<Compile Include="Model\Achievement.cs" />\r
<Compile Include="Model\AkashiTimer.cs" />\r
<Compile Include="Model\AlarmTimer.cs" />\r
+ <Compile Include="Model\ItemSpec.cs" />\r
+ <Compile Include="Model\ItemStatus.cs" />\r
+ <Compile Include="Model\ShipSpec.cs" />\r
<Compile Include="View\AntiAirPanel.cs">\r
<SubType>Component</SubType>\r
</Compile>\r
// See the License for the specific language governing permissions and\r
// limitations under the License.\r
\r
-using System;\r
using System.Collections.Generic;\r
-using System.Drawing;\r
using System.Linq;\r
using KancolleSniffer.Util;\r
-using static System.Math;\r
\r
namespace KancolleSniffer.Model\r
{\r
- public class ItemSpec\r
- {\r
- public static bool IncreaceLandPowerTp = false;\r
- public int Id;\r
- public string Name;\r
- public int Type;\r
- public string TypeName;\r
- public int Firepower;\r
- public int IconType;\r
- public int AntiAir;\r
- public int LoS;\r
- public int AntiSubmarine;\r
- public int Torpedo;\r
- public int Bomber;\r
- public int Interception;\r
- public int AntiBomber;\r
- public int Distance;\r
-\r
- public ItemSpec()\r
- {\r
- Id = -1;\r
- Name = "";\r
- }\r
-\r
- public bool CanAirCombat\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 6: // 艦戦\r
- case 7: // 艦爆\r
- case 8: // 艦攻\r
- case 11: // 水爆\r
- case 45: // 水戦\r
- case 56: // 噴式戦闘機\r
- case 57: // 噴式戦闘爆撃機\r
- case 58: // 噴式攻撃機\r
- return true;\r
- }\r
- return false;\r
- }\r
- }\r
-\r
- // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5\r
- public double LoSScaleFactor\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 8: // 艦攻\r
- return 0.8;\r
- case 9: // 艦偵\r
- return 1;\r
- case 10: // 水偵\r
- return 1.2;\r
- case 11: // 水爆\r
- return 1.1;\r
- default:\r
- return 0.6;\r
- }\r
- }\r
- }\r
-\r
- public bool IsAircraft\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 6:\r
- case 7:\r
- case 8:\r
- case 9:\r
- case 10:\r
- case 11:\r
- case 25: // オートジャイロ\r
- case 26: // 対潜哨戒機\r
- case 41: // 大艇\r
- case 45:\r
- case 47: // 陸上攻撃機\r
- case 48: // 局地戦闘機\r
- case 56:\r
- case 57:\r
- case 58:\r
- case 59: // 噴式偵察機\r
- return true;\r
- }\r
- return false;\r
- }\r
- }\r
-\r
- public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;\r
-\r
- public bool IsTorpedoBomber => Type == 8 || Type == 58;\r
-\r
- public int EffectiveAntiSubmarine\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 1: // 小口径(12.7cm連装高角砲(後期型))\r
- case 10: // 水偵\r
- case 12: // 小型電探(22号対水上電探改四)\r
- case 45: // 水戦\r
- return 0;\r
- default:\r
- return AntiSubmarine;\r
- }\r
- }\r
- }\r
-\r
- public bool IsSonar => Type == 14 || // ソナー\r
- Type == 40; // 大型ソナー\r
-\r
- public bool IsDepthCharge => Type == 15;\r
-\r
- public bool IsRepairFacility => Type == 31;\r
-\r
- public bool IsAntiAirGun => Type == 21;\r
-\r
- public double ContactTriggerRate\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 9: // 艦偵\r
- case 10: // 水偵\r
- case 41: // 大艇\r
- return 0.04;\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public Func<double> GetItemTp { get; set; }\r
-\r
- public double TransportPoint\r
- {\r
- get\r
- {\r
- var tp = GetItemTp?.Invoke();\r
- if (tp >= 0)\r
- return (double)tp;\r
- switch (Id)\r
- {\r
- case 75: // ドラム缶(輸送用)\r
- return 5.0;\r
- case 68: // 大発動艇\r
- return 8.0;\r
- case 193: // 特大発動艇\r
- return 8.0;\r
- case 166: // 大発動艇(八九式中戦車&陸戦隊)\r
- return 8.0;\r
- case 167: // 特二式内火艇\r
- return 2.0;\r
- case 230: // 特大発動艇+戦車第11連隊\r
- return 8.0;\r
- case 145: // 戦闘糧食\r
- return 1.0;\r
- case 150: // 秋刀魚の缶詰\r
- return 1.0;\r
- case 241: // 戦闘糧食(特別なおにぎり)\r
- return 1.0;\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double ReconPlaneInterceptionBonus\r
- {\r
- get\r
- {\r
- switch (Type)\r
- {\r
- case 9:\r
- return LoS <= 7 ? 1.2 : 1.3;\r
- case 10:\r
- case 41:\r
- return LoS <= 7 ? 1.1 :\r
