\r
using System;\r
using System.Linq;\r
+using DynaJson;\r
using ExpressionToCodeLib;\r
using KancolleSniffer.Model;\r
-using KancolleSniffer.Util;\r
using Microsoft.VisualStudio.TestTools.UnitTesting;\r
\r
namespace KancolleSniffer.Test\r
new QuestCount {Id = 284, NowArray = new[] {1, 1, 1, 1}},\r
new QuestCount {Id = 226, Now = 2},\r
new QuestCount {Id = 436, NowArray = new[] {1, 0, 1, 1, 1}},\r
+ new QuestCount {Id = 437, NowArray = new[] {1, 0, 1, 1}},\r
+ new QuestCount {Id = 438, NowArray = new[] {1, 0, 1, 1}},\r
+ new QuestCount {Id = 439, NowArray = new[] {1, 0, 1, 1}},\r
+ new QuestCount {Id = 440, NowArray = new[] {1, 0, 1, 1, 1}}\r
}\r
};\r
- new QuestInfo().LoadState(status);\r
+ var countList = new QuestCountList();\r
+ countList.SetMissionNames(new JsonObject(new[]\r
+ {\r
+ new {api_id = 1, api_name = "練習航海"},\r
+ new {api_id = 2, api_name = "長距離練習航海"},\r
+ new {api_id = 3, api_name = "警備任務"},\r
+ new {api_id = 4, api_name = "対潜警戒任務"},\r
+ new {api_id = 5, api_name = "海上護衛任務"},\r
+ new {api_id = 9, api_name = "タンカー護衛任務"},\r
+ new {api_id = 10, api_name = "強行偵察任務"},\r
+ new {api_id = 11, api_name = "ボーキサイト輸送任務"},\r
+ new {api_id = 40, api_name = "水上機前線輸送"},\r
+ new {api_id = 41, api_name = "ブルネイ泊地沖哨戒"},\r
+ new {api_id = 46, api_name = "南西海域戦闘哨戒"},\r
+ new {api_id = 100, api_name = "兵站強化任務"},\r
+ new {api_id = 101, api_name = "海峡警備行動"},\r
+ new {api_id = 102, api_name = "長時間対潜警戒"},\r
+ new {api_id = 104, api_name = "小笠原沖哨戒線"},\r
+ new {api_id = 105, api_name = "小笠原沖戦闘哨戒"},\r
+ new {api_id = 110, api_name = "南西方面航空偵察作戦"},\r
+ new {api_id = 114, api_name = "南西諸島捜索撃滅戦"},\r
+ new {api_id = 142, api_name = "強行鼠輸送作戦"}\r
+ }));\r
+ new QuestInfo(countList).LoadState(status);\r
Assert.AreEqual("2/3", status.QuestCountList[0].ToString());\r
Assert.AreEqual("20/36 7/6 10/24 8/12", status.QuestCountList[1].ToString());\r
var z = status.QuestCountList[2];\r
Assert.AreEqual("2-4:0 6-1:0 6-3:0 6-4:0", z.ToToolTip());\r
var q426 = status.QuestCountList[3];\r
Assert.AreEqual("1\u200a1\u200a1\u200a1", q426.ToString());\r
- Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強硬偵察任務1", q426.ToToolTip());\r
+ Assert.AreEqual("警備任務1 対潜警戒任務1 海上護衛任務1 強行偵察任務1", q426.ToToolTip());\r
var q428 = status.QuestCountList[4];\r
Assert.AreEqual("対潜警戒任務1 海峡警備行動1 長時間対潜警戒1", q428.ToToolTip());\r
q428.NowArray = new[] {0, 1, 0};\r
var q436 = status.QuestCountList.First(q => q.Id == 436);\r
Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q436.ToString());\r
Assert.AreEqual("練習航海1 長距離練習航海0 警備任務1 対潜警戒任務1 強行偵察任務1", q436.ToToolTip());\r
+ var q437 = status.QuestCountList.First(q => q.Id == 437);\r
+ Assert.AreEqual("1\u200a0\u200a1\u200a1", q437.ToString());\r
+ Assert.AreEqual("対潜警戒任務1 小笠原沖哨戒線0 小笠原沖戦闘哨戒1 南西方面航空偵察作戦1", q437.ToToolTip());\r
+ var q438 = status.QuestCountList.First(q => q.Id == 438);\r
+ Assert.AreEqual("1\u200a0\u200a1\u200a1", q438.ToString());\r
+ Assert.AreEqual("対潜警戒任務1 兵站強化任務0 タンカー護衛任務1 南西諸島捜索撃滅戦1", q438.ToToolTip());\r
+ var q439 = status.QuestCountList.First(q => q.Id == 439);\r
+ Assert.AreEqual("1\u200a0\u200a1\u200a1", q439.ToString());\r
+ Assert.AreEqual("海上護衛任務1 兵站強化任務0 ボーキサイト輸送任務1 南西方面航空偵察作戦1", q439.ToToolTip());\r
+ var q440 = status.QuestCountList.First(q => q.Id == 440);\r
+ Assert.AreEqual("1\u200a0\u200a1\u200a1\u200a1", q440.ToString());\r
+ Assert.AreEqual("海上護衛任務1 ブルネイ泊地沖哨戒0 南西海域戦闘哨戒1 水上機前線輸送1 強行鼠輸送作戦1", q440.ToToolTip());\r
}\r
}\r
\r
[TestClass]\r
public class QuestCounterTest\r
{\r
- private JsonObject Js(object obj) => JsonObject.CreateJsonObject(obj);\r
+ private JsonObject Js(object obj) => new JsonObject(obj);\r
\r
private object CreateQuestList(int[] ids) => Js(new\r
{\r
\r
private QuestCount InjectQuest(int id)\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {id}));\r
+ InjectQuestList(new[] {id});\r
return _questInfo.Quests[0].Count;\r
}\r
\r
+ private void InjectQuestList(int[] ids)\r
+ {\r
+ _questInfo.InspectQuestList("api_tab_id=0", CreateQuestList(ids));\r
+ }\r
+\r
private void InjectMapStart(int map, int eventId)\r
