OSDN Git Service

ShipSpec ItemSpec ItemStatusを別ファイルに分離する
authorKazuhiro Fujieda <fujieda@users.osdn.me>
Sun, 29 Jul 2018 11:15:01 +0000 (20:15 +0900)
committerKazuhiro Fujieda <fujieda@users.osdn.me>
Sun, 29 Jul 2018 11:15:01 +0000 (20:15 +0900)
KancolleSniffer/KancolleSniffer.csproj
KancolleSniffer/Model/ItemInfo.cs
KancolleSniffer/Model/ItemSpec.cs [new file with mode: 0644]
KancolleSniffer/Model/ItemStatus.cs [new file with mode: 0644]
KancolleSniffer/Model/ShipMaster.cs
KancolleSniffer/Model/ShipSpec.cs [new file with mode: 0644]

index 1c8a6e9..7f555a5 100644 (file)
@@ -57,6 +57,9 @@
     <Compile Include="Model\Achievement.cs" />\r
     <Compile Include="Model\AkashiTimer.cs" />\r
     <Compile Include="Model\AlarmTimer.cs" />\r
+    <Compile Include="Model\ItemSpec.cs" />\r
+    <Compile Include="Model\ItemStatus.cs" />\r
+    <Compile Include="Model\ShipSpec.cs" />\r
     <Compile Include="View\AntiAirPanel.cs">\r
       <SubType>Component</SubType>\r
     </Compile>\r
index 1d17b0d..d4b4940 100644 (file)
 // See the License for the specific language governing permissions and\r
 // limitations under the License.\r
 \r
-using System;\r
 using System.Collections.Generic;\r
-using System.Drawing;\r
 using System.Linq;\r
 using KancolleSniffer.Util;\r
-using static System.Math;\r
 \r
 namespace KancolleSniffer.Model\r
 {\r
-    public class ItemSpec\r
-    {\r
-        public static bool IncreaceLandPowerTp = false;\r
-        public int Id;\r
-        public string Name;\r
-        public int Type;\r
-        public string TypeName;\r
-        public int Firepower;\r
-        public int IconType;\r
-        public int AntiAir;\r
-        public int LoS;\r
-        public int AntiSubmarine;\r
-        public int Torpedo;\r
-        public int Bomber;\r
-        public int Interception;\r
-        public int AntiBomber;\r
-        public int Distance;\r
-\r
-        public ItemSpec()\r
-        {\r
-            Id = -1;\r
-            Name = "";\r
-        }\r
-\r
-        public bool CanAirCombat\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 6: // 艦戦\r
-                    case 7: // 艦爆\r
-                    case 8: // 艦攻\r
-                    case 11: // 水爆\r
-                    case 45: // 水戦\r
-                    case 56: // 噴式戦闘機\r
-                    case 57: // 噴式戦闘爆撃機\r
-                    case 58: // 噴式攻撃機\r
-                        return true;\r
-                }\r
-                return false;\r
-            }\r
-        }\r
-\r
-        // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5\r
-        public double LoSScaleFactor\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 8: // 艦攻\r
-                        return 0.8;\r
-                    case 9: // 艦偵\r
-                        return 1;\r
-                    case 10: // 水偵\r
-                        return 1.2;\r
-                    case 11: // 水爆\r
-                        return 1.1;\r
-                    default:\r
-                        return 0.6;\r
-                }\r
-            }\r
-        }\r
-\r
-        public bool IsAircraft\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 6:\r
-                    case 7:\r
-                    case 8:\r
-                    case 9:\r
-                    case 10:\r
-                    case 11:\r
-                    case 25: // オートジャイロ\r
-                    case 26: // 対潜哨戒機\r
-                    case 41: // 大艇\r
-                    case 45:\r
-                    case 47: // 陸上攻撃機\r
-                    case 48: // 局地戦闘機\r
-                    case 56:\r
-                    case 57:\r
-                    case 58:\r
-                    case 59: // 噴式偵察機\r
-                        return true;\r
-                }\r
-                return false;\r
-            }\r
-        }\r
-\r
-        public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;\r
-\r
-        public bool IsTorpedoBomber => Type == 8 || Type == 58;\r
-\r
-        public int EffectiveAntiSubmarine\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 1: // 小口径(12.7cm連装高角砲(後期型))\r
-                    case 10: // 水偵\r
-                    case 12: // 小型電探(22号対水上電探改四)\r
-                    case 45: // 水戦\r
-                        return 0;\r
-                    default:\r
-                        return AntiSubmarine;\r
-                }\r
-            }\r
-        }\r
-\r
-        public bool IsSonar => Type == 14 || // ソナー\r
-                               Type == 40; // 大型ソナー\r
-\r
-        public bool IsDepthCharge => Type == 15;\r
-\r
-        public bool IsRepairFacility => Type == 31;\r
-\r
-        public bool IsAntiAirGun => Type == 21;\r
-\r
-        public double ContactTriggerRate\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 9: // 艦偵\r
-                    case 10: // 水偵\r
-                    case 41: // 大艇\r
-                        return 0.04;\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public Func<double> GetItemTp { get; set; }\r
-\r
-        public double TransportPoint\r
-        {\r
-            get\r
-            {\r
-                var tp = GetItemTp?.Invoke();\r
-                if (tp >= 0)\r
-                    return (double)tp;\r
-                switch (Id)\r
-                {\r
-                    case 75: // ドラム缶(輸送用)\r
-                        return 5.0;\r
-                    case 68: // 大発動艇\r
-                        return 8.0;\r
-                    case 193: // 特大発動艇\r
-                        return 8.0;\r
-                    case 166: // 大発動艇(八九式中戦車&陸戦隊)\r
-                        return 8.0;\r
-                    case 167: // 特二式内火艇\r
-                        return 2.0;\r
-                    case 230: // 特大発動艇+戦車第11連隊\r
-                        return 8.0;\r
-                    case 145: // 戦闘糧食\r
-                        return 1.0;\r
-                    case 150: // 秋刀魚の缶詰\r
-                        return 1.0;\r
-                    case 241: // 戦闘糧食(特別なおにぎり)\r