- LoS <= 8 ? 1.13 : 1.16;\r
- }\r
- return 1;\r
- }\r
- }\r
-\r
- public Color Color\r
- {\r
- get\r
- {\r
- switch (IconType)\r
- {\r
- case 1:\r
- case 2:\r
- case 3: // 主砲\r
- case 13: // 徹甲弾\r
- return Color.FromArgb(209, 89, 89);\r
- case 4: // 副砲\r
- return Color.FromArgb(253, 233, 0);\r
- case 5: // 魚雷\r
- return Color.FromArgb(88, 134, 170);\r
- case 6: // 艦戦\r
- return Color.FromArgb(93, 179, 108);\r
- case 7: // 艦爆\r
- return Color.FromArgb(223, 102, 102);\r
- case 8: // 艦攻\r
- return Color.FromArgb(95, 173, 234);\r
- case 9: // 艦偵\r
- return Color.FromArgb(254, 191, 0);\r
- case 10: // 水上機\r
- case 43: // 水上戦闘機\r
- return Color.FromArgb(142, 203, 152);\r
- case 11: // 電探\r
- return Color.FromArgb(231, 153, 53);\r
- case 12: // 三式弾\r
- return Color.FromArgb(69, 175, 88);\r
- case 14: // 応急修理要員\r
- return Color.FromArgb(254, 254, 254);\r
- case 15: // 機銃\r
- case 16: // 高角砲\r
- return Color.FromArgb(102, 204, 118);\r
- case 17: // 爆雷\r
- case 18: // ソナー\r
- return Color.FromArgb(126, 203, 215);\r
- case 19: // 缶\r
- return Color.FromArgb(254, 195, 77);\r
- case 20: // 大発\r
- case 36: // 特型内火艇\r
- return Color.FromArgb(154, 163, 90);\r
- case 21: // オートジャイロ\r
- return Color.FromArgb(99, 203, 115);\r
- case 22: // 対潜哨戒機\r
- return Color.FromArgb(125, 205, 217);\r
- case 23: // 追加装甲\r
- return Color.FromArgb(152, 124, 172);\r
- case 24: // 探照灯\r
- case 27: // 照明弾\r
- return Color.FromArgb(254, 155, 0);\r
- case 25: // ドラム缶\r
- return Color.FromArgb(161, 161, 160);\r
- case 26: // 艦艇修理施設\r
- return Color.FromArgb(175, 156, 126);\r
- case 28: // 司令部施設\r
- return Color.FromArgb(204, 172, 252);\r
- case 29: // 航空要員\r
- return Color.FromArgb(206, 166, 108);\r
- case 30: // 高射装置\r
- return Color.FromArgb(137, 153, 77);\r
- case 31: // 対地装備\r
- return Color.FromArgb(253, 49, 49);\r
- case 32: // 水上艦要員\r
- return Color.FromArgb(188, 238, 155);\r
- case 33: // 大型飛行艇\r
- return Color.FromArgb(142, 203, 152);\r
- case 34: // 戦闘糧食\r
- return Color.FromArgb(254, 254, 254);\r
- case 35: // 補給物資\r
- return Color.FromArgb(90, 200, 155);\r
- case 37: // 陸上攻撃機\r
- case 38: // 局地戦闘機\r
- case 44: // 陸軍戦闘機\r
- return Color.FromArgb(57, 182, 78);\r
- case 39: // 噴式景雲改\r
- case 40: // 橘花改\r
- return Color.FromArgb(72, 178, 141);\r
- case 42: // 潜水艦機材\r
- return Color.FromArgb(158, 187, 226);\r
- case 45: // 夜間戦闘機\r
- case 46: // 夜間攻撃機\r
- return Color.FromArgb(128, 121, 161);\r
- case 47: // 陸上対潜哨戒機\r
- return Color.FromArgb(91, 113, 209);\r
- default:\r
- return SystemColors.Control;\r
- }\r
- }\r
- }\r
- }\r
-\r
- public class ItemStatus\r
- {\r
- public int Id { get; set; }\r
- public ItemSpec Spec { get; set; } = new ItemSpec();\r
- public int Level { get; set; }\r
- public int Alv { get; set; }\r
- public ShipStatus Holder { get; set; }\r
-\r
- public ItemStatus()\r
- {\r
- Id = -1;\r
- }\r
-\r
- public ItemStatus(int id)\r
- {\r
- Id = id;\r
- }\r
-\r
- public int[] CalcFighterPower(int slot)\r
- {\r
- if (!Spec.CanAirCombat || slot == 0)\r
- return new[] {0, 0};\r
- var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Sqrt(slot);\r
- return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
- }\r
-\r
- public int[] CalcFighterPowerInBase(int slot, bool airDefence)\r
- {\r
- if (!Spec.IsAircraft || slot == 0)\r
- return new[] {0, 0};\r
- var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;\r
- var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Sqrt(slot);\r
- return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
- }\r
-\r
- private readonly double[] _alvBonusMin =\r
- {\r
- Sqrt(0.0), Sqrt(1.0), Sqrt(2.5), Sqrt(4.0), Sqrt(5.5), Sqrt(7.0),\r
- Sqrt(8.5), Sqrt(10.0)\r
- };\r
-\r
- private readonly double[] _alvBonusMax =\r
- {\r
- Sqrt(0.9), Sqrt(2.4), Sqrt(3.9), Sqrt(5.4), Sqrt(6.9), Sqrt(8.4),\r
- Sqrt(9.9), Sqrt(12.0)\r
- };\r
-\r
