1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
\r
3 // Licensed under the Apache License, Version 2.0 (the "License");
\r
4 // you may not use this file except in compliance with the License.
\r
5 // You may obtain a copy of the License at
\r
7 // http://www.apache.org/licenses/LICENSE-2.0
\r
9 // Unless required by applicable law or agreed to in writing, software
\r
10 // distributed under the License is distributed on an "AS IS" BASIS,
\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
\r
12 // See the License for the specific language governing permissions and
\r
13 // limitations under the License.
\r
15 using System.Collections.Generic;
\r
17 using KancolleSniffer.Util;
\r
19 namespace KancolleSniffer.Model
\r
21 public class ShipInfo
\r
23 public const int FleetCount = 4;
\r
24 public const int MemberCount = 6;
\r
26 private readonly IReadOnlyList<Fleet> _fleets;
\r
27 private readonly ShipMaster _shipMaster;
\r
28 private readonly ShipInventory _shipInventory;
\r
29 private readonly ItemInventory _itemInventory;
\r
30 private ShipStatus[] _battleResult = new ShipStatus[0];
\r
31 private readonly NumEquipsChecker _numEquipsChecker = new NumEquipsChecker();
\r
32 private int _hqLevel;
\r
33 public AlarmCounter Counter { get; }
\r
34 public ShipStatusPair[] BattleResultDiff { get; private set; } = new ShipStatusPair[0];
\r
35 public bool IsBattleResultError => BattleResultDiff.Length > 0;
\r
36 public ShipStatus[] BattleStartStatus { get; private set; } = new ShipStatus[0];
\r
37 public bool WarnBadDamageWithDameCon;
\r
38 public int DropShipId { private get; set; } = -1;
\r
40 private class NumEquipsChecker
\r
42 public int MaxId { private get; set; } = int.MaxValue;
\r
44 public void Check(ShipStatus ship)
\r
46 var spec = ship.Spec;
\r
47 if (spec.NumEquips != -1 || ship.Id <= MaxId)
\r
49 spec.NumEquips = ship.Slot.Count(item => !item.Empty);
\r
53 public class ShipStatusPair
\r
55 public ShipStatus Assumed { get; set; }
\r
56 public ShipStatus Actual { get; set; }
\r
58 public ShipStatusPair(ShipStatus assumed, ShipStatus actual)
\r
65 public ShipInfo(ShipMaster shipMaster, ShipInventory shipInventory, ItemInventory itemInventory)
\r
67 _shipMaster = shipMaster;
\r
68 _shipInventory = shipInventory;
\r
69 _fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(_shipInventory, i, () => _hqLevel))
\r
71 _itemInventory = itemInventory;
\r
72 Counter = new AlarmCounter(() => _shipInventory.Count) {Margin = 5};
\r
75 public void InspectMaster(dynamic json)
\r
77 _shipMaster.Inspect(json);
\r
78 _shipInventory.Clear();
\r
81 public void Port(dynamic json)
\r
86 public void InspectShip(string url, dynamic json)
\r
88 if (url.Contains("ship2"))
\r
90 SetShipAndDeck(json.api_data, json.api_data_deck);
\r
92 else if (url.Contains("ship3"))
\r
94 SetShipAndDeck(json.api_ship_data, json.api_deck_data);
\r
96 else if (url.Contains("ship_deck"))
\r
98 HandleShipDeck(json);
\r
100 else if (url.Contains("getship")) // getship
\r
102 HandleGetShip(json);
\r
107 private void HandlePort(dynamic json)
\r
109 for (var i = 0; i < FleetCount; i++)
\r
110 _fleets[i].State = FleetState.Port;
\r
111 SetShipAndDeckForPort(json);
\r
112 InspectBasic(json.api_basic);
\r
113 if (json.api_combined_flag())
\r
114 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)(int)json.api_combined_flag;
\r
115 VerifyBattleResult();
\r
116 ClearBadlyDamagedShips();
\r
119 private void SetShipAndDeckForPort(dynamic json)
\r
121 _shipInventory.Clear();
\r
122 foreach (var entry in json.api_ship)
\r
124 var ship = (ShipStatus)CreateShipStatus(entry);
\r
125 _shipInventory.Add(ship);
\r
126 _numEquipsChecker.Check(ship);
\r
128 _numEquipsChecker.MaxId = _shipInventory.MaxId;
\r
129 InspectDeck(json.api_deck_port);
\r
132 private void HandleShipDeck(dynamic json)
\r
134 SetShipAndDeckForShipDeck(json);
\r
135 VerifyBattleResult();
\r
137 if (DropShipId != -1)
\r
139 _shipInventory.InflateCount(1);
\r
140 var num = _shipMaster.GetSpec(DropShipId).NumEquips;
\r
142 _itemInventory.InflateCount(num);