{\r
_questCounter.InspectMapStart(CreateMap(map, eventId));\r
{\r
_battleInfo = new BattleInfo(null, null, null);\r
_itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());\r
- _questInfo = new QuestInfo(() => new DateTime(2015, 1, 1)) {AcceptMax = 10};\r
+ _questInfo = new QuestInfo(new QuestCountList(), () => new DateTime(2015, 1, 1));\r
_questCounter = new QuestCounter(_questInfo, _itemInfo, _battleInfo);\r
}\r
\r
[TestMethod]\r
public void BattleResult_201_216_210_214()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {201, 216, 210, 214}));\r
+ InjectQuestList(new[] {201, 216, 210, 214});\r
\r
InjectMapStart(11, 4);\r
var counts = _questInfo.Quests.Select(q => q.Count).ToArray();\r
new {Id = 214, Now = 0}, new {Id = 216, Now = 2}\r
}));\r
PAssert.That(() => counts[2].NowArray.SequenceEqual(new[] {1, 1, 2, 1}));\r
+\r
+ // 1-6 ゴール\r
+ InjectMapNext(16,8);\r
+ Assert.AreEqual(2, counts[0].Now);\r
}\r
\r
/// <summary>\r
[TestMethod]\r
public void BattleResult_211_212_213_218_220_221()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {211, 212, 213, 218, 220, 221}));\r
+ InjectQuestList(new[] {211, 212, 213, 218, 220, 221});\r
// 補給艦1隻と空母2隻\r
_battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
{\r
[TestMethod]\r
public void BattleResult_228_230()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {228, 230}));\r
+ InjectQuestList(new[] {228, 230});\r
// 潜水艦3\r
_battleInfo.InjectResultStatus(new ShipStatus[0], new ShipStatus[0], new[]\r
{\r
[TestMethod]\r
public void BattleResult_822_854()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {822, 854}));\r
+ InjectQuestList(new[] {822, 854});\r
var c822 = _questInfo.Quests[0].Count;\r
var c854 = _questInfo.Quests[1].Count;\r
\r
InjectBattleResult("S");\r
PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");\r
\r
+ _battleInfo.Result.Friend.Main[0] = ShipStatus("夕張改");\r
+ InjectBattleResult("S");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "旗艦が夕張改");\r
+\r
_battleInfo.Result.Friend.Main = new[] {ShipStatus("睦月"), ShipStatus("如月"), ShipStatus("夕張改二")};\r
InjectMapNext(54, 5);\r
InjectBattleResult("S");\r
InjectMapNext(65, 5);\r
InjectBattleResult("S");\r
PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "6-5");\r
+\r
+ _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改")};\r
+ InjectBattleResult("S");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "由良改");\r
+\r
+ _battleInfo.Result.Friend.Main = new[] {ShipStatus("夕張改二"), ShipStatus("由良改二")};\r
+ InjectBattleResult("S");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 2}), "由良改二");\r
}\r
\r
/// <summary>\r
{\r
var count = InjectQuest(904);\r
_battleInfo.InjectResultStatus(\r
- new []{ShipStatus("綾波改二"), ShipStatus("敷波")},\r
+ new[] {ShipStatus("綾波改二"), ShipStatus("敷波")},\r
new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
\r
InjectMapNext(25, 5);\r
}\r
\r
/// <summary>\r
+ /// 912: 工作艦「明石」護衛任務\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void BattleResult_912()\r
+ {\r
+ var count = InjectQuest(912);\r
+ _battleInfo.InjectResultStatus(\r
+ new[] {ShipStatus("明石"), ShipStatus(2), ShipStatus(2), ShipStatus(1)},\r
+ new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+\r
+ InjectMapNext(13, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "駆逐艦2隻はカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(2);\r
+ InjectBattleResult("B");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0, 0}), "B勝利はカウントしない");\r
+\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "1-3");\r
+\r
+ InjectMapNext(21, 4);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "ボス以外はカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main[0] = ShipStatus(2);\r
+ _battleInfo.Result.Friend.Main[1] = ShipStatus("明石");\r
+ InjectMapNext(21, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0, 0}), "旗艦明石以外はカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main[0] = ShipStatus("明石");\r
+ _battleInfo.Result.Friend.Main[1] = ShipStatus(2);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0, 0}), "2-1");\r