- private int[] AlvTypeBonusTable\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 6: // 艦戦\r
- case 45: // 水戦\r
- case 48: // 局地戦闘機\r
- case 56: // 噴式戦闘機\r
- return new[] {0, 0, 2, 5, 9, 14, 14, 22};\r
- case 7: // 艦爆\r
- case 8: // 艦攻\r
- case 47: // 陸攻\r
- case 57: // 噴式戦闘爆撃機\r
- case 58: // 噴式攻撃機\r
- return new[] {0, 0, 0, 0, 0, 0, 0, 0};\r
- case 11: // 水爆\r
- return new[] {0, 0, 1, 1, 1, 3, 3, 6};\r
- default:\r
- return null;\r
- }\r
- }\r
- }\r
-\r
- private double[] AlvBonus\r
- {\r
- get\r
- {\r
- var table = AlvTypeBonusTable;\r
- if (table == null)\r
- return new[] {0.0, 0.0};\r
- return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};\r
- }\r
- }\r
-\r
- private double[] AlvBonusInBase\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 9: // 艦偵\r
- case 10: // 水偵\r
- case 41: // 大艇\r
- return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};\r
- default:\r
- return AlvBonus;\r
- }\r
- }\r
- }\r
-\r
- private double FighterPowerLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 6: // 艦戦\r
- case 45: // 水戦\r
- case 48: // 陸戦・局戦\r
- return 0.2 * Level;\r
- case 7: // 改修可能なのは爆戦のみ\r
- return 0.25 * Level;\r
- }\r
- return 0;\r
- }\r
- }\r
-\r
- public double LoSLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 10: // 水偵\r
- return 1.2 * Sqrt(Level);\r
- case 11: // 水爆\r
- return 1.15 * Sqrt(Level);\r
- case 12: // 小型電探\r
- return 1.25 * Sqrt(Level);\r
- case 13: // 大型電探\r
- return 1.4 * Sqrt(Level);\r
- case 94: // 艦上偵察機(II)\r
- return 1.2 * Sqrt(Level);\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double FirepowerLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 1: // 小口径\r
- case 2: // 中口径\r
- case 19: // 徹甲弾\r
- case 21: // 対空機銃\r
- case 24: // 上陸用舟艇\r
- case 29: // 探照灯\r
- case 36: // 高射装置\r
- case 42: // 大型探照灯\r
- case 46: // 特型内火艇\r
- return Sqrt(Level);\r
- case 3: // 大口径\r
- return 1.5 * Sqrt(Level);\r
- case 4: // 副砲\r
- return SecondaryGunLevelBonus;\r
- case 14: // ソナー\r
- case 15: // 爆雷\r
- return Spec.Id == 226 // 九五式爆雷\r
- ? 0\r
- : 0.75 * Sqrt(Level);\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double SecondaryGunLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Id)\r
- {\r
- case 10: // 12.7cm連装高角砲\r
- case 66: // 8cm高角砲\r
- case 220: // 8cm高角砲改+増設機銃\r
- case 275: // 10cm連装高角砲改+増設機銃\r
- return 0.2 * Level;\r
- case 12: // 15.5cm三連装副砲\r
- case 234: // 15.5cm三連装副砲改\r
- case 247: // 15.2cm三連装砲\r
- return 0.3 * Level;\r
- default:\r
- return Sqrt(Level);\r
- }\r
- }\r
- }\r
-\r
- public double TorpedoLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 5: // 魚雷\r
- case 21: // 機銃\r
- return 1.2 * Sqrt(Level);\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double AntiSubmarineLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 14:\r
- case 15:\r
- return Sqrt(Level);\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;\r
-\r
- public double NightBattleLevelBonus\r
- {\r
- get\r
- {\r
- switch (Spec.Type)\r
- {\r
- case 1: // 小口径\r
- case 2: // 中口径\r
- case 3: // 大口径\r
- case 5: // 魚雷\r
- case 19: // 徹甲弾\r
- case 24: // 上陸用舟艇\r
- case 29: // 探照灯\r
- case 36: // 高射装置\r
- case 42: // 大型探照灯\r
- case 46: // 特型内火艇\r
- return Sqrt(Level);\r
- case 4: // 副砲\r
- return SecondaryGunLevelBonus;\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public double EffectiveAntiAirForShip\r
- {\r
- get\r
- {\r
- switch (Spec.IconType)\r
- {\r
- case 15: // 機銃\r
- return 6 * Spec.AntiAir + 4 * Sqrt(Level);\r
- case 16: // 高角砲\r
- return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
- case 11: // 電探\r
- return 3 * Spec.AntiAir;\r
- case 30: // 高射装置\r
- return 4 * Spec.AntiAir + 2 * Sqrt(Level);\r
- }\r
- return 0;\r
- }\r
- }\r
-\r
- public double EffectiveAntiAirForFleet\r
- {\r
- get\r
- {\r
- switch (Spec.IconType)\r
- {\r
- case 1:\r
- case 2:\r
- case 3: // 主砲\r