-                        return 1.0;\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double ReconPlaneInterceptionBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Type)\r
-                {\r
-                    case 9:\r
-                        return LoS <= 7 ? 1.2 : 1.3;\r
-                    case 10:\r
-                    case 41:\r
-                        return LoS <= 7 ? 1.1 :\r
-                            LoS <= 8 ? 1.13 : 1.16;\r
-                }\r
-                return 1;\r
-            }\r
-        }\r
-\r
-        public Color Color\r
-        {\r
-            get\r
-            {\r
-                switch (IconType)\r
-                {\r
-                    case 1:\r
-                    case 2:\r
-                    case 3: // 主砲\r
-                    case 13: // 徹甲弾\r
-                        return Color.FromArgb(209, 89, 89);\r
-                    case 4: // 副砲\r
-                        return Color.FromArgb(253, 233, 0);\r
-                    case 5: // 魚雷\r
-                        return Color.FromArgb(88, 134, 170);\r
-                    case 6: // 艦戦\r
-                        return Color.FromArgb(93, 179, 108);\r
-                    case 7: // 艦爆\r
-                        return Color.FromArgb(223, 102, 102);\r
-                    case 8: // 艦攻\r
-                        return Color.FromArgb(95, 173, 234);\r
-                    case 9: // 艦偵\r
-                        return Color.FromArgb(254, 191, 0);\r
-                    case 10: // 水上機\r
-                    case 43: // 水上戦闘機\r
-                        return Color.FromArgb(142, 203, 152);\r
-                    case 11: // 電探\r
-                        return Color.FromArgb(231, 153, 53);\r
-                    case 12: // 三式弾\r
-                        return Color.FromArgb(69, 175, 88);\r
-                    case 14: // 応急修理要員\r
-                        return Color.FromArgb(254, 254, 254);\r
-                    case 15: // 機銃\r
-                    case 16: // 高角砲\r
-                        return Color.FromArgb(102, 204, 118);\r
-                    case 17: // 爆雷\r
-                    case 18: // ソナー\r
-                        return Color.FromArgb(126, 203, 215);\r
-                    case 19: // 缶\r
-                        return Color.FromArgb(254, 195, 77);\r
-                    case 20: // 大発\r
-                    case 36: // 特型内火艇\r
-                        return Color.FromArgb(154, 163, 90);\r
-                    case 21: // オートジャイロ\r
-                        return Color.FromArgb(99, 203, 115);\r
-                    case 22: // 対潜哨戒機\r
-                        return Color.FromArgb(125, 205, 217);\r
-                    case 23: // 追加装甲\r
-                        return Color.FromArgb(152, 124, 172);\r
-                    case 24: // 探照灯\r
-                    case 27: // 照明弾\r
-                        return Color.FromArgb(254, 155, 0);\r
-                    case 25: // ドラム缶\r
-                        return Color.FromArgb(161, 161, 160);\r
-                    case 26: // 艦艇修理施設\r
-                        return Color.FromArgb(175, 156, 126);\r
-                    case 28: // 司令部施設\r
-                        return Color.FromArgb(204, 172, 252);\r
-                    case 29: // 航空要員\r
-                        return Color.FromArgb(206, 166, 108);\r
-                    case 30: // 高射装置\r
-                        return Color.FromArgb(137, 153, 77);\r
-                    case 31: // 対地装備\r
-                        return Color.FromArgb(253, 49, 49);\r
-                    case 32: // 水上艦要員\r
-                        return Color.FromArgb(188, 238, 155);\r
-                    case 33: // 大型飛行艇\r
-                        return Color.FromArgb(142, 203, 152);\r
-                    case 34: // 戦闘糧食\r
-                        return Color.FromArgb(254, 254, 254);\r
-                    case 35: // 補給物資\r
-                        return Color.FromArgb(90, 200, 155);\r
-                    case 37: // 陸上攻撃機\r
-                    case 38: // 局地戦闘機\r
-                    case 44: // 陸軍戦闘機\r
-                        return Color.FromArgb(57, 182, 78);\r
-                    case 39: // 噴式景雲改\r
-                    case 40: // 橘花改\r
-                        return Color.FromArgb(72, 178, 141);\r
-                    case 42: // 潜水艦機材\r
-                        return Color.FromArgb(158, 187, 226);\r
-                    case 45: // 夜間戦闘機\r
-                    case 46: // 夜間攻撃機\r
-                        return Color.FromArgb(128, 121, 161);\r
-                    case 47: // 陸上対潜哨戒機\r
-                        return Color.FromArgb(91, 113, 209);\r
-                    default:\r
-                        return SystemColors.Control;\r
-                }\r
-            }\r
-        }\r
-    }\r
-\r
-    public class ItemStatus\r
-    {\r
-        public int Id { get; set; }\r
-        public ItemSpec Spec { get; set; } = new ItemSpec();\r
-        public int Level { get; set; }\r
-        public int Alv { get; set; }\r
-        public ShipStatus Holder { get; set; }\r
-\r
-        public ItemStatus()\r
-        {\r
-            Id = -1;\r
-        }\r
-\r
-        public ItemStatus(int id)\r
-        {\r
-            Id = id;\r
-        }\r
-\r
-        public int[] CalcFighterPower(int slot)\r
-        {\r
-            if (!Spec.CanAirCombat || slot == 0)\r
-                return new[] {0, 0};\r
-            var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Sqrt(slot);\r
-            return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
-        }\r
-\r
-        public int[] CalcFighterPowerInBase(int slot, bool airDefence)\r
-        {\r
-            if (!Spec.IsAircraft || slot == 0)\r
-                return new[] {0, 0};\r
-            var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;\r
-            var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Sqrt(slot);\r
-            return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
-        }\r
-\r
