\r
private bool ResultRemained\r
{\r
- set { _phaseName.BorderStyle = value ? BorderStyle.FixedSingle : BorderStyle.None; }\r
+ set => _phaseName.BorderStyle = value ? BorderStyle.FixedSingle : BorderStyle.None;\r
}\r
\r
public AirBattleResultPanel()\r
\r
public int[] Deck\r
{\r
- set { _deck = value; }\r
+ set => _deck = value;\r
}\r
\r
public State State { get; set; }\r
\r
public string this[string name]\r
{\r
- get { return Files[Config.NotificationIndex[name]]; }\r
- set { Files[Config.NotificationIndex[name]] = value; }\r
+ get => Files[Config.NotificationIndex[name]];\r
+ set => Files[Config.NotificationIndex[name]] = value;\r
}\r
}\r
\r
\r
public NotificationType this[string name]\r
{\r
- get { return Settings[Config.NotificationIndex[name]]; }\r
- set { Settings[Config.NotificationIndex[name]] = value; }\r
+ get => Settings[Config.NotificationIndex[name]];\r
+ set => Settings[Config.NotificationIndex[name]] = value;\r
}\r
}\r
\r
\r
public string Headers\r
{\r
- get { return _headers; }\r
+ get => _headers;\r
set\r
{\r
_headers = value;\r
\r
public string RequestLine\r
{\r
- get { return _requestLine; }\r
+ get => _requestLine;\r
set\r
{\r
_requestLine = value;\r
\r
public string StatusLine\r
{\r
- get { return _statusLine; }\r
+ get => _statusLine;\r
set\r
{\r
_statusLine = value;\r
\r
public int NowShips\r
{\r
- get { return _nowShips; }\r
+ get => _nowShips;\r
set\r
{\r
if (MaxShips != 0)\r
\r
public int NowEquips\r
{\r
- get { return _nowEquips; }\r
+ get => _nowEquips;\r
private set\r
{\r
if (MaxEquips != 0)\r
\r
public static string OutputDir\r
{\r
- set { _outputDir = value; }\r
+ set => _outputDir = value;\r
}\r
\r
public static void Process(Socket client, string requestLine)\r
\r
public int MaterialLogInterval\r
{\r
- set { _materialLogInterval = value; }\r
+ set => _materialLogInterval = value;\r
}\r
\r
public string OutputDir\r
{\r
- set { _writer = new LogWriter(value).Write; }\r
+ set => _writer = new LogWriter(value).Write;\r
}\r
\r
public Logger(ShipInfo ship, ItemInfo item, BattleInfo battle)\r
\r
public int Now\r
{\r
- get { return _now; }\r
+ get => _now;\r
set\r
{\r
var prev = _now;\r
\r
public bool UseOldEnemyId\r
{\r
- set { _shipMaster.UseOldEnemyId = value; }\r
+ set => _shipMaster.UseOldEnemyId = value;\r
}\r
}\r
}
\ No newline at end of file
\r
public bool UseOldEnemyId\r
{\r
- set { _shipInfo.UseOldEnemyId = value; }\r
+ set => _shipInfo.UseOldEnemyId = value;\r
}\r
\r
public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
\r
public int MaterialLogInterval\r
{\r
- set { _logger.MaterialLogInterval = value; }\r
+ set => _logger.MaterialLogInterval = value;\r
}\r
\r
public string LogOutputDir\r
{\r
- set { _logger.OutputDir = value; }\r
+ set => _logger.OutputDir = value;\r
}\r
\r
public void FlashLog()\r