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[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Model / TextGenerator.cs
1 // Copyright (C) 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
2 //\r
3 // Licensed under the Apache License, Version 2.0 (the "License");\r
4 // you may not use this file except in compliance with the License.\r
5 // You may obtain a copy of the License at\r
6 //\r
7 //    http://www.apache.org/licenses/LICENSE-2.0\r
8 //\r
9 // Unless required by applicable law or agreed to in writing, software\r
10 // distributed under the License is distributed on an "AS IS" BASIS,\r
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
12 // See the License for the specific language governing permissions and\r
13 // limitations under the License.\r
14 \r
15 using System.Collections.Generic;\r
16 using System.IO;\r
17 using System.Linq;\r
18 using System.Text;\r
19 \r
20 namespace KancolleSniffer.Model\r
21 {\r
22     public static class TextGenerator\r
23     {\r
24         public static string GenerateShipList(IEnumerable<ShipStatus> shipList)\r
25             => "ID,艦種,艦名,レベル,ExpToNext,cond,素対潜\r\n" +\r
26                string.Join("\r\n",\r
27                    from ship in shipList\r
28                    orderby ship.Spec.ShipType, -ship.Level, ship.ExpToNext\r
29                    select $"{ship.Id},{ship.Spec.ShipTypeName},{ship.Name},{ship.Level},{ship.ExpToNext},{ship.Cond},{ship.ShipAntiSubmarine}");\r
30 \r
31         public static string GenerateKantaiSarashiData(IEnumerable<ShipStatus> shipList)\r
32         {\r
33             return ".2|" +\r
34                    string.Join("|", from ship in shipList\r
35                        where ship.Locked\r
36                        group ship by ship.Spec.Remodel.Base\r
37                        into grp\r
38                        orderby grp.Key\r
39                        select grp.Key + ":" + string.Join(",", from ship in grp\r
40                            orderby -ship.Level\r
41                            select ship.Level +\r
42                                   (ship.Level >= ship.Spec.Remodel.Level && ship.Spec.Remodel.Step != 0\r
43                                       ? "." + ship.Spec.Remodel.Step\r
44                                       : "")));\r
45         }\r
46 \r
47         public static string GenerateItemList(IEnumerable<ItemStatus> itemList)\r
48             => "区分,装備名,熟練度,改修,個数\r\n" +\r
49                string.Join("\r\n",\r
50                    (from item in itemList\r
51                        where !item.Spec.Empty\r
52                        orderby item.Spec.Type, item.Spec.Id, item.Alv, item.Level\r
53                        group item by\r
54                            $"{item.Spec.TypeName},{item.Spec.Name},{item.Alv},{item.Level}"\r
55                        into grp\r
56                        select grp.Key + $",{grp.Count()}"));\r
57 \r
58         public static string GenerateKantaiBunsekiItemList(IEnumerable<ItemStatus> itemList)\r
59             => "[" + string.Join(",",\r
60                    (from item in itemList where item.Locked\r
61                        select $"{{\"api_slotitem_id\":{item.Spec.Id},\"api_level\":{item.Level}}}")) + "]";\r
62 \r
63         public static string GenerateFleetData(Sniffer sniffer)\r
64         {\r
65             var dict = new ItemName();\r
66             var sb = new StringBuilder();\r
67             for (var f = 0; f < ShipInfo.FleetCount; f++)\r
68                 sb.Append(GenerateFleetData(sniffer, f, dict));\r
69             sb.Append(GenerateAirBase(sniffer, dict));\r
70             return sb.ToString();\r
71         }\r
72 \r
73         public static string GenerateFleetData(Sniffer sniffer, int fleet)\r
74         {\r
75             return GenerateFleetData(sniffer, fleet, new ItemName()).ToString();\r
76         }\r
77 \r
78         private static StringBuilder GenerateFleetData(Sniffer sniffer, int fleet, ItemName dict)\r
79         {\r
80             var target = sniffer.Fleets[fleet];\r
81             var sb = new StringBuilder();\r
82             var fn = new[] {"第一艦隊", "第二艦隊", "第三艦隊", "第四艦隊"};\r
83             sb.Append(fn[fleet] + "\r\n");\r
84             sb.Append(string.Concat(from s in target.ActualShips\r
85                 select ($"{s.Name} Lv{s.Level} " +\r
86                         string.Join(",",\r
87                             from item in s.AllSlot\r
88                             where !item.Empty\r
