case 15: // 機銃\r
return 6 * Spec.AntiAir + 4 * Sqrt(Level);\r
case 16: // 高角砲\r
- return 4 * Spec.AntiAir + 3 * Sqrt(Level);\r
+ return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
case 11: // 電探\r
return 3 * Spec.AntiAir;\r
case 30: // 高射装置\r
- return 4 * Spec.AntiAir;\r
+ return 4 * Spec.AntiAir + 2 * Sqrt(Level);\r
}\r
return 0;\r
}\r
case 12: // 三式弾\r
return 0.6 * Spec.AntiAir;\r
case 16: // 高角砲\r
- return 0.35 * Spec.AntiAir + 3 * Sqrt(Level);\r
+ return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
case 30: // 高射装置\r
- return 0.35 * Spec.AntiAir;\r
+ return 0.35 * Spec.AntiAir + 2 * Sqrt(Level);\r
default:\r
+ if (Spec.Id == 9) // 46cm三連装砲\r
+ return 0.25 * Spec.AntiAir;\r
if (Spec.Type == 10) // 水偵\r
return 0.2 * Spec.AntiAir;\r
break;\r