\r
146 private void SetShipAndDeckForShipDeck(dynamic json)
\r
148 foreach (var entry in json.api_ship_data)
\r
150 var ship = (ShipStatus)CreateShipStatus(entry);
\r
151 var org = _shipInventory[ship.Id];
\r
152 ship.Escaped = org.Escaped; // 出撃中は継続する
\r
153 ship.SpecialAttack = org.SpecialAttack;
\r
154 _shipInventory.Add(ship);
\r
156 InspectDeck(json.api_deck_data);
\r
159 private void SetShipAndDeck(dynamic ship, dynamic deck)
\r
162 InspectDeck(deck); // FleetのDeckを設定した時点でShipStatusを取得するので必ずdeckが後
\r
165 private void HandleGetShip(dynamic json)
\r
167 var ship = CreateShipStatus(json.api_ship);
\r
168 _shipInventory.Add(ship);
\r
169 _numEquipsChecker.Check(ship);
\r
170 _numEquipsChecker.MaxId = _shipInventory.MaxId;
\r
173 private void SetShips(dynamic json)
\r
175 foreach (var entry in json)
\r
176 _shipInventory.Add(CreateShipStatus(entry));
\r
179 public void SaveBattleResult()
\r
181 _battleResult = _fleets.Where(fleet =>
\r
182 fleet.State >= FleetState.Sortie && !fleet.Ships[0].Spec.IsRepairShip)
\r
183 .SelectMany(fleet => fleet.Ships).ToArray();
\r
186 public void ClearBattleResult()
\r
188 _battleResult = new ShipStatus[0];
\r
191 private void VerifyBattleResult()
\r
193 BattleResultDiff = (from assumed in _battleResult
\r
194 let actual = GetShip(assumed.Id)
\r
195 where !assumed.Escaped && assumed.NowHp != actual.NowHp
\r
196 select new ShipStatusPair(assumed, actual)).ToArray();
\r
197 ClearBattleResult();
\r
200 public void SaveBattleStartStatus()
\r
202 BattleStartStatus = _fleets.Where(fleet => fleet.State >= FleetState.Sortie)
\r
203 .SelectMany(fleet => fleet.Ships.Select(ship => (ShipStatus)ship.Clone())).ToArray();
\r
206 public void InspectDeck(dynamic json)
\r
208 foreach (var entry in json)
\r
210 var fleet = (int)entry.api_id - 1;
\r
211 _fleets[fleet].Deck = (int[])entry.api_ship;
\r
212 if ((int)entry.api_mission[0] != 0)
\r
213 _fleets[fleet].State = FleetState.Mission;
\r
217 private ShipStatus CreateShipStatus(dynamic entry)
\r
219 return new ShipStatus
\r
221 Id = (int)entry.api_id,
\r
222 Spec = _shipMaster.GetSpec((int)entry.api_ship_id),
\r
223 Level = (int)entry.api_lv,
\r
224 ExpToNext = (int)entry.api_exp[1],
\r
225 MaxHp = (int)entry.api_maxhp,
\r
226 NowHp = (int)entry.api_nowhp,
\r
227 Speed = entry.api_soku() ? (int)entry.api_soku : 0,
\r
228 Cond = (int)entry.api_cond,
\r
229 Fuel = (int)entry.api_fuel,
\r
230 Bull = (int)entry.api_bull,
\r
231 OnSlot = (int[])entry.api_onslot,
\r
232 GetItem = item => _itemInventory[item.Id],
\r
233 Slot = ((int[])entry.api_slot).Select(item => new ItemStatus(item)).ToArray(),
\r
234 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
\r
235 NdockTime = (int)entry.api_ndock_time,
\r
236 NdockItem = (int[])entry.api_ndock_item,
\r
237 LoS = (int)entry.api_sakuteki[0],
\r
238 Firepower = (int)entry.api_karyoku[0],
\r
239 Torpedo = (int)entry.api_raisou[0],
\r
240 AntiSubmarine = (int)entry.api_taisen[0],
\r
241 AntiAir = (int)entry.api_taiku[0],
\r
242 Lucky = (int)entry.api_lucky[0],
\r
243 Locked = entry.api_locked() && entry.api_locked == 1
\r
247 private void InspectBasic(dynamic json)
\r
249 _hqLevel = (int)json.api_level;
\r
250 Counter.Max = (int)json.api_max_chara;
\r
253 public void InspectCharge(dynamic json)
\r
255 foreach (var entry in json.api_ship)
\r
257 var status = _shipInventory[(int)entry.api_id];
\r
258 status.Bull = (int)entry.api_bull;
\r
259 status.Fuel = (int)entry.api_fuel;
\r
260 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
\r
264 public void InspectChange(string request)
\r
266 var values = HttpUtility.ParseQueryString(request);
\r
267 var dstFleet = _fleets[int.Parse(values["api_id"]) - 1];
\r
268 var dstIdx = int.Parse(values["api_ship_idx"]);
\r
269 var shipId = int.Parse(values["api_ship_id"]);
\r
273 dstFleet.WithdrawAccompanyingShips();
\r
278 dstFleet.WithdrawShip(dstIdx);
\r
281 var srcFleet = FindFleet(shipId, out var srcIdx);
\r
282 var prevShipId = dstFleet.SetShip(dstIdx, shipId);
\r
283 if (srcFleet == null)
