using System.Collections.Generic;\r
using System.Drawing;\r
using System.IO;\r
-using Codeplex.Data;\r
+using System.Linq;\r
+using System.Xml.Serialization;\r
\r
namespace KancolleSniffer\r
{\r
public Point Location { get; set; }\r
public Size Size { get; set; }\r
public bool ShipType { get; set; }\r
- public List<int>[] ShipGroup { get; set; }\r
+ public List<List<int>> ShipGroup { get; set; }\r
\r
public ShipListConfig()\r
{\r
Location = new Point(int.MinValue, int.MinValue);\r
- ShipGroup = new List<int>[ShipListForm.GroupCount];\r
- for (var i = 0; i < ShipGroup.Length; i++)\r
- ShipGroup[i] = new List<int>();\r
+ ShipGroup = new List<List<int>>();\r
}\r
}\r
\r
public string Token { get; set; } = "";\r
}\r
\r
+ public class SoundConfig\r
+ {\r
+ public int Volume { get; set; } = 100;\r
+\r
+ public string[] Files { get; set; } = {\r
+ "ensei.mp3",\r
+ "nyuukyo.mp3",\r
+ "kenzou.mp3",\r
+ "kanmusu.mp3",\r
+ "soubi.mp3",\r
+ "taiha.mp3",\r
+ "20min.mp3",\r
+ "syuuri.mp3",\r
+ "syuuri2.mp3",\r
+ "hirou.mp3"\r
+ };\r
+\r
+ public readonly string[] SoundNames =\r
+ {\r
+ "遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
+ "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復"\r
+ };\r
+\r
+ private readonly Dictionary<string, int> _names = new Dictionary<string, int>();\r
+\r
+ public SoundConfig()\r
+ {\r
+ var idx = 0;\r
+ foreach (var name in SoundNames)\r
+ _names[name] = idx++;\r
+ }\r
+\r
+ public string this[string name]\r
+ {\r
+ get { return Files[_names[name]]; }\r
+ set { Files[_names[name]] = value; }\r
+ }\r
+ }\r
+\r
public class Config\r
{\r
private readonly string _baseDir = AppDomain.CurrentDomain.BaseDirectory;\r
private readonly string _configFileName;\r
\r
- public Point Location { get; set; }\r
+ public Point Location { get; set; } = new Point(int.MinValue, int.MinValue);\r
public bool TopMost { get; set; }\r
public bool HideOnMinimized { get; set; }\r
- public bool FlashWindow { get; set; }\r
+ public bool FlashWindow { get; set; } = true;\r
public bool ShowBaloonTip { get; set; }\r
- public bool PlaySound { get; set; }\r
- public int MarginShips { get; set; }\r
- public int MarginEquips { get; set; }\r
- public List<int> NotifyConditions { get; set; }\r
- public List<int> ResetHours { get; set; }\r
+ public bool PlaySound { get; set; } = true;\r
+ public int MarginShips { get; set; } = 4;\r
+ public int MarginEquips { get; set; } = 10;\r
+ public List<int> NotifyConditions { get; set; } = new List<int>(new[] {40, 49});\r
+ public List<int> ResetHours { get; set; } = new List<int>(new[] {2});\r
public bool AlwaysShowResultRank { get; set; }\r
public bool UsePresetAkashi { get; set; }\r
- public int SoundVolume { get; set; }\r
- public string MissionSoundFile { get; set; }\r
- public string NDockSoundFile { get; set; }\r
- public string KDockSoundFile { get; set; }\r