- case 4: // 副砲\r
- case 6: // 艦戦\r
- case 7: // 艦爆\r
- case 15: // 機銃\r
- return 0.2 * Spec.AntiAir;\r
- case 11: // 電探\r
- return 0.4 * Spec.AntiAir + 1.5 * Sqrt(Level);\r
- case 12: // 三式弾\r
- return 0.6 * Spec.AntiAir;\r
- case 16: // 高角砲\r
- return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Sqrt(Level);\r
- case 30: // 高射装置\r
- return 0.35 * Spec.AntiAir + 2 * Sqrt(Level);\r
- default:\r
- if (Spec.Id == 9) // 46cm三連装砲\r
- return 0.25 * Spec.AntiAir;\r
- if (Spec.Type == 10) // 水偵\r
- return 0.2 * Spec.AntiAir;\r
- break;\r
- }\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
public class ItemInfo\r
{\r
private int _nowShips, _nowEquips;\r
--- /dev/null
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+using System.Drawing;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+ public class ItemSpec\r
+ {\r
+ public static bool IncreaceLandPowerTp = false;\r
+ public int Id;\r
+ public string Name;\r
+ public int Type;\r
+ public string TypeName;\r
+ public int Firepower;\r
+ public int IconType;\r
+ public int AntiAir;\r
+ public int LoS;\r
+ public int AntiSubmarine;\r
+ public int Torpedo;\r
+ public int Bomber;\r
+ public int Interception;\r
+ public int AntiBomber;\r
+ public int Distance;\r
+\r
+ public ItemSpec()\r
+ {\r
+ Id = -1;\r
+ Name = "";\r
+ }\r
+\r
+ public bool CanAirCombat\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 6: // 艦戦\r
+ case 7: // 艦爆\r
+ case 8: // 艦攻\r
+ case 11: // 水爆\r
+ case 45: // 水戦\r
+ case 56: // 噴式戦闘機\r
+ case 57: // 噴式戦闘爆撃機\r
+ case 58: // 噴式攻撃機\r
+ return true;\r
+ }\r
+ return false;\r
+ }\r
+ }\r
+\r
+ // http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5\r
+ public double LoSScaleFactor\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 8: // 艦攻\r
+ return 0.8;\r
+ case 9: // 艦偵\r
+ return 1;\r
+ case 10: // 水偵\r
+ return 1.2;\r
+ case 11: // 水爆\r
+ return 1.1;\r
+ default:\r
+ return 0.6;\r
+ }\r
+ }\r
+ }\r
+\r
+ public bool IsAircraft\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 6:\r
+ case 7:\r
+ case 8:\r
+ case 9:\r
+ case 10:\r
+ case 11:\r
+ case 25: // オートジャイロ\r
+ case 26: // 対潜哨戒機\r
+ case 41: // 大艇\r
+ case 45:\r
+ case 47: // 陸上攻撃機\r
+ case 48: // 局地戦闘機\r
+ case 56:\r
+ case 57:\r
+ case 58:\r
+ case 59: // 噴式偵察機\r
+ return true;\r
+ }\r
+ return false;\r
+ }\r
+ }\r
+\r
+ public bool IsDiveBomber => Type == 7 || Type == 11 || Type == 57;\r
+\r
+ public bool IsTorpedoBomber => Type == 8 || Type == 58;\r
+\r
+ public int EffectiveAntiSubmarine\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 1: // 小口径(12.7cm連装高角砲(後期型))\r
+ case 10: // 水偵\r
+ case 12: // 小型電探(22号対水上電探改四)\r
+ case 45: // 水戦\r
+ return 0;\r
+ default:\r
+ return AntiSubmarine;\r
+ }\r
+ }\r
+ }\r
+\r
+ public bool IsSonar => Type == 14 || // ソナー\r
+ Type == 40; // 大型ソナー\r
+\r
+ public bool IsDepthCharge => Type == 15;\r
+\r
+ public bool IsRepairFacility => Type == 31;\r
+\r
+ public bool IsAntiAirGun => Type == 21;\r
+\r
+ public double ContactTriggerRate\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 9: // 艦偵\r
+ case 10: // 水偵\r
+ case 41: // 大艇\r
+ return 0.04;\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public Func<double> GetItemTp { get; set; }\r
+\r
+ public double TransportPoint\r
+ {\r
+ get\r
+ {\r
+ var tp = GetItemTp?.Invoke();\r
+ if (tp >= 0)\r
+ return (double)tp;\r
+ switch (Id)\r
+ {\r
+ case 75: // ドラム缶(輸送用)\r
+ return 5.0;\r
+ case 68: // 大発動艇\r
+ return 8.0;\r
+ case 193: // 特大発動艇\r
+ return 8.0;\r
+ case 166: // 大発動艇(八九式中戦車&陸戦隊)\r
+ return 8.0;\r
+ case 167: // 特二式内火艇\r
+ return 2.0;\r
+ case 230: // 特大発動艇+戦車第11連隊\r
+ return 8.0;\r
+ case 145: // 戦闘糧食\r
+ return 1.0;\r
+ case 150: // 秋刀魚の缶詰\r
+ return 1.0;\r
+ case 241: // 戦闘糧食(特別なおにぎり)\r
+ return 1.0;\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double ReconPlaneInterceptionBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Type)\r
