}\r
\r
/// <summary>\r
+ /// 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!\r
+ /// </summary>\r
+ [TestMethod]\r
+ public void BattleResult_888()\r
+ {\r
+ var battleInfo = new BattleInfo(null, null);\r
+ var questInfo = new QuestInfo(null, battleInfo, () => new DateTime(2015, 1, 1));\r
+ questInfo.InspectQuestList(CreateQuestList(new[] {888}));\r
+ var count = questInfo.Quests[0].Count;\r
+\r
+ battleInfo.InjectResultStatus(new[]\r
+ {\r
+ ShipStatus(5, 427), ShipStatus(5, 264), ShipStatus(5, 142),\r
+ ShipStatus(5, 417), ShipStatus(2, 144), ShipStatus(2, 195)\r
+ }, new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
+ questInfo.InspectMapNext(Js(new\r
+ {\r
+ api_maparea_id = 5,\r
+ api_mapinfo_no = 1,\r
+ api_event_id = 4\r
+ }));\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ questInfo.InspectMapNext(Js(new\r
+ {\r
+ api_maparea_id = 5,\r
+ api_mapinfo_no = 1,\r
+ api_event_id = 5\r
+ }));\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "A"}));\r
+ PAssert.That(() => count.NowArray[0] == 0);\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ PAssert.That(() => count.NowArray[0] == 1);\r
+\r
+ battleInfo.Result.Friend.Main[0].NowHp = 0;\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ PAssert.That(() => count.NowArray[0] == 1, "轟沈あり");\r
+ battleInfo.Result.Friend.Main[0].NowHp = 1;\r
+\r
+ battleInfo.Result.Friend.Main[0].Spec.Id = 319;\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ PAssert.That(() => count.NowArray[0] == 1, "三川艦隊3隻");\r
+ battleInfo.Result.Friend.Main[0].Spec.Id = 427;\r
+\r
+ questInfo.InspectMapNext(Js(new\r
+ {\r
+ api_maparea_id = 5,\r
+ api_mapinfo_no = 3,\r
+ api_event_id = 5,\r
+ }));\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 0}));\r
+\r
+ questInfo.InspectMapNext(Js(new\r
+ {\r
+ api_maparea_id = 5,\r
+ api_mapinfo_no = 4,\r
+ api_event_id = 5,\r
+ }));\r
+ questInfo.InspectBattleResult(Js(new {api_win_rank = "S"}));\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {1, 1, 1}));\r
+ }\r
+\r
+\r
+ /// <summary>\r
/// 302: 大規模演習\r
/// 303: 「演習」で練度向上!\r
/// 304: 「演習」で他提督を圧倒せよ!\r
new QuestCount {Id = 854, NowArray = new[] {2, 1, 1, 1}},\r
new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},\r
new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},\r
- new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}}\r
+ new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},\r
+ new QuestCount {Id= 888, NowArray = new []{1, 1, 1}}\r
}\r
};\r
questInfo.LoadState(status);\r
var q873 = status.QuestCountList[5];\r
PAssert.That(() => q873.ToString() == "3/3");\r
PAssert.That(() => q873.ToToolTip() == "3-1 3-2 3-3");\r
+ var q888 = status.QuestCountList[6];\r
+ PAssert.That(() => q888.ToString() == "3/3");\r
+ PAssert.That(() => q888.ToToolTip() == "5-1 5-3 5-4");\r
}\r
\r
/// <summary>\r
\r
public override string ToString()\r
{\r
- if (Id == 426 || Id == 854 || Id == 873)\r
+ if (Id == 426 || Id == 854 || Id == 873 || Id == 888)\r
return $"{NowArray.Count(n => n >= 1)}/{Spec.MaxArray.Length}";\r
return NowArray != null\r
? string.Join(" ", NowArray.Zip(Spec.MaxArray, (n, m) => $"{n}/{m}"))\r
return string.Join(" ",\r
new[] {"3-1", "3-2", "3-3"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
.Where(s => !string.IsNullOrEmpty(s)));\r
+ case 888:\r
+ return string.Join(" ",\r
+ new[] {"5-1", "5-3", "5-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
}\r
return "";\r
}\r
{862, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 8, 4}}}, // 862: 前線の航空偵察を実施せよ!\r
{873, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 873: 北方海域警備を実施せよ!\r
{875, new QuestSpec {Interval = Quarterly, Max = 2, Material = new[] {0, 0, 0, 0}}}, // 875: 精鋭「三一駆」、鉄底海域に突入せよ!\r
+ {888, new QuestSpec {Interval = Quarterly, MaxArray = new[] {1, 1, 1}, Material = new[] {0, 0, 0, 0}}}, // 888: 新編成「三川艦隊」、鉄底海峡に突入せよ!\r
\r
{303, new QuestPractice {Interval = Daily, Max = 3, Win = false, Material = new[] {1, 0, 0, 0}}}, // 303: 「演習」で練度向上!\r
{304, new QuestPractice {Interval = Daily, Max = 5, Win = true, Material = new[] {0, 0, 1, 0}}}, // 304: 「演習」で他提督を圧倒せよ!\r
IncrementCount(q875.Count);\r
}\r
}\r
+ if (_quests.TryGetValue(888, out var q888))\r
+ {\r
+ if (!_boss || QuestSortie.CompareRank(rank, "S") != 0)\r
+ return;\r
+ var fleet = from ship in _battleInfo.Result.Friend.Main where ship.NowHp > 0 select ship.Spec.Id;\r
+ var member = new[]\r
+ {\r
+ 69, 272, 427, // 鳥海\r
+ 61, 264, // 青葉\r
+ 123, 295, 142, // 衣笠\r
+ 59, 262, 416, // 古鷹\r
+ 60, 263, 417, // 加古\r
+ 51, 213, 477, // 天龍\r
+ 115, 293 // 夕張\r
+ };\r
+ if (fleet.Intersect(member).Count() < 4)\r
+ return;\r
+ var array = q888.Count.NowArray;\r
+ switch (_map)\r
+ {\r
+ case 51:\r
+ array[0]++;\r
+ NeedSave = true;\r
+ break;\r
+ case 53:\r
+ array[1]++;\r
+ NeedSave = true;\r
+ break;\r
+ case 54:\r
+ array[2]++;\r
+ NeedSave = true;\r
+ break;\r
+ }\r
+ }\r
}\r
\r
private int _questFleet;\r