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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / BattleInfo.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 using System.Linq;\r
18 using static System.Math;\r
19 \r
20 namespace KancolleSniffer\r
21 {\r
22     public enum BattleResultRank\r
23     {\r
24         P,\r
25         S,\r
26         A,\r
27         B,\r
28         C,\r
29         D,\r
30         E\r
31     }\r
32 \r
33     public enum BattleState\r
34     {\r
35         None,\r
36         Day,\r
37         Night,\r
38         Result,\r
39         Unknown\r
40     }\r
41 \r
42     public class EnemyFighterPower\r
43     {\r
44         public bool HasUnknown { get; set; }\r
45         public string UnknownMark => HasUnknown ? "+" : "";\r
46         public int AirCombat { get; set; }\r
47         public int Interception { get; set; }\r
48     }\r
49 \r
50     public class BattleInfo\r
51     {\r
52         private readonly ShipInfo _shipInfo;\r
53         private readonly ItemInfo _itemInfo;\r
54         private int _fleet;\r
55         private Record[] _friend;\r
56         private Record[] _guard;\r
57         private Record[] _enemy;\r
58         private Record[] _enemyGuard;\r
59         private readonly List<int> _escapingShips = new List<int>();\r
60         private bool _lastCell;\r
61 \r
62         public BattleState BattleState { get; set; }\r
63         public int[] Formation { get; private set; }\r
64         public int[] FighterPower { get; private set; }\r
65         public EnemyFighterPower EnemyFighterPower { get; private set; }\r
66         public int AirControlLevel { get; private set; }\r
67         public BattleResultRank ResultRank { get; private set; }\r
68         public RankPair DisplayedResultRank { get; } = new RankPair();\r
69         public BattleResult Result { get; set; }\r
70         public bool EnemyIsCombined => _enemyGuard.Length > 0;\r
71         public List<AirBattleResult> AirBattleResults { get; } = new List<AirBattleResult>();\r
72 \r
73         public class RankPair\r
74         {\r
75             public char Assumed { get; set; }\r
76             public char Actual { get; set; }\r
77             public bool IsError => Assumed != Actual;\r
78         }\r
79 \r
80         public class BattleResult\r
81         {\r
82             public class Combined\r
83             {\r
84                 public ShipStatus[] Main { get; set; }\r
85                 public ShipStatus[] Guard { get; set; }\r
86             }\r
87 \r
88             public Combined Friend { get; set; }\r
89             public Combined Enemy { get; set; }\r
90         }\r
91 \r
92         public BattleInfo(ShipInfo shipInfo, ItemInfo itemInfo)\r
93         {\r
94             _shipInfo = shipInfo;\r
95             _itemInfo = itemInfo;\r
96         }\r
97 \r
98         public void InspectBattle(string url, string request, dynamic json)\r
99         {\r
100             if (json.api_formation())\r
101                 Formation = ((dynamic[])json.api_formation).Select(f => f is string ? (int)int.Parse(f) : (int)f)\r
102                     .ToArray();\r
103             AirControlLevel = CheckAirControlLevel(json);\r
104             ShowResult(false); // 昼戦の結果を夜戦のときに表示する\r
105             SetupResult(request, json, url.Contains("practice"));\r
106             FighterPower = CalcFighterPower();\r
107             EnemyFighterPower = CalcEnemyFighterPower(json);\r
108             BattleState = IsNightBattle(json) ? BattleState.Night : BattleState.Day;\r
109             CalcDamage(json);\r
110             ResultRank = url.EndsWith("ld_airbattle") ? CalcLdAirBattleRank() : CalcResultRank();\r
111             SetResult();\r
112         }\r
113 \r
114         private bool IsNightBattle(dynamic json) => json.api_hougeki();\r
115 \r
116         public static int DeckId(dynamic json)\r
117         {\r
118             if (json.api_dock_id()) // 昼戦はtypoしている\r
119                 return (int)json.api_dock_id - 1;\r
120             if (json.api_deck_id is string) // 通常の夜戦と連合艦隊(味方のみ)では文字列\r
121                 return int.Parse(json.api_deck_id) - 1;\r
122             return (int)json.api_deck_id - 1;\r
123         }\r
124 \r
125         private void SetupResult(string request, dynamic json, bool practice)\r