+\r
+ InjectMapNext(22, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0, 0}), "2-2");\r
+\r
+ InjectMapNext(23, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 0}), "2-3");\r
+\r
+ InjectMapNext(16, 8);\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}), "1-6");\r
+ }\r
+\r
+ /// <summary>\r
+ /// 912: 重巡戦隊、西へ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void BattleResult_914()\r
+ {\r
+ var count = InjectQuest(914);\r
+ _battleInfo.InjectResultStatus(\r
+ new[] {ShipStatus(5), ShipStatus(5), ShipStatus(5), ShipStatus(1)},\r
+ new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+\r
+ InjectMapNext(41, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "駆逐艦なしはカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(2);\r
+ InjectBattleResult("B");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0, 0}), "B勝利はカウントしない");\r
+\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "4-1");\r
+\r
+ InjectMapNext(42, 4);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "ボス以外はカウントしない");\r
+\r
+ InjectMapNext(42, 5);\r
+ _battleInfo.Result.Friend.Main[0] = ShipStatus(6);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 0, 0, 0}), "重巡2隻はカウントしない");\r
+\r
+ _battleInfo.Result.Friend.Main[0] = ShipStatus(5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 0}), "4-2");\r
+\r
+ InjectMapNext(43, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}), "4-3");\r
+\r
+ InjectMapNext(44, 5);\r
+ InjectBattleResult("A");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}), "4-3");\r
+ }\r
+\r
+ /// <summary>\r
/// 280と854以降を同時に遂行していると854以降がカウントされないことがある\r
/// </summary>\r
[TestMethod]\r
public void BattleResult_280_854()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {280, 854}));\r
+ InjectQuestList(new[] {280, 854});\r
\r
_battleInfo.InjectResultStatus(\r
ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],\r
[TestMethod]\r
public void BattleResult_888_893()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {888, 893}));\r
+ InjectQuestList(new[] {888, 893});\r
\r
_battleInfo.InjectResultStatus(\r
ShipStatusList(1, 1, 1, 1, 1, 1), new ShipStatus[0],\r
[TestMethod]\r
public void PracticeResult_303_304_302_311_315()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315}));\r
+ InjectQuestList(new[] {302, 303, 304, 311, 315});\r
\r
_battleInfo.InjectResultStatus(new[]\r
{\r
Assert.AreEqual(1, count.Now);\r
\r
count.Now = 2;\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
+ InjectQuestList(new[] {318});\r
Assert.AreEqual(2, count.Now, "進捗調節しない");\r
}\r
\r
{\r
var count = InjectQuest(337);\r
\r
- _battleInfo.InjectResultStatus(new []\r
+ _battleInfo.InjectResultStatus(new[]\r
{\r
ShipStatus("霰"), ShipStatus("霰"),\r
ShipStatus("陽炎"), ShipStatus("不知火"),\r
{\r
var count = InjectQuest(339);\r
\r
- _battleInfo.InjectResultStatus(new []\r
+ _battleInfo.InjectResultStatus(new[]\r
{\r
ShipStatus("磯波"), ShipStatus("浦波"),\r
ShipStatus("綾波"), ShipStatus("敷波"),\r
}\r
\r
/// <summary>\r
+ /// 342: 小艦艇群演習強化任務\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void PracticeResult_342()\r
+ {\r
+ var count = InjectQuest(342);\r
+\r
+ _battleInfo.InjectResultStatus(new[] {ShipStatus(1), ShipStatus(1), ShipStatus(2), ShipStatus(5)},\r
+ new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(0, count.Now);\r
+\r
+ InjectPracticeResult("B");\r
+ Assert.AreEqual(0, count.Now);\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(2);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(1, count.Now);\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(3);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(2, count.Now);\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(4);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(3, count.Now);\r
+\r
+ _battleInfo.Result.Friend.Main[3] = ShipStatus(21);\r
+ InjectPracticeResult("A");\r
+ Assert.AreEqual(4, count.Now);\r
+ }\r
+\r
+ /// <summary>\r
/// 402: 「遠征」を3回成功させよう!\r
/// 403: 「遠征」を10回成功させよう!\r
/// 404: 大規模遠征作戦、発令!\r