\r
286 srcFleet.SetShip(srcIdx, prevShipId);
\r
287 if (prevShipId == -1)
\r
288 srcFleet.WithdrawShip(srcIdx);
\r
291 private Fleet FindFleet(int ship, out int idx)
\r
293 foreach (var fleet in _fleets)
\r
295 idx = fleet.Deck.ToList().IndexOf(ship);
\r
304 public void InspectPowerUp(string request, dynamic json)
\r
306 var values = HttpUtility.ParseQueryString(request);
\r
307 var ships = values["api_id_items"].Split(',').Select(int.Parse).ToArray();
\r
308 if (!_shipInventory.Contains(ships[0])) // 二重に実行された場合
\r
310 _itemInventory.Remove(ships.SelectMany(id => _shipInventory[id].Slot));
\r
311 _shipInventory.Remove(ships);
\r
312 SetShipAndDeck(new[] {json.api_ship}, json.api_deck);
\r
315 public void InspectSlotExchange(dynamic json)
\r
317 UpdateShips(new[] {json.api_ship_data});
\r
320 public void InspectSlotDeprive(dynamic json)
\r
322 UpdateShips(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
\r
325 public void InspectMarriage(dynamic json)
\r
327 UpdateShips(new[] {json});
\r
330 private void UpdateShips(dynamic json)
\r
333 foreach (var fleet in _fleets)
\r
334 fleet.SetDeck(); // ShipStatusの差し替え
\r
337 public void InspectDestroyShip(string request, dynamic json)
\r
339 var values = HttpUtility.ParseQueryString(request);
\r
340 var delItem = int.Parse(values["api_slot_dest_flag"] ?? "0") == 1;
\r
341 foreach (var shipId in values["api_ship_id"].Split(',').Select(int.Parse))
\r
344 _itemInventory.Remove(_shipInventory[shipId].AllSlot);
\r
345 var srcFleet = FindFleet(shipId, out var srcIdx);
\r
346 srcFleet?.WithdrawShip(srcIdx);
\r
347 _shipInventory.Remove(shipId);
\r
351 public void InspectCombined(string request)
\r
353 var values = HttpUtility.ParseQueryString(request);
\r
354 _fleets[0].CombinedType = _fleets[1].CombinedType = (CombinedType)int.Parse(values["api_combined_type"]);
\r
357 public void InspectMapStart(string request)
\r
359 var values = HttpUtility.ParseQueryString(request);
\r
360 var fleet = int.Parse(values["api_deck_id"]) - 1;
\r
361 if (_fleets[0].CombinedType == 0 || fleet > 1)
\r
363 _fleets[fleet].State = FleetState.Sortie;
\r
367 _fleets[0].State = _fleets[1].State = FleetState.Sortie;
\r
369 SetBadlyDamagedShips();
\r
372 public void StartPractice(string request)
\r
374 var values = HttpUtility.ParseQueryString(request);
\r
375 var fleet = int.Parse(values["api_deck_id"]) - 1;
\r
376 _fleets[fleet].State = FleetState.Practice;
\r
379 public IReadOnlyList<Fleet> Fleets => _fleets;
\r
381 public ShipStatus GetShip(int id) => _shipInventory[id];
\r
383 public void SetItemHolder()
\r
385 foreach (var ship in _shipInventory.AllShips)
\r
387 foreach (var item in ship.Slot)
\r
388 _itemInventory[item.Id].Holder = ship;
\r
389 _itemInventory[ship.SlotEx.Id].Holder = ship;
\r
393 public ShipSpec GetSpec(int id) => _shipMaster.GetSpec(id);
\r
395 public ShipStatus[] ShipList => _shipInventory.AllShips.ToArray();
\r
397 public ShipStatus[] GetRepairList(DockInfo dockInfo)
\r
398 => (from s in ShipList
\r
399 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id) &&
\r
400 (s.Fleet == null || s.Fleet.State != FleetState.Practice)
\r
401 select s).OrderByDescending(s => s.RepairTime).ToArray();
\r
403 public string[] BadlyDamagedShips { get; private set; } = new string[0];
\r
405 public void SetBadlyDamagedShips()
\r
407 BadlyDamagedShips =
\r
408 (from s in ShipsInSortie
\r
409 where !s.Escaped && (s.PreparedDamageControl == -1 || WarnBadDamageWithDameCon) &&
\r
410 s.DamageLevel == ShipStatus.Damage.Badly
\r
411 select s.Name).ToArray();
\r
414 private IEnumerable<ShipStatus> ShipsInSortie =>
\r
415 _fleets.Where(fleet => fleet.State == FleetState.Sortie)
\r
416 .SelectMany(fleet => fleet.CombinedType != 0 && fleet.Number == 1
\r
417 ? fleet.ActualShips.Skip(1) // 連合艦隊の護衛の旗艦をのぞく
\r
418 : fleet.ActualShips);
\r
420 public void ClearBadlyDamagedShips()
\r
422 BadlyDamagedShips = new string[0];
\r
425 public void SetEscapedShips(List<int> ids)
\r
427 foreach (var id in ids)
\r
428 _shipInventory[id].Escaped = true;
\r