126         {\r
127             if (_friend != null)\r
128                 return;\r
129             _shipInfo.SaveBattleStartStatus();\r
130             _fleet = DeckId(json);\r
131             var fstats = _shipInfo.GetShipStatuses(_fleet);\r
132             FlagshipRecovery(request, fstats[0]);\r
133             _friend = Record.Setup(fstats, practice);\r
134             _guard = json.api_f_nowhps_combined()\r
135                 ? Record.Setup(_shipInfo.GetShipStatuses(1), practice)\r
136                 : new Record[0];\r
137             _enemy = Record.Setup((int[])json.api_e_nowhps,\r
138                 ((int[])json.api_ship_ke).Select(_shipInfo.GetSpec).ToArray(),\r
139                 ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray()).ToArray(),\r
140                 practice);\r
141             _enemyGuard = json.api_ship_ke_combined()\r
142                 ? Record.Setup((int[])json.api_e_nowhps_combined,\r
143                     ((int[])json.api_ship_ke_combined).Select(_shipInfo.GetSpec).ToArray(),\r
144                     ((int[][])json.api_eSlot).Select(slot => slot.Select(_itemInfo.GetSpecByItemId).ToArray())\r
145                     .ToArray(), practice)\r
146                 : new Record[0];\r
147         }\r
148 \r
149         private void SetResult()\r
150         {\r
151             Result = new BattleResult\r
152             {\r
153                 Friend = new BattleResult.Combined\r
154                 {\r
155                     Main = _friend.Select(r => r.SnapShot).ToArray(),\r
156                     Guard = _guard.Select(r => r.SnapShot).ToArray()\r
157                 },\r
158                 Enemy = new BattleResult.Combined\r
159                 {\r
160                     Main = _enemy.Select(r => r.SnapShot).ToArray(),\r
161                     Guard = _enemyGuard.Select(r => r.SnapShot).ToArray()\r
162                 }\r
163             };\r
164         }\r
165 \r
166         private void FlagshipRecovery(string request, ShipStatus flagship)\r
167         {\r
168             var type = int.Parse(HttpUtility.ParseQueryString(request)["api_recovery_type"] ?? "0");\r
169             switch (type)\r
170             {\r
171                 case 0:\r
172                     return;\r
173                 case 1:\r
174                     flagship.NowHp = flagship.MaxHp / 2;\r
175                     ConsumeSlotItem(flagship, 42); // ダメコン\r
176                     break;\r
177                 case 2:\r
178                     flagship.NowHp = flagship.MaxHp;\r
179                     ConsumeSlotItem(flagship, 43); // 女神\r
180                     break;\r
181             }\r
182             if (type != 0)\r
183                 _shipInfo.SetBadlyDamagedShips();\r
184         }\r
185 \r
186         private static void ConsumeSlotItem(ShipStatus ship, int id)\r
187         {\r
188             if (ship.SlotEx.Spec.Id == id)\r
189             {\r
190                 ship.SlotEx = new ItemStatus();\r
191                 return;\r
192             }\r
193             for (var i = 0; i < ship.Slot.Length; i++)\r
194             {\r
195                 if (ship.Slot[i].Spec.Id == id)\r
196                 {\r
197                     ship.Slot[i] = new ItemStatus();\r
198                     break;\r
199                 }\r
200             }\r
201         }\r
202 \r
203         public void CleanupResult()\r
204         {\r
205             _friend = null;\r
206             _lastCell = false;\r
207         }\r
208 \r
209         private int CheckAirControlLevel(dynamic json)\r
210         {\r
211             if (!json.api_kouku())\r
212                 return -1;\r
213             var stage1 = json.api_kouku.api_stage1;\r
214             if (stage1 == null)\r
215                 return -1;\r
216             if (stage1.api_f_count == 0 && stage1.api_e_count == 0)\r
217                 return -1;\r
218             return (int)stage1.api_disp_seiku;\r
219         }\r
220 \r
221         private int[] CalcFighterPower()\r
222         {\r
223             if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
224                 return _shipInfo.GetFighterPower(0).Zip(_shipInfo.GetFighterPower(1), (a, b) => a + b).ToArray();\r
