1 // Copyright (C) 2013, 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>
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3 // Licensed under the Apache License, Version 2.0 (the "License");
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4 // you may not use this file except in compliance with the License.
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5 // You may obtain a copy of the License at
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7 // http://www.apache.org/licenses/LICENSE-2.0
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9 // Unless required by applicable law or agreed to in writing, software
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10 // distributed under the License is distributed on an "AS IS" BASIS,
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11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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12 // See the License for the specific language governing permissions and
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13 // limitations under the License.
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16 using System.Collections.Generic;
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18 using static System.Math;
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20 namespace KancolleSniffer
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22 public class ShipStatus : ICloneable
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24 public int Id { get; set; }
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25 public int Fleet { get; set; }
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26 public ShipSpec Spec { get; set; }
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28 public string Name => Spec.Name;
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30 public int Level { get; set; }
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31 public int ExpToNext { get; set; }
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32 public int MaxHp { get; set; }
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33 public int NowHp { get; set; }
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34 public int Cond { get; set; }
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35 public int Fuel { get; set; }
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36 public int Bull { get; set; }
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37 public int[] OnSlot { get; set; }
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38 public ItemStatus[] Slot { get; set; }
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39 public ItemStatus SlotEx { get; set; }
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40 public int LoS { get; set; }
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41 public int Firepower { get; set; }
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42 public int Torpedo { get; set; }
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43 public int AntiSubmarine { get; set; }
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44 public int AntiAir { get; set; }
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45 public int Lucky { get; set; }
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46 public bool Locked { get; set; }
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47 public bool Escaped { get; set; }
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49 public Damage DamageLevel => CalcDamage(NowHp, MaxHp);
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51 public int CombinedFleetType { get; set; }
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53 public IEnumerable<ItemStatus> AllSlot => SlotEx.Id == 0 ? Slot : Slot.Concat(new[] {SlotEx});
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59 Spec = new ShipSpec();
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60 OnSlot = new int[0];
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61 Slot = new ItemStatus[0];
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62 SlotEx = new ItemStatus();
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74 public static Damage CalcDamage(int now, int max)
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76 if (now == 0 && max > 0)
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78 var ratio = max == 0 ? 1 : (double)now / max;
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79 return ratio > 0.75 ? Damage.Minor : ratio > 0.5 ? Damage.Small : ratio > 0.25 ? Damage.Half : Damage.Badly;
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82 public TimeSpan RepairTime => TimeSpan.FromSeconds(CalcRepairSec(MaxHp - NowHp) + 30);
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84 public int CalcRepairSec(int damage) => (int)(RepairSecPerHp * damage);
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86 public double RepairSecPerHp
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90 var weight = Spec.RepairWeight;
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91 var level = Level < 12 ? Level * 10 : Level * 5 + Floor(Sqrt(Level - 11)) * 10 + 50;
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92 return level * weight;
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96 public void CalcMaterialsToRepair(out int fuel, out int steal)
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98 var damage = MaxHp - NowHp;
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99 fuel = (int)(Spec.FuelMax * 0.2 * 0.16 * damage);
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100 steal = (int)(Spec.FuelMax * 0.2 * 0.3 * damage);
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103 public double EffectiveFirepower
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107 if (Spec.IsSubmarine)
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109 var isRyuseiAttack = Spec.Id == 352 && // 速吸改
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110 Slot.Any(item => item.Spec.Type == 8); // 艦攻装備
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111 var levelBonus = AllSlot.Sum(item => item.FirePowerLevelBonus);
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112 if (!Spec.IsAircraftCarrier && !isRyuseiAttack)
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113 return Firepower + levelBonus + CombinedFleetFirepowerBonus + 5;
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114 var specs = (from item in Slot where item.Spec.IsAircraft select item.Spec).ToArray();