+ {\r
+ case 9:\r
+ return LoS <= 7 ? 1.2 : 1.3;\r
+ case 10:\r
+ case 41:\r
+ return LoS <= 7 ? 1.1 :\r
+ LoS <= 8 ? 1.13 : 1.16;\r
+ }\r
+ return 1;\r
+ }\r
+ }\r
+\r
+ public Color Color\r
+ {\r
+ get\r
+ {\r
+ switch (IconType)\r
+ {\r
+ case 1:\r
+ case 2:\r
+ case 3: // 主砲\r
+ case 13: // 徹甲弾\r
+ return Color.FromArgb(209, 89, 89);\r
+ case 4: // 副砲\r
+ return Color.FromArgb(253, 233, 0);\r
+ case 5: // 魚雷\r
+ return Color.FromArgb(88, 134, 170);\r
+ case 6: // 艦戦\r
+ return Color.FromArgb(93, 179, 108);\r
+ case 7: // 艦爆\r
+ return Color.FromArgb(223, 102, 102);\r
+ case 8: // 艦攻\r
+ return Color.FromArgb(95, 173, 234);\r
+ case 9: // 艦偵\r
+ return Color.FromArgb(254, 191, 0);\r
+ case 10: // 水上機\r
+ case 43: // 水上戦闘機\r
+ return Color.FromArgb(142, 203, 152);\r
+ case 11: // 電探\r
+ return Color.FromArgb(231, 153, 53);\r
+ case 12: // 三式弾\r
+ return Color.FromArgb(69, 175, 88);\r
+ case 14: // 応急修理要員\r
+ return Color.FromArgb(254, 254, 254);\r
+ case 15: // 機銃\r
+ case 16: // 高角砲\r
+ return Color.FromArgb(102, 204, 118);\r
+ case 17: // 爆雷\r
+ case 18: // ソナー\r
+ return Color.FromArgb(126, 203, 215);\r
+ case 19: // 缶\r
+ return Color.FromArgb(254, 195, 77);\r
+ case 20: // 大発\r
+ case 36: // 特型内火艇\r
+ return Color.FromArgb(154, 163, 90);\r
+ case 21: // オートジャイロ\r
+ return Color.FromArgb(99, 203, 115);\r
+ case 22: // 対潜哨戒機\r
+ return Color.FromArgb(125, 205, 217);\r
+ case 23: // 追加装甲\r
+ return Color.FromArgb(152, 124, 172);\r
+ case 24: // 探照灯\r
+ case 27: // 照明弾\r
+ return Color.FromArgb(254, 155, 0);\r
+ case 25: // ドラム缶\r
+ return Color.FromArgb(161, 161, 160);\r
+ case 26: // 艦艇修理施設\r
+ return Color.FromArgb(175, 156, 126);\r
+ case 28: // 司令部施設\r
+ return Color.FromArgb(204, 172, 252);\r
+ case 29: // 航空要員\r
+ return Color.FromArgb(206, 166, 108);\r
+ case 30: // 高射装置\r
+ return Color.FromArgb(137, 153, 77);\r
+ case 31: // 対地装備\r
+ return Color.FromArgb(253, 49, 49);\r
+ case 32: // 水上艦要員\r
+ return Color.FromArgb(188, 238, 155);\r
+ case 33: // 大型飛行艇\r
+ return Color.FromArgb(142, 203, 152);\r
+ case 34: // 戦闘糧食\r
+ return Color.FromArgb(254, 254, 254);\r
+ case 35: // 補給物資\r
+ return Color.FromArgb(90, 200, 155);\r
+ case 37: // 陸上攻撃機\r
+ case 38: // 局地戦闘機\r
+ case 44: // 陸軍戦闘機\r
+ return Color.FromArgb(57, 182, 78);\r
+ case 39: // 噴式景雲改\r
+ case 40: // 橘花改\r
+ return Color.FromArgb(72, 178, 141);\r
+ case 42: // 潜水艦機材\r
+ return Color.FromArgb(158, 187, 226);\r
+ case 45: // 夜間戦闘機\r
+ case 46: // 夜間攻撃機\r
+ return Color.FromArgb(128, 121, 161);\r
+ case 47: // 陸上対潜哨戒機\r
+ return Color.FromArgb(91, 113, 209);\r
+ default:\r
+ return SystemColors.Control;\r
+ }\r
+ }\r
+ }\r
+ }\r
+}
\ No newline at end of file
--- /dev/null
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+using System.Linq;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+ public class ItemStatus\r
+ {\r
+ public int Id { get; set; }\r
+ public ItemSpec Spec { get; set; } = new ItemSpec();\r
+ public int Level { get; set; }\r
+ public int Alv { get; set; }\r
+ public ShipStatus Holder { get; set; }\r
+\r
+ public ItemStatus()\r
+ {\r
+ Id = -1;\r
+ }\r
+\r
+ public ItemStatus(int id)\r
+ {\r
+ Id = id;\r
+ }\r
+\r
+ public int[] CalcFighterPower(int slot)\r
+ {\r
+ if (!Spec.CanAirCombat || slot == 0)\r
+ return new[] {0, 0};\r
+ var unskilled = (Spec.AntiAir + FighterPowerLevelBonus) * Math.Sqrt(slot);\r
+ return AlvBonus.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
+ }\r
+\r
+ public int[] CalcFighterPowerInBase(int slot, bool airDefence)\r
+ {\r
+ if (!Spec.IsAircraft || slot == 0)\r
+ return new[] {0, 0};\r
+ var airDefenceBonus = airDefence ? Spec.AntiBomber * 2 + Spec.Interception : Spec.Interception * 1.5;\r
+ var unskilled = (Spec.AntiAir + airDefenceBonus + FighterPowerLevelBonus) * Math.Sqrt(slot);\r