225             return _shipInfo.GetFighterPower(_fleet);\r
226         }\r
227 \r
228         private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
229         {\r
230             var result = new EnemyFighterPower();\r
231             var ships = (int[])json.api_ship_ke;\r
232             if (json.api_ship_ke_combined() && _guard.Length > 0)\r
233                 ships = ships.Concat((int[])json.api_ship_ke_combined).ToArray();\r
234             var maxEq = ships.SelectMany(id =>\r
235             {\r
236                 var r = _shipInfo.GetSpec(id).MaxEq;\r
237                 if (r != null)\r
238                     return r;\r
239                 result.HasUnknown = true;\r
240                 return new int[5];\r
241             });\r
242             var equips = ((int[][])json.api_eSlot).SelectMany(x => x);\r
243             if (json.api_eSlot_combined() && _guard.Length > 0)\r
244                 equips = equips.Concat(((int[][])json.api_eSlot_combined).SelectMany(x => x));\r
245             foreach (var entry in from slot in equips.Zip(maxEq, (id, max) => new {id, max})\r
246                 let spec = _itemInfo.GetSpecByItemId(slot.id)\r
247                 let perSlot = (int)Floor(spec.AntiAir * Sqrt(slot.max))\r
248                 select new {spec, perSlot})\r
249             {\r
250                 if (entry.spec.CanAirCombat)\r
251                     result.AirCombat += entry.perSlot;\r
252                 if (entry.spec.IsAircraft)\r
253                     result.Interception += entry.perSlot;\r
254             }\r
255             return result;\r
256         }\r
257 \r
258         private void CalcDamage(dynamic json)\r
259         {\r
260             AirBattleResults.Clear();\r
261             foreach (KeyValuePair<string, dynamic> kv in json)\r
262             {\r
263                 if (kv.Value == null)\r
264                     continue;\r
265                 switch (kv.Key)\r
266                 {\r
267                     case "api_air_base_injection":\r
268                         AddAirBattleResult(kv.Value, "AB噴式");\r
269                         CalcKoukuDamage(kv.Value);\r
270                         break;\r
271                     case "api_injection_kouku":\r
272                         AddAirBattleResult(kv.Value, "噴式");\r
273                         CalcKoukuDamage(kv.Value);\r
274                         break;\r
275                     case "api_air_base_attack":\r
276                         CalcAirBaseAttackDamage(kv.Value);\r
277                         break;\r
278                     case "api_n_support_info":\r
279                         CalcSupportDamage(kv.Value);\r
280                         break;\r
281                     case "api_n_hougeki1":\r
282                         CalcDamageByTurn(kv.Value);\r
283                         break;\r
284                     case "api_n_hougeki2":\r
285                         CalcDamageByTurn(kv.Value);\r
286                         break;\r
287                     case "api_kouku":\r
288                         AddAirBattleResult(kv.Value, "航空戦");\r
289                         CalcKoukuDamage(kv.Value);\r
290                         break;\r
291                     case "api_kouku2":\r
292                         AddAirBattleResult(kv.Value, "航空戦2");\r
293                         CalcKoukuDamage(kv.Value);\r
294                         break;\r
295                     case "api_support_info":\r
296                         CalcSupportDamage(kv.Value);\r
297                         break;\r
298                     case "api_opening_taisen":\r
299                         CalcDamageByTurn(kv.Value);\r
300                         break;\r
301                     case "api_opening_atack":\r
302                         CalcDamageAtOnce(kv.Value);\r
303                         break;\r
304                     case "api_friendly_battle":\r
305                         CalcFriendAttackDamage(kv.Value);\r
306                         break;\r
307                     case "api_hougeki":\r
308                         CalcDamageByTurn(kv.Value);\r
309                         break;\r
310                     case "api_hougeki1":\r
311                         CalcDamageByTurn(kv.Value);\r
312                         break;\r