[TestMethod]\r
public void MissionResult_402_403_404_410_411()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {402, 403, 404, 410, 411}));\r
+ InjectQuestList(new[] {402, 403, 404, 410, 411});\r
\r
_questCounter.InspectDeck(Js(\r
new[]\r
}\r
\r
/// <summary>\r
+ /// 437: 小笠原沖哨戒線の強化を実施せよ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_437()\r
+ {\r
+ var count = InjectQuest(437);\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 4}},\r
+ new {api_id = 3, api_mission = new[] {2, 104}},\r
+ new {api_id = 4, api_mission = new[] {2, 105}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 110}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
+ }\r
+\r
+ /// <summary>\r
+ /// 438: 南西諸島方面の海上護衛を強化せよ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_438()\r
+ {\r
+ var count = InjectQuest(438);\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 4}},\r
+ new {api_id = 3, api_mission = new[] {2, 100}},\r
+ new {api_id = 4, api_mission = new[] {2, 9}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new { api_clear_result = 1 }));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 0 }));\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 114}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new { api_clear_result = 1 }));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] { 1, 1, 1, 1 }));\r
+ }\r
+\r
+ /// <summary>\r
+ /// 439: 兵站強化遠征任務【基本作戦】\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_439()\r
+ {\r
+ var count = InjectQuest(439);\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 5}},\r
+ new {api_id = 3, api_mission = new[] {2, 100}},\r
+ new {api_id = 4, api_mission = new[] {2, 11}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 110}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
+ }\r
+\r
+ /// <summary>\r
+ /// 440: 兵站強化遠征任務【拡張作戦】\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_440()\r
+ {\r
+ var count = InjectQuest(440);\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 41}},\r
+ new {api_id = 3, api_mission = new[] {2, 5}},\r
+ new {api_id = 4, api_mission = new[] {2, 40}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0, 1, 0}));\r
+\r
+ _questCounter.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 142}},\r
+ new {api_id = 3, api_mission = new[] {2, 46}}\r
+ }));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ _questCounter.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new { api_clear_result = 1 }));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1, 1, 1}));\r
+ }\r
+\r
+ /// <summary>\r
/// 503: 艦隊大整備!\r
/// 504: 艦隊酒保祭り!\r
/// </summary>\r
[TestMethod]\r
public void PowerUp_503_504()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {503, 504}));\r
+ InjectQuestList(new[] {503, 504});\r
\r
_questCounter.CountNyukyo();\r
_questCounter.CountCharge();\r
[TestMethod]\r
public void Kousyou_605_606_607_608_609_619()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {605, 606, 607, 608, 609, 619}));\r
+ InjectQuestList(new[] {605, 606, 607, 608, 609, 619});\r
\r
_questCounter.InspectCreateItem(\r
"api_verno=1&api_item1=10&api_item2=10&api_item3=30&api_item4=10&api_multiple_flag=0");\r
var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};\r
_itemInfo.InjectItems(items);\r
var questList = new[] {613, 638, 643, 645, 653, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
- _questInfo.AcceptMax = questList.Length;\r
- _questInfo.InspectQuestList(CreateQuestList(questList));\r
+ InjectQuestList(questList);\r
_questCounter.InspectDestroyItem(\r
- $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);\r
+ $"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1");\r
var scalar = new[]\r
{\r
new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
[TestMethod]\r
public void PowerUp_702_703()\r
{\r
- _questInfo.InspectQuestList(CreateQuestList(new[] {702, 703}));\r
+ InjectQuestList(new[] {702, 703});\r
_questCounter.InspectPowerUp(Js(new {api_powerup_flag = 1}));\r
PAssert.That(() =>\r
_questInfo.Quests.Select(q => new {q.Id, q.Count.Now})\r