-        private readonly double[] _alvBonusMin =\r
-        {\r
-            Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),\r
-            Sqrt(8.5), Sqrt(10.0)\r
-        };\r
-\r
-        private readonly double[] _alvBonusMax =\r
-        {\r
-            Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),\r
-            Sqrt(9.9), Sqrt(12.0)\r
-        };\r
-\r
-        private int[] AlvTypeBonusTable\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 6: // 艦戦\r
-                    case 45: // 水戦\r
-                    case 48: // 局地戦闘機\r
-                    case 56: // 噴式戦闘機\r
-                        return new[] {0, 0, 2, 5, 9, 14, 14, 22};\r
-                    case 7: // 艦爆\r
-                    case 8: // 艦攻\r
-                    case 47: // 陸攻\r
-                    case 57: // 噴式戦闘爆撃機\r
-                    case 58: // 噴式攻撃機\r
-                        return new[] {0, 0, 0, 0, 0, 0, 0, 0};\r
-                    case 11: // 水爆\r
-                        return new[] {0, 0, 1, 1, 1, 3, 3, 6};\r
-                    default:\r
-                        return null;\r
-                }\r
-            }\r
-        }\r
-\r
-        private double[] AlvBonus\r
-        {\r
-            get\r
-            {\r
-                var table = AlvTypeBonusTable;\r
-                if (table == null)\r
-                    return new[] {0.0, 0.0};\r
-                return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};\r
-            }\r
-        }\r
-\r
-        private double[] AlvBonusInBase\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 9: // 艦偵\r
-                    case 10: // 水偵\r
-                    case 41: // 大艇\r
-                        return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};\r
-                    default:\r
-                        return AlvBonus;\r
-                }\r
-            }\r
-        }\r
-\r
-        private double FighterPowerLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 6: // 艦戦\r
-                    case 45: // 水戦\r
-                    case 48: // 陸戦・局戦\r
-                        return 0.2 * Level;\r
-                    case 7: // 改修可能なのは爆戦のみ\r
-                        return 0.25 * Level;\r
-                }\r
-                return 0;\r
-            }\r
-        }\r
-\r
-        public double LoSLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 10: // 水偵\r
-                        return 1.2 * Sqrt(Level);\r
-                    case 11: // 水爆\r
-                        return 1.15 * Sqrt(Level);\r
-                    case 12: // 小型電探\r
-                        return 1.25 * Sqrt(Level);\r
-                    case 13: // 大型電探\r
-                        return 1.4 * Sqrt(Level);\r
-                    case 94: // 艦上偵察機(II)\r
-                        return 1.2 * Sqrt(Level);\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double FirepowerLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 1: // 小口径\r
-                    case 2: // 中口径\r
-                    case 19: // 徹甲弾\r
-                    case 21: // 対空機銃\r
-                    case 24: // 上陸用舟艇\r
-                    case 29: // 探照灯\r
-                    case 36: // 高射装置\r
-                    case 42: // 大型探照灯\r
-                    case 46: // 特型内火艇\r
-                        return Sqrt(Level);\r
-                    case 3: // 大口径\r
-                        return 1.5 * Sqrt(Level);\r
-                    case 4: // 副砲\r
-                        return SecondaryGunLevelBonus;\r
-                    case 14: // ソナー\r
-                    case 15: // 爆雷\r
-                        return Spec.Id == 226 // 九五式爆雷\r
-                            ? 0\r
-                            : 0.75 * Sqrt(Level);\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double SecondaryGunLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Id)\r
-                {\r
-                    case 10: // 12.7cm連装高角砲\r
-                    case 66: // 8cm高角砲\r
-                    case 220: // 8cm高角砲改+増設機銃\r
-                    case 275: // 10cm連装高角砲改+増設機銃\r
-                        return 0.2 * Level;\r
-                    case 12: // 15.5cm三連装副砲\r
-                    case 234: // 15.5cm三連装副砲改\r
-                    case 247: // 15.2cm三連装砲\r
-                        return 0.3 * Level;\r
-                    default:\r
-                        return Sqrt(Level);\r
-                }\r
-            }\r
-        }\r
-\r
-        public double TorpedoLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 5: // 魚雷\r
-                    case 21: // 機銃\r
-                        return 1.2 * Sqrt(Level);\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double AntiSubmarineLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 14:\r
-                    case 15:\r
-                        return Sqrt(Level);\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;\r
-\r
-        public double NightBattleLevelBonus\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.Type)\r
-                {\r
-                    case 1: // 小口径\r
-                    case 2: // 中口径\r
-                    case 3: // 大口径\r
-                    case 5: // 魚雷\r
-                    case 19: // 徹甲弾\r
-                    case 24: // 上陸用舟艇\r
-                    case 29: // 探照灯\r
-                    case 36: // 高射装置\r
-                    case 42: // 大型探照灯\r
-                    case 46: // 特型内火艇\r
-                        return Sqrt(Level);\r
-                    case 4: // 副砲\r
-                        return SecondaryGunLevelBonus;\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public double EffectiveAntiAirForShip\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.IconType)\r
-                {\r
-                    case 15: // 機銃\r
-                        return 6 * Spec.AntiAir + 4 * Sqrt(Level);\r
-                    case 16: // 高角砲\r
-                        return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
-                    case 11: // 電探\r
