/// 318: 給糧艦「伊良湖」の支援\r
/// </summary>\r
[TestMethod]\r
- public void PracticeResult_303_304_302_311_315_318()\r
+ public void PracticeResult_303_304_302_311_315()\r
{\r
var battleInfo = new BattleInfo(null, null);\r
- var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1)) {AcceptMax = 6};\r
- questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315, 318}));\r
+ var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
+ questInfo.InspectQuestList(CreateQuestList(new[] {302, 303, 304, 311, 315,}));\r
\r
battleInfo.InjectResultStatus(new[]\r
{\r
.SequenceEqual(new[]\r
{\r
new {Id = 302, Now = 1}, new {Id = 303, Now = 2}, new {Id = 304, Now = 1},\r
- new {Id = 311, Now = 1}, new {Id = 315, Now = 1}, new {Id = 318, Now = 0}\r
+ new {Id = 311, Now = 1}, new {Id = 315, Now = 1}\r
}));\r
- // 318\r
+ }\r
+\r
+ [TestMethod]\r
+ public void PracticeResult_318()\r
+ {\r
+ var battleInfo = new BattleInfo(null, null);\r
+ var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
+ questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
+ var q318 = questInfo.Quests[0];\r
+\r
+ battleInfo.InjectResultStatus(new[]\r
+ {\r
+ ShipStatus(2, 543), ShipStatus(3, 488)\r
+ }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+\r
+ questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
+ PAssert.That(() => q318.Count.Now == 0, "軽巡1隻");\r
battleInfo.Result.Friend.Main[0] = ShipStatus(3, 200);\r
- questInfo.InspectPracticeResult(Js(new {api_win_rank = "A"}));\r
- var q318 = questInfo.Quests[5];\r
+ questInfo.StartPractice("api%5Fdeck%5Fid=2");\r
+ questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
+ PAssert.That(() => q318.Count.Now == 0, "第2艦隊");\r
+ questInfo.StartPractice("api%5Fdeck%5Fid=1"); // 第一艦隊\r
+ questInfo.InspectPracticeResult(Js(new {api_win_rank = "C"}));\r
+ PAssert.That(() => q318.Count.Now == 0, "敗北");\r
+ questInfo.InspectPracticeResult(Js(new {api_win_rank = "B"}));\r
PAssert.That(() => q318.Count.Now == 1);\r
- q318.Count.Now = 3;\r
+\r
+ q318.Count.Now = 2;\r
questInfo.InspectQuestList(CreateQuestList(new[] {318}));\r
- PAssert.That(() => q318.Count.Now == 3, "進捗調節しない");\r
+ PAssert.That(() => q318.Count.Now == 2, "進捗調節しない");\r
}\r
\r
/// <summary>\r
}\r
}\r
\r
+ private int _questFleet = 0;\r
+\r
+ public void StartPractice(string request)\r
+ {\r
+ var values = HttpUtility.ParseQueryString(request);\r
+ _questFleet = int.Parse(values["api_deck_id"]) - 1;\r
+ }\r
+\r
public void InspectPracticeResult(dynamic json)\r
{\r
foreach (var quest in _quests.Values)\r
}\r
if (_quests.TryGetValue(318, out var q318))\r
{\r
- if (QuestSortie.CompareRank(json.api_win_rank, "B") <= 0 &&\r
+ if (_questFleet == 0 && QuestSortie.CompareRank(json.api_win_rank, "B") <= 0 &&\r
_battleInfo.Result.Friend.Main.Count(s => s.Spec.ShipType == 3) >= 2)\r
{\r
IncrementCount(q318.Count);\r