313                     case "api_hougeki2":\r
314                         CalcDamageByTurn(kv.Value);\r
315                         break;\r
316                     case "api_hougeki3":\r
317                         CalcDamageByTurn(kv.Value);\r
318                         break;\r
319                     case "api_raigeki":\r
320                         CalcDamageAtOnce(kv.Value);\r
321                         break;\r
322                 }\r
323             }\r
324         }\r
325 \r
326         private void CalcSupportDamage(dynamic json)\r
327         {\r
328             if (json.api_support_hourai != null)\r
329             {\r
330                 CalcRawDamageAtOnce(json.api_support_hourai.api_damage, _enemy, _enemyGuard);\r
331             }\r
332             else if (json.api_support_airatack != null)\r
333             {\r
334                 CalcRawDamageAtOnce(json.api_support_airatack.api_stage3.api_edam, _enemy, _enemyGuard);\r
335             }\r
336         }\r
337 \r
338         private void CalcAirBaseAttackDamage(dynamic json)\r
339         {\r
340             var i = 1;\r
341             foreach (var entry in json)\r
342             {\r
343                 AddAirBattleResult(entry, "基地" + i++);\r
344                 CalcKoukuDamage(entry);\r
345             }\r
346         }\r
347 \r
348         private void CalcFriendAttackDamage(dynamic json)\r
349         {\r
350             CalcDamageByTurn(json.api_hougeki, true);\r
351         }\r
352 \r
353         private void AddAirBattleResult(dynamic json, string phaseName)\r
354         {\r
355             var stage1 = json.api_stage1;\r
356             if (stage1 == null || (stage1.api_f_count == 0 && stage1.api_e_count == 0))\r
357                 return;\r
358             var result = new AirBattleResult\r
359             {\r
360                 PhaseName = phaseName,\r
361                 AirControlLevel = json.api_stage1.api_disp_seiku() ? (int)json.api_stage1.api_disp_seiku : 0,\r
362                 Stage1 = new AirBattleResult.StageResult\r
363                 {\r
364                     FriendCount = (int)json.api_stage1.api_f_count,\r
365                     FriendLost = (int)json.api_stage1.api_f_lostcount,\r
366                     EnemyCount = (int)json.api_stage1.api_e_count,\r
367                     EnemyLost = (int)json.api_stage1.api_e_lostcount\r
368                 },\r
369                 Stage2 = json.api_stage2 == null\r
370                     ? new AirBattleResult.StageResult\r
371                     {\r
372                         FriendCount = 0,\r
373                         FriendLost = 0,\r
374                         EnemyCount = 0,\r
375                         EnemyLost = 0\r
376                     }\r
377                     : new AirBattleResult.StageResult\r
378                     {\r
379                         FriendCount = (int)json.api_stage2.api_f_count,\r
380                         FriendLost = (int)json.api_stage2.api_f_lostcount,\r
381                         EnemyCount = (int)json.api_stage2.api_e_count,\r
382                         EnemyLost = (int)json.api_stage2.api_e_lostcount\r
383                     }\r
384             };\r
385             if (json.api_stage2 != null && json.api_stage2.api_air_fire())\r
386             {\r
387                 var airfire = json.api_stage2.api_air_fire;\r
388                 var idx = (int)airfire.api_idx;\r
389                 result.AirFire = new AirBattleResult.AirFireResult\r
390                 {\r
391                     ShipName = idx < _friend.Length ? _friend[idx].Name : _guard[idx - 6].Name,\r
392                     Kind = (int)airfire.api_kind,\r
393                     Items = ((int[])airfire.api_use_items).Select(id => _itemInfo.GetSpecByItemId(id).Name).ToArray()\r
394                 };\r
395             }\r
396             AirBattleResults.Add(result);\r
397         }\r
398 \r
399         private void CalcKoukuDamage(dynamic json)\r
400         {\r
401             if (json.api_stage3() && json.api_stage3 != null)\r
402                 CalcDamageAtOnce(json.api_stage3, _friend, _enemy);\r
403             if (json.api_stage3_combined() && json.api_stage3_combined != null)\r