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115 var torpedo = specs.Sum(s => s.Torpedo);
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116 var bomber = specs.Sum(s => s.Bomber);
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117 if (torpedo == 0 && bomber == 0)
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119 return (int)((Firepower + torpedo + levelBonus +
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120 (int)(bomber * 1.3) + CombinedFleetFirepowerBonus) * 1.5) + 55;
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124 private int CombinedFleetFirepowerBonus
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128 switch (CombinedFleetType)
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133 return Fleet == 0 ? 2 : 10;
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135 return Fleet == 0 ? 10 : -5;
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137 return Fleet == 0 ? -5 : 10;
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144 public double EffectiveTorpedo
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148 if (Spec.IsAircraftCarrier || Torpedo == 0)
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150 return Torpedo + AllSlot.Sum(item => item.TorpedoLevelBonus) + CombinedFleetTorpedoPenalty + 5;
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154 private int CombinedFleetTorpedoPenalty => CombinedFleetType > 0 && Fleet == 1 ? -5 : 0;
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156 public double EffectiveAntiSubmarine
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160 if (!Spec.IsAntiSubmarine)
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162 // ReSharper disable once CompareOfFloatsByEqualityOperator
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163 if (Spec.IsAircraftCarrier && EffectiveFirepower == 0) // 砲撃戦に参加しない
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167 var aircraft = false;
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169 var vanilla = AntiSubmarine;
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170 foreach (var spec in Slot.Select(item => item.Spec))
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172 vanilla -= spec.AntiSubmarine;
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175 else if (spec.IsDepthCharge)
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177 else if (spec.IsAircraft)
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179 all += spec.EffectiveAntiSubmarine;
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181 if (vanilla == 0 && !aircraft) // 素対潜0で航空機なしは対潜攻撃なし
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183 var bonus = sonar && dc ? 1.15 : 1.0;
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184 var levelBonus = Slot.Sum(item => item.AntiSubmarineLevelBonus);
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185 return bonus * (Sqrt(vanilla) * 2 + all * 1.5 + levelBonus + (aircraft ? 8 : 13));
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189 public double NightBattlePower
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193 if (Spec.IsAircraftCarrier && Spec.Id != 353 && Spec.Id != 432) // Graf Zeppelin以外の空母
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195 return Firepower + Torpedo + Slot.Sum(item => item.NightBattleLevelBonus);
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199 public int PreparedDamageControl =>
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200 DamageLevel != Damage.Badly
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202 : SlotEx.Spec.Id == 42 || SlotEx.Spec.Id == 43
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204 : Slot.FirstOrDefault(item => item.Spec.Id == 42 || item.Spec.Id == 43)?.Spec.Id ?? -1;
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206 public double TransportPoint
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207 => Spec.TransportPoint + AllSlot.Sum(item => item.Spec.TransportPoint);
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209 public int EffectiveAntiAirForShip
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213 if (AllSlot.All(item => item.Id == -1 || item.Id == 0))
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215 var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);
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216 var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);
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217 return (int)(x / 2) * 2;
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221 public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);
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223 public object Clone()
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225 var r = (ShipStatus)MemberwiseClone();
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226 r.Slot = r.Slot.ToArray(); // 戦闘中のダメコンの消費が見えないように複製する
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231 public struct ChargeStatus
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233 public int Fuel { get; set; }
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234 public int Bull { get; set; }
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236 public ChargeStatus(ShipStatus status) : this()
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238 Fuel = CalcChargeState(status.Fuel, status.Spec.FuelMax);
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239 Bull = CalcChargeState(status.Bull, status.Spec.BullMax);
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242 public ChargeStatus(int fuel, int bull) : this()
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248 private int CalcChargeState(int now, int full)
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250 if (full == 0 || now == full)
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252 var ratio = (double)now / full;
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253 if (ratio >= 7.0 / 9)
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255 if (ratio >= 3.0 / 9)
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263 public class ShipInfo
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265 public const int FleetCount = 4;
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266 public const int MemberCount = 6;
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268 private readonly int[][] _decks = new int[FleetCount][];
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269 private readonly Dictionary<int, ShipStatus> _shipInfo = new Dictionary<int, ShipStatus>();