-                        return 3 * Spec.AntiAir;\r
-                    case 30: // 高射装置\r
-                        return 4 * Spec.AntiAir + 2 * Sqrt(Level);\r
-                }\r
-                return 0;\r
-            }\r
-        }\r
-\r
-        public double EffectiveAntiAirForFleet\r
-        {\r
-            get\r
-            {\r
-                switch (Spec.IconType)\r
-                {\r
-                    case 1:\r
-                    case 2:\r
-                    case 3: // 主砲\r
-                    case 4: // 副砲\r
-                    case 6: // 艦戦\r
-                    case 7: // 艦爆\r
-                    case 15: // 機銃\r
-                        return 0.2 * Spec.AntiAir;\r
-                    case 11: // 電探\r
-                        return 0.4 * Spec.AntiAir + 1.5 * Sqrt(Level);\r
-                    case 12: // 三式弾\r
-                        return 0.6 * Spec.AntiAir;\r
-                    case 16: // 高角砲\r
-                        return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
-                    case 30: // 高射装置\r
-                        return 0.35 * Spec.AntiAir + 2 * Sqrt(Level);\r
-                    default:\r
-                        if (Spec.Id == 9) // 46cm三連装砲\r
-                            return 0.25 * Spec.AntiAir;\r
-                        if (Spec.Type == 10) // 水偵\r
-                            return 0.2 * Spec.AntiAir;\r
-                        break;\r
-                }\r
-                return 0;\r
-            }\r
-        }\r
-    }\r
-\r
     public class ItemInfo\r
     {\r
         private int _nowShips, _nowEquips;\r
diff --git a/KancolleSniffer/Model/ItemSpec.cs b/KancolleSniffer/Model/ItemSpec.cs
new file mode 100644 (file)
index 0000000..4ca1e5d
--- /dev/null
@@ -0,0 +1,303 @@
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+using System.Drawing;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+    public class ItemSpec\r
+    {\r
+        public static bool IncreaceLandPowerTp = false;\r
+        public int Id;\r
+        public string Name;\r
+        public int Type;\r
+        public string TypeName;\r
+        public int Firepower;\r
+        public int IconType;\r
+        public int AntiAir;\r
+        public int LoS;\r
+        public int AntiSubmarine;\r
+        public int Torpedo;\r
+        public int Bomber;\r
+        public int Interception;\r
+        public int AntiBomber;\r
+        public int Distance;\r
+\r
+        public ItemSpec()\r
+        {\r
+            Id = -1;\r
+            Name = "";\r
+        }\r
+\r
+        public bool CanAirCombat\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 6: // 艦戦\r
+                    case 7: // 艦爆\r
+                    case 8: // 艦攻\r
+                    case 11: // 水爆\r
+                    case 45: // 水戦\r
+                    case 56: // 噴式戦闘機\r
+                    case 57: // 噴式戦闘爆撃機\r
+                    case 58: // 噴式攻撃機\r
+                        return true;\r
+                }\r
+                return false;\r
+            }\r
+        }\r
+\r
+        // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5\r
+        public double LoSScaleFactor\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 8: // 艦攻\r
+                        return 0.8;\r
+                    case 9: // 艦偵\r
+                        return 1;\r
+                    case 10: // 水偵\r
+                        return 1.2;\r
+                    case 11: // 水爆\r
+                        return 1.1;\r
+                    default:\r
+                        return 0.6;\r
+                }\r
+            }\r
+        }\r
+\r
+        public bool IsAircraft\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 6:\r
+                    case 7:\r
+                    case 8:\r
+                    case 9:\r
+                    case 10:\r
+                    case 11:\r
+                    case 25: // オートジャイロ\r
+                    case 26: // 対潜哨戒機\r
+                    case 41: // 大艇\r
+                    case 45:\r
+                    case 47: // 陸上攻撃機\r
+                    case 48: // 局地戦闘機\r
+                    case 56:\r
+                    case 57:\r
+                    case 58:\r
+                    case 59: // 噴式偵察機\r
+                        return true;\r
+                }\r
+                return false;\r
+            }\r
+        }\r
+\r
+        public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;\r
+\r
+        public bool IsTorpedoBomber => Type == 8 || Type == 58;\r
+\r
+        public int EffectiveAntiSubmarine\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 1: // 小口径(12.7cm連装高角砲(後期型))\r
+                    case 10: // 水偵\r
+                    case 12: // 小型電探(22号対水上電探改四)\r
+                    case 45: // 水戦\r
+                        return 0;\r
+                    default:\r
+                        return AntiSubmarine;\r
+                }\r
+            }\r
+        }\r
+\r
+        public bool IsSonar => Type == 14 || // ソナー\r
+                               Type == 40; // 大型ソナー\r
+\r
+        public bool IsDepthCharge => Type == 15;\r
+\r
+        public bool IsRepairFacility => Type == 31;\r
+\r
+        public bool IsAntiAirGun => Type == 21;\r
+\r
+        public double ContactTriggerRate\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 9: // 艦偵\r
+                    case 10: // 水偵\r
+                    case 41: // 大艇\r
+                        return 0.04;\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public Func<double> GetItemTp { get; set; }\r
+\r
+        public double TransportPoint\r
+        {\r
+            get\r
+            {\r
+                var tp = GetItemTp?.Invoke();\r
+                if (tp >= 0)\r
+                    return (double)tp;\r
+                switch (Id)\r
+                {\r
+                    case 75: // ドラム缶(輸送用)\r
+                        return 5.0;\r
+                    case 68: // 大発動艇\r
+                        return 8.0;\r
+                    case 193: // 特大発動艇\r
