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バージョン12.11の準備
[kancollesniffer/KancolleSniffer.git] / KancolleSniffer / Config.cs
index 0cefd86..7f09eb1 100644 (file)
@@ -1,55 +1,82 @@
 // Copyright (C) 2014, 2015 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
 // \r
-// This program is part of KancolleSniffer.\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
 //\r
-// KancolleSniffer is free software: you can redistribute it and/or modify\r
-// it under the terms of the GNU General Public License as published by\r
-// the Free Software Foundation, either version 3 of the License, or\r
-// (at your option) any later version.\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
 //\r
-// This program is distributed in the hope that it will be useful,\r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-// GNU General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, see <http://www.gnu.org/licenses/>.\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
 \r
+using System;\r
 using System.Collections.Generic;\r
 using System.Drawing;\r
 using System.IO;\r
-using System.Windows.Forms;\r
-using Codeplex.Data;\r
+using System.Linq;\r
+using System.Xml.Serialization;\r
+using KancolleSniffer.Forms;\r
+\r
+// ReSharper disable MemberCanBePrivate.Global\r
+// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global\r
+// ReSharper disable FieldCanBeMadeReadOnly.Global\r
 \r
 namespace KancolleSniffer\r
 {\r
     public class ProxyConfig\r
     {\r
+        private const int DefaultListenPort = 8080;\r
+        public bool Auto { get; set; }\r
         public int Listen { get; set; }\r
         public bool UseUpstream { get; set; }\r
         public int UpstreamPort { get; set; }\r
 \r
         public ProxyConfig()\r
         {\r
-            Listen = 8080;\r
+            Auto = true;\r
+            Listen = DefaultListenPort;\r
             UseUpstream = false;\r
             UpstreamPort = 8888;\r
         }\r
     }\r
 \r
+    [Flags]\r
+    public enum ShipCategory\r
+    {\r
+        // ReSharper disable UnusedMember.Global\r
+        None = 0,\r
+        BattleShip = 1,\r
+        AircraftCarrier = 1 << 1,\r
+        HeavyCruiser = 1 << 2,\r
+        LightCruiser = 1 << 3,\r
+        Destroyer = 1 << 4,\r
+        Escort = 1 << 5,\r
+        Submarine = 1 << 6,\r
+        Assistant = 1 << 7,\r
+        // ReSharper restore UnusedMember.Global\r
+        All = (1 << 8) - 1\r
+    }\r
+\r
     public class ShipListConfig\r
     {\r
+        public bool Visible { get; set; }\r
         public Point Location { get; set; }\r
         public Size Size { get; set; }\r
+        public string Mode { get; set; }\r
+        public ShipCategory ShipCategories { get; set; } = ShipCategory.All;\r
         public bool ShipType { get; set; }\r
-        public List<int>[] ShipGroup { get; set; }\r
+        public bool ShowHpInPercent { get; set; }\r
+        public ListForm.SortOrder SortOrder { get; set; } = ListForm.SortOrder.ExpToNext;\r
+        public List<List<int>> ShipGroup { get; set; }\r
+        public bool AutoBattleResult { get; set; } = true;\r
 \r
         public ShipListConfig()\r
         {\r
             Location = new Point(int.MinValue, int.MinValue);\r
-            ShipGroup = new List<int>[ShipListForm.GroupCount];\r
-            for (var i = 0; i < ShipGroup.Length; i++)\r
-                ShipGroup[i] = new List<int>();\r
+            ShipGroup = new List<List<int>>();\r
         }\r
     }\r
 \r
@@ -58,93 +85,272 @@ namespace KancolleSniffer
         public bool On { get; set; }\r
         public string OutputDir { get; set; }\r
         public int MaterialLogInterval { get; set; }\r
-        public bool ServerOn { get; set; }\r
-        public int Listen { get; set; }\r
 \r
         public LogConfig()\r
         {\r
             On = true;\r
-            OutputDir = Path.GetDirectoryName(Application.ExecutablePath);\r
+            OutputDir = "";\r
             MaterialLogInterval = 10;\r
-            ServerOn = true;\r
-            Listen = 8008;\r
         }\r
     }\r
 \r
-    public class Config\r
+    public class PushbulletConfig\r
+    {\r