+ return AlvBonusInBase.Select(bonus => (int)(unskilled + bonus)).ToArray();\r
+ }\r
+\r
+ private readonly double[] _alvBonusMin =\r
+ {\r
+ Math.Sqrt(0.0), Math.Sqrt(1.0), Math.Sqrt(2.5), Math.Sqrt(4.0), Math.Sqrt(5.5), Math.Sqrt(7.0),\r
+ Math.Sqrt(8.5), Math.Sqrt(10.0)\r
+ };\r
+\r
+ private readonly double[] _alvBonusMax =\r
+ {\r
+ Math.Sqrt(0.9), Math.Sqrt(2.4), Math.Sqrt(3.9), Math.Sqrt(5.4), Math.Sqrt(6.9), Math.Sqrt(8.4),\r
+ Math.Sqrt(9.9), Math.Sqrt(12.0)\r
+ };\r
+\r
+ private int[] AlvTypeBonusTable\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 6: // 艦戦\r
+ case 45: // 水戦\r
+ case 48: // 局地戦闘機\r
+ case 56: // 噴式戦闘機\r
+ return new[] {0, 0, 2, 5, 9, 14, 14, 22};\r
+ case 7: // 艦爆\r
+ case 8: // 艦攻\r
+ case 47: // 陸攻\r
+ case 57: // 噴式戦闘爆撃機\r
+ case 58: // 噴式攻撃機\r
+ return new[] {0, 0, 0, 0, 0, 0, 0, 0};\r
+ case 11: // 水爆\r
+ return new[] {0, 0, 1, 1, 1, 3, 3, 6};\r
+ default:\r
+ return null;\r
+ }\r
+ }\r
+ }\r
+\r
+ private double[] AlvBonus\r
+ {\r
+ get\r
+ {\r
+ var table = AlvTypeBonusTable;\r
+ if (table == null)\r
+ return new[] {0.0, 0.0};\r
+ return new[] {table[Alv] + _alvBonusMin[Alv], table[Alv] + _alvBonusMax[Alv]};\r
+ }\r
+ }\r
+\r
+ private double[] AlvBonusInBase\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 9: // 艦偵\r
+ case 10: // 水偵\r
+ case 41: // 大艇\r
+ return new[] {_alvBonusMin[Alv], _alvBonusMax[Alv]};\r
+ default:\r
+ return AlvBonus;\r
+ }\r
+ }\r
+ }\r
+\r
+ private double FighterPowerLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 6: // 艦戦\r
+ case 45: // 水戦\r
+ case 48: // 陸戦・局戦\r
+ return 0.2 * Level;\r
+ case 7: // 改修可能なのは爆戦のみ\r
+ return 0.25 * Level;\r
+ }\r
+ return 0;\r
+ }\r
+ }\r
+\r
+ public double LoSLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 10: // 水偵\r
+ return 1.2 * Math.Sqrt(Level);\r
+ case 11: // 水爆\r
+ return 1.15 * Math.Sqrt(Level);\r
+ case 12: // 小型電探\r
+ return 1.25 * Math.Sqrt(Level);\r
+ case 13: // 大型電探\r
+ return 1.4 * Math.Sqrt(Level);\r
+ case 94: // 艦上偵察機(II)\r
+ return 1.2 * Math.Sqrt(Level);\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double FirepowerLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 1: // 小口径\r
+ case 2: // 中口径\r
+ case 19: // 徹甲弾\r
+ case 21: // 対空機銃\r
+ case 24: // 上陸用舟艇\r
+ case 29: // 探照灯\r
+ case 36: // 高射装置\r
+ case 42: // 大型探照灯\r
+ case 46: // 特型内火艇\r
+ return Math.Sqrt(Level);\r
+ case 3: // 大口径\r
+ return 1.5 * Math.Sqrt(Level);\r
+ case 4: // 副砲\r
+ return SecondaryGunLevelBonus;\r
+ case 14: // ソナー\r
+ case 15: // 爆雷\r
+ return Spec.Id == 226 // 九五式爆雷\r
+ ? 0\r
+ : 0.75 * Math.Sqrt(Level);\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double SecondaryGunLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Id)\r
+ {\r
+ case 10: // 12.7cm連装高角砲\r
+ case 66: // 8cm高角砲\r
+ case 220: // 8cm高角砲改+増設機銃\r
+ case 275: // 10cm連装高角砲改+増設機銃\r
+ return 0.2 * Level;\r
+ case 12: // 15.5cm三連装副砲\r
+ case 234: // 15.5cm三連装副砲改\r
+ case 247: // 15.2cm三連装砲\r
+ return 0.3 * Level;\r
+ default:\r
+ return Math.Sqrt(Level);\r
+ }\r
+ }\r
+ }\r
+\r
+ public double TorpedoLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 5: // 魚雷\r
+ case 21: // 機銃\r
+ return 1.2 * Math.Sqrt(Level);\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double AntiSubmarineLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 14:\r
+ case 15:\r
+ return Math.Sqrt(Level);\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double BomberLevelBonus => Spec.Type == 11 /* 水爆 */ ? 0.2 * Level : 0;\r
+\r
+ public double NightBattleLevelBonus\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.Type)\r
+ {\r
+ case 1: // 小口径\r
+ case 2: // 中口径\r
+ case 3: // 大口径\r
+ case 5: // 魚雷\r
+ case 19: // 徹甲弾\r
+ case 24: // 上陸用舟艇\r
+ case 29: // 探照灯\r
+ case 36: // 高射装置\r
+ case 42: // 大型探照灯\r
+ case 46: // 特型内火艇\r