- public string MaxShipsSoundFile { get; set; }\r
- public string MaxEquipsSoundFile { get; set; }\r
- public string DamagedShipSoundFile { get; set; }\r
- public string Akashi20MinSoundFile { get; set; }\r
- public string AkashiProgressSoundFile { get; set; }\r
- public string AkashiCompleteSoundFile { get; set; }\r
- public string ConditionSoundFile { get; set; }\r
+ public SoundConfig Sounds { get; set; } = new SoundConfig();\r
public bool DebugLogging { get; set; }\r
- public string DebugLogFile { get; set; }\r
- public ProxyConfig Proxy { get; set; }\r
- public ShipListConfig ShipList { get; set; }\r
- public LogConfig Log { get; set; }\r
- public KancolleDbConfig KancolleDb { get; set; }\r
+ public string DebugLogFile { get; set; } = "log.txt";\r
+ public ProxyConfig Proxy { get; set; } = new ProxyConfig();\r
+ public ShipListConfig ShipList { get; set; } = new ShipListConfig();\r
+ public LogConfig Log { get; set; } = new LogConfig();\r
+ public KancolleDbConfig KancolleDb { get; set; } = new KancolleDbConfig();\r
\r
public Config()\r
{\r
- _configFileName = Path.Combine(_baseDir, "config.json");\r
- Location = new Point(int.MinValue, int.MinValue);\r
- FlashWindow = ShowBaloonTip = PlaySound = true;\r
- MarginShips = 4;\r
- MarginEquips = 10;\r
- NotifyConditions = new List<int>(new[] {40, 49});\r
- ResetHours = new List<int>(new[] {2});\r
- AlwaysShowResultRank = false;\r
- SoundVolume = 100;\r
- MissionSoundFile = "ensei.mp3";\r
- NDockSoundFile = "nyuukyo.mp3";\r
- KDockSoundFile = "kenzou.mp3";\r
- MaxShipsSoundFile = "kanmusu.mp3";\r
- MaxEquipsSoundFile = "soubi.mp3";\r
- DamagedShipSoundFile = "taiha.mp3";\r
- Akashi20MinSoundFile = "20min.mp3";\r
- AkashiProgressSoundFile = "syuuri.mp3";\r
- AkashiCompleteSoundFile = "syuuri2.mp3";\r
- ConditionSoundFile = "hirou.mp3";\r
- DebugLogFile = "log.txt";\r
- Proxy = new ProxyConfig();\r
- ShipList = new ShipListConfig();\r
- Log = new LogConfig();\r
- KancolleDb = new KancolleDbConfig();\r
+ _configFileName = Path.Combine(_baseDir, "config.xml");\r
ConvertPath(PrependBaseDir);\r
}\r
\r
{\r
try\r
{\r
- var config = (Config)DynamicJson.Parse(File.ReadAllText(_configFileName));\r
+ var serializer = new XmlSerializer(typeof(Config));\r
+ Config config;\r
+ using (var file = File.OpenText(_configFileName))\r
+ config = (Config)serializer.Deserialize(file);\r
foreach (var property in GetType().GetProperties())\r
property.SetValue(this, property.GetValue(config, null), null);\r
- ConvertPath(PrependBaseDir);\r
}\r
catch (FileNotFoundException)\r
{\r
+ ReadOldConfig();\r
+ Save();\r
}\r
+ ConvertPath(PrependBaseDir);\r
}\r
\r
public void Save()\r
{\r
ConvertPath(StripBaseDir);\r
- File.WriteAllText(_configFileName, DynamicJson.Serialize(this));\r
+ var serializer = new XmlSerializer(typeof(Config));\r
+ using (var file = File.CreateText(_configFileName))\r
+ serializer.Serialize(file, this);\r