+                        return 8.0;\r
+                    case 166: // 大発動艇(八九式中戦車&陸戦隊)\r
+                        return 8.0;\r
+                    case 167: // 特二式内火艇\r
+                        return 2.0;\r
+                    case 230: // 特大発動艇+戦車第11連隊\r
+                        return 8.0;\r
+                    case 145: // 戦闘糧食\r
+                        return 1.0;\r
+                    case 150: // 秋刀魚の缶詰\r
+                        return 1.0;\r
+                    case 241: // 戦闘糧食(特別なおにぎり)\r
+                        return 1.0;\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double ReconPlaneInterceptionBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Type)\r
+                {\r
+                    case 9:\r
+                        return LoS <= 7 ? 1.2 : 1.3;\r
+                    case 10:\r
+                    case 41:\r
+                        return LoS <= 7 ? 1.1 :\r
+                            LoS <= 8 ? 1.13 : 1.16;\r
+                }\r
+                return 1;\r
+            }\r
+        }\r
+\r
+        public Color Color\r
+        {\r
+            get\r
+            {\r
+                switch (IconType)\r
+                {\r
+                    case 1:\r
+                    case 2:\r
+                    case 3: // 主砲\r
+                    case 13: // 徹甲弾\r
+                        return Color.FromArgb(209, 89, 89);\r
+                    case 4: // 副砲\r
+                        return Color.FromArgb(253, 233, 0);\r
+                    case 5: // 魚雷\r
+                        return Color.FromArgb(88, 134, 170);\r
+                    case 6: // 艦戦\r
+                        return Color.FromArgb(93, 179, 108);\r
+                    case 7: // 艦爆\r
+                        return Color.FromArgb(223, 102, 102);\r
+                    case 8: // 艦攻\r
+                        return Color.FromArgb(95, 173, 234);\r
+                    case 9: // 艦偵\r
+                        return Color.FromArgb(254, 191, 0);\r
+                    case 10: // 水上機\r
+                    case 43: // 水上戦闘機\r
+                        return Color.FromArgb(142, 203, 152);\r
+                    case 11: // 電探\r
+                        return Color.FromArgb(231, 153, 53);\r
+                    case 12: // 三式弾\r
+                        return Color.FromArgb(69, 175, 88);\r
+                    case 14: // 応急修理要員\r
+                        return Color.FromArgb(254, 254, 254);\r
+                    case 15: // 機銃\r
+                    case 16: // 高角砲\r
+                        return Color.FromArgb(102, 204, 118);\r
+                    case 17: // 爆雷\r
+                    case 18: // ソナー\r
+                        return Color.FromArgb(126, 203, 215);\r
+                    case 19: // 缶\r
+                        return Color.FromArgb(254, 195, 77);\r
+                    case 20: // 大発\r
+                    case 36: // 特型内火艇\r
+                        return Color.FromArgb(154, 163, 90);\r
+                    case 21: // オートジャイロ\r
+                        return Color.FromArgb(99, 203, 115);\r
+                    case 22: // 対潜哨戒機\r
+                        return Color.FromArgb(125, 205, 217);\r
+                    case 23: // 追加装甲\r
+                        return Color.FromArgb(152, 124, 172);\r
+                    case 24: // 探照灯\r
+                    case 27: // 照明弾\r
+                        return Color.FromArgb(254, 155, 0);\r
+                    case 25: // ドラム缶\r
+                        return Color.FromArgb(161, 161, 160);\r
+                    case 26: // 艦艇修理施設\r
+                        return Color.FromArgb(175, 156, 126);\r
+                    case 28: // 司令部施設\r
+                        return Color.FromArgb(204, 172, 252);\r
+                    case 29: // 航空要員\r
+                        return Color.FromArgb(206, 166, 108);\r
+                    case 30: // 高射装置\r
+                        return Color.FromArgb(137, 153, 77);\r
+                    case 31: // 対地装備\r
+                        return Color.FromArgb(253, 49, 49);\r
+                    case 32: // 水上艦要員\r
+                        return Color.FromArgb(188, 238, 155);\r
+                    case 33: // 大型飛行艇\r
+                        return Color.FromArgb(142, 203, 152);\r
+                    case 34: // 戦闘糧食\r
+                        return Color.FromArgb(254, 254, 254);\r
+                    case 35: // 補給物資\r
+                        return Color.FromArgb(90, 200, 155);\r
+                    case 37: // 陸上攻撃機\r
+                    case 38: // 局地戦闘機\r
+                    case 44: // 陸軍戦闘機\r
+                        return Color.FromArgb(57, 182, 78);\r
+                    case 39: // 噴式景雲改\r
+                    case 40: // 橘花改\r
+                        return Color.FromArgb(72, 178, 141);\r
+                    case 42: // 潜水艦機材\r
+                        return Color.FromArgb(158, 187, 226);\r
+                    case 45: // 夜間戦闘機\r
+                    case 46: // 夜間攻撃機\r
+                        return Color.FromArgb(128, 121, 161);\r
+                    case 47: // 陸上対潜哨戒機\r
+                        return Color.FromArgb(91, 113, 209);\r
+                    default:\r
+                        return SystemColors.Control;\r
+                }\r
+            }\r
+        }\r
+    }\r
+}
\ No newline at end of file
diff --git a/KancolleSniffer/Model/ItemStatus.cs b/KancolleSniffer/Model/ItemStatus.cs
new file mode 100644 (file)
index 0000000..6cbe2d5
--- /dev/null
@@ -0,0 +1,319 @@
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+using System.Linq;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+    public class ItemStatus\r
+    {\r
+        public int Id { get; set; }\r
+        public ItemSpec Spec { get; set; } = new ItemSpec();\r
+        public int Level { get; set; }\r
+        public int Alv { get; set; }\r
+        public ShipStatus Holder { get; set; }\r
+\r
+        public ItemStatus()\r
+        {\r
+            Id = -1;\r
+        }\r
