public bool PlaySound { get; set; } = true;\r
public NotificationType NotificationFlags { get; set; } = NotificationType.All;\r
public NotificationConfig Notifications { get; set; } = new NotificationConfig();\r
- public int MarginShips { get; set; } = 4;\r
- public int MarginEquips { get; set; } = 10;\r
+ public int MarginShips { get; set; } = 5;\r
+ public int MarginEquips { get; set; } = 5;\r
public List<int> NotifyConditions { get; set; }\r
public List<int> ResetHours { get; set; }\r
public bool AlwaysShowResultRank { get; set; }\r
{\r
_itemMaster = itemMaster;\r
_itemInventry = itemInventry;\r
- Counter = new AlarmCounter(() => _itemInventry.Count) {Margin = 10};\r
+ Counter = new AlarmCounter(() => _itemInventry.Count) {Margin = 5};\r
}\r
\r
public void InspectBasic(dynamic json)\r
_shipInventry = shipInventry;\r
_fleets = Enumerable.Range(0, FleetCount).Select((x, i) => new Fleet(_shipInventry, i, () => _hqLevel)).ToArray();\r
_itemInventry = itemInventry;\r
- Counter = new AlarmCounter(() => _shipInventry.Count){Margin = 4};\r
+ Counter = new AlarmCounter(() => _shipInventry.Count) {Margin = 5};\r
}\r
\r
public void InspectMaster(dynamic json)\r