_escapedShips.Clear();\r
}\r
\r
- public bool UseOldEnemyId\r
- {\r
- set => _shipMaster.UseOldEnemyId = value;\r
- }\r
-\r
public void InjectShips(dynamic battle, dynamic item)\r
{\r
var deck = (int)battle.api_deck_id - 1;\r
public const int NumSlots = 5;\r
private readonly Dictionary<int, ShipSpec> _shipSpecs = new Dictionary<int, ShipSpec>();\r
\r
- public bool UseOldEnemyId { get; set; }\r
-\r
public void Inspect(dynamic json)\r
{\r
var dict = new Dictionary<double, string>();\r
}\r
shipSpec.MaxEq = entry.api_maxeq()\r
? entry.api_maxeq\r
- : MissingData.MaxEq.TryGetValue(shipSpec.Id + (UseOldEnemyId ? 1000 : 0), out var maxEq)\r
+ : MissingData.MaxEq.TryGetValue(shipSpec.Id, out var maxEq)\r
? maxEq\r
: null;\r
}\r
{\r
var name = json.api_name;\r
var flagship = json.api_yomi;\r
- if ((int)json.api_id <= (UseOldEnemyId ? 500 : 1500) || flagship == "-" || flagship == "")\r
+ if ((int)json.api_id <= 1500 || flagship == "-" || flagship == "")\r
return name;\r
return name + "(" + flagship + ")";\r
}\r
\r
public BaseAirCoprs.BaseInfo[] BaseAirCorps => _baseAirCoprs.AllAirCorps;\r
\r
- public bool UseOldEnemyId\r
- {\r
- set => _shipInfo.UseOldEnemyId = value;\r
- }\r
-\r
public void SetLogWriter(Action<string, string, string> writer, Func<DateTime> nowFunc)\r
{\r
_logger.SetWriter(writer, nowFunc);\r