+\r
+        public ItemStatus(int id)\r
+        {\r
+            Id = id;\r
+        }\r
+\r
+        public int[] CalcFighterPower(int slot)\r
+        {\r
+            if (!Spec.CanAirCombat || slot == 0)\r
+                return new[] {0, 0};\r
+            var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Math.Sqrt(slot);\r
+            return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
+        }\r
+\r
+        public int[] CalcFighterPowerInBase(int slot, bool airDefence)\r
+        {\r
+            if (!Spec.IsAircraft || slot == 0)\r
+                return new[] {0, 0};\r
+            var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;\r
+            var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Math.Sqrt(slot);\r
+            return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
+        }\r
+\r
+        private readonly double[] _alvBonusMin =\r
+        {\r
+            Math.Sqrt(0.0), Math.Sqrt(1.0), Math.Sqrt(2.5), Math.Sqrt(4.0), Math.Sqrt(5.5), Math.Sqrt(7.0),\r
+            Math.Sqrt(8.5), Math.Sqrt(10.0)\r
+        };\r
+\r
+        private readonly double[] _alvBonusMax =\r
+        {\r
+            Math.Sqrt(0.9), Math.Sqrt(2.4), Math.Sqrt(3.9), Math.Sqrt(5.4), Math.Sqrt(6.9), Math.Sqrt(8.4),\r
+            Math.Sqrt(9.9), Math.Sqrt(12.0)\r
+        };\r
+\r
+        private int[] AlvTypeBonusTable\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 6: // 艦戦\r
+                    case 45: // 水戦\r
+                    case 48: // 局地戦闘機\r
+                    case 56: // 噴式戦闘機\r
+                        return new[] {0, 0, 2, 5, 9, 14, 14, 22};\r
+                    case 7: // 艦爆\r
+                    case 8: // 艦攻\r
+                    case 47: // 陸攻\r
+                    case 57: // 噴式戦闘爆撃機\r
+                    case 58: // 噴式攻撃機\r
+                        return new[] {0, 0, 0, 0, 0, 0, 0, 0};\r
+                    case 11: // 水爆\r
+                        return new[] {0, 0, 1, 1, 1, 3, 3, 6};\r
+                    default:\r
+                        return null;\r
+                }\r
+            }\r
+        }\r
+\r
+        private double[] AlvBonus\r
+        {\r
+            get\r
+            {\r
+                var table = AlvTypeBonusTable;\r
+                if (table == null)\r
+                    return new[] {0.0, 0.0};\r
+                return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};\r
+            }\r
+        }\r
+\r
+        private double[] AlvBonusInBase\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 9: // 艦偵\r
+                    case 10: // 水偵\r
+                    case 41: // 大艇\r
+                        return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};\r
+                    default:\r
+                        return AlvBonus;\r
+                }\r
+            }\r
+        }\r
+\r
+        private double FighterPowerLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 6: // 艦戦\r
+                    case 45: // 水戦\r
+                    case 48: // 陸戦・局戦\r
+                        return 0.2 * Level;\r
+                    case 7: // 改修可能なのは爆戦のみ\r
+                        return 0.25 * Level;\r
+                }\r
+                return 0;\r
+            }\r
+        }\r
+\r
+        public double LoSLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 10: // 水偵\r
+                        return 1.2 * Math.Sqrt(Level);\r
+                    case 11: // 水爆\r
+                        return 1.15 * Math.Sqrt(Level);\r
+                    case 12: // 小型電探\r
+                        return 1.25 * Math.Sqrt(Level);\r
+                    case 13: // 大型電探\r
+                        return 1.4 * Math.Sqrt(Level);\r
+                    case 94: // 艦上偵察機(II)\r
+                        return 1.2 * Math.Sqrt(Level);\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double FirepowerLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 1: // 小口径\r
+                    case 2: // 中口径\r
+                    case 19: // 徹甲弾\r
+                    case 21: // 対空機銃\r
+                    case 24: // 上陸用舟艇\r
+                    case 29: // 探照灯\r
+                    case 36: // 高射装置\r
+                    case 42: // 大型探照灯\r
+                    case 46: // 特型内火艇\r
+                        return Math.Sqrt(Level);\r
+                    case 3: // 大口径\r
+                        return 1.5 * Math.Sqrt(Level);\r
+                    case 4: // 副砲\r
+                        return SecondaryGunLevelBonus;\r
+                    case 14: // ソナー\r
+                    case 15: // 爆雷\r
+                        return Spec.Id == 226 // 九五式爆雷\r
+                            ? 0\r
+                            : 0.75 * Math.Sqrt(Level);\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double SecondaryGunLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Id)\r
+                {\r
+                    case 10: // 12.7cm連装高角砲\r
+                    case 66: // 8cm高角砲\r
+                    case 220: // 8cm高角砲改+増設機銃\r
+                    case 275: // 10cm連装高角砲改+増設機銃\r
+                        return 0.2 * Level;\r
+                    case 12: // 15.5cm三連装副砲\r
+                    case 234: // 15.5cm三連装副砲改\r
+                    case 247: // 15.2cm三連装砲\r
+                        return 0.3 * Level;\r
+                    default:\r
+                        return Math.Sqrt(Level);\r
+                }\r
+            }\r
+        }\r
+\r
+        public double TorpedoLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 5: // 魚雷\r
+                    case 21: // 機銃\r
+                        return 1.2 * Math.Sqrt(Level);\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double AntiSubmarineLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 14:\r
+                    case 15:\r
+                        return Math.Sqrt(Level);\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;\r
+\r
+        public double NightBattleLevelBonus\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.Type)\r
