OSDN Git Service

4780e7820255abf4fe994b3ed4b8d932a9bc88b1
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / ShipInfo.cs
1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System.Collections.Generic;\r
16 using System.Linq;\r
17 using KancolleSniffer.Util;\r
18 \r
19 namespace KancolleSniffer.Model\r
20 {\r
21     public class ShipInfo\r
22     {\r
23         public const int FleetCount = 4;\r
24         public const int MemberCount = 6;\r
25 \r
26         private readonly IReadOnlyList<Fleet> _fleets;\r
27         private readonly ShipMaster _shipMaster;\r
28         private readonly ShipInventry _shipInventry;\r
29         private readonly ItemInventry _itemInventry;\r
30         private readonly List<int> _escapedShips = new List<int>();\r
31         private ShipStatus[] _battleResult = new ShipStatus[0];\r
32         private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();\r
33         private int _hqLevel;\r
34         public AlarmCounter Counter { get; }\r
35         public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];\r
36         public bool IsBattleResultError => BattleResultDiff.Length > 0;\r
37         public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];\r
38         public int DropShipId { private get; set; } = -1;\r
39 \r
40         private class NumEquipsChecker\r
41         {\r
42             public int MaxId { private get; set; } = int.MaxValue;\r
43 \r
44             public void Check(ShipStatus ship)\r
45             {\r
46                 var spec = ship.Spec;\r
47                 if (spec.NumEquips != -1 || ship.Id <= MaxId)\r
48                     return;\r
49                 spec.NumEquips = ship.Slot.Count(item => !item.Empty);\r
50             }\r
51         }\r
52 \r
53         public class ShipStatusPair\r
54         {\r
55             public ShipStatus Assumed { get; set; }\r
56             public ShipStatus Actual { get; set; }\r
57 \r
58             public ShipStatusPair(ShipStatus assumed, ShipStatus actual)\r
59             {\r
60                 Assumed = assumed;\r
61                 Actual = actual;\r
62             }\r
63         }\r
64 \r
65         public ShipInfo(ShipMaster shipMaster, ShipInventry shipInventry, ItemInventry itemInventry)\r
66         {\r
67             _shipMaster = shipMaster;\r
68             _shipInventry = shipInventry;\r
69             _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(_shipInventry, i, () => _hqLevel)).ToArray();\r
70             _itemInventry = itemInventry;\r
71             Counter = new AlarmCounter(() => _shipInventry.Count){Margin = 4};\r
72         }\r
73 \r
74         public void InspectMaster(dynamic json)\r
75         {\r
76             _shipMaster.Inspect(json);\r
77             _shipInventry.Clear();\r
78         }\r
79 \r
80         public void InspectShip(dynamic json)\r
81         {\r
82             if (json.api_deck_port()) // port\r
83             {\r
84                 _shipInventry.Clear();\r
85                 _escapedShips.Clear();\r
86                 for (var i = 0; i < FleetCount; i++)\r
87                     _fleets[i].State = FleetState.Port;\r
88                 InspectShipDataAndDeck(json.api_ship, json.api_deck_port);\r
89                 InspectBasic(json.api_basic);\r
90                 if (json.api_combined_flag())\r
91                     _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;\r
92                 VerifyBattleResult();\r
93             }\r
94             else if (json.api_data()) // ship2\r
95             {\r
96                 InspectShipDataAndDeck(json.api_data, json.api_data_deck);\r
97             }\r
98             else if (json.api_ship_data()) // ship3とship_deck\r
99             {\r
100                 InspectShipDataAndDeck(json.api_ship_data, json.api_deck_data);\r
101                 VerifyBattleResult();\r
102                 // ship_deckでドロップ艦を反映する\r
103                 if (DropShipId != -1)\r
104                 {\r
105                     _shipInventry.InflateCount(1);\r
106                     var num = _shipMaster.GetSpec(DropShipId).NumEquips;\r
107                     if (num > 0)\r
108                         _itemInventry.InflateCount(num);\r
109                 }\r
110             }\r
111             else if (json.api_ship()) // getship\r
112             {\r
113                 InspectShipData(new[] {json.api_ship});\r
114             }\r
115             DropShipId = -1;\r
116         }\r
117 \r
118         public void SaveBattleResult()\r
119         {\r
120             _battleResult = _fleets.Where(fleet =>\r
121                     fleet.State >= FleetState.Sortie && !fleet.Ships[0].Spec.IsRepairShip)\r
122                 .SelectMany(fleet => fleet.Ships).ToArray();\r
123         }\r
124 \r
125         private void VerifyBattleResult()\r
126         {\r
127             BattleResultDiff = (from assumed in _battleResult\r
128                 let actual = GetShip(assumed.Id)\r
129                 where !assumed.Escaped && assumed.NowHp != actual.NowHp\r