+        public bool On { get; set; }\r
+        public string Token { get; set; } = "";\r
+    }\r
+\r
+    public class PushoverConfig\r
+    {\r
+        public bool On { get; set; }\r
+        public string ApiKey { get; set; } = "";\r
+        public string UserKey { get; set; } = "";\r
+    }\r
+\r
+    public class SoundConfig\r
+    {\r
+        public int Volume { get; set; } = 100;\r
+\r
+        public string[] Files =\r
+        {\r
+            "ensei.mp3",\r
+            "nyuukyo.mp3",\r
+            "kenzou.mp3",\r
+            "kanmusu.mp3",\r
+            "soubi.mp3",\r
+            "taiha.mp3",\r
+            "20min.mp3",\r
+            "syuuri.mp3",\r
+            "syuuri2.mp3",\r
+            "hirou.mp3",\r
+            "ninmu.mp3"\r
+        };\r
+\r
+        public string this[string name]\r
+        {\r
+            get => Files[Config.NotificationIndex[name]];\r
+            set => Files[Config.NotificationIndex[name]] = value;\r
+        }\r
+    }\r
+\r
+    [Flags]\r
+    public enum NotificationType\r
+    {\r
+        FlashWindow = 1,\r
+        // ReSharper disable once IdentifierTypo\r
+        ShowBaloonTip = 1 << 1,\r
+        PlaySound = 1 << 2,\r
+        All = (1 << 3) - 1,\r
+        Push = 1 << 4,\r
+        Repeat = 1 << 5,\r
+        Cont = 1 << 6,\r
+        Preliminary = 1 << 7\r
+    }\r
+\r
+    public class NotificationSpec\r
+    {\r
+        public string Name { get; set; }\r
+        public NotificationType Flags { get; set; }\r
+        public int RepeatInterval { get; set; }\r
+        public int PreliminaryPeriod { get; set; }\r
+    }\r
+\r
+    public class NotificationConfig\r
     {\r
-        private readonly string _configFileName =\r
-            Path.Combine(Path.GetDirectoryName(Application.ExecutablePath) ?? "", "config.json");\r
+        public NotificationType[] Settings =\r
+            Config.NotificationNames.Select(x => NotificationType.All).ToArray();\r
+\r
+        public int[] RepeatIntervals =\r
+            Config.NotificationNames.Select(x => 0).ToArray();\r
+\r
+        public int[] PreliminaryPeriods =\r
+            Config.NotificationNames.Select(x => 0).ToArray();\r
+\r
+        public NotificationSpec this[string name]\r
+        {\r
+            get => new NotificationSpec\r
+            {\r
+                Name = name,\r
+                Flags = Settings[Config.NotificationIndex[name]],\r
+                RepeatInterval = RepeatIntervals[Config.NotificationIndex[name]],\r
+                PreliminaryPeriod = PreliminaryPeriods[Config.NotificationIndex[name]]\r
+            };\r
+            set\r
+            {\r
+                Settings[Config.NotificationIndex[name]] = value.Flags;\r
+                RepeatIntervals[Config.NotificationIndex[name]] = value.RepeatInterval;\r
+                PreliminaryPeriods[Config.NotificationIndex[name]] = value.PreliminaryPeriod;\r
+            }\r
+        }\r
+    }\r
 \r
+    public class LocationPerMachine\r
+    {\r
+        public string MachineName { get; set; }\r
         public Point Location { get; set; }\r
+        public int Zoom { get; set; } = 100;\r
+        public Point ListLocation { get; set; }\r
+        public Size ListSize { get; set; }\r
+        public List<ShipListConfig> ListFromGroup { get; set; }\r
+    }\r
+\r
+    [Flags]\r
+    public enum Spoiler\r
+    {\r
+        ResultRank = 1,\r
+        AirBattleResult = 1 << 1,\r
+        BattleResult = 1 << 2,\r
+        NextCell = 1 << 3,\r
+        // ReSharper disable once UnusedMember.Global\r
+        All = (1 << 4) - 1\r
+    }\r
+\r
+    [Flags]\r
+    public enum TimerKind\r
+    {\r
+        Mission = 1,\r
+        NDock = 1 << 1\r
+    }\r
+\r
+\r
+    public class Config\r
+    {\r
+        public Point Location { get; set; } = new Point(int.MinValue, int.MinValue);\r
         public bool TopMost { get; set; }\r
         public bool HideOnMinimized { get; set; }\r
-        public bool FlashWindow { get; set; }\r
-        public bool ShowBaloonTip { get; set; }\r
-        public bool PlaySound { get; set; }\r
-        public int MarginShips { get; set; }\r
