{\r
get\r
{\r
- if (Slot.All(item => item.Id == -1))\r
+ if (AllSlot.All(item => item.Id == -1 || item.Id == 0))\r
return AntiAir;\r
- var vanilla = AntiAir - Slot.Sum(item => item.Spec.AntiAir);\r
- var x = vanilla + Slot.Sum(item => item.EffectiveAntiAirForShip);\r
+ var vanilla = AntiAir - AllSlot.Sum(item => item.Spec.AntiAir);\r
+ var x = vanilla + AllSlot.Sum(item => item.EffectiveAntiAirForShip);\r
return (int)(x / 2) * 2;\r
}\r
}\r
\r
- public int EffectiveAntiAirForFleet => (int)Slot.Sum(item => item.EffectiveAntiAirForFleet);\r
+ public int EffectiveAntiAirForFleet => (int)AllSlot.Sum(item => item.EffectiveAntiAirForFleet);\r
\r
public object Clone()\r
{\r