404                 CalcDamageAtOnce(json.api_stage3_combined, _guard, _enemyGuard);\r
405         }\r
406 \r
407         private void CalcDamageAtOnce(dynamic json)\r
408         {\r
409             CalcDamageAtOnce(json, _friend, _guard, _enemy, _enemyGuard);\r
410         }\r
411 \r
412         private void CalcDamageAtOnce(dynamic json, Record[] friend, Record[] enemy)\r
413         {\r
414             CalcDamageAtOnce(json, friend, null, enemy, null);\r
415         }\r
416 \r
417         private void CalcDamageAtOnce(dynamic json,\r
418             Record[] friend, Record[] guard, Record[] enemy, Record[] enemyGuard)\r
419         {\r
420             if (json.api_fdam() && json.api_fdam != null)\r
421                 CalcRawDamageAtOnce(json.api_fdam, friend, guard);\r
422             if (json.api_edam() && json.api_edam != null)\r
423                 CalcRawDamageAtOnce(json.api_edam, enemy, enemyGuard);\r
424         }\r
425 \r
426         private void CalcRawDamageAtOnce(dynamic rawDamage, Record[] friend, Record[] guard = null)\r
427         {\r
428             var damage = (int[])rawDamage;\r
429             for (var i = 0; i < friend.Length; i++)\r
430                 friend[i].ApplyDamage(damage[i]);\r
431             if (guard == null)\r
432                 return;\r
433             for (var i = 0; i < guard.Length; i++)\r
434                 guard[i].ApplyDamage(damage[i + 6]);\r
435         }\r
436 \r
437         private void CalcDamageByTurn(dynamic json, bool ignoreFriendDamage = false)\r
438         {\r
439             if (!(json.api_df_list() && json.api_df_list != null &&\r
440                   json.api_damage() && json.api_damage != null &&\r
441                   json.api_at_eflag() && json.api_at_eflag != null))\r
442                 return;\r
443 \r
444             var targets = (int[][])json.api_df_list;\r
445             var damages = (int[][])json.api_damage;\r
446             var eflags = (int[])json.api_at_eflag;\r
447             var records = new[] {new Record[12], new Record[12]};\r
448             Array.Copy(_friend, records[1], _friend.Length);\r
449             Array.Copy(_guard, 0, records[1], 6, _guard.Length);\r
450             Array.Copy(_enemy, records[0], _enemy.Length);\r
451             Array.Copy(_enemyGuard, 0, records[0], 6, _enemyGuard.Length);\r
452             for (var i = 0; i < eflags.Length; i++)\r
453             {\r
454                 // 一度に複数の目標を狙う攻撃はないものと仮定する\r
455                 var hit = new {t = targets[i][0], d = damages[i].Sum(d => d >= 0 ? d : 0)};\r
456                 if (hit.t == -1)\r
457                     continue;\r
458                 if (ignoreFriendDamage && eflags[i] == 1)\r
459                     continue;\r
460                 records[eflags[i]][hit.t].ApplyDamage(hit.d);\r
461             }\r
462         }\r
463 \r
464         public void InspectMapStart(dynamic json)\r
465         {\r
466             InspectMapNext(json);\r
467         }\r
468 \r
469         public void InspectMapNext(dynamic json)\r
470         {\r
471             _lastCell = (int)json.api_next == 0;\r
472         }\r
473 \r
474         public void InspectBattleResult(dynamic json)\r
475         {\r
476             BattleState = BattleState.Result;\r
477             ShowResult(!_lastCell);\r
478             _shipInfo.SaveBattleResult();\r
479             VerifyResultRank(json);\r
480             CleanupResult();\r
481             SetEscapeShips(json);\r
482         }\r
483 \r
484         private void VerifyResultRank(dynamic json)\r
485         {\r
486             if (_friend == null)\r
487                 return;\r
488             if (!json.api_win_rank())\r
489                 return;\r
490             var assumed = "PSABCDE"[(int)ResultRank];\r
491             if (assumed == 'P')\r
492                 assumed = 'S';\r
493             var actual = ((string)json.api_win_rank)[0];\r
494             DisplayedResultRank.Assumed = assumed;\r
495             DisplayedResultRank.Actual = actual;\r
496         }\r
497 \r
498         public void InspectPracticeResult(dynamic json)\r
499         {\r
500             BattleState = BattleState.Result;\r
501             ShowResult(false);\r
502             VerifyResultRank(json);\r
503             CleanupResult();\r
504         }\r
505 \r
