if (json.api_deck_port()) // port\r
{\r
_shipInventry.Clear();\r
+ _escapedShips.Clear();\r
for (var i = 0; i < FleetCount; i++)\r
_fleets[i].State = FleetState.Port;\r
InspectDeck(json.api_deck_port);\r
AntiSubmarine = (int)entry.api_taisen[0],\r
AntiAir = (int)entry.api_taiku[0],\r
Lucky = (int)entry.api_lucky[0],\r
- Locked = entry.api_locked() && entry.api_locked == 1\r
+ Locked = entry.api_locked() && entry.api_locked == 1,\r
+ Escaped = _escapedShips.Contains(id)\r
};\r
_shipInventry.Add(ship);\r
_numEquipsChecker.Check(ship);\r
{\r
if (ship.Empty)\r
return ship;\r
- ship.Escaped = _escapedShips.Contains(ship.Id);\r
ship.Fleet = FindFleet(ship.Id, out var idx);\r
ship.DeckIndex = idx;\r
return ship;\r
BadlyDamagedShips = new string[0];\r
}\r
\r
- public void SetEscapedShips(List<int> ships)\r
+ public void SetEscapedShips(List<int> ids)\r
{\r
- _escapedShips.AddRange(ships);\r
- }\r
-\r
- public void ClearEscapedShips()\r
- {\r
- _escapedShips.Clear();\r
+ _escapedShips.AddRange(ids);\r
+ foreach (var id in ids)\r
+ _shipInventry[id].Escaped = true;\r
}\r
}\r
}
\ No newline at end of file