}\r
\r
private void ConvertPath(Func<string, string> func)\r
{\r
- foreach (var property in GetType().GetProperties())\r
- {\r
- if (!property.Name.EndsWith("File"))\r
- continue;\r
- property.SetValue(this, func((string)property.GetValue(this)));\r
- }\r
+ DebugLogFile = func(DebugLogFile);\r
Log.OutputDir = func(Log.OutputDir);\r
+ for (var i = 0; i < Sounds.Files.Length; i++)\r
+ Sounds.Files[i] = func(Sounds.Files[i]);\r
}\r
\r
private string StripBaseDir(string path)\r
}\r
\r
private string PrependBaseDir(string path) => Path.IsPathRooted(path) ? path : Path.Combine(_baseDir, path);\r
+\r
+ private void ReadOldConfig()\r
+ {\r
+ var old = Path.Combine(_baseDir, "config.json");\r
+ var json = (dynamic)JsonParser.Parse(File.ReadAllText(old));\r
+ Location = new Point((int)json.Location.X, (int)json.Location.Y);\r
+ foreach (var property in (from prop in GetType().GetProperties()\r
+ let type = prop.PropertyType\r
+ where type == typeof(bool) || type == typeof(int) || type == typeof(string)\r
+ select prop))\r
+ {\r
+ if (!json.IsDefined(property.Name))\r
+ continue;\r
+ var v = json[property.Name];\r
+ property.SetValue(this, property.PropertyType == typeof(int) ? (int)v : v);\r
+ }\r
+ NotifyConditions = new List<int>((int[])json.NotifyConditions);\r
+ ResetHours = new List<int>((int[])json.ResetHours);\r
+ Sounds.Volume = (int)json.SoundVolume;\r
+ var idx = 0;\r
+ foreach (var name in new[]\r
+ {\r
+ "Mission", "NDock", "KDock", "MaxShips", "MaxEquips",\r
+ "DamagedShip", "Akashi20Min", "AkashiProgress", "AkashiComplete", "Condition"\r
+ })\r
+ {\r
+ if (json.IsDefined(name + "SoundFile"))\r
+ Sounds.Files[idx] = json[name + "SoundFile"];\r
+ idx++;\r
+ }\r
+ Proxy.Auto = json.Proxy.Auto;\r
+ Proxy.Listen = (int)json.Proxy.Listen;\r
+ Proxy.UseUpstream = json.Proxy.UseUpstream;\r
+ Proxy.UpstreamPort = (int)json.Proxy.UpstreamPort;\r
+ var sl = json.ShipList;\r
+ ShipList.Location = new Point((int)sl.Location.X, (int)sl.Location.Y);\r
+ ShipList.Size = new Size((int)sl.Size.Width, (int)sl.Size.Height);\r
+ ShipList.ShipType = sl.ShipType;\r
+ var sg = (int[][])sl.ShipGroup;\r
+ ShipList.ShipGroup = new List<List<int>>();\r
+ foreach (var g in sg)\r
+ ShipList.ShipGroup.Add(new List<int>(g));\r
+ Log.On = json.Log.On;\r
+ Log.OutputDir = json.Log.OutputDir;\r
+ Log.MaterialLogInterval = (int)json.Log.MaterialLogInterval;\r
+ Log.ServerOn = json.Log.ServerOn;\r
+ Log.Listen = (int)json.Log.Listen;\r
+ }\r
}\r
}
\ No newline at end of file
InitializeComponent();\r
_config = config;\r
_main = main;\r
- listBoxSoundFile.Items.AddRange(new object[]\r
- {\r
- "遠征終了", "入渠終了", "建造完了", "艦娘数超過", "装備数超過",\r
- "大破警告", "泊地修理20分経過", "泊地修理進行", "泊地修理完了", "疲労回復"\r
- });\r
+ // ReSharper disable once CoVariantArrayConversion\r
+ listBoxSoundFile.Items.AddRange(_config.Sounds.SoundNames);\r
numericUpDownMaterialLogInterval.Maximum = 1440;\r
