private const QuestInterval Yearly8 = QuestInterval.Yearly8;\r
private const QuestInterval Yearly9 = QuestInterval.Yearly9;\r
private const QuestInterval Yearly10 = QuestInterval.Yearly10;\r
+ private const QuestInterval Yearly11 = QuestInterval.Yearly11;\r
\r
/// <summary>\r
/// このテーブルは七四式電子観測儀を参考に作成した。\r
{645, new QuestDestroyItem {Interval = Monthly, Max = 1, Ids = new[] {35}, Material = new[] {0, 0, 0, 0}, AdjustCount = false}}, // 645: 「洋上補給」物資の調達\r
{653, new QuestDestroyItem {Interval = Quarterly, Max = 6, Ids = new[] {4}, Material = new[] {0, 0, 0, 0}, AdjustCount = false}}, // 653: 工廠稼働!次期作戦準備!\r
{654, new QuestDestroyItem {Interval = Yearly10, MaxArray = new[] {1, 2}, Ids = new[] {242, 249}, Material = new[] {0, 0, 0, 0}, AdjustCount = false}}, // 654: 精鋭複葉機飛行隊の編成\r
+ {655, new QuestDestroyItem {Interval = Yearly11, MaxArray = new[] {5, 5, 5, 5, 5}, Types = new[] {1, 2, 3, 10, 8}, Material = new[] {0, 0, 10, 5}, AdjustCount = false}}, // 655: 工廠フル稼働!新兵装を開発せよ!\r
{657, new QuestDestroyItem {Interval = Yearly9, MaxArray = new[] {6, 5, 4}, Types = new[] {1, 2, 5}, Material = new[] {0, 0, 10, 5}}}, // 657: 新型兵装開発整備の強化\r
{663, new QuestDestroyItem {Interval = Quarterly, Max = 10, Types = new[] {3}, Material = new[] {0, 0, 3, 0}}}, // 663: 新型艤装の継続研究\r
{673, new QuestDestroyItem {Interval = Daily, Max = 4, Types = new[] {1}, Shift = 1, Material = new[] {0, 0, 1, 0}}}, // 673: 装備開発力の整備\r