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270 private readonly ShipMaster _shipMaster = new ShipMaster();
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271 private readonly ItemInfo _itemInfo;
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272 private readonly bool[] _inMission = new bool[FleetCount];
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273 private readonly bool[] _inSortie = new bool[FleetCount];
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274 private int _hqLevel;
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275 private readonly List<int> _escapedShips = new List<int>();
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276 private int _combinedFleetType;
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278 public ShipInfo(ItemInfo itemInfo)
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280 _itemInfo = itemInfo;
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282 for (var fleet = 0; fleet < FleetCount; fleet++)
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284 var deck = new int[MemberCount];
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285 for (var i = 0; i < deck.Length; i++)
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287 _decks[fleet] = deck;
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292 public void InspectMaster(dynamic json)
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294 _shipMaster.Inspect(json);
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297 public void InspectShip(dynamic json)
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299 if (json.api_deck_port()) // port
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302 for (var i = 0; i < FleetCount; i++)
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303 _inSortie[i] = false;
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304 InspectDeck(json.api_deck_port);
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305 InspectShipData(json.api_ship);
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306 InspectBasic(json.api_basic);
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307 if (json.api_combined_flag())
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308 _combinedFleetType = (int)json.api_combined_flag;
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309 _itemInfo.NowShips = ((object[])json.api_ship).Length;
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311 else if (json.api_data()) // ship2
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314 InspectDeck(json.api_data_deck);
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315 InspectShipData(json.api_data);
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316 _itemInfo.NowShips = ((object[])json.api_data).Length;
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318 else if (json.api_ship_data()) // ship3とship_deck
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320 // 一隻分のデータしか来ないことがあるので艦娘数を数えない
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321 InspectDeck(json.api_deck_data);
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322 InspectShipData(json.api_ship_data);
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324 else if (json.api_ship()) // getshipとpowerup
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326 InspectShipData(new[] {json.api_ship});
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330 private void ClearShipInfo()
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333 _shipInfo[-1] = new ShipStatus();
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336 public void InspectDeck(dynamic json)
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338 foreach (var entry in json)
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340 var fleet = (int)entry.api_id - 1;
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341 var deck = _decks[fleet];
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342 for (var i = 0; i < deck.Length; i++)
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343 deck[i] = (int)entry.api_ship[i];
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344 _inMission[fleet] = (int)entry.api_mission[0] != 0;
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348 private void InspectShipData(dynamic json)
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350 foreach (var entry in json)
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352 _shipInfo[(int)entry.api_id] = new ShipStatus
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354 Id = (int)entry.api_id,
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355 Spec = _shipMaster[(int)entry.api_ship_id],
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356 Level = (int)entry.api_lv,
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357 ExpToNext = (int)entry.api_exp[1],
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358 MaxHp = (int)entry.api_maxhp,
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359 NowHp = (int)entry.api_nowhp,
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360 Cond = (int)entry.api_cond,
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361 Fuel = (int)entry.api_fuel,
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362 Bull = (int)entry.api_bull,
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363 OnSlot = (int[])entry.api_onslot,
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364 Slot = ((int[])entry.api_slot).Select(id => new ItemStatus(id)).ToArray(),
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365 SlotEx = entry.api_slot_ex() ? new ItemStatus((int)entry.api_slot_ex) : new ItemStatus(0),
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366 LoS = (int)entry.api_sakuteki[0],
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367 Firepower = (int)entry.api_karyoku[0],
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368 Torpedo = (int)entry.api_raisou[0],
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369 AntiSubmarine = (int)entry.api_taisen[0],
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370 AntiAir = (int)entry.api_taiku[0],
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371 Lucky = (int)entry.api_lucky[0],
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372 Locked = entry.api_locked() && entry.api_locked == 1
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377 private void InspectBasic(dynamic json)
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379 _hqLevel = (int)json.api_level;
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382 public void InspectCharge(dynamic json)