506         private void ShowResult(bool warnDamagedShip = true)\r
507         {\r
508             if (_friend == null)\r
509                 return;\r
510             var ships = _guard.Length > 0\r
511                 ? _shipInfo.GetShipStatuses(0).Concat(_shipInfo.GetShipStatuses(1)).ToArray()\r
512                 : _shipInfo.GetShipStatuses(_fleet);\r
513             foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
514                 entry.now.UpdateShipStatus(entry.ship);\r
515             if (warnDamagedShip)\r
516                 _shipInfo.SetBadlyDamagedShips();\r
517             else\r
518                 _shipInfo.ClearBadlyDamagedShips();\r
519         }\r
520 \r
521         public void SetEscapeShips(dynamic json)\r
522         {\r
523             _escapingShips.Clear();\r
524             if (!json.api_escape_flag() || (int)json.api_escape_flag == 0)\r
525                 return;\r
526             var damaged = (int)json.api_escape.api_escape_idx[0] - 1;\r
527             if (json.api_escape.api_tow_idx())\r
528             {\r
529                 _escapingShips.Add(_shipInfo.GetDeck(damaged / 6)[damaged % 6]);\r
530                 var escort = (int)json.api_escape.api_tow_idx[0] - 1;\r
531                 _escapingShips.Add(_shipInfo.GetDeck(escort / 6)[escort % 6]);\r
532             }\r
533             else\r
534             {\r
535                 _escapingShips.Add(_shipInfo.GetDeck(2)[damaged]);\r
536             }\r
537         }\r
538 \r
539         public void CauseEscape()\r
540         {\r
541             _shipInfo.SetEscapedShips(_escapingShips);\r
542             _shipInfo.SetBadlyDamagedShips();\r
543         }\r
544 \r
545         private class Record\r
546         {\r
547             private ShipStatus _status;\r
548             private bool _practice;\r
549             public ShipStatus SnapShot => (ShipStatus)_status.Clone();\r
550             public int NowHp => _status.NowHp;\r
551             public bool Escaped => _status.Escaped;\r
552             public ShipStatus.Damage DamageLevel => _status.DamageLevel;\r
553             public string Name => _status.Name;\r
554             public int StartHp { get; private set; }\r
555 \r
556             public static Record[] Setup(ShipStatus[] ships, bool practice) =>\r
557             (from s in ships\r
558                 select new Record {_status = (ShipStatus)s.Clone(), _practice = practice, StartHp = s.NowHp}).ToArray();\r
559 \r
560             public static Record[] Setup(int[] nowhps, ShipSpec[] ships, ItemSpec[][] slots, bool practice)\r
561             {\r
562                 return Enumerable.Range(0, nowhps.Length).Select(i =>\r
563                     new Record\r
564                     {\r
565                         StartHp = nowhps[i],\r
566                         _status = new ShipStatus\r
567                         {\r
568                             Id = ships[i].Id,\r
569                             NowHp = nowhps[i],\r
570                             MaxHp = nowhps[i],\r
571                             Spec = ships[i],\r
572                             Slot = slots[i].Select(spec => new ItemStatus {Id = spec.Id, Spec = spec}).ToArray(),\r
573                             SlotEx = new ItemStatus(0)\r
574                         },\r
575                         _practice = practice\r
576                     }).ToArray();\r
577             }\r
578 \r
579             public void ApplyDamage(int damage)\r
580             {\r
581                 if (_status.NowHp > damage)\r
582                 {\r
583                     _status.NowHp -= damage;\r
584                     return;\r
585                 }\r
586                 _status.NowHp = 0;\r
587                 if (_practice)\r
588                     return;\r
589                 foreach (var item in new[] {_status.SlotEx}.Concat(_status.Slot))\r
590                 {\r
591                     if (item.Spec.Id == 42)\r
592                     {\r
593                         _status.NowHp = (int)(_status.MaxHp * 0.2);\r
594                         ConsumeSlotItem(_status, 42);\r
595                         break;\r
596                     }\r
597                     if (item.Spec.Id == 43)\r
598                     {\r