}\r
\r
radioButtonResultRankWhenClick.Checked = !_config.AlwaysShowResultRank;\r
checkBoxPresetAkashi.Checked = _config.UsePresetAkashi;\r
\r
- numericUpDownSoundVolume.Value = _config.SoundVolume;\r
-\r
- _soundSetting["遠征終了"] = _config.MissionSoundFile;\r
- _soundSetting["入渠終了"] = _config.NDockSoundFile;\r
- _soundSetting["建造完了"] = _config.KDockSoundFile;\r
- _soundSetting["艦娘数超過"] = _config.MaxShipsSoundFile;\r
- _soundSetting["装備数超過"] = _config.MaxEquipsSoundFile;\r
- _soundSetting["大破警告"] = _config.DamagedShipSoundFile;\r
- _soundSetting["泊地修理20分経過"] = _config.Akashi20MinSoundFile;\r
- _soundSetting["泊地修理進行"] = _config.AkashiProgressSoundFile;\r
- _soundSetting["泊地修理完了"] = _config.AkashiCompleteSoundFile;\r
- _soundSetting["疲労回復"] = _config.ConditionSoundFile;\r
-\r
+ numericUpDownSoundVolume.Value = _config.Sounds.Volume;\r
+ foreach (var name in _config.Sounds.SoundNames)\r
+ _soundSetting[name] = _config.Sounds[name];\r
listBoxSoundFile.SelectedIndex = -1;\r
listBoxSoundFile.SelectedIndex = 0;\r
\r
_main.UpdateFighterPower();\r
_config.UsePresetAkashi = checkBoxPresetAkashi.Checked;\r
\r
- _config.SoundVolume = (int)numericUpDownSoundVolume.Value;\r
-\r
- _config.MissionSoundFile = _soundSetting["遠征終了"];\r
- _config.NDockSoundFile = _soundSetting["入渠終了"];\r
- _config.KDockSoundFile = _soundSetting["建造完了"];\r
- _config.MaxShipsSoundFile = _soundSetting["艦娘数超過"];\r
- _config.MaxEquipsSoundFile = _soundSetting["装備数超過"];\r
- _config.DamagedShipSoundFile = _soundSetting["大破警告"];\r
- _config.Akashi20MinSoundFile = _soundSetting["泊地修理20分経過"];\r
- _config.AkashiProgressSoundFile = _soundSetting["泊地修理進行"];\r
- _config.AkashiCompleteSoundFile = _soundSetting["泊地修理完了"];\r
- _config.ConditionSoundFile = _soundSetting["疲労回復"];\r
+ _config.Sounds.Volume = (int)numericUpDownSoundVolume.Value;\r
+ foreach (var name in _config.Sounds.SoundNames)\r
+ _config.Sounds[name] = _soundSetting[name];\r
}\r
\r
private bool ValidatePorts(out int listen, out int outbound, out int server)\r
labelPresetAkashiTimer.BackColor = ShipLabels.ColumnColors[1];\r
_shipListForm = new ShipListForm(_sniffer, _config) {Owner = this};\r
_noticeQueue = new NoticeQueue(Ring);\r
+ _config.Load();\r
}\r
\r
private void HttpProxy_AfterSessionComplete(HttpProxy.Session session)\r
\r
private void MainForm_Load(object sender, EventArgs e)\r
{\r
- _config.Load();\r
+\r
RestoreLocation();\r
if (_config.HideOnMinimized && WindowState == FormWindowState.Minimized)\r
ShowInTaskbar = false;\r
if (item.RingShips)\r
{\r
var message = $"残り{_sniffer.Item.MaxShips - _sniffer.Item.NowShips:D}隻";\r
- _noticeQueue.Enqueue("艦娘が多すぎます", message, _config.MaxShipsSoundFile);\r
+ _noticeQueue.Enqueue("艦娘が多すぎます", message, _config.Sounds["艦娘数超過"]);\r
item.RingShips = false;\r
}\r
}\r
if (item.RingEquips)\r
{\r
var message = $"残り{_sniffer.Item.MaxEquips - _sniffer.Item.NowEquips:D}個";\r