+ return Math.Sqrt(Level);\r
+ case 4: // 副砲\r
+ return SecondaryGunLevelBonus;\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public double EffectiveAntiAirForShip\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.IconType)\r
+ {\r
+ case 15: // 機銃\r
+ return 6 * Spec.AntiAir + 4 * Math.Sqrt(Level);\r
+ case 16: // 高角砲\r
+ return 4 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);\r
+ case 11: // 電探\r
+ return 3 * Spec.AntiAir;\r
+ case 30: // 高射装置\r
+ return 4 * Spec.AntiAir + 2 * Math.Sqrt(Level);\r
+ }\r
+ return 0;\r
+ }\r
+ }\r
+\r
+ public double EffectiveAntiAirForFleet\r
+ {\r
+ get\r
+ {\r
+ switch (Spec.IconType)\r
+ {\r
+ case 1:\r
+ case 2:\r
+ case 3: // 主砲\r
+ case 4: // 副砲\r
+ case 6: // 艦戦\r
+ case 7: // 艦爆\r
+ case 15: // 機銃\r
+ return 0.2 * Spec.AntiAir;\r
+ case 11: // 電探\r
+ return 0.4 * Spec.AntiAir + 1.5 * Math.Sqrt(Level);\r
+ case 12: // 三式弾\r
+ return 0.6 * Spec.AntiAir;\r
+ case 16: // 高角砲\r
+ return 0.35 * Spec.AntiAir + (Spec.AntiAir >= 8 ? 3 : 2) * Math.Sqrt(Level);\r
+ case 30: // 高射装置\r
+ return 0.35 * Spec.AntiAir + 2 * Math.Sqrt(Level);\r
+ default:\r
+ if (Spec.Id == 9) // 46cm三連装砲\r
+ return 0.25 * Spec.AntiAir;\r
+ if (Spec.Type == 10) // 水偵\r
+ return 0.2 * Spec.AntiAir;\r
+ break;\r
+ }\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+}
\ No newline at end of file
/// <param name="id"></param>\r
public void InjectSpec(int id) => _shipSpecs[id] = new ShipSpec {Id = id};\r
}\r
-\r
- public class ShipSpec\r
- {\r
- public int Id { get; set; }\r
- public bool IsEnemy => ShipMaster.IsEnemyId(Id);\r
- public int SortNo { get; set; }\r
- public string Name { get; set; }\r
- public int FuelMax { get; set; }\r
- public int BullMax { get; set; }\r
- public int SlotNum { get; set; }\r
- public Func<int[]> GetMaxEq { get; set; }\r
- public int[] MaxEq => GetMaxEq?.Invoke();\r
- public Func<int> GetNumEquips { get; set; }\r
- public Action<int> SetNumEquips { get; set; }\r
-\r
- public int NumEquips\r
- {\r
- get => GetNumEquips();\r
- set => SetNumEquips(value);\r
- }\r
-\r
- public int ShipType { get; set; }\r
- public int ShipClass { get; set; }\r
- public string ShipTypeName { get; set; }\r
- public RemodelInfo Remodel { get; } = new RemodelInfo();\r
-\r
- public class RemodelInfo\r
- {\r
- public int Level { get; set; }\r
- public int After { get; set; }\r
- public int Base { get; set; } // 艦隊晒しページ用\r
- public int Step { get; set; } // 同上\r
- }\r
-\r
- public ShipSpec()\r
- {\r
- Id = -1;\r
- Name = "";\r
- }\r
-\r
- public double RepairWeight\r
- {\r
- get\r
- {\r
- switch (ShipType)\r
- {\r
- case 1: // 海防艦\r
- case 13: // 潜水艦\r
- return 0.5;\r
- case 2: // 駆逐艦\r
- case 3: // 軽巡洋艦\r
- case 4: // 重雷装巡洋艦\r
- case 14: // 潜水空母\r
- case 16: // 水上機母艦\r
- case 17: // 揚陸艦\r
- case 21: // 練習巡洋艦\r
- case 22: // 補給艦\r
- return 1.0;\r
- case 5: // 重巡洋艦\r
- case 6: // 航空巡洋艦\r
- case 7: // 軽空母\r
- case 8: // 高速戦艦\r
- case 20: // 潜水母艦\r
- return 1.5;\r
- case 9: // 低速戦艦\r
- case 10: // 航空戦艦\r
- case 11: // 正規空母\r
- case 18: // 装甲空母\r
- case 19: // 工作艦\r
- return 2.0;\r
- }\r
- return 1.0;\r
- }\r
- }\r
-\r
- public double TransportPoint\r
- {\r
- get\r
- {\r
- switch (ShipType)\r
- {\r
- case 2:\r
- return 5.0;\r
- case 3:\r
- return Id == 487 ? 10.0 : 2.0; // 鬼怒改二は大発分を加算\r
- case 6:\r
- return 4.0;\r
- case 10:\r
- return 7.0;\r
- case 16:\r
- return 9.0;\r
- case 17:\r
- return 12.0;\r
- case 20:\r
- return 7.0;\r
- case 21:\r
- return 6.0;\r
- case 22:\r
- return 15.0;\r
- default:\r
- return 0;\r
- }\r
- }\r
- }\r
-\r
- public bool IsSubmarine => ShipType == 13 || ShipType == 14;\r
-\r
- public bool IsAircraftCarrier => ShipType == 7 || ShipType == 11 || ShipType == 18;\r
-\r
- public bool IsAntiSubmarine\r
- {\r
- get\r
- {\r
- switch (ShipType)\r
- {\r
- case 1: // 海防艦\r
- case 2: // 駆逐\r
