾", Type = 18},
\r
1771 new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},
\r
1772 new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},
\r
1773 new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},
\r
1774 new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}
\r
1776 var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};
\r
1777 _itemInfo.InjectItems(items);
\r
1778 var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};
\r
1779 InjectQuestList(questList);
\r
1780 _questCounter.InspectDestroyItem(
\r
1781 $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1");
\r
1782 var scalar = new[]
\r
1784 new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},
\r
1785 new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}
\r
1787 foreach (var e in scalar)
\r
1789 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1790 Assert.AreEqual(e.Id, c.Id);
\r
1791 Assert.AreEqual(e.Now, c.Now, $"{c.Id}");
\r
1795 new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},
\r
1796 new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},
\r
1797 new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},
\r
1798 new {Id = 688, NowArray = new[] {2, 1, 1, 1}}
\r
1800 foreach (var e in array)
\r
1802 var c = Array.Find(_questInfo.Quests, q => q.Id == e.Id).Count;
\r
1803 Assert.AreEqual(e.Id, c.Id);
\r
1804 PAssert.That(() => c.NowArray.SequenceEqual(e.NowArray), $"{c.Id}");
\r
1809 /// 702: 艦の「近代化改修」を実施せよ!
\r
1810 /// 703: 「近代化改修」を進め、戦備を整えよ!
\r
1813 public void PowerUp_702_703()
\r
1815 InjectQuestList(new[] {702, 703});
\r
1816 _questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));
\r
1817 PAssert.That(() =>
\r
1818 _questInfo.Quests.Select(q => new {q.Id, q.Count.Now})
\r
1819 .SequenceEqual(new[] {new {Id = 702, Now = 1}, new {Id = 703, Now = 1}}));
\r