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384 foreach (var entry in json.api_ship)
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386 var status = _shipInfo[(int)entry.api_id];
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387 status.Bull = (int)entry.api_bull;
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388 status.Fuel = (int)entry.api_fuel;
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389 status.OnSlot = (from num in (dynamic[])entry.api_onslot select (int)num).ToArray();
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393 public void InspectChange(string request)
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395 var values = HttpUtility.ParseQueryString(request);
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396 var fleet = int.Parse(values["api_id"]) - 1;
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397 var idx = int.Parse(values["api_ship_idx"]);
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398 var ship = int.Parse(values["api_ship_id"]);
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401 var deck = _decks[fleet];
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402 for (var i = 1; i < deck.Length; i++)
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408 WithdrowShip(fleet, idx);
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412 var of = FindFleet(ship, out oi);
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413 var orig = _decks[fleet][idx];
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414 _decks[fleet][idx] = ship;
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418 if ((_decks[of][oi] = orig) == -1)
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419 WithdrowShip(of, oi);
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422 private int FindFleet(int ship, out int idx)
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424 for (var f = 0; f < _decks.Length; f++)
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426 idx = Array.FindIndex(_decks[f], id => id == ship);
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435 private void WithdrowShip(int fleet, int idx)
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437 var deck = _decks[fleet];
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439 for (var i = idx + 1; i < deck.Length; i++)
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442 deck[j++] = deck[i];
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444 for (; j < deck.Length; j++)
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448 public void InspectPowerup(string request, dynamic json)
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450 var values = HttpUtility.ParseQueryString(request);
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451 var ships = values["api_id_items"].Split(',');
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452 _itemInfo.NowShips -= ships.Length;
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453 _itemInfo.DeleteItems(ships.SelectMany(s => _shipInfo[int.Parse(s)].Slot).ToArray());
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454 foreach (var ship in ships)
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455 _shipInfo.Remove(int.Parse(ship));
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456 InspectDeck(json.api_deck);
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460 public void InspectSlotExchange(string request, dynamic json)
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462 var values = HttpUtility.ParseQueryString(request);
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463 var ship = int.Parse(values["api_id"]);
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464 _shipInfo[ship].Slot = ((int[])json.api_slot).Select(id => new ItemStatus(id)).ToArray();
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467 public void InspectSlotDeprive(dynamic json)
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469 InspectShipData(new[] {json.api_ship_data.api_set_ship, json.api_ship_data.api_unset_ship});
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472 public void InspectDestroyShip(string request, dynamic json)
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474 var values = HttpUtility.ParseQueryString(request);
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475 var ship = int.Parse(values["api_ship_id"]);
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476 _itemInfo.NowShips--;
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477 _itemInfo.DeleteItems(_shipInfo[ship].Slot);
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479 var of = FindFleet(ship, out oi);
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481 WithdrowShip(of, oi);
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482 _shipInfo.Remove(ship);
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485 public void InspectCombined(string request)
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487 var values = HttpUtility.ParseQueryString(request);
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488 _combinedFleetType = int.Parse(values["api_combined_type"]);
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491 public void InspectMapStart(string request)
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493 var values = HttpUtility.ParseQueryString(request);
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494 var fleet = int.Parse(values["api_deck_id"]) - 1;
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495 if (_combinedFleetType == 0 || fleet > 1)
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497 _inSortie[fleet] = true;
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501 _inSortie[0] = _inSortie[1] = true;
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503 SetBadlyDamagedShips();
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506 public void RepairShip(int id)
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508 var s = _shipInfo[id];
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510 s.Cond = Max(40, s.Cond);
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513 public ShipStatus[] GetShipStatuses(int fleet)
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515 return _decks[fleet].Where(id => id != -1).Select(GetStatus).ToArray();
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518 public int[] GetDeck(int fleet) => _decks[fleet];
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520 public ShipStatus GetStatus(int id)