89                             select dict[item.Spec.Name] + ItemStatusString(item))).TrimEnd(' ') + "\r\n"));\r
90             var fp = target.FighterPower;\r
91             sb.Append($"制空: {(fp.Diff ? fp.RangeString : fp.Min.ToString())} 索敵: {target.GetLineOfSights(1):F1}\r\n");\r
92             return sb;\r
93         }\r
94 \r
95         private static StringBuilder GenerateAirBase(Sniffer sniffer, ItemName dict)\r
96         {\r
97             var sb = new StringBuilder();\r
98             if (sniffer.AirBase == null)\r
99                 return sb;\r
100             foreach (var baseInfo in sniffer.AirBase)\r
101             {\r
102                 sb.Append(baseInfo.AreaName + " 基地航空隊\r\n");\r
103                 var i = 0;\r
104                 var name = new[] {"第一 ", "第二 ", "第三 "};\r
105                 foreach (var airCorps in baseInfo.AirCorps)\r
106                 {\r
107                     sb.Append(name[i++]);\r
108                     sb.Append(\r
109                         string.Join(",",\r
110                             from plane in airCorps.Planes\r
111                             select plane.State == 1\r
112                                 ? dict[plane.Slot.Spec.Name] + ItemStatusString(plane.Slot)\r
113                                 : plane.StateName) + "\r\n");\r
114                 }\r
115             }\r
116             return sb;\r
117         }\r
118 \r
119         private static string ItemStatusString(ItemStatus item)\r
120             => (item.Alv == 0 ? "" : "+" + item.Alv) + (item.Level == 0 ? "" : "★" + item.Level);\r
121 \r
122         private class ItemName\r
123         {\r
124             private readonly Dictionary<string, string> _dict = new Dictionary<string, string>();\r
125 \r
126             public ItemName()\r
127             {\r
128                 try\r
129                 {\r
130                     foreach (var line in File.ReadLines("ItemName.csv"))\r
131                     {\r
132                         var cols = line.Split(',');\r
133                         _dict[cols[0]] = cols[1];\r
134                     }\r
135                 }\r
136                 catch (IOException)\r
137                 {\r
138                 }\r
139             }\r
140 \r
141             public string this[string name] => _dict.TryGetValue(name, out var shortName) ? shortName : name;\r
142         }\r
143 \r
144         public static string GenerateDeckBuilderData(Sniffer sniffer)\r
145         {\r
146             var sb = new StringBuilder("{\"version\": 4,");\r
147             foreach (var fleet in sniffer.Fleets)\r
148             {\r
149                 if (fleet.Number != 0)\r
150                     sb.Append(",");\r
151                 sb.Append($"\"f{fleet.Number + 1}\":{{");\r
152                 var ships = fleet.ActualShips;\r
153                 for (var s = 0; s < ships.Count; s++)\r
154                 {\r
155                     if (s != 0)\r
156                         sb.Append(",");\r
157                     var ship = ships[s];\r
158                     sb.Append(\r
159                         $"\"s{s + 1}\":{{\"id\":\"{ship.Spec.Id}\",\"lv\":{ship.Level},\"luck\":{ship.Lucky},\"items\":{{");\r
160                     var items = ship.Slot;\r
161                     for (var i = 0; i < items.Count; i++)\r
162                     {\r
163                         var item = items[i];\r
164                         if (item.Empty)\r
165                             continue;\r
166                         if (i != 0)\r
167                             sb.Append(",");\r
168                         sb.Append($"\"i{i + 1}\":{{\"id\":{item.Spec.Id},\"rf\":{item.Level},\"mas\":{item.Alv}}}");\r
169                     }\r
170                     if (!ship.SlotEx.Unimplemented && !ship.SlotEx.Empty)\r
171                     {\r
172                         if (ship.Slot.Any(item => !item.Empty))\r
173                             sb.Append(",");\r
174                         var name = ship.Spec.SlotNum == 5 ? "ix" : $"i{ship.Spec.SlotNum + 1}";\r
175                         sb.Append($"\"{name}\":{{\"id\":{ship.SlotEx.Spec.Id},\"rf\":{ship.SlotEx.Level}}}");\r
176                     }\r
177                     sb.Append("}}");\r
178                 }\r
179                 sb.Append("}");\r
180             }\r
181             sb.Append("}");\r
182             return sb.ToString();\r
183         }\r
184     }\r
185 }