130                 select new ShipStatusPair(assumed, actual)).ToArray();\r
131             _battleResult = new ShipStatus[0];\r
132         }\r
133 \r
134         public void SaveBattleStartStatus()\r
135         {\r
136             BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)\r
137                 .SelectMany(fleet => fleet.Ships.Select(ship => (ShipStatus)ship.Clone())).ToArray();\r
138         }\r
139 \r
140         private void InspectShipDataAndDeck(dynamic ship, dynamic deck)\r
141         {\r
142             InspectShipData(ship);\r
143             InspectDeck(deck); // FleetのDeckを設定した時点でShipStatusを取得するので必ずdeckが後\r
144         }\r
145 \r
146         public void InspectDeck(dynamic json)\r
147         {\r
148             foreach (var entry in json)\r
149             {\r
150                 var fleet = (int)entry.api_id - 1;\r
151                 _fleets[fleet].Deck = (int[])entry.api_ship;\r
152                 if ((int)entry.api_mission[0] != 0)\r
153                     _fleets[fleet].State = FleetState.Mission;\r
154             }\r
155         }\r
156 \r
157         private void InspectShipData(dynamic json)\r
158         {\r
159             foreach (var entry in json)\r
160             {\r
161                 var id = (int)entry.api_id;\r
162                 var ship = new ShipStatus\r
163                 {\r
164                     Id = id,\r
165                     Spec = _shipMaster.GetSpec((int)entry.api_ship_id),\r
166                     Level = (int)entry.api_lv,\r
167                     ExpToNext = (int)entry.api_exp[1],\r
168                     MaxHp = (int)entry.api_maxhp,\r
169                     NowHp = (int)entry.api_nowhp,\r
170                     Cond = (int)entry.api_cond,\r
171                     Fuel = (int)entry.api_fuel,\r
172                     Bull = (int)entry.api_bull,\r
173                     OnSlot = (int[])entry.api_onslot,\r
174                     GetItem = item => _itemInventry[item.Id],\r
175                     Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),\r
176                     SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),\r
177                     NdockTime = (int)entry.api_ndock_time,\r
178                     NdockItem = (int[])entry.api_ndock_item,\r
179                     LoS = (int)entry.api_sakuteki[0],\r
180                     Firepower = (int)entry.api_karyoku[0],\r
181                     Torpedo = (int)entry.api_raisou[0],\r
182                     AntiSubmarine = (int)entry.api_taisen[0],\r
183                     AntiAir = (int)entry.api_taiku[0],\r
184                     Lucky = (int)entry.api_lucky[0],\r
185                     Locked = entry.api_locked() && entry.api_locked == 1,\r
186                     Escaped = _escapedShips.Contains(id)\r
187                 };\r
188                 _shipInventry.Add(ship);\r
189                 _numEquipsChecker.Check(ship);\r
190             }\r
191             _numEquipsChecker.MaxId = _shipInventry.MaxId;\r
192         }\r
193 \r
194         private void InspectBasic(dynamic json)\r
195         {\r
196             _hqLevel = (int)json.api_level;\r
197             Counter.Max = (int)json.api_max_chara;\r
198         }\r
199 \r
200         public void InspectCharge(dynamic json)\r
201         {\r
202             foreach (var entry in json.api_ship)\r
203             {\r
204                 var status = _shipInventry[(int)entry.api_id];\r
205                 status.Bull = (int)entry.api_bull;\r
206                 status.Fuel = (int)entry.api_fuel;\r
207                 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();\r
208             }\r
209         }\r
210 \r
211         public void InspectChange(string request)\r
212         {\r
213             var values = HttpUtility.ParseQueryString(request);\r
214             var dstFleet = _fleets[int.Parse(values["api_id"]) - 1];\r
215             var dstIdx = int.Parse(values["api_ship_idx"]);\r
216             var shipId = int.Parse(values["api_ship_id"]);\r
217 \r
218             if (dstIdx == -1 || shipId == -1) // 解除\r
219             {\r
220                 dstFleet.WithdrowShip(dstIdx);\r
221                 return;\r
222             }\r
223             var srcFleet = FindFleet(shipId, out var srcIdx);\r
224             var prevShipId = dstFleet.SetShip(dstIdx, shipId);\r
225             if (srcFleet == null)\r
226                 return;\r
227             // 入れ替えの場合\r
228             srcFleet.SetShip(srcIdx, prevShipId);\r
229             if (prevShipId == -1)\r
230                 srcFleet.WithdrowShip(srcIdx);\r
231         }\r
232 \r
233         private Fleet FindFleet(int ship, out int idx)\r
234         {\r
235             foreach (var fleet in _fleets)\r
236             {\r
237                 idx = fleet.Deck.ToList().IndexOf(ship);\r
238                 if (idx < 0)\r
239                     continue;\r
240                 return fleet;\r
241             }\r
242             idx = -1;\r
243             return null;\r
244         }\r
245 \r
