{\r
private readonly ShipInfo _shipInfo;\r
private readonly ItemInfo _itemInfo;\r
- private int _fleet;\r
+ private Fleet _fleet;\r
private Record[] _friend;\r
private Record[] _guard;\r
private Record[] _enemy;\r
if (_friend != null)\r
return;\r
_shipInfo.SaveBattleStartStatus();\r
- _fleet = DeckId(json);\r
var fleets = _shipInfo.Fleets;\r
- var fstats = fleets[_fleet].Ships;\r
- FlagshipRecovery(request, fstats[0]);\r
- _friend = Record.Setup(fstats, practice);\r
+ _fleet = fleets[DeckId(json)];\r
+ FlagshipRecovery(request, _fleet.Ships[0]);\r
+ _friend = Record.Setup(_fleet.Ships, practice);\r
_guard = json.api_f_nowhps_combined()\r
? Record.Setup(fleets[1].Ships, practice)\r
: new Record[0];\r
var fleets = _shipInfo.Fleets;\r
if (_guard.Length > 0 && _enemyGuard.Length > 0)\r
return fleets[0].FighterPower.Zip(fleets[1].FighterPower, (a, b) => a + b).ToArray();\r
- return fleets[_fleet].FighterPower;\r
+ return _fleet.FighterPower;\r
}\r
\r
private EnemyFighterPower CalcEnemyFighterPower(dynamic json)\r
var fleets = _shipInfo.Fleets;\r
var ships = _guard.Length > 0\r
? fleets[0].Ships.Concat(fleets[1].Ships)\r
- : fleets[_fleet].Ships;\r
+ : _fleet.Ships;\r
foreach (var entry in ships.Zip(_friend.Concat(_guard), (ship, now) => new {ship, now}))\r
entry.now.UpdateShipStatus(entry.ship);\r
if (warnDamagedShip)\r