+                {\r
+                    case 1: // 小口径\r
+                    case 2: // 中口径\r
+                    case 3: // 大口径\r
+                    case 5: // 魚雷\r
+                    case 19: // 徹甲弾\r
+                    case 24: // 上陸用舟艇\r
+                    case 29: // 探照灯\r
+                    case 36: // 高射装置\r
+                    case 42: // 大型探照灯\r
+                    case 46: // 特型内火艇\r
+                        return Math.Sqrt(Level);\r
+                    case 4: // 副砲\r
+                        return SecondaryGunLevelBonus;\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public double EffectiveAntiAirForShip\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.IconType)\r
+                {\r
+                    case 15: // 機銃\r
+                        return 6 * Spec.AntiAir + 4 * Math.Sqrt(Level);\r
+                    case 16: // 高角砲\r
+                        return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);\r
+                    case 11: // 電探\r
+                        return 3 * Spec.AntiAir;\r
+                    case 30: // 高射装置\r
+                        return 4 * Spec.AntiAir + 2 * Math.Sqrt(Level);\r
+                }\r
+                return 0;\r
+            }\r
+        }\r
+\r
+        public double EffectiveAntiAirForFleet\r
+        {\r
+            get\r
+            {\r
+                switch (Spec.IconType)\r
+                {\r
+                    case 1:\r
+                    case 2:\r
+                    case 3: // 主砲\r
+                    case 4: // 副砲\r
+                    case 6: // 艦戦\r
+                    case 7: // 艦爆\r
+                    case 15: // 機銃\r
+                        return 0.2 * Spec.AntiAir;\r
+                    case 11: // 電探\r
+                        return 0.4 * Spec.AntiAir + 1.5 * Math.Sqrt(Level);\r
+                    case 12: // 三式弾\r
+                        return 0.6 * Spec.AntiAir;\r
+                    case 16: // 高角砲\r
+                        return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);\r
+                    case 30: // 高射装置\r
+                        return 0.35 * Spec.AntiAir + 2 * Math.Sqrt(Level);\r
+                    default:\r
+                        if (Spec.Id == 9) // 46cm三連装砲\r
+                            return 0.25 * Spec.AntiAir;\r
+                        if (Spec.Type == 10) // 水偵\r
+                            return 0.2 * Spec.AntiAir;\r
+                        break;\r
+                }\r
+                return 0;\r
+            }\r
+        }\r
+    }\r
+}
\ No newline at end of file
index 8cca998..6611202 100644 (file)
@@ -108,140 +108,4 @@ namespace KancolleSniffer.Model
         /// <param name="id"></param>\r
         public void InjectSpec(int id) => _shipSpecs[id] = new ShipSpec {Id = id};\r
     }\r
-\r
-    public class ShipSpec\r
-    {\r
-        public int Id { get; set; }\r
-        public bool IsEnemy => ShipMaster.IsEnemyId(Id);\r
-        public int SortNo { get; set; }\r
-        public string Name { get; set; }\r
-        public int FuelMax { get; set; }\r
-        public int BullMax { get; set; }\r
-        public int SlotNum { get; set; }\r
-        public Func<int[]> GetMaxEq { get; set; }\r
-        public int[] MaxEq => GetMaxEq?.Invoke();\r
-        public Func<int> GetNumEquips { get; set; }\r
-        public Action<int> SetNumEquips { get; set; }\r
-\r
-        public int NumEquips\r
-        {\r
-            get => GetNumEquips();\r
-            set => SetNumEquips(value);\r
-        }\r
-\r
-        public int ShipType { get; set; }\r
-        public int ShipClass { get; set; }\r
-        public string ShipTypeName { get; set; }\r
-        public RemodelInfo Remodel { get; } = new RemodelInfo();\r
-\r
-        public class RemodelInfo\r
-        {\r
-            public int Level { get; set; }\r
-            public int After { get; set; }\r
-            public int Base { get; set; } // 艦隊晒しページ用\r
-            public int Step { get; set; } // 同上\r
-        }\r
-\r
-        public ShipSpec()\r
-        {\r
-            Id = -1;\r
-            Name = "";\r
-        }\r
-\r
-        public double RepairWeight\r
-        {\r
-            get\r
-            {\r
-                switch (ShipType)\r
-                {\r
-                    case 1: // 海防艦\r
-                    case 13: // 潜水艦\r
-                        return 0.5;\r
-                    case 2: // 駆逐艦\r
-                    case 3: // 軽巡洋艦\r
-                    case 4: // 重雷装巡洋艦\r
-                    case 14: // 潜水空母\r
-                    case 16: // 水上機母艦\r
-                    case 17: // 揚陸艦\r
-                    case 21: // 練習巡洋艦\r
-                    case 22: // 補給艦\r
-                        return 1.0;\r
-                    case 5: // 重巡洋艦\r
-                    case 6: // 航空巡洋艦\r
-                    case 7: // 軽空母\r
-                    case 8: // 高速戦艦\r
-                    case 20: // 潜水母艦\r
-                        return 1.5;\r
-                    case 9: // 低速戦艦\r
-                    case 10: // 航空戦艦\r
-                    case 11: // 正規空母\r
-                    case 18: // 装甲空母\r
-                    case 19: // 工作艦\r
-                        return 2.0;\r
-                }\r
-                return 1.0;\r
-            }\r
-        }\r
-\r
-        public double TransportPoint\r
-        {\r
-            get\r
-            {\r
-                switch (ShipType)\r
-                {\r
-                    case 2:\r
-                        return 5.0;\r
-                    case 3:\r
-                        return Id == 487 ? 10.0 : 2.0; // 鬼怒改二は大発分を加算\r
-                    case 6:\r
-                        return 4.0;\r
-                    case 10:\r
-                        return 7.0;\r
-                    case 16:\r
-                        return 9.0;\r
-                    case 17:\r
-                        return 12.0;\r
-                    case 20:\r
-                        return 7.0;\r
