drumShips++;\r
drumTotal += drum;\r
levelTotal += s.Level;\r
- aswTotal += s.AntiSubmarine;\r
+ aswTotal += s.MissionAntiSubmarine;\r
antiAirTotal += s.AntiAir;\r
losTotal += s.LoS;\r
var fire = s.EffectiveFirepower;\r
}\r
}\r
\r
+ public int MissionAntiSubmarine => AntiSubmarine - AllSlot.Sum(item =>\r
+ {\r
+ switch (item.Spec.Type)\r
+ {\r
+ case 10: // 水偵\r
+ case 11: // 水爆\r
+ case 41: // 大艇\r
+ return item.Spec.AntiSubmarine;\r
+ default:\r
+ return 0;\r
+ }\r
+ });\r
+\r
private bool HaveSonar => Slot.Any(item => item.Spec.IsSonar);\r
\r
public double NightBattlePower\r