-        public int MarginEquips { get; set; }\r
+        public bool ExitSilently { get; set; }\r
+        public int Zoom { get; set; } = 100;\r
+        public string Shape { get; set; } = "縦長";\r
+        public int QuestLines { get; set; } = 6;\r
+        public bool SaveLocationPerMachine { get; set; }\r
+        public List<LocationPerMachine> LocationList { get; set; } = new List<LocationPerMachine>();\r
+        public bool ShowHpInPercent { get; set; }\r
+        public TimerKind ShowEndTime { get; set; }\r
+        public NotificationType NotificationFlags { get; set; } = NotificationType.All;\r
+        public NotificationConfig Notifications { get; set; } = new NotificationConfig();\r
+        public int MarginShips { get; set; } = 5;\r
+        public int MarginEquips { get; set; } = 5;\r
         public List<int> NotifyConditions { get; set; }\r
         public List<int> ResetHours { get; set; }\r
-        public bool AlwaysShowResultRank { get; set; }\r
-        public int SoundVolume { get; set; }\r
-        public string MissionSoundFile { get; set; }\r
-        public string NDockSoundFile { get; set; }\r
-        public string KDockSoundFile { get; set; }\r
-        public string MaxShipsSoundFile { get; set; }\r
-        public string MaxEquipsSoundFile { get; set; }\r
-        public string DamagedShipSoundFile { get; set; }\r
-        public string Akashi20MinSoundFile { get; set; }\r
-        public string AkashiProgressSoundFile { get; set; }\r
-        public string ConditionSoundFile { get; set; }\r
+        public Spoiler Spoilers { get; set; }\r
+        public bool UsePresetAkashi { get; set; }\r
+        public bool WarnBadDamageWithDameCon { get; set; }\r
+        public SoundConfig Sounds { get; set; } = new SoundConfig();\r
         public bool DebugLogging { get; set; }\r
-        public string DebugLogFile { get; set; }\r
-        public ProxyConfig Proxy { get; set; }\r
-        public ShipListConfig ShipList { get; set; }\r
-        public LogConfig Log { get; set; }\r
+        public string DebugLogFile { get; set; } = "log.txt";\r
+        public ProxyConfig Proxy { get; set; } = new ProxyConfig();\r
+        public ShipListConfig ShipList { get; set; } = new ShipListConfig();\r
+        public List<ShipListConfig> ListFormGroup { get; set; } = new List<ShipListConfig>();\r
+        public LogConfig Log { get; set; } = new LogConfig();\r
+        public PushbulletConfig Pushbullet { get; set; } = new PushbulletConfig();\r
+        public PushoverConfig Pushover { get; set; } = new PushoverConfig();\r
+\r
+        public static readonly string[] NotificationNames =\r
+        {\r
+            "遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
+            "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復", "任務達成"\r
+        };\r
+\r
+        public static readonly Dictionary<string, int> NotificationIndex =\r
+            NotificationNames.Select((name, i) => new {name, i}).ToDictionary(entry => entry.name, entry => entry.i);\r
+\r
+\r
+        private const string FileName = "config.xml";\r
+        public static readonly string BaseDir = AppDomain.CurrentDomain.BaseDirectory;\r
+        private static readonly string ConfigFile = Path.Combine(BaseDir, FileName);\r
 \r
         public Config()\r
         {\r
-            Location = new Point(int.MinValue, int.MinValue);\r
-            FlashWindow = ShowBaloonTip = PlaySound = true;\r
-            MarginShips = 4;\r
-            MarginEquips = 10;\r
+            ConvertPath(PrependBaseDir);\r
+        }\r
+\r
+        private void InitializeValues()\r
+        {\r
             NotifyConditions = new List<int>(new[] {40, 49});\r
             ResetHours = new List<int>(new[] {2});\r
-            AlwaysShowResultRank = false;\r
-            SoundVolume = 100;\r
-            var dir = Path.GetDirectoryName(Application.ExecutablePath) ?? "";\r
-            MissionSoundFile = Path.Combine(dir, "ensei.mp3");\r
-            NDockSoundFile = Path.Combine(dir, "nyuukyo.mp3");\r
-            KDockSoundFile = Path.Combine(dir, "kenzou.mp3");\r
-            MaxShipsSoundFile = Path.Combine(dir, "kanmusu.mp3");\r