246         public void InspectPowerup(string request, dynamic json)\r
247         {\r
248             var values = HttpUtility.ParseQueryString(request);\r
249             var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();\r
250             if (!_shipInventry.Contains(ships[0])) // 二重に実行された場合\r
251                 return;\r
252             _itemInventry.Remove(ships.SelectMany(id => _shipInventry[id].Slot));\r
253             _shipInventry.Remove(ships);\r
254             InspectShipDataAndDeck(new[]{json.api_ship}, json.api_deck);\r
255         }\r
256 \r
257         public void InspectSlotExchange(string request, dynamic json)\r
258         {\r
259             var values = HttpUtility.ParseQueryString(request);\r
260             var ship = int.Parse(values["api_id"]);\r
261             _shipInventry[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();\r
262         }\r
263 \r
264         public void InspectSlotDeprive(dynamic json)\r
265         {\r
266             InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});\r
267             foreach (var fleet in _fleets)\r
268                 fleet.SetDeck(); // ShipStatusの差し替え\r
269         }\r
270 \r
271         public void InspectDestroyShip(string request, dynamic json)\r
272         {\r
273             var values = HttpUtility.ParseQueryString(request);\r
274             var delitem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;\r
275             foreach (var shipId in values["api_ship_id"].Split(',').Select(int.Parse))\r
276             {\r
277                 if (delitem)\r
278                     _itemInventry.Remove(_shipInventry[shipId].AllSlot);\r
279                 var srcFleet = FindFleet(shipId, out var srcIdx);\r
280                 srcFleet?.WithdrowShip(srcIdx);\r
281                 _shipInventry.Remove(shipId);\r
282             }\r
283         }\r
284 \r
285         public void InspectCombined(string request)\r
286         {\r
287             var values = HttpUtility.ParseQueryString(request);\r
288             _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);\r
289         }\r
290 \r
291         public void InspectMapStart(string request)\r
292         {\r
293             var values = HttpUtility.ParseQueryString(request);\r
294             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
295             if (_fleets[0].CombinedType == 0 || fleet > 1)\r
296             {\r
297                 _fleets[fleet].State = FleetState.Sortie;\r
298             }\r
299             else\r
300             {\r
301                 _fleets[0].State = _fleets[1].State = FleetState.Sortie;\r
302             }\r
303             SetBadlyDamagedShips();\r
304         }\r
305 \r
306         public void StartPractice(string request)\r
307         {\r
308             var values = HttpUtility.ParseQueryString(request);\r
309             var fleet = int.Parse(values["api_deck_id"]) - 1;\r
310             _fleets[fleet].State = FleetState.Practice;\r
311         }\r
312 \r
313         public IReadOnlyList<Fleet> Fleets => _fleets;\r
314 \r
315         public ShipStatus GetShip(int id) => _shipInventry[id];\r
316 \r
317         public void SetItemHolder()\r
318         {\r
319             foreach (var ship in _shipInventry.AllShips)\r
320             {\r
321                 foreach (var item in ship.Slot)\r
322                     _itemInventry[item.Id].Holder = ship;\r
323                 _itemInventry[ship.SlotEx.Id].Holder = ship;\r
324             }\r
325         }\r
326 \r
327         public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);\r
328 \r
329         public ShipStatus[] ShipList => _shipInventry.AllShips.ToArray();\r
330 \r
331         public ShipStatus[] GetRepairList(DockInfo dockInfo)\r
332             => (from s in ShipList\r
333                 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&\r
334                       (s.Fleet == null || s.Fleet.State != FleetState.Practice)\r
335                 select s).OrderByDescending(s => s.RepairTime).ToArray();\r
336 \r
337         public string[] BadlyDamagedShips { get; private set; } = new string[0];\r
338 \r
339         public void SetBadlyDamagedShips()\r
340         {\r
341             BadlyDamagedShips =\r
342             (from s in _fleets.Where(fleet => fleet.State == FleetState.Sortie)\r
343                     .SelectMany(fleet => fleet.ActualShips)\r
344                 where !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly &&\r
345                       !(s.Fleet.CombinedType != 0 && s.Fleet.Number == 1 && s.DeckIndex == 0) // 第二艦隊の旗艦を除く\r
346                 select s.Name).ToArray();\r
347         }\r
348 \r
349         public void ClearBadlyDamagedShips()\r
350         {\r
351             BadlyDamagedShips = new string[0];\r
352         }\r
353 \r
354         public void SetEscapedShips(List<int> ids)\r
355         {\r
356             _escapedShips.AddRange(ids);\r
357             foreach (var id in ids)\r
358                 _shipInventry[id].Escaped = true;\r
359         }\r
360     }\r
361 }