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523 if (!_shipInfo.TryGetValue(id, out s))
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524 return new ShipStatus();
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525 s.Slot = s.Slot.Select(item => _itemInfo.GetStatus(item.Id)).ToArray();
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526 s.SlotEx = _itemInfo.GetStatus(s.SlotEx.Id);
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527 s.Escaped = _escapedShips.Contains(id);
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529 s.Fleet = FindFleet(s.Id, out idx);
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530 s.CombinedFleetType = s.Fleet < 2 ? _combinedFleetType : 0;
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534 public void SetItemHolder()
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536 foreach (var ship in _shipInfo.Values)
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538 foreach (var item in ship.Slot)
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539 _itemInfo.GetStatus(item.Id).Holder = ship;
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540 _itemInfo.GetStatus(ship.SlotEx.Id).Holder = ship;
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544 public ShipSpec GetSpec(int id) => _shipMaster[id];
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546 public bool InMission(int fleet) => _inMission[fleet];
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548 public bool InSortie(int fleet) => _inSortie[fleet];
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550 public int CombinedFleetType => _combinedFleetType;
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552 public ShipStatus[] ShipList => _shipInfo.Keys.Where(id => id != -1).Select(GetStatus).ToArray();
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554 public ChargeStatus[] ChargeStatuses
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555 => (from deck in _decks
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556 let flag = new ChargeStatus(_shipInfo[deck[0]])
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557 let others = (from id in deck.Skip(1)
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558 select new ChargeStatus(_shipInfo[id]))
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561 new ChargeStatus(Max(result.Fuel, next.Fuel), Max(result.Bull, next.Bull)))
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562 select new ChargeStatus(flag.Fuel != 0 ? flag.Fuel : others.Fuel + 5,
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563 flag.Bull != 0 ? flag.Bull : others.Bull + 5)).ToArray();
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565 public int[] GetFighterPower(int fleet)
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566 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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567 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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569 if (!slot.Spec.CanAirCombat || onslot == 0)
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570 return new[] {0, 0};
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571 var unskilled = (slot.Spec.AntiAir + slot.FighterPowerLevelBonus) * Sqrt(onslot);
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572 return new[] {(int)(unskilled + slot.AlvBonus[0]), (int)(unskilled + slot.AlvBonus[1])};
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574 .Aggregate(new[] {0, 0}, (prev, fp) => new[] {prev[0] + fp[0], prev[1] + fp[1]});
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576 public double GetContactTriggerRate(int fleet)
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577 => GetShipStatuses(fleet).Where(ship => !ship.Escaped).SelectMany(ship =>
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578 ship.Slot.Zip(ship.OnSlot, (slot, onslot) =>
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579 slot.Spec.ContactTriggerRate * slot.Spec.LoS * Sqrt(onslot))).Sum();
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581 public ShipStatus[] GetRepairList(DockInfo dockInfo)
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582 => (from s in ShipList
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583 where s.NowHp < s.MaxHp && !dockInfo.InNDock(s.Id)
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584 select s).OrderByDescending(s => s.RepairTime).ToArray();
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587 public double GetLineOfSights(int fleet)
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590 var emptyBonus = 6;
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591 foreach (var s in GetShipStatuses(fleet))
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595 foreach (var item in s.Slot)
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597 var spec = item.Spec;
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598 itemLoS += spec.LoS;
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599 result += (spec.LoS + item.LoSLevelBonus) * spec.LoSScaleFactor;
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601 result += Sqrt(s.LoS - itemLoS);
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603 return result > 0 ? result - Ceiling(_hqLevel * 0.4) + emptyBonus * 2 : 0.0;
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606 public string[] BadlyDamagedShips { get; private set; } = new string[0];
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608 public void SetBadlyDamagedShips()
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610 BadlyDamagedShips =
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611 _inSortie.SelectMany((sortie, i) => sortie ? GetShipStatuses(i) : new ShipStatus[0])
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612 .Where(s => !s.Escaped && s.DamageLevel == ShipStatus.Damage.Badly)
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613 .Select(s => s.Name)
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617 public void ClearBadlyDamagedShips()
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619 BadlyDamagedShips = new string[0];
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622 public void SetEscapedShips(List<int> ships)
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624 _escapedShips.AddRange(ships);
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627 public void ClearEscapedShips()
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629 _escapedShips.Clear();
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