- _noticeQueue.Enqueue("装備が多すぎます", message, _config.MaxEquipsSoundFile);\r
+ _noticeQueue.Enqueue("装備が多すぎます", message, _config.Sounds["装備数超過"]);\r
item.RingEquips = false;\r
}\r
}\r
{\r
if (_sniffer.BadlyDamagedShips.Any())\r
_noticeQueue.Enqueue("大破した艦娘がいます", string.Join(" ", _sniffer.BadlyDamagedShips),\r
- _config.DamagedShipSoundFile);\r
+ _config.Sounds["大破警告"]);\r
}\r
\r
private void NotifyAkashiTimer()\r
return;\r
if (msgs[0].Proceeded == "20分経過しました。")\r
{\r
- _noticeQueue.Enqueue("泊地修理", msgs[0].Proceeded, _config.Akashi20MinSoundFile);\r
+ _noticeQueue.Enqueue("泊地修理", msgs[0].Proceeded, _config.Sounds["泊地修理20分経過"]);\r
msgs[0].Proceeded = "";\r
// 修理完了がいるかもしれないので続ける\r
}\r
for (var i = 0; i < fn.Length; i++)\r
{\r
if (msgs[i].Proceeded != "")\r
- _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理進行:" + msgs[i].Proceeded, _config.AkashiProgressSoundFile);\r
+ _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理進行:" + msgs[i].Proceeded, _config.Sounds["泊地修理進行"]);\r
if (msgs[i].Completed != "")\r
- _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理完了:" + msgs[i].Completed, _config.AkashiCompleteSoundFile);\r
+ _noticeQueue.Enqueue("泊地修理 " + fn[i], "修理完了:" + msgs[i].Completed, _config.Sounds["泊地修理完了"]);\r
}\r
}\r
\r
: rest.ToString(@"hh\:mm\:ss");\r
if (!entry.Timer.NeedRing)\r
continue;\r
- _noticeQueue.Enqueue("遠征が終わりました", entry.Name, _config.MissionSoundFile);\r
+ _noticeQueue.Enqueue("遠征が終わりました", entry.Name, _config.Sounds["遠征終了"]);\r
entry.Timer.NeedRing = false;\r
}\r
for (var i = 0; i < _sniffer.NDock.Length; i++)\r
_shipLabels.SetNDockTimer(i, entry.Timer, _ndockFinishTimeMode);\r
if (!entry.Timer.NeedRing)\r
continue;\r
- _noticeQueue.Enqueue("入渠が終わりました", entry.Name, _config.NDockSoundFile);\r
+ _noticeQueue.Enqueue("入渠が終わりました", entry.Name, _config.Sounds["入渠終了"]);\r
entry.Timer.NeedRing = false;\r
}\r
var kdock = new[] {labelConstruct1, labelConstruct2, labelConstruct3, labelConstruct4};\r
kdock[i].Text = timer.EndTime == DateTime.MinValue ? "" : timer.Rest.ToString(@"hh\:mm\:ss");\r
if (!timer.NeedRing)\r
continue;\r
- _noticeQueue.Enqueue("建造が終わりました", $"第{i + 1:D}ドック", _config.KDockSoundFile);\r
+ _noticeQueue.Enqueue("建造が終わりました", $"第{i + 1:D}ドック", _config.Sounds["建造完了"]);\r
timer.NeedRing = false;\r
}\r
UpdateCondTimers();\r
{\r
if (!_config.NotifyConditions.Contains(notice[i]))\r
return;\r
- _noticeQueue.Enqueue("疲労が回復しました", fn[i] + " cond" + notice[i].ToString("D"), _config.ConditionSoundFile);\r
+ _noticeQueue.Enqueue("疲労が回復しました", fn[i] + " cond" + notice[i].ToString("D"), _config.Sounds["疲労回復"]);\r
}\r
}\r
\r
if (_config.ShowBaloonTip)\r
notifyIconMain.ShowBalloonTip(20000, baloonTitle, baloonMessage, ToolTipIcon.Info);\r
if (_config.PlaySound)\r
- PlaySound(soundFile, _config.SoundVolume);\r
+ PlaySound(soundFile, _config.Sounds.Volume);\r
}\r
\r
[DllImport("winmm.dll")]\r