}\r
\r
/// <summary>\r
+ /// 426: 海上通商航路の警戒を厳とせよ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_426()\r
+ {\r
+ var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
+ questInfo.InspectQuestList(Js(new\r
+ {\r
+ api_list = new[]\r
+ {\r
+ new {api_no = 426, api_category = 4, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
+ }\r
+ }));\r
+\r
+ questInfo.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 3}},\r
+ new {api_id = 3, api_mission = new[] {2, 4}},\r
+ new {api_id = 4, api_mission = new[] {2, 5}},\r
+ }));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() =>\r
+ questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 0}));\r
+ questInfo.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 10}},\r
+ }));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() =>\r
+ questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1, 1}));\r
+ }\r
+\r
+ /// <summary>\r
+ /// 428: 近海に侵入する敵潜を制圧せよ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void MissionResult_428()\r
+ {\r
+ var questInfo = new QuestInfo(null, null, () => new DateTime(2015, 1, 1));\r
+ questInfo.InspectQuestList(Js(new\r
+ {\r
+ api_list = new[]\r
+ {\r
+ new {api_no = 428, api_category = 4, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
+ }\r
+ }));\r
+\r
+ questInfo.InspectDeck(Js(\r
+ new[]\r
+ {\r
+ new {api_id = 2, api_mission = new[] {2, 4}},\r
+ new {api_id = 3, api_mission = new[] {2, 101}},\r
+ new {api_id = 4, api_mission = new[] {2, 102}},\r
+ }));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=2", Js(new {api_clear_result = 1}));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=3", Js(new {api_clear_result = 1}));\r
+ questInfo.InspectMissionResult("api%5Fdeck%5Fid=4", Js(new {api_clear_result = 1}));\r
+ PAssert.That(() =>\r
+ questInfo.Quests[0].Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
+ }\r
+\r
+ /// <summary>\r
/// 503: 艦隊大整備!\r
/// 504: 艦隊酒保祭り!\r
/// </summary>\r
/// <summary>\r
/// 613: 資源の再利用\r
/// 638: 対空機銃量産\r
+ /// 663: 新型艤装の継続研究\r
/// 673: 装備開発力の整備\r
/// 674: 工廠環境の整備\r
/// 675: 運用装備の統合整備\r
/// 677: 継戦支援能力の整備\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_673_674_675_676_677()\r
+ public void DestroyItem_613_638_663_673_674_675_676_677()\r
{\r
var itemInfo = new ItemInfo();\r
- var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 7};\r
+ var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 8};\r
\r
itemInfo.InjectItemSpec(new[]\r
{\r
{\r
new {api_no = 613, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
new {api_no = 638, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
+ new {api_no = 663, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
new {api_no = 673, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
new {api_no = 674, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
new {api_no = 675, api_category = 6, api_state = 2, api_title = "", api_detail = "", api_progress_flag = 0},\r
}));\r
questInfo.InspectDestroyItem("api%5Fslotitem%5Fids=1%2C2%2C3%2C4%2C5%2C6%2C7%2C8%2C9&api%5Fverno=1", null);\r
PAssert.That(() =>\r
- questInfo.Quests.Select(q => new {q.Id, q.Count.Now}).Take(4).SequenceEqual(new[]\r
+ questInfo.Quests.Select(q => new {q.Id, q.Count.Now}).Take(5).SequenceEqual(new[]\r
{\r
- new {Id = 613, Now = 1}, new {Id = 638, Now = 1},\r
+ new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 663, Now = 1},\r
new {Id = 673, Now = 1}, new {Id = 674, Now = 1}\r
}));\r
- var q675 = questInfo.Quests[4];\r
+ var q675 = questInfo.Quests[5];\r
PAssert.That(() => q675.Id == 675 && q675.Count.NowArray.SequenceEqual(new[] {1, 1}));\r
- var q676 = questInfo.Quests[5];\r
+ var q676 = questInfo.Quests[6];\r
PAssert.That(() => q676.Id == 676 && q676.Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
- var q677 = questInfo.Quests[6];\r
+ var q677 = questInfo.Quests[7];\r
PAssert.That(() => q677.Id == 677 && q677.Count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
}\r
\r
{\r
new QuestCount {Id = 211, Now = 2},\r
new QuestCount {Id = 214, NowArray = new[] {20, 7, 10, 8}},\r
- new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}}\r
