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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / ShipMaster.cs
1 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 // \r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System;\r
16 using System.Collections.Generic;\r
17 \r
18 namespace KancolleSniffer.Model\r
19 {\r
20     public class ShipMaster\r
21     {\r
22         private readonly Dictionary<int, ShipSpec> _shipSpecs = new Dictionary<int, ShipSpec>();\r
23         public AdditionalData AdditionalData { get; set; }\r
24 \r
25         public static bool IsEnemyId(int id) => id > 1500;\r
26 \r
27         public void Inspect(dynamic json)\r
28         {\r
29             var dict = new Dictionary<double, string>();\r
30             foreach (var entry in json.api_mst_stype)\r
31                 dict[entry.api_id] = entry.api_name;\r
32             dict[8] = "巡洋戦艦";\r
33             AdditionalData.LoadEnemySlot();\r
34             AdditionalData.LoadNumEquips();\r
35             foreach (var entry in json.api_mst_ship)\r
36             {\r
37                 var shipSpec = _shipSpecs[(int)entry.api_id] = new ShipSpec\r
38                 {\r
39                     Id = (int)entry.api_id,\r
40                     SortId = entry.api_sort_id() ? (int)entry.api_sort_id : 0,\r
41                     Name = ShipName(entry),\r
42                     FuelMax = entry.api_fuel_max() ? (int)entry.api_fuel_max : 0,\r
43                     BullMax = entry.api_bull_max() ? (int)entry.api_bull_max : 0,\r
44                     SlotNum = (int)entry.api_slot_num,\r
45                     ShipType = (int)entry.api_stype,\r
46                     ShipTypeName = dict[entry.api_stype],\r
47                     ShipClass = entry.api_ctype() ? (int)entry.api_ctype : 0\r
48                 };\r
49                 if (entry.api_afterlv())\r
50                 {\r
51                     shipSpec.Remodel.Level = (int)entry.api_afterlv;\r
52                     shipSpec.Remodel.After = int.Parse(entry.api_aftershipid);\r
53                 }\r
54                 shipSpec.GetMaxEq = entry.api_maxeq()\r
55                     ? (Func<int[]>)(() => entry.api_maxeq)\r
56                     : () => AdditionalData.EnemySlot(shipSpec.Id);\r
57                 shipSpec.GetNumEquips = () => AdditionalData.NumEquips(shipSpec.Id);\r
58                 shipSpec.SetNumEquips = num => AdditionalData.RecordNumEquips(shipSpec.Id, shipSpec.Name,num);\r
59             }\r
60             _shipSpecs[-1] = new ShipSpec();\r
61             SetRemodelBaseAndStep();\r
62         }\r
63 \r
64         // 深海棲艦の名前にelite/flagshipを付ける\r
65         private string ShipName(dynamic json)\r
66         {\r
67             var name = json.api_name;\r
68             var flagship = json.api_yomi;\r
69             if (!IsEnemyId((int)json.api_id) || flagship == "-" || flagship == "")\r
70                 return name;\r
71             return name + "(" + flagship + ")";\r
72         }\r
73 \r
74         public ShipSpec GetSpec(int id) => _shipSpecs.TryGetValue(id, out var spec) ? spec : new ShipSpec();\r
75 \r
76         private void SetRemodelBaseAndStep()\r
77         {\r
78             // 改造後のデータをマーク\r
79             foreach (var spec in _shipSpecs.Values)\r
80             {\r
81                 if (spec.Remodel.After == 0)\r
82                     continue;\r
83                 _shipSpecs[spec.Remodel.After].Remodel.Base = 1;\r
84             }\r
85             foreach (var spec in _shipSpecs.Values)\r
86             {\r
87                 if (spec.Remodel.Base != 0)\r
88                     continue;\r
89                 var step = 0;\r
90                 var hash = new HashSet<int> {spec.Id};\r
91                 var s = spec;\r
92                 s.Remodel.Base = spec.Id;\r
93                 while (s.Remodel.After != 0)\r
94                 {\r
95                     s.Remodel.Step = ++step;\r
96                     if (!hash.Add(s.Remodel.After))\r
97                         break;\r
98                     s = _shipSpecs[s.Remodel.After];\r
99                     s.Remodel.Base = spec.Id;\r
100                 }\r
101             }\r
102         }\r
103 \r
104         /// <summary>\r
105         /// テスト用\r
106         /// </summary>\r
107         /// <param name="id"></param>\r
108         public void InjectSpec(int id) => _shipSpecs[id] = new ShipSpec {Id = id};\r
109     }\r
110 }