599                         _status.NowHp = _status.MaxHp;\r
600                         ConsumeSlotItem(_status, 43);\r
601                         break;\r
602                     }\r
603                 }\r
604             }\r
605 \r
606             public void UpdateShipStatus(ShipStatus ship)\r
607             {\r
608                 ship.NowHp = NowHp;\r
609                 ship.Slot = _status.Slot;\r
610                 ship.SlotEx = _status.SlotEx;\r
611             }\r
612         }\r
613 \r
614         private BattleResultRank CalcLdAirBattleRank()\r
615         {\r
616             var combined = _friend.Concat(_guard).Where(r => !r.Escaped).ToArray();\r
617             var friendGauge = combined.Sum(r => r.StartHp - r.NowHp);\r
618             var friendGaugeRate = Floor((double)friendGauge / combined.Sum(r => r.StartHp) * 100);\r
619 \r
620             if (friendGauge <= 0)\r
621                 return BattleResultRank.P;\r
622             if (friendGaugeRate < 10)\r
623                 return BattleResultRank.A;\r
624             if (friendGaugeRate < 20)\r
625                 return BattleResultRank.B;\r
626             if (friendGaugeRate < 50)\r
627                 return BattleResultRank.C;\r
628             if (friendGaugeRate < 80)\r
629                 return BattleResultRank.D;\r
630             return BattleResultRank.E;\r
631         }\r
632 \r
633         private BattleResultRank CalcResultRank()\r
634         {\r
635             var friend = _friend.Concat(_guard).ToArray();\r
636             var enemy = _enemy.Concat(_enemyGuard).ToArray();\r
637 \r
638             var friendCount = friend.Length;\r
639             var friendStartHpTotal = 0;\r
640             var friendNowHpTotal = 0;\r
641             var friendSunk = 0;\r
642             foreach (var ship in friend)\r
643             {\r
644                 if (ship.Escaped)\r
645                     continue;\r
646                 friendStartHpTotal += ship.StartHp;\r
647                 friendNowHpTotal += ship.NowHp;\r
648                 if (ship.NowHp == 0)\r
649                     friendSunk++;\r
650             }\r
651             var friendGaugeRate = (int)((double)(friendStartHpTotal - friendNowHpTotal) / friendStartHpTotal * 100);\r
652 \r
653             var enemyCount = enemy.Length;\r
654             var enemyStartHpTotal = enemy.Sum(r => r.StartHp);\r
655             var enemyNowHpTotal = enemy.Sum(r => r.NowHp);\r
656             var enemySunk = enemy.Count(r => r.NowHp == 0);\r
657             var enemyGaugeRate = (int)((double)(enemyStartHpTotal - enemyNowHpTotal) / enemyStartHpTotal * 100);\r
658 \r
659             if (friendSunk == 0 && enemySunk == enemyCount)\r
660             {\r
661                 if (friendNowHpTotal >= friendStartHpTotal)\r
662                     return BattleResultRank.P;\r
663                 return BattleResultRank.S;\r
664             }\r
665             if (friendSunk == 0 && enemySunk >= (int)(enemyCount * 0.7) && enemyCount > 1)\r
666                 return BattleResultRank.A;\r
667             if (friendSunk < enemySunk && enemy[0].NowHp == 0)\r
668                 return BattleResultRank.B;\r
669             if (friendCount == 1 && friend[0].DamageLevel == ShipStatus.Damage.Badly)\r
670                 return BattleResultRank.D;\r
671             if (enemyGaugeRate > friendGaugeRate * 2.5)\r
672                 return BattleResultRank.B;\r
673             if (enemyGaugeRate > friendGaugeRate * 0.9)\r
674                 return BattleResultRank.C;\r
675             if (friendCount > 1 && friendCount - 1 == friendSunk)\r
676                 return BattleResultRank.E;\r
677             return BattleResultRank.D;\r
678         }\r
679 \r
680         /// <summary>\r
681         /// テスト専用\r
682         /// </summary>\r
683         public void InjectResultStatus(ShipStatus[] main, ShipStatus[] guard, ShipStatus[] enemy,\r
684             ShipStatus[] enemyGuard)\r
685         {\r
686             Result = new BattleResult\r
687             {\r
688                 Friend = new BattleResult.Combined {Main = main, Guard = guard},\r
689                 Enemy = new BattleResult.Combined {Main = enemy, Guard = enemyGuard}\r
690             };\r
691         }\r
692     }\r
693 }