+ new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},\r
+ new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},\r
+ new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}}\r
}\r
};\r
questInfo.LoadState(status);\r
PAssert.That(() => z.ToToolTip() == "2-4 6-1 6-3 6-4");\r
z.NowArray = new[] {0, 0, 0, 0};\r
PAssert.That(() => z.ToToolTip() == "");\r
+ var q426 = status.QuestCountList[3];\r
+ PAssert.That(() => q426.ToString() == "4/4");\r
+ PAssert.That(() => q426.ToToolTip() == "警備任務 対潜警戒任務 海上護衛任務 強硬偵察任務");\r
+ var q428 = status.QuestCountList[4];\r
+ PAssert.That(() => q428.ToToolTip() == "対潜警戒任務1 海峡警備行動1 長時間対潜警戒1");\r
+ q428.NowArray = new[] {0, 1, 0};\r
+ PAssert.That(() => q428.ToToolTip() == "海峡警備行動1");\r
}\r
}\r
}
\ No newline at end of file
\r
public override string ToString()\r
{\r
- if (Id == 854)\r
+ if (Id == 426 || Id == 854)\r
return $"{NowArray.Count(n => n >= 1)}/{Spec.MaxArray.Length}";\r
return NowArray != null\r
? string.Join(" ", NowArray.Zip(Spec.MaxArray, (n, m) => $"{n}/{m}"))\r
\r
public string ToToolTip()\r
{\r
- return Id != 854\r
- ? ""\r
- : string.Join(" ",\r
- new[] {"2-4", "6-1", "6-3", "6-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
- .Where(s => !string.IsNullOrEmpty(s)));\r
+ switch (Id)\r
+ {\r
+ case 426:\r
+ return string.Join(" ",\r
+ new[] {"警備任務", "対潜警戒任務", "海上護衛任務", "強硬偵察任務"}.Zip(NowArray, (mission, n) => n >= 1 ? mission : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ case 428:\r
+ return string.Join(" ",\r
+ new[] {"対潜警戒任務", "海峡警備行動", "長時間対潜警戒"}.Zip(NowArray, (mission, n) => n >= 1 ? mission + n : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ case 854:\r
+ return string.Join(" ",\r
+ new[] {"2-4", "6-1", "6-3", "6-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
+ }\r
+ return "";\r
}\r
\r
public bool Cleared => NowArray?.Zip(Spec.MaxArray, (n, m) => n >= m).All(x => x) ?? Now >= Spec.Max;\r
{410, new QuestMission {Interval = Weekly, Max = 1, Ids = new[] {37, 38}}}, // 410: 南方への輸送作戦を成功させよ!\r
{411, new QuestMission {Interval = Weekly, Max = 6, Shift = 1, Ids = new[] {37, 38}}}, // 411: 南方への鼠輸送を継続実施せよ!\r
{424, new QuestMission {Interval = Monthly, Max = 4, Shift = 1, Ids = new[] {5}}}, // 424: 輸送船団護衛を強化せよ!\r
+ {426, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1, 1}}}, // 426: 海上通商航路の警戒を厳とせよ!\r
+ {428, new QuestSpec {Interval = Quarterly, MaxArray = new[] {2, 2, 2}}}, // 428: 近海に侵入する敵潜を制圧せよ!\r
\r
{503, new QuestSpec {Interval = Daily, Max = 5}}, // 503: 艦隊大整備!\r
{504, new QuestSpec {Interval = Daily, Max = 15}}, // 504: 艦隊酒保祭り!\r
\r
{613, new QuestSpec {Interval = Weekly, Max = 24}}, // 613: 資源の再利用\r
{638, new QuestDestroyItem {Interval = Weekly, Max = 6, Items = new[] {21}}}, // 638: 対空機銃量産\r
+ {663, new QuestDestroyItem {Interval = Quarterly, Max = 10, Items = new[] {3}} }, // 663: 新型艤装の継続研究\r
{673, new QuestDestroyItem {Interval = Daily, Max = 4, Items = new[] {1}, Shift = 1}}, // 673: 装備開発力の整備\r
{674, new QuestDestroyItem {Interval = Daily, Max = 3, Items = new[] {21}, Shift = 2}}, // 674: 工廠環境の整備\r
{675, new QuestSpec {Interval = Quarterly, MaxArray = new[] {6, 4}}}, // 675: 運用装備の統合整備\r
var deck = int.Parse(values["api_deck_id"]);\r
if ((int)json.api_clear_result == 0)\r
return;\r
+ var mid = _missionId[deck - 1];\r
foreach (var quest in _quests.Values)\r
{\r
var count = quest.Count;\r
if (!(count.Spec is QuestMission mission))\r
continue;\r
- if (mission.Check(_missionId[deck - 1]))\r
+ if (mission.Check(mid))\r
IncrementCount(count);\r
}\r
+ if (_quests.TryGetValue(426, out var q426))\r
+ {\r
+ var count = q426.Count;\r
+ switch (mid)\r
+ {\r
+ case 3:\r
+ count.NowArray[0]++;\r
+ break;\r
+ case 4:\r
+ count.NowArray[1]++;\r
+ break;\r
+ case 5:\r
+ count.NowArray[2]++;\r
+ break;\r
+ case 10:\r
+ count.NowArray[3]++;\r
+ break;\r
+ }\r
+ }\r
+ if (_quests.TryGetValue(428, out var q428))\r
+ {\r
+ var count = q428.Count;\r
+ switch (mid)\r
+ {\r
+ case 4:\r
+ count.NowArray[0]++;\r
+ break;\r
+ case 101:\r
+ count.NowArray[1]++;\r
+ break;\r
+ case 102:\r
+ count.NowArray[2]++;\r
+ break;\r
+ }\r
+ }\r
}\r
\r
private void IncrementCount(QuestCount count)\r