-            MaxEquipsSoundFile = Path.Combine(dir, "soubi.mp3");\r
-            DamagedShipSoundFile = Path.Combine(dir, "taiha.mp3");\r
-            Akashi20MinSoundFile = Path.Combine(dir, "20min.mp3");\r
-            AkashiProgressSoundFile = Path.Combine(dir, "syuuri.mp3");\r
-            ConditionSoundFile = Path.Combine(dir, "hirou.mp3");\r
-            DebugLogFile = Path.Combine(dir, "log.txt");\r
-            Proxy = new ProxyConfig();\r
-            ShipList = new ShipListConfig();\r
-            Log = new LogConfig();\r
         }\r
 \r
         public void Load()\r
         {\r
             try\r
             {\r
-                var config = (Config)DynamicJson.Parse(File.ReadAllText(_configFileName));\r
+                var serializer = new XmlSerializer(typeof(Config));\r
+                Config config;\r
+                using (var file = File.OpenText(ConfigFile))\r
+                    config = (Config)serializer.Deserialize(file);\r
                 foreach (var property in GetType().GetProperties())\r
                     property.SetValue(this, property.GetValue(config, null), null);\r
+                if (SaveLocationPerMachine)\r
+                {\r
+                    foreach (var l in LocationList)\r
+                    {\r
+                        if (l.MachineName != Environment.MachineName)\r
+                            continue;\r
+                        Location = l.Location;\r
+                        Zoom = l.Zoom;\r
+                        ShipList.Location = l.ListLocation;\r
+                        ShipList.Size = l.ListSize;\r
+                        ListFormGroup = l.ListFromGroup;\r
+                    }\r
+                }\r
             }\r
             catch (FileNotFoundException)\r
             {\r
+                InitializeValues();\r
+                Save();\r
             }\r
+            catch (InvalidOperationException ex)\r
+            {\r
+                File.Delete(ConfigFile);\r
+                throw new Exception(FileName + "が壊れています。", ex);\r
+            }\r
+            ConvertPath(PrependBaseDir);\r
         }\r
 \r
         public void Save()\r
         {\r
-            File.WriteAllText(_configFileName, DynamicJson.Serialize(this));\r
+            if (SaveLocationPerMachine)\r
+            {\r
+                LocationList = LocationList.Where(l => l.MachineName != Environment.MachineName).ToList();\r
+                LocationList.Add(new LocationPerMachine\r
+                {\r
+                    MachineName = Environment.MachineName,\r
+                    Location = Location,\r
+                    Zoom = Zoom,\r
+                    ListLocation = ShipList.Location,\r
+                    ListSize = ShipList.Size,\r
+                    ListFromGroup = ListFormGroup\r
+                });\r
+            }\r
+            else\r
+            {\r
+                LocationList = new List<LocationPerMachine>();\r
+            }\r
+            ConvertPath(StripBaseDir);\r
+            var serializer = new XmlSerializer(typeof(Config));\r
+            using (var file = File.CreateText(ConfigFile + ".tmp"))\r
+                serializer.Serialize(file, this);\r
+            File.Copy(ConfigFile + ".tmp", ConfigFile, true);\r
+            File.Delete(ConfigFile + ".tmp");\r
+            ConvertPath(PrependBaseDir);\r
+        }\r
+\r
+        private void ConvertPath(Func<string, string> func)\r
+        {\r
+            DebugLogFile = func(DebugLogFile);\r
+            Log.OutputDir = func(Log.OutputDir);\r
+            for (var i = 0; i < Sounds.Files.Length; i++)\r
+                Sounds.Files[i] = func(Sounds.Files[i]);\r
         }\r
+\r
+        private string StripBaseDir(string path)\r
+        {\r
+            if (!path.StartsWith(BaseDir))\r
+                return path;\r
+            path = path.Substring(BaseDir.Length);\r
+            return path.TrimStart(Path.DirectorySeparatorChar);\r
+        }\r
+\r
+        private string PrependBaseDir(string path) => Path.IsPathRooted(path) ? path : Path.Combine(BaseDir, path);\r
     }\r
 }
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