-                    case 21:\r
-                        return 6.0;\r
-                    case 22:\r
-                        return 15.0;\r
-                    default:\r
-                        return 0;\r
-                }\r
-            }\r
-        }\r
-\r
-        public bool IsSubmarine => ShipType == 13 || ShipType == 14;\r
-\r
-        public bool IsAircraftCarrier => ShipType == 7 || ShipType == 11 || ShipType == 18;\r
-\r
-        public bool IsAntiSubmarine\r
-        {\r
-            get\r
-            {\r
-                switch (ShipType)\r
-                {\r
-                    case 1: // 海防艦\r
-                    case 2: // 駆逐\r
-                    case 3: // 軽巡\r
-                    case 4: // 雷巡\r
-                    case 6: // 航巡\r
-                    case 7: // 軽空\r
-                    case 10: // 航戦\r
-                    case 16: // 水母\r
-                    case 17: // 揚陸艦\r
-                    case 21: // 練巡\r
-                    case 22: // 補給艦\r
-                        return true;\r
-                }\r
-                return false;\r
-            }\r
-        }\r
-\r
-        public bool IsRepairShip => ShipType == 19;\r
-\r
-        public bool IsTrainingCruiser => ShipType == 21;\r
-    }\r
 }
\ No newline at end of file
diff --git a/KancolleSniffer/Model/ShipSpec.cs b/KancolleSniffer/Model/ShipSpec.cs
new file mode 100644 (file)
index 0000000..98b0822
--- /dev/null
@@ -0,0 +1,154 @@
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+//    http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+    public class ShipSpec\r
+    {\r
+        public int Id { get; set; }\r
+        public bool IsEnemy => ShipMaster.IsEnemyId(Id);\r
+        public int SortNo { get; set; }\r
+        public string Name { get; set; }\r
+        public int FuelMax { get; set; }\r
+        public int BullMax { get; set; }\r
+        public int SlotNum { get; set; }\r
+        public Func<int[]> GetMaxEq { get; set; }\r
+        public int[] MaxEq => GetMaxEq?.Invoke();\r
+        public Func<int> GetNumEquips { get; set; }\r
+        public Action<int> SetNumEquips { get; set; }\r
+\r
+        public int NumEquips\r
+        {\r
+            get => GetNumEquips();\r
+            set => SetNumEquips(value);\r
+        }\r
+\r
+        public int ShipType { get; set; }\r
+        public int ShipClass { get; set; }\r
+        public string ShipTypeName { get; set; }\r
+        public RemodelInfo Remodel { get; } = new RemodelInfo();\r
+\r
+        public class RemodelInfo\r
+        {\r
+            public int Level { get; set; }\r
+            public int After { get; set; }\r
+            public int Base { get; set; } // 艦隊晒しページ用\r
+            public int Step { get; set; } // 同上\r
+        }\r
+\r
+        public ShipSpec()\r
+        {\r
+            Id = -1;\r
+            Name = "";\r
+        }\r
+\r
+        public double RepairWeight\r
+        {\r
+            get\r
+            {\r
+                switch (ShipType)\r
+                {\r
+                    case 1: // 海防艦\r
+                    case 13: // 潜水艦\r
+                        return 0.5;\r
+                    case 2: // 駆逐艦\r
+                    case 3: // 軽巡洋艦\r
+                    case 4: // 重雷装巡洋艦\r
+                    case 14: // 潜水空母\r
+                    case 16: // 水上機母艦\r
+                    case 17: // 揚陸艦\r
+                    case 21: // 練習巡洋艦\r
+                    case 22: // 補給艦\r
+                        return 1.0;\r
+                    case 5: // 重巡洋艦\r
+                    case 6: // 航空巡洋艦\r
+                    case 7: // 軽空母\r
+                    case 8: // 高速戦艦\r
+                    case 20: // 潜水母艦\r
+                        return 1.5;\r
+                    case 9: // 低速戦艦\r
+                    case 10: // 航空戦艦\r
+                    case 11: // 正規空母\r
+                    case 18: // 装甲空母\r
+                    case 19: // 工作艦\r
+                        return 2.0;\r
+                }\r
+                return 1.0;\r
+            }\r
+        }\r
+\r
+        public double TransportPoint\r
+        {\r
+            get\r
+            {\r
+                switch (ShipType)\r
+                {\r
+                    case 2:\r
+                        return 5.0;\r
+                    case 3:\r
+                        return Id == 487 ? 10.0 : 2.0; // 鬼怒改二は大発分を加算\r
+                    case 6:\r
+                        return 4.0;\r
+                    case 10:\r
+                        return 7.0;\r
+                    case 16:\r
+                        return 9.0;\r
+                    case 17:\r
+                        return 12.0;\r
+                    case 20:\r
+                        return 7.0;\r
+                    case 21:\r
+                        return 6.0;\r
+                    case 22:\r
+                        return 15.0;\r
+                    default:\r
+                        return 0;\r
+                }\r
+            }\r
+        }\r
+\r
+        public bool IsSubmarine => ShipType == 13 || ShipType == 14;\r
+\r
+        public bool IsAircraftCarrier => ShipType == 7 || ShipType == 11 || ShipType == 18;\r
+\r
+        public bool IsAntiSubmarine\r
+        {\r
+            get\r
+            {\r
+                switch (ShipType)\r
+                {\r
+                    case 1: // 海防艦\r
+                    case 2: // 駆逐\r
+                    case 3: // 軽巡\r
+                    case 4: // 雷巡\r
+                    case 6: // 航巡\r
+                    case 7: // 軽空\r
+                    case 10: // 航戦\r
+                    case 16: // 水母\r
+                    case 17: // 揚陸艦\r
+                    case 21: // 練巡\r
+                    case 22: // 補給艦\r
+                        return true;\r
+                }\r
+                return false;\r
+            }\r
+        }\r
+\r
+        public bool IsRepairShip => ShipType == 19;\r
+\r
+        public bool IsTrainingCruiser => ShipType == 21;\r
+    }\r
+}
\ No newline at end of file