- case 3: // 軽巡\r
- case 4: // 雷巡\r
- case 6: // 航巡\r
- case 7: // 軽空\r
- case 10: // 航戦\r
- case 16: // 水母\r
- case 17: // 揚陸艦\r
- case 21: // 練巡\r
- case 22: // 補給艦\r
- return true;\r
- }\r
- return false;\r
- }\r
- }\r
-\r
- public bool IsRepairShip => ShipType == 19;\r
-\r
- public bool IsTrainingCruiser => ShipType == 21;\r
- }\r
}
\ No newline at end of file
--- /dev/null
+// Copyright (C) 2018 Kazuhiro Fujieda <fujieda@users.osdn.me>\r
+//\r
+// Licensed under the Apache License, Version 2.0 (the "License");\r
+// you may not use this file except in compliance with the License.\r
+// You may obtain a copy of the License at\r
+//\r
+// http://www.apache.org/licenses/LICENSE-2.0\r
+//\r
+// Unless required by applicable law or agreed to in writing, software\r
+// distributed under the License is distributed on an "AS IS" BASIS,\r
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
+// See the License for the specific language governing permissions and\r
+// limitations under the License.\r
+\r
+using System;\r
+\r
+namespace KancolleSniffer.Model\r
+{\r
+ public class ShipSpec\r
+ {\r
+ public int Id { get; set; }\r
+ public bool IsEnemy => ShipMaster.IsEnemyId(Id);\r
+ public int SortNo { get; set; }\r
+ public string Name { get; set; }\r
+ public int FuelMax { get; set; }\r
+ public int BullMax { get; set; }\r
+ public int SlotNum { get; set; }\r
+ public Func<int[]> GetMaxEq { get; set; }\r
+ public int[] MaxEq => GetMaxEq?.Invoke();\r
+ public Func<int> GetNumEquips { get; set; }\r
+ public Action<int> SetNumEquips { get; set; }\r
+\r
+ public int NumEquips\r
+ {\r
+ get => GetNumEquips();\r
+ set => SetNumEquips(value);\r
+ }\r
+\r
+ public int ShipType { get; set; }\r
+ public int ShipClass { get; set; }\r
+ public string ShipTypeName { get; set; }\r
+ public RemodelInfo Remodel { get; } = new RemodelInfo();\r
+\r
+ public class RemodelInfo\r
+ {\r
+ public int Level { get; set; }\r
+ public int After { get; set; }\r
+ public int Base { get; set; } // 艦隊晒しページ用\r
+ public int Step { get; set; } // 同上\r
+ }\r
+\r
+ public ShipSpec()\r
+ {\r
+ Id = -1;\r
+ Name = "";\r
+ }\r
+\r
+ public double RepairWeight\r
+ {\r
+ get\r
+ {\r
+ switch (ShipType)\r
+ {\r
+ case 1: // 海防艦\r
+ case 13: // 潜水艦\r
+ return 0.5;\r
+ case 2: // 駆逐艦\r
+ case 3: // 軽巡洋艦\r
+ case 4: // 重雷装巡洋艦\r
+ case 14: // 潜水空母\r
+ case 16: // 水上機母艦\r
+ case 17: // 揚陸艦\r
+ case 21: // 練習巡洋艦\r
+ case 22: // 補給艦\r
+ return 1.0;\r
+ case 5: // 重巡洋艦\r
+ case 6: // 航空巡洋艦\r
+ case 7: // 軽空母\r
+ case 8: // 高速戦艦\r
+ case 20: // 潜水母艦\r
+ return 1.5;\r
+ case 9: // 低速戦艦\r
+ case 10: // 航空戦艦\r
+ case 11: // 正規空母\r
+ case 18: // 装甲空母\r
+ case 19: // 工作艦\r
+ return 2.0;\r
+ }\r
+ return 1.0;\r
+ }\r
+ }\r
+\r
+ public double TransportPoint\r
+ {\r
+ get\r
+ {\r
+ switch (ShipType)\r
+ {\r
+ case 2:\r
+ return 5.0;\r
+ case 3:\r
+ return Id == 487 ? 10.0 : 2.0; // 鬼怒改二は大発分を加算\r
+ case 6:\r
+ return 4.0;\r
+ case 10:\r
+ return 7.0;\r
+ case 16:\r
+ return 9.0;\r
+ case 17:\r
+ return 12.0;\r
+ case 20:\r
+ return 7.0;\r
+ case 21:\r
+ return 6.0;\r
+ case 22:\r
+ return 15.0;\r
+ default:\r
+ return 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ public bool IsSubmarine => ShipType == 13 || ShipType == 14;\r
+\r
+ public bool IsAircraftCarrier => ShipType == 7 || ShipType == 11 || ShipType == 18;\r
+\r
+ public bool IsAntiSubmarine\r
+ {\r
+ get\r
+ {\r
+ switch (ShipType)\r
+ {\r
+ case 1: // 海防艦\r
+ case 2: // 駆逐\r
+ case 3: // 軽巡\r
+ case 4: // 雷巡\r
+ case 6: // 航巡\r
+ case 7: // 軽空\r
+ case 10: // 航戦\r
+ case 16: // 水母\r
+ case 17: // 揚陸艦\r
+ case 21: // 練巡\r
+ case 22: // 補給艦\r
+ return true;\r
+ }\r
+ return false;\r
+ }\r
+ }\r
+\r
+ public bool IsRepairShip => ShipType == 19;\r
+\r
+ public bool IsTrainingCruiser => ShipType == 21;\r
+ }\r
+}
\ No newline at end of file