{\r
var count = InjectQuest(928);\r
_battleInfo.InjectResultStatus(\r
- new[] {ShipStatus("羽黒改二"), ShipStatus("那智"), ShipStatus(1), ShipStatus(1), ShipStatus(1), ShipStatus(1)},\r
+ new[]\r
+ {\r
+ ShipStatus("羽黒改二"), ShipStatus("那智"), ShipStatus(1), ShipStatus(1), ShipStatus(1), ShipStatus(1)\r
+ },\r
new ShipStatus[0], new ShipStatus[0], new ShipStatus[0]);\r
\r
InjectMapNext(732, 5);\r
+ InjectBattleResult("S");\r
+ PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
+\r
+ _battleInfo.Result.Friend.Main[1] = ShipStatus("妙高");\r
InjectBattleResult("A");\r
PAssert.That(() => count.NowArray.SequenceEqual(new[] {0, 0, 0}));\r
InjectBattleResult("S");\r
return specs.Flagship.Name.StartsWith("明石") && specs.Types.Count(type => type == 2) >= 3;\r
case 914:\r
return specs.Types.Count(type => type == 5) >= 3 && specs.Types.Count(type => type == 2) >= 1;\r
+ case 928:\r
+ return specs.Names.Count("羽黒", "足柄", "妙高", "高雄", "神風") >= 2;\r
case 318:\r
return specs.Types.Count(type => type == 3) >= 2;\r
case 329:\r